@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
Odonis (Axis) vs Sovietischat (Allies +6) BML 20
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour and 3 mech_infantrys moved from France to Southern France 2 artilleries and 6 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6,1,5,5,4,3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Italians collect 10 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in Kwangtung Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Philippines 1 bomber moved from Queensland to Philippines 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Sovietishcat
Apologies, I was trying to model an attack on Spain and clicked start battle instead. Just in case you get some Marti emails and you’re like, wtf? -
@Odonis No worries, you can also do a ''local game ‘’ and try you battle there, the dice are not counted that way! :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing:
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 12 artilleries, 7 infantry and 10 mech_infantrys moved from Southern France to Spain 1 mech_infantry moved from France to Spain 5 fighters and 3 tactical_bombers moved from Southern Italy to Spain 2 bombers moved from Western Germany to Spain Combat - Germans Battle in Spain Germans attack with 6 armour, 12 artilleries, 2 bombers, 5 fighters, 7 infantry, 11 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 1 artillery, 3 fighters and 3 infantry; Americans defend with 3 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers; Russians defend with 7 fighters and 1 tactical_bomber Americans roll AA dice in Spain : 3/9 hits, 1.50 expected hits 3 fighters owned by the Germans lost in Spain Germans roll dice for 6 armour, 12 artilleries, 2 bombers, 2 fighters, 7 infantry, 11 mech_infantrys and 3 tactical_bombers in Spain, round 2 : 18/43 hits, 16.33 expected hits Americans roll dice for 3 aaGuns, 4 armour, 3 artilleries, 15 fighters, 11 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Spain, round 2 : 24/39 hits, 19.17 expected hits 6 artilleries owned by the Germans, 3 aaGuns owned by the Americans, 7 infantry owned by the Germans, 8 infantry owned by the Americans, 2 artilleries owned by the Americans, 11 mech_infantrys owned by the Germans, 3 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Spain Germans roll dice for 6 armour, 6 artilleries, 2 bombers, 2 fighters and 3 tactical_bombers in Spain, round 3 : 10/19 hits, 9.33 expected hits Americans roll dice for 4 armour, 1 artillery, 15 fighters, 1 marine and 3 tactical_bombers in Spain, round 3 : 14/24 hits, 14.17 expected hits 1 tactical_bomber owned by the Russians, 6 artilleries owned by the Germans, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Germans, 5 armour owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Spain Germans roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Spain, round 4 : 3/5 hits, 3.00 expected hits Americans roll dice for 14 fighters in Spain, round 4 : 12/14 hits, 9.33 expected hits 3 fighters owned by the Russians, 2 bombers owned by the Germans, 1 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Spain Americans win with 11 fighters remaining. Battle score for attacker is -90 Casualties for Germans: 6 armour, 12 artilleries, 2 bombers, 5 fighters, 7 infantry, 11 mech_infantrys and 3 tactical_bombers Casualties for Americans: 3 aaGuns, 3 armour, 2 artilleries, 1 fighter, 8 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers Casualties for British: 1 armour, 1 artillery and 3 infantry Casualties for Russians: 3 fighters and 1 tactical_bomber Non Combat Move - Germans 2 artilleries moved from France to Southern France 10 infantry moved from Northern Italy to Southern France 3 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 4 mech_infantrys moved from Persia to Trans-Jordan 1 artillery and 1 infantry moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 1 artillery moved from Persia to Iraq 3 mech_infantrys moved from Volgograd to Turkey 3 mech_infantrys moved from Bryansk to Belarus 1 armour and 2 mech_infantrys moved from Russia to Belarus 3 infantry moved from Western Germany to France Place Units - Germans 3 mech_infantrys placed in France 1 fighter placed in Western Germany 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Caucasus Turn Complete - Germans Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,2,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,1,6,3,2,3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,5,4,4,2,4 Germans collect 52 PUs (14 lost to blockades); end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 7.33 Americans AA : 1.50 Germans regular : 2.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Combat Move - Russians 4 fighters moved from Spain to Egypt Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 20 Sea Zone 1 fighter moved from French Indo China to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 2 mech_infantrys moved from Hunan to Kwangtung 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win, taking Celebes from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hopei to Chahar 1 mech_infantry moved from Chahar to Jehol 1 mech_infantry moved from Kweichow to Jehol 1 mech_infantry moved from Yunnan to Hopei 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Burma 1 mech_infantry moved from Yunnan to Anhwe Place Units - Japanese 10 infantry placed in Japan 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,2,2,3,2,4,6,4,5,1,2,3,5,1,5,2,5,4,4,6,6,6 Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 UK_Pacific regular : 0.67
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 2 factory_minors, 9 infantry, 2 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to France 1 bomber moved from Sweden to Southern France 1 bomber moved from Novgorod to Ukraine 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Korea to Amur Americans take Amur from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Southern France to Gibraltar 1 bomber moved from Ukraine to Egypt 1 bomber moved from Novgorod to Egypt 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 fighters moved from Iwo Jima to Korea 1 tactical_bomber moved from Iwo Jima to Korea 1 bomber moved from Iwo Jima to Philippines 8 fighters and 1 tactical_bomber moved from Iwo Jima to Guam 3 transports moved from 89 Sea Zone to 101 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 4 transports moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Spain to 92 Sea Zone 1 fighter moved from Spain to United Kingdom 1 tactical_bomber moved from Sweden to Novgorod 1 fighter moved from Norway to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Norway to Finland 1 infantry moved from Sweden to Finland Place Units - Americans 1 factory_minor placed in Korea 1 mech_infantry placed in Sweden 2 infantry placed in Sweden 2 infantry and 1 mech_infantry placed in Norway 2 submarines placed in 93 Sea Zone 1 submarine placed in 105 Sea Zone 3 artilleries and 4 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 factory_minor placed in Finland 1 infantry placed in Central United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 10 artilleries, 1 fighter and 21 infantry moved from India to Burma 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Burma British attack with 1 armour, 10 artilleries, 1 fighter and 21 infantry Japanese defend with 4 armour, 6 infantry and 14 mech_infantrys British roll dice for 1 armour, 10 artilleries, 1 fighter and 21 infantry in Burma, round 2 : 9/33 hits, 9,50 expected hits Japanese roll dice for 4 armour, 6 infantry and 14 mech_infantrys in Burma, round 2 : 10/24 hits, 8,67 expected hits 6 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in Burma British roll dice for 1 armour, 10 artilleries, 1 fighter and 11 infantry in Burma, round 3 : 6/23 hits, 7,83 expected hits Japanese roll dice for 4 armour and 11 mech_infantrys in Burma, round 3 : 6/15 hits, 5,67 expected hits 6 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Burma British roll dice for 1 armour, 10 artilleries, 1 fighter and 5 infantry in Burma, round 4 : 5/17 hits, 6,00 expected hits Japanese roll dice for 4 armour and 5 mech_infantrys in Burma, round 4 : 5/9 hits, 3,67 expected hits 5 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in Burma British roll dice for 1 armour, 10 artilleries and 1 fighter in Burma, round 5 : 4/12 hits, 4,33 expected hits Japanese roll dice for 4 armour in Burma, round 5 : 0/4 hits, 2,00 expected hits 4 armour owned by the Japanese lost in Burma British win, taking Northern Italy from Italians, taking Burma from Japanese with 1 armour, 10 artilleries and 1 fighter remaining. Battle score for attacker is 35 Casualties for British: 21 infantry Casualties for Japanese: 4 armour, 6 infantry and 14 mech_infantrys Non Combat Move - British 3 aaGuns moved from India to Burma 1 fighter moved from Burma to India 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Spain to Norway 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to Egypt 1 fighter moved from 98 Sea Zone to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Eastern Persia to West India 2 carriers and 2 fighters moved from 6 Sea Zone to 8 Sea Zone 1 battleship moved from 6 Sea Zone to 8 Sea Zone Place Units - British 1 submarine placed in 71 Sea Zone 1 submarine and 1 transport placed in 71 Sea Zone 3 armour placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Karelia: 1 aaGun EDIT: Adding units owned by British to Novgorod: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1,00 Germans AA : 0,67 British regular : -3,67 Italians AA : -0,17
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern France to Spain Italians take Spain from Americans 1 armour moved from Southern France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 artilleries, 5 infantry and 3 mech_infantrys moved from Southern France to Spain 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Turkey to Iraq 1 aaGun moved from Turkey to Iraq Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,6,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,4,5,5,2,1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,2,3 Italians collect 9 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 bomber and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 2 infantry in Celebes, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 bomber and 1 infantry in Celebes, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from Celebes to Sumatra 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 fighter moved from Philippines to Korea 1 fighter moved from Queensland to Philippines Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,83
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 bomber and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 2 infantry in Celebes, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 bomber and 1 infantry in Celebes, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from Celebes to Sumatra 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 fighter moved from Philippines to Korea 1 fighter moved from Queensland to Philippines Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Philippines: 1 fighter EDIT: Adding units owned by ANZAC to Burma: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,83
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 62 PUs; Germans buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 fighter moved from Western Germany to 97 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 1 fighter British defend with 3 submarines and 1 transport; Americans defend with 2 submarines 2 submarines owned by the Americans and 3 submarines owned by the British Submerged 1 transport owned by the British lost in 97 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from 97 Sea Zone to Western Germany 1 aaGun and 10 infantry moved from Southern France to Spain 3 mech_infantrys moved from France to Southern France 3 infantry moved from France to Southern France 3 infantry moved from Western Germany to France 3 infantry moved from Western Germany to France 3 mech_infantrys moved from Ukraine to Belarus 3 mech_infantrys moved from Volgograd to Bryansk 3 mech_infantrys moved from Turkey to Trans-Jordan 1 mech_infantry moved from Caucasus to Iraq 2 artilleries, 1 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan Place Units - Germans 1 fighter placed in Western Germany 2 artilleries and 1 infantry placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,4,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,1,2,4,2,3,3,6 Germans collect 61 PUs (5 lost to blockades); end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Shan State 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kwangtung to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe Place Units - Japanese 4 fighters and 4 infantry placed in Japan 2 artilleries placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,4,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,3,2,2,5,5,4,3,2 Japanese collect 31 PUs (19 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.50
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 2 bombers, 10 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 infantry and 1 mech_infantry moved from Korea to Manchuria 2 fighters and 1 tactical_bomber moved from Korea to Manchuria 1 bomber moved from Philippines to Kwangtung 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to Iraq 1 bomber moved from Gibraltar to Spain Combat - Americans Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kwangtung causes 5 damage total. Strategic bombing raid in Iraq Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Strategic bombing raid in Spain Italians roll AA dice in Spain : 0/1 hits, 0,17 expected hits Bombing raid in Spain rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Spain causes 5 damage total. Battle in Manchuria Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Manchuria to Korea 2 fighters moved from 8 Sea Zone to Western United States 1 bomber moved from Spain to Gibraltar 4 fighters moved from 92 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 2 destroyers and 4 transports moved from 92 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 89 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 artilleries, 8 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Finland to Karelia 1 mech_infantry moved from Norway to Karelia 1 mech_infantry moved from Sweden to Karelia 2 infantry moved from Norway to Finland 2 infantry moved from Sweden to Finland 4 fighters moved from Guam to 8 Sea Zone 4 fighters and 1 tactical_bomber moved from Guam to Java 1 bomber moved from Kwangtung to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 bomber moved from Persia to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from 35 Sea Zone to Philippines Place Units - Americans 1 bomber placed in Norway 1 bomber placed in Sweden 2 infantry placed in Norway 2 infantry placed in Sweden 1 armour and 2 mech_infantrys placed in Finland 1 artillery and 2 infantry placed in Korea Americans undo move 6. 1 armour and 2 infantry placed in Korea 3 transports placed in 101 Sea Zone 3 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 2 artilleries moved from Burma to Yunnan 2 artilleries moved from Burma to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Yunnan British attack with 1 armour and 2 artilleries Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 armour and 2 artilleries in Yunnan, round 2 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in Shan State British attack with 2 artilleries and 1 fighter Japanese defend with 1 infantry British roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 4 infantry moved from India to Burma 1 artillery moved from Burma to India 2 submarines moved from 71 Sea Zone to 80 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Norway to Novgorod 4 fighters moved from Egypt to Gibraltar 1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -1,00 Japanese AA : -0,17 Germans AA : 0,67 British regular : 2,67 Italians AA : -0,17
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 2 bombers, 10 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 infantry and 1 mech_infantry moved from Korea to Manchuria 2 fighters and 1 tactical_bomber moved from Korea to Manchuria 1 bomber moved from Philippines to Kwangtung 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to Iraq 1 bomber moved from Gibraltar to Spain Combat - Americans Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kwangtung causes 5 damage total. Strategic bombing raid in Iraq Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Strategic bombing raid in Spain Italians roll AA dice in Spain : 0/1 hits, 0,17 expected hits Bombing raid in Spain rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Spain causes 5 damage total. Battle in Manchuria Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Manchuria to Korea 2 fighters moved from 8 Sea Zone to Western United States 1 bomber moved from Spain to Gibraltar 4 fighters moved from 92 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 2 destroyers and 4 transports moved from 92 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 89 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 artilleries, 8 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Finland to Karelia 1 mech_infantry moved from Norway to Karelia 1 mech_infantry moved from Sweden to Karelia 2 infantry moved from Norway to Finland 2 infantry moved from Sweden to Finland 4 fighters moved from Guam to 8 Sea Zone 4 fighters and 1 tactical_bomber moved from Guam to Java 1 bomber moved from Kwangtung to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 bomber moved from Persia to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from 35 Sea Zone to Philippines Place Units - Americans 1 bomber placed in Norway 1 bomber placed in Sweden 2 infantry placed in Norway 2 infantry placed in Sweden 1 armour and 2 mech_infantrys placed in Finland 1 artillery and 2 infantry placed in Korea Americans undo move 6. 1 armour and 2 infantry placed in Korea 3 transports placed in 101 Sea Zone 3 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 2 artilleries moved from Burma to Yunnan 2 artilleries moved from Burma to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Yunnan British attack with 1 armour and 2 artilleries Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 armour and 2 artilleries in Yunnan, round 2 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in Shan State British attack with 2 artilleries and 1 fighter Japanese defend with 1 infantry British roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 4 infantry moved from India to Burma 1 artillery moved from Burma to India 2 submarines moved from 71 Sea Zone to 80 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Norway to Novgorod 4 fighters moved from Egypt to Gibraltar 1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery and 4 infantry Turning on Edit Mode EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship and 2 carriers EDIT: Adding units owned by Americans to 6 Sea Zone: 4 fighters EDIT: Removing units owned by British from 8 Sea Zone: 1 battleship and 2 carriers EDIT: Removing units owned by Americans from 8 Sea Zone: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -1,00 Japanese AA : -0,17 Germans AA : 0,67 British regular : 2,67 Italians AA : -0,17
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@Odonis Please use second file posted!
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Spain to Portugal Italians take Portugal from British Combat - Italians Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 110 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,6,1,4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,2,1,4,5,6,5,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,6,2 Italians collect 11 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Kwangtung Battle in Malaya Non Combat Move - ANZAC 1 bomber moved from Sumatra to India 1 fighter moved from Philippines to Burma 1 fighter moved from Burma to India 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour, 1 bomber and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Kwangtung Battle in Malaya Non Combat Move - ANZAC 1 bomber moved from Sumatra to India 1 fighter moved from Philippines to Burma 1 fighter moved from Burma to India 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour, 1 bomber and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :