@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 4 armour, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Germany to Ukraine
2 infantry moved from Western Ukraine to Bessarabia
4 artilleries moved from Western Ukraine to Bessarabia
4 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
1 armour, 12 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Poland to Belarus
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
32 artilleries and 14 infantry moved from Novgorod to Belarus
9 armour and 13 mech_infantrys moved from Karelia to Belarus
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Western Germany
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 17 armour, 32 artilleries, 26 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 32 artilleries, 26 infantry and 24 mech_infantrys in Belarus, round 2 : 39/99 hits, 32.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 17 armour, 32 artilleries, 25 infantry and 24 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 bombers moved from Ukraine to Eastern Poland
Place Units - Germans
3 armour placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : 6.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 armour and 3 mech_infantrys moved from Samara to Kansu
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Sikang
2 infantry moved from Kazakhstan to Sikang
6 infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
Combat - Russians
Battle in Kansu
Russians attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 3 mech_infantrys in Kansu, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 3 armour, 6 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour, 6 infantry and 3 mech_infantrys in Tsinghai, round 2 : 5/12 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from 92 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by French to Algeria: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
1 aaGun moved from Kazakhstan to Tsinghai
1 artillery moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns, 17 artilleries and 52 infantry moved from Bryansk to Russia
1 aaGun and 11 infantry moved from Amur to Buryatia
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Place Units - Russians
3 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : 0.33
Russians regular : 1.33
@LennardF Russia taking one for the team
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens;
Japanese buy 2 bombers, 1 carrier, 1 harbour and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Manchuria to Korea
4 fighters moved from Japan to Korea
2 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 bomber moved from Anhwe to Sikang
2 tactical_bombers moved from Yunnan to Sikang
1 armour, 10 artilleries, 18 infantry and 6 mech_infantrys moved from Burma to India
4 mech_infantrys moved from Yunnan to India
2 armour moved from Yunnan to India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sikang
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Korea
Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/9 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys in India, round 2 : 13/41 hits, 11.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Burma to India
2 tactical_bombers moved from Sikang to Kweichow
2 artilleries moved from Shensi to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kwangtung to Hunan
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Shantung to Hopei
3 infantry moved from Kwangtung to Kwangsi
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports moved from 35 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Sikang to Yunnan
3 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from 22 Sea Zone to 19 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
1 fighter moved from Korea to Japan
Place Units - Japanese
1 harbour placed in Shantung
1 carrier placed in 19 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 infantry placed in Shantung
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,1,5,2,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,2,4,5,3,6,4,1
Japanese collect 51 PUs (15 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -1.17
UK_Pacific regular : -0.67
ANZAC regular : -0.33
Russians regular : -0.33
I was wondering when they’d get tired of hanging out in Kazakhstan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens;
Japanese buy 2 bombers, 1 carrier, 1 harbour and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Manchuria to Korea
4 fighters moved from Japan to Korea
2 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 bomber moved from Anhwe to Sikang
2 tactical_bombers moved from Yunnan to Sikang
1 armour, 10 artilleries, 18 infantry and 6 mech_infantrys moved from Burma to India
4 mech_infantrys moved from Yunnan to India
2 armour moved from Yunnan to India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sikang
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Korea
Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/9 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys in India, round 2 : 13/41 hits, 11.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Burma to India
2 tactical_bombers moved from Sikang to Kweichow
2 artilleries moved from Shensi to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kwangtung to Hunan
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Shantung to Hopei
3 infantry moved from Kwangtung to Kwangsi
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports moved from 35 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Sikang to Yunnan
3 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from 22 Sea Zone to 19 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
1 fighter moved from Korea to Japan
Place Units - Japanese
1 harbour placed in Shantung
1 carrier placed in 19 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 infantry placed in Shantung
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,1,5,2,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,2,4,5,3,6,4,1
Japanese collect 51 PUs (15 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -1.17
UK_Pacific regular : -0.67
ANZAC regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
4 submarines moved from 19 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone
5 submarines moved from 6 Sea Zone to 22 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
2 battleships, 4 carriers, 1 cruiser, 5 destroyers and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone
6 bombers moved from Eastern United States to Gibraltar
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 92 Sea Zone
3 bombers moved from Persia to Algeria
Place Units - Americans
1 artillery and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
4 submarines moved from 19 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone
5 submarines moved from 6 Sea Zone to 22 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
2 battleships, 4 carriers, 1 cruiser, 5 destroyers and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone
6 bombers moved from Eastern United States to Gibraltar
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 92 Sea Zone
3 bombers moved from Persia to Algeria
Place Units - Americans
1 artillery and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Kenya to Anglo Egyptian Sudan
5 fighters and 1 mech_infantry moved from Persia to Trans-Jordan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 5 fighters and 1 mech_infantry
Italians defend with 1 airfield and 1 infantry
British roll dice for 5 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win with 5 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
5 fighters moved from Trans-Jordan to Persia
2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Turkmenistan
3 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 17 infantry and 7 mech_infantrys moved from West India to Eastern Persia
1 bomber and 1 fighter moved from Eastern Persia to Persia
7 mech_infantrys moved from Eastern Persia to Turkmenistan
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to 110 Sea Zone
1 infantry moved from Tunisia to Libya
1 fighter moved from Belgian Congo to Kenya
Place Units - British
3 mech_infantrys placed in Persia
1 fighter and 1 mech_infantry placed in Union of South Africa
3 infantry and 1 marine placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.33
Japanese regular : -0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 infantry and 1 marine
Japanese defend with 2 infantry
ANZAC roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 marine in Java, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 infantry and 1 marine
Japanese defend with 2 infantry
ANZAC roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 marine in Java, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 70 PUs;
Germans buy 1 armour, 4 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
23 infantry moved from Belarus to Archangel
32 artilleries moved from Belarus to Archangel
4 mech_infantrys moved from Belarus to Archangel
4 armour moved from Belarus to Archangel
4 infantry moved from Northern Italy to Western Germany
3 armour moved from Novgorod to Archangel
20 mech_infantrys moved from Belarus to Karelia
6 armour moved from Belarus to Karelia
2 armour moved from Belarus to Karelia
5 armour moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
3 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
2 bombers owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 12 armour, 32 artilleries, 23 infantry and 4 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 12 armour, 32 artilleries, 23 infantry and 4 mech_infantrys in Archangel, round 2 : 23/71 hits, 25.67 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 12 armour, 32 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour, 4 artilleries, 1 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 4 artilleries, 1 infantry and 6 mech_infantrys in Ukraine, round 2 : 3/14 hits, 4.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
8 infantry moved from France to Western Germany
5 infantry moved from Western Germany to Germany
3 aaGuns moved from Belarus to Archangel
2 bombers moved from Bryansk to Germany
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Western Germany to Germany
1 armour moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 4 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 1.00
Germans regular : -5.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 3 mech_infantrys moved from Kansu to Suiyuyan
3 armour and 3 mech_infantrys moved from Tsinghai to Suiyuyan
2 infantry moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Volgograd to Sikang
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Suiyuyan
Russians attack with 6 armour and 6 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 6 armour and 6 mech_infantrys in Suiyuyan, round 2 : 6/12 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
1 infantry moved from Tsinghai to Kansu
3 mech_infantrys moved from Volgograd to Tsinghai
1 infantry moved from Vologda to Nenetsia
1 aaGun, 4 artilleries and 2 infantry moved from Vologda to Russia
1 aaGun, 15 artilleries and 19 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun and 11 infantry moved from Buryatia to Sakha
Place Units - Russians
3 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 3 mech_infantrys moved from Kansu to Suiyuyan
3 armour and 3 mech_infantrys moved from Tsinghai to Suiyuyan
2 infantry moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Volgograd to Sikang
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Suiyuyan
Russians attack with 6 armour and 6 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 6 armour and 6 mech_infantrys in Suiyuyan, round 2 : 6/12 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
1 infantry moved from Tsinghai to Kansu
3 mech_infantrys moved from Volgograd to Tsinghai
1 infantry moved from Vologda to Nenetsia
1 aaGun, 4 artilleries and 2 infantry moved from Vologda to Russia
1 aaGun, 15 artilleries and 19 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun and 11 infantry moved from Buryatia to Sakha
Place Units - Russians
3 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : 1.67
@samuel06 Use the 2nd post please. I forgot to move the USSR sub
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Hopei to Suiyuyan
2 tactical_bombers moved from Hopei to Suiyuyan
2 tactical_bombers moved from Kweichow to Suiyuyan
1 bomber and 2 tactical_bombers moved from Yunnan to Suiyuyan
2 bombers moved from Japan to Suiyuyan
2 tactical_bombers moved from 19 Sea Zone to Suiyuyan
7 fighters moved from 19 Sea Zone to Suiyuyan
1 submarine moved from 20 Sea Zone to 21 Sea Zone
5 fighters moved from 19 Sea Zone to 21 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 armour moved from India to Burma
10 mech_infantrys moved from India to Burma
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 armour and 10 mech_infantrys moved from Burma to Shan State
3 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to French Indo China
3 infantry moved from Kwangsi to French Indo China
3 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 3 bombers, 7 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers
Russians defend with 6 armour and 6 mech_infantrys
Japanese roll dice for 3 bombers, 7 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers in Suiyuyan, round 2 : 12/23 hits, 11.50 expected hits
Chinese roll dice for 6 armour and 6 mech_infantrys in Suiyuyan, round 2 : 5/12 hits, 5.00 expected hits
6 mech_infantrys owned by the Russians, 3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 armour owned by the Russians lost in Suiyuyan
Japanese win with 3 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for Russians: 6 armour and 6 mech_infantrys
Non Combat Move - Japanese
3 bombers and 4 tactical_bombers moved from Suiyuyan to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
3 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Manchuria to Chahar
4 infantry moved from Manchuria to Korea
2 artilleries and 4 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to Yunnan
7 fighters and 4 tactical_bombers moved from Suiyuyan to Chahar
2 artilleries moved from 6 Sea Zone to Korea
9 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 battleship and 4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry placed in Kwangtung
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.67
Japanese regular : 1.50
British regular : -0.67
@LennardF I dont see the button to post after combat moves. I want to post the battle of sz 95. Im sending the 9 bombers, the fighters and all the ships except for the carrier with the UK fighter on it.
I don’t know - maybe just save the file and send it as an attachment to a message?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 bombers moved from Algeria to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters moved from 92 Sea Zone to 95 Sea Zone
6 bombers and 1 fighter moved from Gibraltar to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
7 fighters and 3 tactical_bombers moved from 22 Sea Zone to Philippines
Combat Hit Differential Summary :