@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Clemency (Axis) vs Deimos (Allies + 10) G40
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gaming be like
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 19:20:44
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Fighter scotland plz
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Turning off Edit Mode Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to France 2 armour and 3 infantry moved from Holland Belgium to France 1 armour, 2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Greater Southern Germany to France 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 2 fighters moved from Western Germany to 109 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
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Scramble 110
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Turning off Edit Mode Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to France 2 armour and 3 infantry moved from Holland Belgium to France 1 armour, 2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Greater Southern Germany to France 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 2 fighters moved from Western Germany to 109 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the French lost in 110 Sea Zone Germans roll dice for 1 battleship and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 1 submarine owned by the Germans, 1 cruiser owned by the British, 2 tactical_bombers owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 tactical_bomber in 110 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -31 Casualties for French: 1 cruiser and 1 fighter Casualties for Germans: 1 battleship, 2 submarines and 3 tactical_bombers Casualties for British: 1 cruiser Battle in Yugoslavia Germans attack with 3 armour, 1 artillery and 2 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/6 hits, 2.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour and 1 artillery in Yugoslavia, round 3 : 3/4 hits, 1.83 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 2 artilleries and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 1 artillery, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/2 hits, 0.33 expected hits Germans roll dice for 5 armour, 1 artillery, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 3 infantry owned by the French lost in France Germans roll dice for 5 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/14 hits, 5.17 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 3/12 hits, 4.83 expected hits French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 6 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 artillery moved from Greater Southern Germany to Slovakia Hungary 4 infantry moved from Greater Southern Germany to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 fighters moved from 109 Sea Zone to Holland Belgium 2 bombers and 1 fighter moved from 111 Sea Zone to Holland Belgium 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from France to Holland Belgium Place Units - Germans 1 carrier and 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French regular : -2.00 Neutral_Allies regular : 1.33 Germans regular : 1.17 British regular : 3.00 French AA : -0.33
Dice Statistics:
Total 1 was rolled 16 times 2 was rolled 25 times 3 was rolled 16 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 3.571 Median : 4.000 Variance : 0.532 Standard Deviation : 0.730 Total rolls : 119 Germans Combat 1 was rolled 9 times 2 was rolled 16 times 3 was rolled 8 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 15 times Average roll : 3.693 Median : 4.000 Variance : 0.723 Standard Deviation : 0.850 Total rolls : 75 British Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 2.500 Median : 2.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.875 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.125 Median : 2.500 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 8
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 20:04:59
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 111 Sea Zone 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Baltic States to Belarus 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Belarus 1 armour and 1 mech_infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 2 infantry moved from Caucasus to Kazakhstan 6 infantry moved from Buryatia to Yakut S.S.R. 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 fighter and 1 tactical_bomber moved from Russia to Novgorod Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 20:14:31
Savegame -
TripleA Move Summary: Japanese round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan 1 mech_infantry moved from Manchuria to Chahar
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan 1 mech_infantry moved from Manchuria to Chahar Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from 20 Sea Zone to Kiangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from Okinawa to Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 6 infantry moved from Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi 1 aaGun moved from Manchuria to Jehol 1 fighter moved from Korea to Kiangsi Place Units - Japanese 1 armour and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.00
Dice Statistics:
Total 1 was rolled 20 times 2 was rolled 27 times 3 was rolled 23 times 4 was rolled 23 times 5 was rolled 20 times 6 was rolled 25 times Average roll : 3.514 Median : 3.000 Variance : 0.277 Standard Deviation : 0.527 Total rolls : 138 Germans Combat 1 was rolled 9 times 2 was rolled 16 times 3 was rolled 8 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 15 times Average roll : 3.693 Median : 4.000 Variance : 0.723 Standard Deviation : 0.850 Total rolls : 75 British Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 2.500 Median : 2.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.875 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.125 Median : 2.500 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 8 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 10 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 10 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States 2 aaGuns moved from Eastern United States to Central United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 35 Sea Zone to 48 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Combat Move - British 1 unit repaired. 1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Alexandria to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 fighters moved from Scotland to 112 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 10 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 10 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States 2 aaGuns moved from Eastern United States to Central United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 35 Sea Zone to 48 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Alexandria to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 fighters moved from Scotland to 112 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone Combat - British Battle in Ethiopia British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 109 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 cruiser Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 destroyer owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 112 Sea Zone British attack with 1 battleship and 3 fighters Germans defend with 1 carrier, 1 tactical_bomber and 2 transports British roll dice for 1 battleship and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 carrier, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the British 1 carrier owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship and 3 fighters in 112 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 tactical_bomber and 2 transports in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 2 transports owned by the Germans lost in 112 Sea Zone British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 41 Casualties for Germans: 1 carrier, 1 tactical_bomber and 2 transports Non Combat Move - British 3 fighters moved from 112 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 2 infantry moved from Burma to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to India 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from Alexandria to Egypt Place Units - British 4 infantry placed in United Kingdom 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians regular : 1.50 Germans regular : 0.50 British regular : 2.17
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TripleA Move Summary: Italians round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia Combat - Italians Battle in 97 Sea Zone Italians attack with 1 cruiser, 2 fighters and 1 transport British defend with 1 carrier and 1 fighter Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 fighters owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians and 1 cruiser owned by the Italians retreated to 95 Sea Zone British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -20 Casualties for Italians: 2 fighters Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry 1 fighter owned by the British could not land and were killed Non Combat Move - Italians 1 armour and 2 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 bomber moved from 93 Sea Zone to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : -1.83 Italians regular : 0.17 British regular : 1.00
Dice Statistics:
Total 1 was rolled 30 times 2 was rolled 41 times 3 was rolled 34 times 4 was rolled 32 times 5 was rolled 31 times 6 was rolled 32 times Average roll : 3.445 Median : 3.000 Variance : 0.399 Standard Deviation : 0.631 Total rolls : 200 Germans Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 9 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.646 Median : 4.000 Variance : 0.498 Standard Deviation : 0.706 Total rolls : 79 British Combat 1 was rolled 7 times 2 was rolled 13 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.000 Median : 3.000 Variance : 1.421 Standard Deviation : 1.192 Total rolls : 41 Italians Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.125 Median : 3.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 24 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.069 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 29 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.125 Median : 2.500 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 8 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 2 fighters moved from New Zealand to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 2 fighters moved from New Zealand to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 78 Sea Zone 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 11 armour; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 3 artilleries and 14 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Holland Belgium to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone