@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Egypt to Tobruk
Italians take Tobruk from British
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 bombers and 1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Belarus
1 fighter moved from Germany to Belarus
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Germany to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 4 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 3.17 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 4 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 6 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/9 hits, 4.00 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from British with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Northwest Persia
Germans roll dice for 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 1/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
6 armour and 7 mech_infantrys moved from Egypt to Iraq
2 bombers moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Novgorod to Germany
1 bomber moved from Belarus to Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
8 infantry moved from Western Germany to Northern Italy
9 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
4 fighters moved from Yugoslavia to Western Germany
1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Slovakia Hungary to Romania
6 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
3 infantry placed in Egypt
3 infantry placed in Persia
7 infantry and 1 mech_infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 4.
5 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,4,3,2,1,3,6,5,1,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
Germans collect 38 PUs (7 lost to blockades); end with 38 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -5.17
British regular : 0.67
@majikforce Yeah…I dont see how you can stop japan having all 6 VCs next turn…I will sink all your tts apart from the one with the fleet off of ceylon this turn and reinforce all mainland VCs.
I guess you can make a dash for the phillipines but I should be able to land enough there to stop the landing or block you off.
Any tts from the US will be too late to retake NSW.
Of course you may have a cunning plan…so cunning you could put a tail on it and call it Mr Fox… to quote Lord Blackadder!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Vologda to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 artilleries and 2 infantry moved from Vologda to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
4 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry and 1 tactical_bomber
Casualties for Germans: 2 mech_infantrys
Battle in Novosibirsk
Russians attack with 3 artilleries and 4 infantry
Japanese defend with 3 mech_infantrys
Russians roll dice for 3 artilleries and 4 infantry in Novosibirsk, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 3 artilleries and 3 infantry in Novosibirsk, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Northwest Persia
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 3 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Northwest Persia, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Northwest Persia, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Northwest Persia, round 4 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Northwest Persia, round 5 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 1 infantry moved from Caucasus to Volgograd
2 aaGuns, 9 artilleries and 10 infantry moved from Ukraine to Rostov
1 fighter moved from Northwest Persia to Volgograd
1 fighter moved from Novgorod to Russia
1 aaGun, 2 artilleries and 1 infantry moved from Russia to Tambov
2 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
1 armour and 7 mech_infantrys moved from Caucasus to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
1 infantry placed in Caucasus
1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : 0.00
Russians regular : -2.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 17 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Alexandria to Libya
Italians take Libya from British
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Szechwan to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 30 Sea Zone
2 battleships, 2 cruisers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
9 fighters and 9 tactical_bombers moved from 33 Sea Zone to Queensland
2 submarines moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 17 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Alexandria to Libya
Italians take Libya from British
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Szechwan to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 30 Sea Zone
2 battleships, 2 cruisers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
9 fighters and 9 tactical_bombers moved from 33 Sea Zone to Queensland
2 submarines moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 fighters, 5 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Queensland
Japanese attack with 1 artillery, 9 fighters, 1 infantry and 9 tactical_bombers
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 9 tactical_bombers in Queensland, round 2 : 9/20 hits, 11.17 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 fighter in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Japanese
5 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Yunnan to India
1 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
1 infantry moved from Shensi to Kansu
2 armour and 2 mech_infantrys moved from Kansu to Shensi
2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Yunnan to Hunan
2 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
9 fighters and 9 tactical_bombers moved from Queensland to 54 Sea Zone
3 fighters moved from 30 Sea Zone to 54 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
12 carriers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 54 Sea Zone
19 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 destroyer and 2 submarines placed in 19 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 3.
1 destroyer placed in 19 Sea Zone
2 infantry placed in Shantung
2 submarines placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,1,2,5,2,5,2,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
Japanese collect 64 PUs (8 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.83
ANZAC regular : -0.67
British regular : 0.33
@majikforce assumed no scramble off of queensland as no chance of stopping the invasion
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
Americans buy 4 armour, 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Greece: 2 fighters
EDIT: Adding units owned by Americans to Ethiopia: 1 fighter
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Greece: 2 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 2 infantry
EDIT: Changing ownership of Trans-Jordan from Germans to Americans
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to 96 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Removing units owned by Japanese from Libya: 1 mech_infantry
EDIT: Adding units owned by Americans to Libya: 1 artillery
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Removing units owned by Americans from Greece: 1 artillery
EDIT: Removing units owned by Germans from Persia: 3 infantry
EDIT: Changing ownership of Persia from Germans to Americans
EDIT: Adding units owned by Americans to Persia: 1 mech_infantry
EDIT: Removing units owned by Americans from Ceylon: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
EDIT: Removing units owned by Americans from Archangel: 2 mech_infantrys
EDIT: Adding units owned by Americans to Belarus: 1 mech_infantry
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Removing units owned by Americans from Ukraine: 1 fighter
EDIT: Adding units owned by Americans to Novgorod: 1 fighter
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Southern France to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take French Guiana from British
French take Algeria from British
French take Southern France from Americans
French take French West Africa from British
French take Tunisia from British
2 mech_infantrys moved from Vyborg to Baltic States
Russians take Baltic States from Germans
2 bombers moved from Russia to Volgograd
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 battleship, 2 carriers, 1 fighter and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
Combat - Americans
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
8 carriers, 2 cruisers, 4 destroyers, 5 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
22 fighters moved from Hawaiian Islands to New Zealand
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Vyborg
4 armour and 5 mech_infantrys moved from Archangel to Novosibirsk
3 infantry moved from Normandy Bordeaux to France
3 armour and 7 infantry moved from Southern France to France
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 artillery and 2 infantry placed in Finland
3 armour placed in Norway
1 armour and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Greece
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Americans collect 68 PUs (1 lost to blockades); end with 68 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Bulgaria to Albania
British take Albania from Italians
9 armour and 9 mech_infantrys moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Japanese
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 fighter moved from Greece to Egypt
1 artillery moved from Archangel to Novgorod
Combat - British
Battle in Egypt
British attack with 9 armour, 6 fighters and 9 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 3 infantry and 9 mech_infantrys
Japanese roll AA dice in Egypt : 1/6 hits, 1.00 expected hits
1 fighter owned by the British lost in Egypt
British roll dice for 9 armour, 5 fighters and 9 mech_infantrys in Egypt, round 2 : 9/23 hits, 8.50 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 6 infantry and 9 mech_infantrys in Egypt, round 2 : 8/19 hits, 7.00 expected hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 8 mech_infantrys owned by the British and 2 aaGuns owned by the Japanese lost in Egypt
British roll dice for 9 armour, 5 fighters and 1 mech_infantry in Egypt, round 3 : 7/15 hits, 7.17 expected hits
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 5 mech_infantrys in Egypt, round 3 : 5/12 hits, 4.67 expected hits
4 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Germans and 4 armour owned by the British lost in Egypt
British roll dice for 5 armour and 5 fighters in Egypt, round 4 : 3/10 hits, 5.00 expected hits
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.33 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the British lost in Egypt
British roll dice for 3 armour and 5 fighters in Egypt, round 5 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1.17 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in Egypt
British win, taking Egypt from Germans with 3 armour and 5 fighters remaining. Battle score for attacker is 8
Casualties for British: 6 armour, 1 fighter and 9 mech_infantrys
Casualties for Japanese: 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 3 infantry and 9 mech_infantrys
Casualties for Germans: 3 infantry
Non Combat Move - British
2 fighters moved from Egypt to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 destroyer and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Ethiopia
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Bulgaria to Greece
1 fighter moved from Greece to France
1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Southern France to France
1 aaGun, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 fighter moved from United Kingdom to France
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese AA : 0.00
Germans regular : -0.17
British regular : -2.67
@wizmark Sorry for the edits. Forgot the walk in to France after I had rolled it out. Barring a miracle it probably doesn’t matter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,4
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
@majikforce np with the edits.
The game has got to the silly unreal stage now where I can abandon everything but the 6 pac VCs and Berlin and still win.
Nice move with the egypt retake…certaionly didnt see that coming or obviously would have put more J units there. All that axis time and money spent getting there and I had it for 2 rounds :face_with_rolling_eyes:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Queensland, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to Victoria
1 armour moved from New South Wales to Northern Territory
1 armour moved from New South Wales to Western Australia
1 aaGun moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
4 fighters moved from Queensland to New Zealand
3 fighters moved from Hawaiian Islands to New Zealand
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Ukraine to Novgorod
1 fighter moved from Caucasus to Novgorod
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,6,2,1,2,2,1,4,6,1,6,2,3,6,1,4,5,4,5,4,3,4,1,2,6,4,6,1,4,1,2,5,5,1,3,2,1,2,1,6,3,1,5,2,5,4,5,5,2,1,5,1,6,1,3,6,3,6,3,4,1,6,4,1,6,1,4,2,5,4,6,1,6,5,2,6,2,1,5,5,5,2,5,3,3,3,3,3,6,1,3,3,1,6,1,6,6,5,2,6,4,4
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
2 infantry moved from France to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
Combat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 3/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Southern France to France
Turn Complete - French
French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : 2.17
Japanese regular : 0.67
ANZAC regular : -1.67
@wizmark said in Wiz (X) vs MajiK (L+16) BM3 G1:
@majikforce np with the edits.
The game has got to the silly unreal stage now where I can abandon everything but the 6 pac VCs and Berlin and still win.
Nice move with the egypt retake…certaionly didnt see that coming or obviously would have put more J units there. All that axis time and money spent getting there and I had it for 2 rounds :face_with_rolling_eyes:
Thanks. A bit of a desperation play. I am still fuming at myself for screwing up the last NCM’s with US and ANZAC. All I had to do was keep Queensland and I could of stalled you for quite a while until the US could match your navy and slowly the Japan income would of gone down as I took China back. Germany was no threat to win and totally on the defensive. But alas mental focus is a big part of the game! Well maybe MARTI will feel bad for me. Its my only hope!
@majikforce Unfortunately true about the focus part…certainly in face-to-face games even more is needed as there isnt vast amounts of time to consider moves and check it all with the battle calc.
Are you ok to play the next few rounds now to see how this pans out? I have the german go ready and can do J fairly quickly as well
@wizmark Yep. Lets get 'er done!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Denmark to Holland Belgium
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Iraq to Trans-Jordan
2 bombers moved from Iraq to Trans-Jordan
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Persia
11 armour and 11 mech_infantrys moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Baltic States
1 fighter moved from Germany to Baltic States
1 tactical_bomber moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Albania
1 fighter moved from Western Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Denmark to Holland Belgium
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Iraq to Trans-Jordan
2 bombers moved from Iraq to Trans-Jordan
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Persia
11 armour and 11 mech_infantrys moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Baltic States
1 fighter moved from Germany to Baltic States
1 tactical_bomber moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Albania
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Baltic States
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Northwest Persia
Germans attack with 11 armour and 11 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 11 armour and 11 mech_infantrys in Northwest Persia, round 2 : 10/22 hits, 7.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 11 armour and 11 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 2 bombers and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Trans-Jordan
Germans win, taking Trans-Jordan from Americans with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Southern France
Germans attack with 2 fighters and 2 infantry
French defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Libya
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Libya
Germans roll dice for 1 bomber in Libya, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Libya
Americans win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Germans: 1 bomber and 1 mech_infantry
Battle in Albania
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Trans-Jordan to Western Germany
1 aaGun moved from Iraq to Northwest Persia
1 tactical_bomber moved from Persia to India
2 fighters moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Denmark
1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
1 fighter moved from Albania to Western Germany
1 fighter moved from Albania to Slovakia Hungary
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Western Ukraine to Germany
1 bomber moved from Bessarabia to Germany
4 infantry moved from Northern Italy to Western Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Bessarabia to Germany
1 fighter moved from Baltic States to Germany
1 fighter and 1 tactical_bomber moved from Belarus to Germany
1 fighter moved from Germany to Western Germany
Place Units - Germans
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
Germans collect 36 PUs (6 lost to blockades); end with 36 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
French regular : 0.33
Russians regular : -0.33
Germans regular : 2.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Volgograd to Tsinghai
2 infantry moved from Novosibirsk to Kansu
1 armour, 3 artilleries and 3 mech_infantrys moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Kansu
Russians attack with 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Kansu, round 2 : 2/9 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Russians roll dice for 1 artillery and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
1 artillery owned by the Russians retreated to Kazakhstan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tsinghai to Volgograd
1 infantry moved from Caucasus to Rostov
1 aaGun and 2 artilleries moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 armour moved from Russia to Rostov
5 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Western Ukraine to Russia
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : -0.33
Russians regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 9 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 battleships, 2 cruisers and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 20 Sea Zone to Borneo
1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to South Australia
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Victoria
1 fighter moved from 54 Sea Zone to Victoria
2 fighters moved from 54 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Victoria
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 9 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 battleships, 2 cruisers and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 20 Sea Zone to Borneo
1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to South Australia
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Victoria
1 fighter moved from 54 Sea Zone to Victoria
2 fighters moved from 54 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Victoria
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 carrier, 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 3 submarines and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in South Australia
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
ANZAC roll AA dice in South Australia : 0/3 hits, 0.50 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in South Australia, round 2 : 4/8 hits, 4.67 expected hits
ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry in South Australia, round 2 : 2/3 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in South Australia
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Battle in Western Australia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Western Australia, round 2 : 3/4 hits, 1.67 expected hits
ANZAC roll dice for 1 armour in Western Australia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in New South Wales
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll AA dice in New South Wales : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 5/9 hits, 4.17 expected hits
ANZAC roll dice for 1 aaGun, 1 armour and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese captures 18PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 aaGun, 1 armour and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Victoria
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters and 1 tactical_bomber in Victoria, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Victoria
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Northern Territory
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 armour in Northern Territory, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Western Australia to 56 Sea Zone
2 fighters moved from Northern Territory to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from South Australia to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from Victoria to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 62 Sea Zone
2 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
10 carriers, 2 destroyers and 21 submarines moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
3 infantry moved from French Indo China to Kwangsi
3 infantry moved from Shan State to Yunnan
6 infantry moved from Malaya to Shan State
1 infantry moved from Burma to India
1 armour moved from India to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Shantung to Anhwe
2 armour and 5 mech_infantrys moved from Shensi to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 armour placed in Shantung
2 infantry and 1 mech_infantry placed in Kwangtung
2 infantry placed in French Indo China
4 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
Japanese collect 69 PUs (3 lost to blockades); end with 87 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -3.50
ANZAC AA : 0.00
ANZAC regular : 1.33
@majikforce fairly sure that is it. Hope so any way!