let’s play some more.
I got bad dice again on my attack on UK, and got demoralized for the moment.
@majikforce submerge please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Cyprus: 2 fighters
EDIT: Adding units owned by Americans to 99 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
4 infantry moved from Vyborg to Novgorod
1 bomber moved from Ukraine to Novgorod
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Greece to Albania
1 fighter moved from Greece to Albania
2 fighters moved from 99 Sea Zone to Albania
2 fighters moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to Ceylon
1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
3 carriers moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in Borneo
Battle in Midway
Battle in 39 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 39 Sea Zone
Americans win, taking Borneo from Japanese, taking Midway from Japanese, taking 39 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Ceylon
Battle in Albania
Americans attack with 3 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters and 1 mech_infantry in Albania, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Albania
Americans win, taking Ceylon from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Northern Italy
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Novgorod
Americans attack with 2 bombers and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 bombers and 4 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 2 bombers and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
10 fighters moved from 26 Sea Zone to Hawaiian Islands
5 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to British Columbia
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Queensland
2 bombers moved from Novgorod to Russia
4 armour and 7 mech_infantrys moved from Vyborg to Archangel
3 infantry moved from Finland to Vyborg
2 mech_infantrys moved from Norway to Vyborg
1 infantry moved from Norway to Finland
1 fighter moved from Albania to Ukraine
2 fighters moved from Albania to Greece
2 fighters moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Morocco to Tunisia
2 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 destroyer and 5 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Greece
1 infantry placed in Greece
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 99 Sea Zone to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Greece to Trans-Jordan
1 artillery and 1 infantry moved from Greece to Bulgaria
1 fighter moved from Ukraine to Bulgaria
2 fighters moved from Southern France to Bulgaria
1 mech_infantry moved from Southern France to Yugoslavia
British take Yugoslavia from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 6 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 6 fighters and 1 infantry in Holland Belgium, round 2 : 4/8 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
British win with 6 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 5 fighters and 1 infantry
Italians defend with 2 aaGuns and 2 armour
Italians roll AA dice in Trans-Jordan : 0/5 hits, 0.83 expected hits
British roll dice for 1 artillery, 5 fighters and 1 infantry in Trans-Jordan, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 2 aaGuns and 2 armour in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
2 aaGuns owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win with 5 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 aaGuns and 2 armour
Battle in Bulgaria
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 3 fighters and 1 infantry in Bulgaria, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
3 fighters moved from Bulgaria to Greece
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
7 armour, 1 artillery, 1 infantry and 7 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from Smolensk to Archangel
4 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Southern France
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Southern France to Northern Italy
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery, 2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.67
Italians regular : 0.33
Japanese regular : 2.17
Germans regular : 0.83
British regular : 1.00
Italians AA : -0.83
@wizmark Nice dice! Sheesh.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor and 2 infantry
British roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Casualties for British: 1 aaGun
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,4
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 1.50
British AA : 0.83
@majikforce dont think you can complain too much! 5 aa rolls all mis in t-j, you have 1 roll and hit! Poor italian Bomber, he did a fair amount of damage before he went :cry:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 3 fighters, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 3 fighters, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.00
@wizmark said in Wiz (X) vs MajiK (L+16) BM3 G1:
@majikforce dont think you can complain too much! 5 aa rolls all mis in t-j, you have 1 roll and hit! Poor italian Bomber, he did a fair amount of damage before he went :cry:
But I will complain about Italy making 10 IPC’s! Also very upset with myself for forgetting to move another DD into block position. I hat possibly losing on brain farts!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Egypt to Tobruk
Italians take Tobruk from British
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 bombers and 1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Belarus
1 fighter moved from Germany to Belarus
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Germany to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Egypt to Tobruk
Italians take Tobruk from British
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 bombers and 1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Belarus
1 fighter moved from Germany to Belarus
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Germany to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 4 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 3.17 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 4 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 6 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/9 hits, 4.00 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from British with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Northwest Persia
Germans roll dice for 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 1/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
6 armour and 7 mech_infantrys moved from Egypt to Iraq
2 bombers moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Novgorod to Germany
1 bomber moved from Belarus to Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
8 infantry moved from Western Germany to Northern Italy
9 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
4 fighters moved from Yugoslavia to Western Germany
1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Slovakia Hungary to Romania
6 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
3 infantry placed in Egypt
3 infantry placed in Persia
7 infantry and 1 mech_infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 4.
5 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,4,3,2,1,3,6,5,1,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
Germans collect 38 PUs (7 lost to blockades); end with 38 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -5.17
British regular : 0.67
@majikforce Yeah…I dont see how you can stop japan having all 6 VCs next turn…I will sink all your tts apart from the one with the fleet off of ceylon this turn and reinforce all mainland VCs.
I guess you can make a dash for the phillipines but I should be able to land enough there to stop the landing or block you off.
Any tts from the US will be too late to retake NSW.
Of course you may have a cunning plan…so cunning you could put a tail on it and call it Mr Fox… to quote Lord Blackadder!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Vologda to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 artilleries and 2 infantry moved from Vologda to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
4 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry and 1 tactical_bomber
Casualties for Germans: 2 mech_infantrys
Battle in Novosibirsk
Russians attack with 3 artilleries and 4 infantry
Japanese defend with 3 mech_infantrys
Russians roll dice for 3 artilleries and 4 infantry in Novosibirsk, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 3 artilleries and 3 infantry in Novosibirsk, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Northwest Persia
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 3 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Northwest Persia, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Northwest Persia, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Northwest Persia, round 4 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Northwest Persia, round 5 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 1 infantry moved from Caucasus to Volgograd
2 aaGuns, 9 artilleries and 10 infantry moved from Ukraine to Rostov
1 fighter moved from Northwest Persia to Volgograd
1 fighter moved from Novgorod to Russia
1 aaGun, 2 artilleries and 1 infantry moved from Russia to Tambov
2 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
1 armour and 7 mech_infantrys moved from Caucasus to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
1 infantry placed in Caucasus
1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : 0.00
Russians regular : -2.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 17 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Alexandria to Libya
Italians take Libya from British
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Szechwan to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 30 Sea Zone
2 battleships, 2 cruisers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
9 fighters and 9 tactical_bombers moved from 33 Sea Zone to Queensland
2 submarines moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 17 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Alexandria to Libya
Italians take Libya from British
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Szechwan to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 30 Sea Zone
2 battleships, 2 cruisers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
9 fighters and 9 tactical_bombers moved from 33 Sea Zone to Queensland
2 submarines moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 fighters, 5 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Queensland
Japanese attack with 1 artillery, 9 fighters, 1 infantry and 9 tactical_bombers
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 9 tactical_bombers in Queensland, round 2 : 9/20 hits, 11.17 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 fighter in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Japanese
5 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Yunnan to India
1 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
1 infantry moved from Shensi to Kansu
2 armour and 2 mech_infantrys moved from Kansu to Shensi
2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Yunnan to Hunan
2 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
9 fighters and 9 tactical_bombers moved from Queensland to 54 Sea Zone
3 fighters moved from 30 Sea Zone to 54 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
12 carriers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 54 Sea Zone
19 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 destroyer and 2 submarines placed in 19 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 3.
1 destroyer placed in 19 Sea Zone
2 infantry placed in Shantung
2 submarines placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,1,2,5,2,5,2,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
Japanese collect 64 PUs (8 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.83
ANZAC regular : -0.67
British regular : 0.33
@majikforce assumed no scramble off of queensland as no chance of stopping the invasion
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
Americans buy 4 armour, 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Greece: 2 fighters
EDIT: Adding units owned by Americans to Ethiopia: 1 fighter
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Greece: 2 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 2 infantry
EDIT: Changing ownership of Trans-Jordan from Germans to Americans
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to 96 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Removing units owned by Japanese from Libya: 1 mech_infantry
EDIT: Adding units owned by Americans to Libya: 1 artillery
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Removing units owned by Americans from Greece: 1 artillery
EDIT: Removing units owned by Germans from Persia: 3 infantry
EDIT: Changing ownership of Persia from Germans to Americans
EDIT: Adding units owned by Americans to Persia: 1 mech_infantry
EDIT: Removing units owned by Americans from Ceylon: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
EDIT: Removing units owned by Americans from Archangel: 2 mech_infantrys
EDIT: Adding units owned by Americans to Belarus: 1 mech_infantry
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Removing units owned by Americans from Ukraine: 1 fighter
EDIT: Adding units owned by Americans to Novgorod: 1 fighter
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Southern France to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take French Guiana from British
French take Algeria from British
French take Southern France from Americans
French take French West Africa from British
French take Tunisia from British
2 mech_infantrys moved from Vyborg to Baltic States
Russians take Baltic States from Germans
2 bombers moved from Russia to Volgograd
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 battleship, 2 carriers, 1 fighter and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
Combat - Americans
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
8 carriers, 2 cruisers, 4 destroyers, 5 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
22 fighters moved from Hawaiian Islands to New Zealand
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Vyborg
4 armour and 5 mech_infantrys moved from Archangel to Novosibirsk
3 infantry moved from Normandy Bordeaux to France
3 armour and 7 infantry moved from Southern France to France
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 artillery and 2 infantry placed in Finland
3 armour placed in Norway
1 armour and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Greece
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Americans collect 68 PUs (1 lost to blockades); end with 68 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Bulgaria to Albania
British take Albania from Italians
9 armour and 9 mech_infantrys moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Japanese
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 fighter moved from Greece to Egypt
1 artillery moved from Archangel to Novgorod
Combat - British
Battle in Egypt
British attack with 9 armour, 6 fighters and 9 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 3 infantry and 9 mech_infantrys
Japanese roll AA dice in Egypt : 1/6 hits, 1.00 expected hits
1 fighter owned by the British lost in Egypt
British roll dice for 9 armour, 5 fighters and 9 mech_infantrys in Egypt, round 2 : 9/23 hits, 8.50 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 6 infantry and 9 mech_infantrys in Egypt, round 2 : 8/19 hits, 7.00 expected hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 8 mech_infantrys owned by the British and 2 aaGuns owned by the Japanese lost in Egypt
British roll dice for 9 armour, 5 fighters and 1 mech_infantry in Egypt, round 3 : 7/15 hits, 7.17 expected hits
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 5 mech_infantrys in Egypt, round 3 : 5/12 hits, 4.67 expected hits
4 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Germans and 4 armour owned by the British lost in Egypt
British roll dice for 5 armour and 5 fighters in Egypt, round 4 : 3/10 hits, 5.00 expected hits
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.33 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the British lost in Egypt
British roll dice for 3 armour and 5 fighters in Egypt, round 5 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1.17 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in Egypt
British win, taking Egypt from Germans with 3 armour and 5 fighters remaining. Battle score for attacker is 8
Casualties for British: 6 armour, 1 fighter and 9 mech_infantrys
Casualties for Japanese: 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 3 infantry and 9 mech_infantrys
Casualties for Germans: 3 infantry
Non Combat Move - British
2 fighters moved from Egypt to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 destroyer and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Ethiopia
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Bulgaria to Greece
1 fighter moved from Greece to France
1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Southern France to France
1 aaGun, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 fighter moved from United Kingdom to France
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese AA : 0.00
Germans regular : -0.17
British regular : -2.67
@wizmark Sorry for the edits. Forgot the walk in to France after I had rolled it out. Barring a miracle it probably doesn’t matter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,4
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
@majikforce np with the edits.
The game has got to the silly unreal stage now where I can abandon everything but the 6 pac VCs and Berlin and still win.
Nice move with the egypt retake…certaionly didnt see that coming or obviously would have put more J units there. All that axis time and money spent getting there and I had it for 2 rounds :face_with_rolling_eyes: