That is by far the best results I have ever had on a J1 DOW.
L21 Colt(X) vs mainah(A+27) 2E
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 submarine moved from 112 Sea Zone to 109 Sea Zone Russians take 109 Sea Zone from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Vologda to Russia 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Samara to Russia 3 mech_infantrys moved from Volgograd to Northwest Persia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Hunan to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 2 bombers moved from Kwangsi to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 artilleries and 5 infantry moved from Shan State to Yunnan 2 artilleries moved from Yunnan to Szechwan 1 infantry moved from Manchuria to Jehol 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Korea to Manchuria 2 fighters moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 infantry moved from Malaya to Shan State 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Hunan to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 2 bombers moved from Kwangsi to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 artilleries and 5 infantry moved from Shan State to Yunnan 2 artilleries moved from Yunnan to Szechwan 1 infantry moved from Manchuria to Jehol 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Korea to Manchuria 2 fighters moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 infantry moved from Malaya to Shan State 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Removing units owned by Japanese from Shensi: 1 infantry EDIT: Changing ownership of Shensi from Japanese to Chinese EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode Non Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 3 EDIT: Turning off Edit Mode 1 bomber moved from Iraq to Russia Non Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Persia to Northwest Persia 3 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters moved from Iraq to Northwest Persia 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Iraq 1 fighter and 2 infantry placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
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I apologise for the edits - total brain fart. Went through all 3 turns, and then instead of clicking post, I “X” out of the whole program. :face_palm:
The edits just are to match the combat results. You can check your MARTI emails to confirm.
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I think you forgot to change the convoy rolls. Looks like my real rolls resulted in 3 damage in sz 98 and 3 in 39.
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I can make the edits on italy’s turn, just want your confirmation. I’ll be able to play Italy’s in an hour i think
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Removing units owned by Japanese from Shensi: 1 infantry EDIT: Changing ownership of Shensi from Japanese to Chinese EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode Non Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 3 EDIT: Turning off Edit Mode 1 bomber moved from Iraq to Russia Non Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Persia to Northwest Persia 3 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters moved from Iraq to Northwest Persia 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Iraq 1 fighter and 2 infantry placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Changing PUs for British from 31 to 30 EDIT: Changing PUs for UK_Pacific from 5 to 2Combat Hit Differential Summary :
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You are correct. Completely forgot. Corrected. I didn’t see your second post till after I did it.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Kazakhstan Italians take Caucasus from Russians Italians take Kazakhstan from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Bryansk to Caucasus 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Tobruk to Alexandria 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Albania to Greece 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from Southern Italy to Rostov 1 artillery moved from Algeria to Morocco Place Units - Italians 3 transports placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
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At end of fifth round
Italy’s at thirty
Ohhh sh!tOld anglo-saxon haiku
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Combat Move - French -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs; Germans buy 3 armour, 3 artilleries, 1 fighter and 3 submarines; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 fighter and 2 tactical_bombers moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 3 artilleries moved from Novgorod to Belarus 1 tactical_bomber moved from Southern Italy to Caucasus 1 armour and 2 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Bryansk to Rostov 1 armour moved from Ukraine to Bryansk 1 infantry moved from Archangel to Belarus 1 armour moved from Germany to Eastern Poland 2 fighters moved from 96 Sea Zone to Morocco 1 submarine moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 3 submarines placed in 110 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 2 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Russia to Vologda Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Kazakhstan to Russia 4 infantry moved from Novosibirsk to Tsinghai Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 0.33 Russians regular : 2.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 armour moved from Shantung to Kweichow 1 artillery moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 mech_infantry moved from Central United States to New Brunswick Nova Scotia 2 destroyers and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa Place Units - Americans 2 carriers placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 mech_infantry moved from Central United States to New Brunswick Nova Scotia 2 destroyers and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa Place Units - Americans 2 carriers placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 aaGun, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from Egypt to Northwest Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Iraq to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia Place Units - British 2 artilleries and 1 infantry placed in Iraq 1 aaGun, 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : 0.17





