Mainah V Stough 5.0
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Then post.
I am surprised you went for retaking Gib. Can’t wait to see G so I can figure out if I am toast, or if it turns up to be a pyrrhic victory for you.
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LOL. Don’t scare me; hahahaha. I’m already freaked out about having a kid.
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Oh, I think you can ping pong me all day long in the Med. I can’t defend it forever. If I go to heavy to keep it, hello Russians. … and they are already ginormous.
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I once woke up with my children laughing like crazy while 1 of the 12 chicken chicks they carried into my room and let loose was pooping on my head.
A lock went on the chicken coop in less than 3 hours. -
Hahahaha. That’s awesome. I’m utterly freaked out about the cost of one mongrel child, much less a heavy of them- but I have the feeling my Lady will ant more. It’s a serious bummer that the soonest I will be able to see him (it’s a boy btw) will be in August. The baby is due n late May.
We’ll make it legal when I get to Thailand and then I’ll work on getting her and the bundle joy here to China in the Fall on a spousal Visa.
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After that, my life will be truly ruined. LOL. Old life- gone. New life- we’ll see. I keep telling her we should look into selling it. I mean, we can make more right? It just seems negligent to not at least look into the market and see what he will fetch. :)
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Prototypes always cost more. Production run get cheaper per unit, especially by the 4th.
And its an investment. They can do the hard chores as you both age. And take care of you when you are old. Probably more profitable in long run to keep 3 at home.Unless you live in a city. Then maybe the ROI isn’t that good, and checking out current market rate might have its advantages.:stuck_out_tongue_winking_eye:
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to South Australia 1 bomber moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I just noticed I forgot to move my UK guys in Brazil to British Guina. Mind the edit?
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Rostov Germans take Caucasus from Russians Germans take Rostov from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to Ukraine
Combat Hit Differential Summary :
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@Stough
Submerge subs.
Did you notice my edit request? -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Rostov Germans take Caucasus from Russians Germans take Rostov from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to Ukraine Combat - Germans Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Gibraltar Battle in 115 Sea Zone Germans attack with 2 bombers Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 bombers in 115 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 bomber Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 infantry moved from Romania to Eastern Poland 3 aaGuns, 6 armour, 7 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland 3 armour moved from Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 tactical_bomber moved from 98 Sea Zone to Eastern Poland 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to Eastern Poland 5 artilleries and 8 infantry moved from Germany to Poland 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Western Germany to Northern Italy 1 bomber moved from 115 Sea Zone to Western Germany 1 bomber moved from Ukraine to Romania 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 4 infantry moved from Western Germany to Germany Place Units - Germans 3 armour, 2 artilleries and 5 infantry placed in Germany 2 armour and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 0.67 Russians AA : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 2 infantry moved from Ukraine to Rostov 2 armour moved from Western Ukraine to Rostov Combat - Russians Battle in Rostov Russians attack with 2 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 2 armour and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 armour and 2 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 armour and 2 infantry in Rostov, round 4 : 4/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 12 infantry and 8 mech_infantrys moved from Ukraine to Bryansk 2 infantry moved from Volgograd to Samara 1 aaGun and 6 infantry moved from Timguska to Novosibirsk 3 fighters moved from Russia to Tsinghai 1 tactical_bomber moved from Russia to Tsinghai 5 infantry moved from Russia to Bryansk 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 aaGuns, 3 artilleries and 19 infantry moved from Western Ukraine to Bryansk 1 submarine moved from 109 Sea Zone to 125 Sea Zone Place Units - Russians 9 infantry placed in Russia 2 armour and 1 mech_infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Tsinghai: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.00
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 4 artilleries and 7 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 tactical_bomber moved from Kweichow to Tsinghai 2 fighters moved from Kweichow to Tsinghai 2 bombers moved from Kwangsi to India 2 tactical_bombers moved from Yunnan to Tsinghai 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 armour moved from Kweichow to Tsinghai
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 4 artilleries and 7 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 tactical_bomber moved from Kweichow to Tsinghai 2 fighters moved from Kweichow to Tsinghai 2 bombers moved from Kwangsi to India 2 tactical_bombers moved from Yunnan to Tsinghai 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 armour moved from Kweichow to Tsinghai
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 4 artilleries and 7 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 tactical_bomber moved from Kweichow to Tsinghai 2 fighters moved from Kweichow to Tsinghai 2 bombers moved from Kwangsi to India 2 tactical_bombers moved from Yunnan to Tsinghai 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 armour moved from Kweichow to Tsinghai
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 4 artilleries and 7 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 tactical_bomber moved from Kweichow to Tsinghai 2 fighters moved from Kweichow to Tsinghai 2 bombers moved from Kwangsi to India 2 tactical_bombers moved from Yunnan to Tsinghai 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 armour moved from Kweichow to Tsinghai Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Dutch New Guinea Battle in Tsinghai Japanese attack with 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 14 infantry Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 7/21 hits, 8.00 expected hits Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 2 : 8/15 hits, 5.33 expected hits 8 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 8/13 hits, 6.17 expected hits Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 3 : 1/8 hits, 3.00 expected hits 1 artillery owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Dutch New Guinea from Dutch, taking Tsinghai from Chinese with 3 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 artillery and 8 infantry Casualties for Chinese: 1 fighter and 14 infantry Non Combat Move - Japanese 2 artilleries and 6 infantry moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 armour moved from Kiangsu to Kwangsi 1 aaGun moved from Shensi to Tsinghai 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to French Indo China 3 infantry moved from 36 Sea Zone to French Indo China 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Tsinghai to Kweichow 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Kweichow 1 fighter moved from Tsinghai to Kweichow 1 tactical_bomber moved from Tsinghai to Shensi 2 bombers moved from India to French Indo China 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria 3 infantry placed in Kiangsu 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Tsinghai: 1 mech_infantry EDIT: Removing units owned by Japanese from Tsinghai: 2 artilleries EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 12 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.83 UK_Pacific AA : -0.33
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Mercy me that took forever. Lots of internet probs. Had to run the battle twice- kept the first results- which were pretty good for you.
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Don’t despair China! We will return and liberate you from the japanese yoke!
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Gibraltar to 89 Sea Zone 1 tactical_bomber moved from Gibraltar to 89 Sea Zone 1 carrier moved from 91 Sea Zone to 89 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 aaGun moved from Western United States to Central United States 1 transport moved from 91 Sea Zone to 88 Sea Zone 5 transports moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Eastern United States 1 tactical_bomber placed in Western United States 4 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.33 Germans regular : -0.33