• Oh no doubt, there were smarter ways to use the tank and transport, but I really wanted the vanity achievement of taking West Indies.

  • '23 '20

    Oh I get it. It was like that ridiculous Alaskan invasion I did on you once. I still laugh at that


  • That Alaskan invasion was awesome. It’s till funny to me- I didn’t see it for like 6 moves. And when I did, I was like <“What the heck?!?”

    I figure we’ll never do OOB again after this series of 6 games, so why not have some wonky fun every once in a while. Also, my intensity level for this game has gone down a notch; which is probably a good thing- my life does need to be lived every once on a while.


  • BTW- I finished the Italians.

  • '23 '20

    Not sure about never doing OOB - I have an OOB league game going on. I do like to mix up the rule set a bit - keeps the noggin working.
    Intensity on a game like this can be good, but I don’t think I’ll get it too much. Life is too busy. I often find myself pushing just to get a move in - not worrying about the full consequences. Like that Alaskan invaison. You said you have a kid on the way - you wait. Despite what you hear, the first year or 2 is actually easier in a lot ways. Once they are self-propelled - look out.

  • '23 '20

    Then post.

    I am surprised you went for retaking Gib. Can’t wait to see G so I can figure out if I am toast, or if it turns up to be a pyrrhic victory for you.


  • LOL. Don’t scare me; hahahaha. I’m already freaked out about having a kid.


  • Oh, I think you can ping pong me all day long in the Med. I can’t defend it forever. If I go to heavy to keep it, hello Russians. … and they are already ginormous.

  • '23 '20

    I once woke up with my children laughing like crazy while 1 of the 12 chicken chicks they carried into my room and let loose was pooping on my head.
    A lock went on the chicken coop in less than 3 hours.


  • Hahahaha. That’s awesome. I’m utterly freaked out about the cost of one mongrel child, much less a heavy of them- but I have the feeling my Lady will ant more. It’s a serious bummer that the soonest I will be able to see him (it’s a boy btw) will be in August. The baby is due n late May.

    We’ll make it legal when I get to Thailand and then I’ll work on getting her and the bundle joy here to China in the Fall on a spousal Visa.


  • After that, my life will be truly ruined. LOL. Old life- gone. New life- we’ll see. I keep telling her we should look into selling it. I mean, we can make more right? It just seems negligent to not at least look into the market and see what he will fetch. :)

  • '23 '20

    Prototypes always cost more. Production run get cheaper per unit, especially by the 4th.
    And its an investment. They can do the hard chores as you both age. And take care of you when you are old. Probably more profitable in long run to keep 3 at home.

    Unless you live in a city. Then maybe the ROI isn’t that good, and checking out current market rate might have its advantages.:stuck_out_tongue_winking_eye:

  • '23 '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to South Australia
            1 bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    I just noticed I forgot to move my UK guys in Brazil to British Guina. Mind the edit?


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Northwest Persia to Rostov
                  Germans take Caucasus from Russians
                  Germans take Rostov from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 bombers moved from Western Germany to 115 Sea Zone
            1 bomber moved from Western Germany to Ukraine
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    @Stough
    Submerge subs.
    Did you notice my edit request?


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Northwest Persia to Rostov
                  Germans take Caucasus from Russians
                  Germans take Rostov from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 bombers moved from Western Germany to 115 Sea Zone
            1 bomber moved from Western Germany to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Gibraltar
            Battle in 115 Sea Zone
                Germans attack with 2 bombers
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 bombers in 115 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 bomber
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Eastern Poland
            3 aaGuns, 6 armour, 7 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
            3 armour moved from Germany to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            1 armour moved from Yugoslavia to Eastern Poland
            1 tactical_bomber moved from 98 Sea Zone to Eastern Poland
            1 carrier moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from 98 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to Eastern Poland
            5 artilleries and 8 infantry moved from Germany to Poland
            2 transports moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Western Germany to Northern Italy
            1 bomber moved from 115 Sea Zone to Western Germany
            1 bomber moved from Ukraine to Romania
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            2 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            4 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            3 armour, 2 artilleries and 5 infantry placed in Germany
            2 armour and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.50
    Germans regular : 0.67
    Russians AA : -0.17
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            2 infantry moved from Ukraine to Rostov
            2 armour moved from Western Ukraine to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 armour and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 armour and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 armour and 2 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 armour and 2 infantry in Rostov, round 4 : 4/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            12 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
            2 infantry moved from Volgograd to Samara
            1 aaGun and 6 infantry moved from Timguska to Novosibirsk
            3 fighters moved from Russia to Tsinghai
            1 tactical_bomber moved from Russia to Tsinghai
            5 infantry moved from Russia to Bryansk
            2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            2 aaGuns, 3 artilleries and 19 infantry moved from Western Ukraine to Bryansk
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            9 infantry placed in Russia
            2 armour and 1 mech_infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tsinghai: 3 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Russians to Russia: 3 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Tsinghai
            4 artilleries and 7 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Szechwan to Tsinghai
            1 armour moved from Szechwan to Tsinghai
            1 tactical_bomber moved from Kweichow to Tsinghai
            2 fighters moved from Kweichow to Tsinghai
            2 bombers moved from Kwangsi to India
            2 tactical_bombers moved from Yunnan to Tsinghai
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 armour moved from Kweichow to Tsinghai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Tsinghai
            4 artilleries and 7 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Szechwan to Tsinghai
            1 armour moved from Szechwan to Tsinghai
            1 tactical_bomber moved from Kweichow to Tsinghai
            2 fighters moved from Kweichow to Tsinghai
            2 bombers moved from Kwangsi to India
            2 tactical_bombers moved from Yunnan to Tsinghai
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 armour moved from Kweichow to Tsinghai
    

    Combat Hit Differential Summary :

    Savegame

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