• TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 artilleries and 7 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shan State to Burma
            1 tactical_bomber moved from Siam to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 artilleries and 7 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shan State to Burma
            1 tactical_bomber moved from Siam to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
    
        Combat - Japanese
            Battle in Borneo
            Battle in Soviet Far East
            Battle in Celebes
            Battle in Burma
                Japanese attack with 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians, taking Celebes from Dutch, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 2 artilleries and 7 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 7 infantry in Shensi, round 2 : 4/9 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to 6 Sea Zone
            2 tactical_bombers moved from Burma to Yunnan
            1 fighter moved from Manchuria to Japan
            1 aaGun moved from Hopei to Shensi
            2 armour moved from Kiangsu to Kweichow
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from Manchuria to Kweichow
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 destroyer moved from 18 Sea Zone to 16 Sea Zone
            1 fighter moved from Manchuria to Kweichow
            1 tactical_bomber moved from Japan to Kweichow
            3 infantry moved from Szechwan to Yunnan
            2 artilleries moved from Szechwan to Yunnan
            1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 infantry moved from Szechwan to Yunnan
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Manchuria
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.67
    UK_Pacific regular : -0.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 108 Sea Zone to Gibraltar
            1 tactical_bomber moved from Eastern United States to 89 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 108 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 89 Sea Zone
                Americans attack with 1 tactical_bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 harbour and 3 infantry; Italians defend with 2 infantry
                    Germans roll AA dice in Gibraltar : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 3/10 hits, 3.17 expected hits
                    Germans roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 5/7 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 4 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 carriers, 3 destroyers and 2 submarines moved from 108 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Germans AA : 0.50
    Germans regular : 1.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 108 Sea Zone to Gibraltar
            1 tactical_bomber moved from Eastern United States to 89 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 108 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 89 Sea Zone
                Americans attack with 1 tactical_bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 harbour and 3 infantry; Italians defend with 2 infantry
                    Germans roll AA dice in Gibraltar : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 3/10 hits, 3.17 expected hits
                    Germans roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 5/7 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 4 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 carriers, 3 destroyers and 2 submarines moved from 108 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Kenya to 72 Sea Zone
            2 infantry moved from Kenya to 72 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            2 armour and 2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            2 cruisers moved from 72 Sea Zone to 80 Sea Zone
            1 fighter moved from 72 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from India to Iraq
            2 artilleries and 21 infantry moved from India to Burma
    
        Combat - British
            Battle in Iraq
                British attack with 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry; Italians defend with 2 armour and 1 infantry
                    British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 3.17 expected hits
                    Italians roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Italians, 2 infantry owned by the British and 2 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 2 armour and 1 infantry
            Battle in Burma
                British attack with 2 artilleries and 21 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries and 21 infantry in Burma, round 2 : 3/23 hits, 4.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 artilleries and 21 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
            1 fighter moved from Iraq to Persia
            1 tactical_bomber moved from Kenya to Persia
            3 mech_infantrys moved from Belgian Congo to Kenya
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 carrier and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 battleship and 1 cruiser moved from 108 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            3 aaGuns moved from India to Burma
    
        Place Units - British
            2 mech_infantrys placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.33
    Italians regular : 0.00
    Germans AA : 0.50
    Germans regular : 1.33
    British regular : 1.33
    

    Savegame

  • '23 '20

    So small computer malfunction (coffee spillage on keyboard) caused me to have to redo the turn, then I screwed up setting it back up, and then third try the charm. Iraq ended up same as the first combat attempt, but the attack in Burma I had a casualty on the original results, so I had to edit out a British INF.


  • No worries. None at all.

    I still don’t know what proper protocol is for redoing battles. This is an issue for me because more than once I have had my turn freeze up mid combat sequence and had to reboot. I always keep the first dice results, assuming those results are reported and can be easily verified, but I’m not sure that how MARTI rolls (pun intended) like that.

  • '23 '20

    I don’t really know either. I figure, if I battle rolls to completion, you should keep it. If it sticks mid battle - complete do -over. But maybe some time I’ll get in a situation when it calls for a league moderator, and find out for sure. Everyone I have played with so far seems pretty relaxed about it - if you are making a real attempt at being honest and fair, there is no jury trial, just fait-accompli.


  • That sounds right

    Secondly, that was a heck of a scrap in Gibraltar. I didn’t expect for my guys to fight so well.

    I am thrilled that Germany somehow managed to hold onto Jamaica for one more turn. I feel like they should get some sort of award for that. Like the: “Your strategy was garbage, but you did occupy the murder capital of the world and the home of some badass reggae for two turns” award.


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 mech_infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 armour moved from 92 Sea Zone to Gibraltar
            2 artilleries moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 battleship moved from 97 Sea Zone to 92 Sea Zone
            2 cruisers moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 bomber moved from Western Germany to Gibraltar
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 mech_infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 armour moved from 92 Sea Zone to Gibraltar
            2 artilleries moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 battleship moved from 97 Sea Zone to 92 Sea Zone
            2 cruisers moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 bomber moved from Western Germany to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                British defend with 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Americans roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/9 hits, 3.00 expected hits
                    British roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 5/9 hits, 3.83 expected hits
                    2 aaGuns owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British, 4 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Gibraltar, round 3 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 fighters in Gibraltar, round 3 : 3/4 hits, 2.17 expected hits
                    1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 bomber in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the British lost in Gibraltar
                British win with no units remaining. Battle score for attacker is 16
                Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for British: 1 artillery, 2 fighters and 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 aaGun, 2 artilleries, 1 fighter and 5 infantry moved from France to Southern France
    
        Place Units - Italians
            1 armour, 8 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.83
    Americans AA : -0.17
    British regular : 2.33
    

    Savegame


  • Wowza! I didn’t expect the Italians to fight so well, in fact, I was torn about picking your AAA as casualties first, but I considered it was a fight to the death and I only had one air unit so I picked the AAA first; which was good for you, otherwise , I would have captured it outright.

    My demise has been delayed- yay for me.

  • '23 '20

    It’s not an NO, but an earned achievement badge on the expansion set.
    I wouldn’t have sent the tank. 1 Inf + 1 Trans = 10 IPC. Holding it cause US to lose a 5 IPC NO. You would have needed to hold it for at least 2 turns to break even. If I went to take it back, the attack on Gib would have been light = more casualties and potential fail. You were pretty much guaranteed to hold it for 1 turn. The 2nd turn - well, that kind of depends on what the US player has lined up - might ignore it for another turn. So now your even - but you won’t get a 3rd, that I guarantee. Whether I take it 2nd turn after capture, or 3rd, I know have a trans and 1-2 units out of position for a turn - which can matter a lot early in the game. So if you hold it for 2 turns, and pull some units out of the battle line for 2 turns, it might very well be worth it.

    But since you sent in the tank - it cost you 16 IPC’s. You hold for 2 turns - that’s 2 IPC for you, 10 less for the USA. you’re at -4 TV, with 1 US trans and 1 -2 ground units out of place for 1-2 turns, but then you had a tran and 1 inf and 1 tank that could have been in the ME/Africa push - which is a little over extended currently. Less than optimal in this situation.

    But if you were looking for options to do something other than the ME - invading French west africa would have been in my rear in africa, and the transport could have picked them up again and brought them done even farther south - serious issues for my fledging army in africa.


  • On an ironic note- I was in the last round, and doing great- only my Bomber and your UK fighter were left alive… and then my internet looked like it was going to blank out. Under such circumstance, self preservation kicked in and I pulled out my phone camera and was fully prepared to take a picture of the battle in progress… to document my good fortune and preserve it just in case the internet falters. Lucky fo rme , it kicked in and the battle was completed.


  • Oh no doubt, there were smarter ways to use the tank and transport, but I really wanted the vanity achievement of taking West Indies.

  • '23 '20

    Oh I get it. It was like that ridiculous Alaskan invasion I did on you once. I still laugh at that


  • That Alaskan invasion was awesome. It’s till funny to me- I didn’t see it for like 6 moves. And when I did, I was like <“What the heck?!?”

    I figure we’ll never do OOB again after this series of 6 games, so why not have some wonky fun every once in a while. Also, my intensity level for this game has gone down a notch; which is probably a good thing- my life does need to be lived every once on a while.


  • BTW- I finished the Italians.

  • '23 '20

    Not sure about never doing OOB - I have an OOB league game going on. I do like to mix up the rule set a bit - keeps the noggin working.
    Intensity on a game like this can be good, but I don’t think I’ll get it too much. Life is too busy. I often find myself pushing just to get a move in - not worrying about the full consequences. Like that Alaskan invaison. You said you have a kid on the way - you wait. Despite what you hear, the first year or 2 is actually easier in a lot ways. Once they are self-propelled - look out.

  • '23 '20

    Then post.

    I am surprised you went for retaking Gib. Can’t wait to see G so I can figure out if I am toast, or if it turns up to be a pyrrhic victory for you.

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