Mainah V Stough 5.0
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq Combat - Italians Battle in Egypt Italians attack with 2 infantry and 1 mech_infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Iraq Italians attack with 2 armour and 1 infantry British defend with 1 infantry Italians roll dice for 2 armour and 1 infantry in Iraq, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 2 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to Southern Italy Place Units - Italians 1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : -0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 artillery and 3 infantry moved from New South Wales to South Australia 3 fighters moved from New South Wales to Queensland 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 artillery and 3 infantry moved from New South Wales to South Australia 3 fighters moved from New South Wales to Queensland 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 70 Sea Zone to 72 Sea Zone 1 infantry moved from French Equatorial Africa to Belgian Congo Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to West Indies 1 armour moved from 89 Sea Zone to West Indies 1 armour moved from Trans-Jordan to Northwest Persia Germans take Northwest Persia from Neutral_Allies Combat - Germans Battle in West Indies Non Combat Move - Germans 2 infantry moved from Trans-Jordan to Iraq 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 aaGun, 1 artillery and 11 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Romania to Slovakia Hungary 2 armour, 3 artilleries and 5 infantry moved from Germany to Slovakia Hungary 1 armour moved from Greece to Yugoslavia 2 infantry moved from Greece to Albania 2 infantry moved from Northern Italy to Yugoslavia 1 tactical_bomber moved from 98 Sea Zone to Slovakia Hungary 1 fighter moved from 98 Sea Zone to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 fighter moved from Western Germany to Slovakia Hungary 2 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone 2 tactical_bombers moved from Trans-Jordan to Southern Italy 4 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 3 infantry moved from France to Western Germany Place Units - Germans 3 armour, 3 artilleries and 4 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Novgorod to Russia 3 mech_infantrys moved from Russia to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 13 infantry moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 4 infantry moved from Eastern Poland to Belarus 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 fighters moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun and 6 infantry moved from Yenisey to Timguska 1 aaGun moved from Buryatia to Amur Place Units - Russians 3 mech_infantrys placed in Ukraine 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 artilleries and 7 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 tactical_bomber moved from Siam to Burma 1 tactical_bomber moved from Kwangsi to Burma 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 artilleries and 7 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 tactical_bomber moved from Siam to Burma 1 tactical_bomber moved from Kwangsi to Burma 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Borneo Battle in Soviet Far East Battle in Celebes Battle in Burma Japanese attack with 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians, taking Celebes from Dutch, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 artilleries and 7 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 7 infantry in Shensi, round 2 : 4/9 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 2 tactical_bombers moved from Burma to Yunnan 1 fighter moved from Manchuria to Japan 1 aaGun moved from Hopei to Shensi 2 armour moved from Kiangsu to Kweichow 1 artillery moved from Szechwan to Shensi 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Manchuria to Kweichow 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 18 Sea Zone to 16 Sea Zone 1 fighter moved from Manchuria to Kweichow 1 tactical_bomber moved from Japan to Kweichow 3 infantry moved from Szechwan to Yunnan 2 artilleries moved from Szechwan to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter moved from 35 Sea Zone to Kwangsi 1 infantry moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Shensi 1 infantry moved from Szechwan to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.67 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 108 Sea Zone to Gibraltar 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 108 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 89 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 1 harbour and 3 infantry; Italians defend with 2 infantry Germans roll AA dice in Gibraltar : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Gibraltar Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 3/10 hits, 3.17 expected hits Germans roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 5/7 hits, 2.67 expected hits Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 4 infantry Casualties for Germans: 1 aaGun and 3 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 aaGun moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 carriers, 3 destroyers and 2 submarines moved from 108 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Germans AA : 0.50 Germans regular : 1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 108 Sea Zone to Gibraltar 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 108 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 89 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 1 harbour and 3 infantry; Italians defend with 2 infantry Germans roll AA dice in Gibraltar : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Gibraltar Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 3/10 hits, 3.17 expected hits Germans roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 5/7 hits, 2.67 expected hits Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 4 infantry Casualties for Germans: 1 aaGun and 3 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 aaGun moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 carriers, 3 destroyers and 2 submarines moved from 108 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Kenya to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone 2 armour and 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 2 cruisers moved from 72 Sea Zone to 80 Sea Zone 1 fighter moved from 72 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from India to Iraq 2 artilleries and 21 infantry moved from India to Burma Combat - British Battle in Iraq British attack with 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry; Italians defend with 2 armour and 1 infantry British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 3.17 expected hits Italians roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Italians, 2 infantry owned by the British and 2 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Casualties for Italians: 2 armour and 1 infantry Battle in Burma British attack with 2 artilleries and 21 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 21 infantry in Burma, round 2 : 3/23 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 21 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 fighter moved from Iraq to Persia 1 tactical_bomber moved from Kenya to Persia 3 mech_infantrys moved from Belgian Congo to Kenya 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 battleship and 1 cruiser moved from 108 Sea Zone to 91 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 3 aaGuns moved from India to Burma Place Units - British 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 71 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.33 Italians regular : 0.00 Germans AA : 0.50 Germans regular : 1.33 British regular : 1.33
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So small computer malfunction (coffee spillage on keyboard) caused me to have to redo the turn, then I screwed up setting it back up, and then third try the charm. Iraq ended up same as the first combat attempt, but the attack in Burma I had a casualty on the original results, so I had to edit out a British INF.
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No worries. None at all.
I still don’t know what proper protocol is for redoing battles. This is an issue for me because more than once I have had my turn freeze up mid combat sequence and had to reboot. I always keep the first dice results, assuming those results are reported and can be easily verified, but I’m not sure that how MARTI rolls (pun intended) like that.
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I don’t really know either. I figure, if I battle rolls to completion, you should keep it. If it sticks mid battle - complete do -over. But maybe some time I’ll get in a situation when it calls for a league moderator, and find out for sure. Everyone I have played with so far seems pretty relaxed about it - if you are making a real attempt at being honest and fair, there is no jury trial, just fait-accompli.
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That sounds right
Secondly, that was a heck of a scrap in Gibraltar. I didn’t expect for my guys to fight so well.
I am thrilled that Germany somehow managed to hold onto Jamaica for one more turn. I feel like they should get some sort of award for that. Like the: “Your strategy was garbage, but you did occupy the murder capital of the world and the home of some badass reggae for two turns” award.
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 battleship moved from 97 Sea Zone to 92 Sea Zone 2 cruisers moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Western Germany to Gibraltar
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 battleship moved from 97 Sea Zone to 92 Sea Zone 2 cruisers moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Western Germany to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry British defend with 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Americans roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/9 hits, 3.00 expected hits British roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 5/9 hits, 3.83 expected hits 2 aaGuns owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British, 4 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Gibraltar, round 3 : 3/4 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery and 2 fighters in Gibraltar, round 3 : 3/4 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Gibraltar Italians roll dice for 1 bomber in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Italians and 1 fighter owned by the British lost in Gibraltar British win with no units remaining. Battle score for attacker is 16 Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Casualties for British: 1 artillery, 2 fighters and 1 infantry Non Combat Move - Italians 1 artillery moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 aaGun, 2 artilleries, 1 fighter and 5 infantry moved from France to Southern France Place Units - Italians 1 armour, 8 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 3.83 Americans AA : -0.17 British regular : 2.33
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Wowza! I didn’t expect the Italians to fight so well, in fact, I was torn about picking your AAA as casualties first, but I considered it was a fight to the death and I only had one air unit so I picked the AAA first; which was good for you, otherwise , I would have captured it outright.
My demise has been delayed- yay for me.
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It’s not an NO, but an earned achievement badge on the expansion set.
I wouldn’t have sent the tank. 1 Inf + 1 Trans = 10 IPC. Holding it cause US to lose a 5 IPC NO. You would have needed to hold it for at least 2 turns to break even. If I went to take it back, the attack on Gib would have been light = more casualties and potential fail. You were pretty much guaranteed to hold it for 1 turn. The 2nd turn - well, that kind of depends on what the US player has lined up - might ignore it for another turn. So now your even - but you won’t get a 3rd, that I guarantee. Whether I take it 2nd turn after capture, or 3rd, I know have a trans and 1-2 units out of position for a turn - which can matter a lot early in the game. So if you hold it for 2 turns, and pull some units out of the battle line for 2 turns, it might very well be worth it.But since you sent in the tank - it cost you 16 IPC’s. You hold for 2 turns - that’s 2 IPC for you, 10 less for the USA. you’re at -4 TV, with 1 US trans and 1 -2 ground units out of place for 1-2 turns, but then you had a tran and 1 inf and 1 tank that could have been in the ME/Africa push - which is a little over extended currently. Less than optimal in this situation.
But if you were looking for options to do something other than the ME - invading French west africa would have been in my rear in africa, and the transport could have picked them up again and brought them done even farther south - serious issues for my fledging army in africa.
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On an ironic note- I was in the last round, and doing great- only my Bomber and your UK fighter were left alive… and then my internet looked like it was going to blank out. Under such circumstance, self preservation kicked in and I pulled out my phone camera and was fully prepared to take a picture of the battle in progress… to document my good fortune and preserve it just in case the internet falters. Lucky fo rme , it kicked in and the battle was completed.