Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsPost League Game Results Here
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Looks like we need someone who can fix/change that for us so we can play test it, ha ha.
The Tech mechanic would work like this:
If you choose for the 1st bracket ( the random one), it will stay untill yiu discovered one.Id you choose the one wich is only related to your nation i.E. Germany is researching the Mech Tec. .
It will research only this until it is dicovered.Does anybody know how we can playtest it like this?
Or even better, program it for us like this? -
L20 BM3 max334 (L+15) vs AetV (X). AetV wins
https://www.axisandallies.org/forums/topic/36088/l20-bm3-max334-l-15-vs-aetv-x/42 -
OneSteveo (Axis) over Odonis (Allies +12) G40BM3 L20
https://www.axisandallies.org/forums/topic/36055/onesteveo-axis-vs-odonis-allies-12-bm3/51
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@aagamerz13 (X) over tainos (L + 15) BM3
https://www.axisandallies.org/forums/topic/36120/bm3-tanios-allies-15-vs-aagamerz13
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@aequitas-et-veritas said in Post League Game Results Here:
Looks like we need someone who can fix/change that for us so we can play test it, ha ha.
The Tech mechanic would work like this:
If you choose for the 1st bracket ( the random one), it will stay untill yiu discovered one.Id you choose the one wich is only related to your nation i.E. Germany is researching the Mech Tec. .
It will research only this until it is dicovered.Does anybody know how we can playtest it like this?
Or even better, program it for us like this?We can simplify it, by determining the fixex cost of tech investment. And then we just edit in the game. And for the future it can be a part of the program.
Or we can make each tech upgrade cost different ammount of money, but i think it complicates things too much.
The only thing that would be maybe logical to make a difference in cost is the sheets.
Naval tech upgrades could cost more or less then the land one for example, but they could cost the same too.
I think it would be also cool to play in a way that each nation chooses 1 tech from each board. And starts the game that way.
And every 5 rounds we give another tech bonus to choose.
I am just brainstorming here, feel free to criticize
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I find ur version of half tech fixed for all + half tech specified by each nation cool.
I would make some adjusments though. I think this is not the right place for it. So i ll move the Discussion to a proper place.
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@Amon-Sul got it.
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L20 BM3 Surfer (X) vs Dawgoneit (L+15) - Surfer (X) wins
https://www.axisandallies.org/forums/topic/35976/l20-bm3-surfer-x-vs-dawgoneit-l-15/101 -
BM3 Snigg (Axis) vs DannyDuck716 (Allies +18) = Snigg wins
https://www.axisandallies.org/forums/topic/36128/snigg-x-vs-dannyduck716-allies-18-bm3 -
Amon Sul (A+16) defeats Farmboy (X)
https://www.axisandallies.org/forums/topic/35875/farmboy-x-vs-amon-sul-a-16/570
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@wizmark Wiz defeats Majik in a tough one. The allies were on the comeback trail until one missed NCM. Stupid brain! A lot of fun though, frustrating ending.
https://www.axisandallies.org/forums/topic/35700/wiz-x-vs-majik-l-16-bm3-g1/271 -
Phew! Was a tough one for sure. Malik is a good opponent and his allies play was very close to keeping the axis from the VC win.
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@majikforce majik not malik…stupid autocorrect!
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aagamerz13 over max334 https://www.axisandallies.org/forums/topic/35932/l20-p2v-max334-allies-6-vs-aagamerz13
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tanios (L) over mainah (X) first PTV. https://www.axisandallies.org/forums/topic/36133/mainah-x-vs-tanios-l-first-ptv-for-both/114?page=5
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Freh over Lennard (Allies +20) BM3
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BM3, A+18
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JDOW (Allies +20) over wheatbeer (Axis)
[game 2]
https://www.axisandallies.org/forums/topic/36051/wheatbeer-axis-vs-jdow-allies-20-bm3-rematch/51 -
@gamerman01 i dont think you got my loss to trulpen a while back, I believe our record should be 0-3
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Regularkid (Axis) over Simon33 (Allies) P2V
https://www.axisandallies.org/forums/topic/36151/simon33-axis-vs-regularkid-allies-p2v/77?page=4
Successful G4 sea lion immediately dislodged due to massive dicing and perhaps miscues.





