Scramble sz110?
L21 Colt(X) vs mainah(A+27) 2E
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@Colt45554 said in L21 Colt(X) vs mainah(A+27) 2E:
I’m new to the League so I have to be Tier 3 but I am experienced so moves like those are probably new to you but I’m used to them. I didn’t want to sound pretentious so i didn’t mention that in the finding players post
S’ok. I’m new to league and the game. Played maybe a dozen games total.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Slovakia Hungary to Belarus Italians take Belarus from Russians 1 bomber moved from Southern Italy to Alexandria 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Algeria to Tunisia Italians take Tunisia from French Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 2 fighters moved from Libya to Southern Italy 1 carrier moved from 97 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from France to Southern France 1 aaGun moved from Western Germany to Northern Italy 2 armour moved from Romania to Belarus 1 armour moved from Poland to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 2 cruisers and 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy Place Units - Italians 4 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 mech_infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 1 fighter and 1 mech_infantry moved from Queensland to South Australia 2 mech_infantrys moved from New South Wales to South Australia 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 armour moved from Eastern Poland to Novgorod 2 fighters moved from Morocco to 91 Sea Zone 3 bombers moved from Southern France to 91 Sea Zone -
@Colt45554
Submerge, no scramble -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 armour moved from Eastern Poland to Novgorod 2 fighters moved from Morocco to 91 Sea Zone 3 bombers moved from Southern France to 91 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 armour and 9 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour and 9 infantry in Novgorod, round 2 : 2/10 hits, 2.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 91 Sea Zone Germans attack with 3 bombers and 2 fighters Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans submerged 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Germans 2 fighters moved from 91 Sea Zone to 95 Sea Zone 3 fighters and 5 tactical_bombers moved from Morocco to Southern Italy 3 bombers moved from 91 Sea Zone to Southern France 1 artillery moved from France to Southern France 1 artillery moved from Western Germany to Northern Italy 3 aaGuns, 7 armour, 5 artilleries, 24 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 4 mech_infantrys moved from Poland to Belarus 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 submarine placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 46 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 armour moved from Eastern Poland to Novgorod 2 fighters moved from Morocco to 91 Sea Zone 3 bombers moved from Southern France to 91 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 armour and 9 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour and 9 infantry in Novgorod, round 2 : 2/10 hits, 2.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 91 Sea Zone Germans attack with 3 bombers and 2 fighters Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans submerged 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Germans 2 fighters moved from 91 Sea Zone to 95 Sea Zone 3 fighters and 5 tactical_bombers moved from Morocco to Southern Italy 3 bombers moved from 91 Sea Zone to Southern France 1 artillery moved from France to Southern France 1 artillery moved from Western Germany to Northern Italy 3 aaGuns, 7 armour, 5 artilleries, 24 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 4 mech_infantrys moved from Poland to Belarus 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 submarine placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 46 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 bomber EDIT: Removing units owned by Germans from Southern France: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.00 -
2nd file plz. forgot to move the idle bomber
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 infantry moved from Smolensk to Archangel 1 fighter moved from Smolensk to Archangel 1 tactical_bomber moved from Smolensk to Ukraine 1 fighter moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine Combat - Russians Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 1 fighter Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Germans and Russians reach a stalemate . Battle score for attacker is 8 Casualties for Germans: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun, 2 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Smolensk to Russia 3 aaGuns and 29 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Samara 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 9 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -1.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 7 infantry moved from Jehol to Manchuria 1 aaGun moved from Chahar to Jehol 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi 1 artillery and 1 infantry moved from Kwangsi to Hunan 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to Kwangsi 1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 factory_minor placed in Shantung 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : 2.17 UK_Pacific regular : 0.33 ANZAC regular : 0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 6 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 6 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 98 Sea Zone to Egypt 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from Egypt to Trans-Jordan 1 infantry moved from West India to India 3 mech_infantrys moved from Persia to Caucasus 3 fighters moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 1 destroyer placed in 106 Sea Zone 1 factory_minor placed in Iraq 3 mech_infantrys placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 armour moved from Belarus to Rostov Italians take Rostov from Russians 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Southern France to Northern Italy 2 infantry moved from Bulgaria to Albania 2 armour and 1 mech_infantry moved from Belarus to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 artillery moved from Tunisia to Algeria 1 artillery moved from Alexandria to Tobruk 1 bomber moved from Tobruk to Southern Italy 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone Place Units - Italians 3 destroyers placed in 97 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 24 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to South Australia 2 mech_infantrys moved from South Australia to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 7 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 armour and 3 mech_infantrys moved from Belarus to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Archangel, round 2 : 0/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 6 infantry in Archangel, round 3 : 2/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 5 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Novgorod to Bryansk 1 infantry moved from Belarus to Smolensk 3 aaGuns, 6 armour, 5 artilleries, 24 infantry and 12 mech_infantrys moved from Belarus to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Southern Italy to Bryansk 1 fighter moved from Southern Italy to Bryansk 1 armour and 2 mech_infantrys moved from Bryansk to Rostov 2 mech_infantrys moved from Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 3 bombers moved from Southern France to Western Germany 1 artillery moved from Southern France to Northern Italy 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 3 artilleries placed in Novgorod 2 bombers placed in Western Germany 1 armour placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.17 -
if you fight 112 my sub defends and is first order-of-loss
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 submarine moved from 112 Sea Zone to 109 Sea Zone Russians take 109 Sea Zone from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Vologda to Russia 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Samara to Russia 3 mech_infantrys moved from Volgograd to Northwest Persia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Hunan to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 2 bombers moved from Kwangsi to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 artilleries and 5 infantry moved from Shan State to Yunnan 2 artilleries moved from Yunnan to Szechwan 1 infantry moved from Manchuria to Jehol 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Korea to Manchuria 2 fighters moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 infantry moved from Malaya to Shan State 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Hunan to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 2 bombers moved from Kwangsi to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 artilleries and 5 infantry moved from Shan State to Yunnan 2 artilleries moved from Yunnan to Szechwan 1 infantry moved from Manchuria to Jehol 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Korea to Manchuria 2 fighters moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 infantry moved from Malaya to Shan State 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.67





