@simon33 - can you ncm 1 anzac inf from malaya to shan?
L21 Bretters (axis) vs Sovietishcat (allies +14) BM3
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@bretters Russia never took it well that you took London, no pity :grin:
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 artillery moved from Jehol to Manchuria 1 armour moved from Siberia to Buryatia 1 artillery and 4 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 artillery and 4 infantry moved from Kiangsu to Shantung 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 46 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 destroyers moved from 35 Sea Zone to 55 Sea Zone 2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Kiangsu to Philippines 2 fighters and 2 tactical_bombers moved from Kwangtung to Celebes 2 fighters and 1 tactical_bomber moved from Philippines to Java Combat - Japanese Battle in Malaya Battle in Shantung Japanese attack with 1 artillery and 4 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 4 infantry in Shantung, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung Japanese win, taking Malaya from UK_Pacific, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 55 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 11/15 hits, 8.00 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 1 tactical_bomber moved from Kiangsu to Philippines 1 aaGun moved from Jehol to Shantung Place Units - Japanese 2 carriers, 2 destroyers and 2 transports placed in 6 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.50 Japanese regular : 2.50 -
@Sovietishcat now that’s BS … Russia and Uk aren’t real allies haha
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 5 transports 5 transports owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 35 Casualties for Japanese: 5 transports Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone 2 destroyers and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 37 Sea Zone to Siam 1 marine moved from Western United States to 10 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 aaGun moved from Eastern United States to Central United States 1 battleship, 3 carriers and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier placed in 101 Sea Zone 1 destroyer and 2 fighters placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Americans undo move 4. 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi 9 infantry moved from Anhwe to Shantung 4 artilleries moved from Anhwe to Shantung 1 artillery moved from Anhwe to Shantung 4 artilleries moved from Anhwe to Shantung Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Battle in Shantung Chinese attack with 9 artilleries and 9 infantry Japanese defend with 1 aaGun, 1 artillery and 3 infantry Chinese roll dice for 9 artilleries and 9 infantry in Shantung, round 2 : 4/18 hits, 6,00 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Shantung, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 9 artilleries and 7 infantry in Shantung, round 3 : 4/16 hits, 5,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Shantung from Japanese with 9 artilleries and 6 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Shensi to Anhwe Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Anhwe to Manchuria 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria 5 infantry moved from Yunnan to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 armour moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 armour moved from Egypt to Tobruk British take Tobruk from Italians Combat - British Battle in Manchuria British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi British attack with 1 armour, 1 fighter and 7 infantry Japanese defend with 1 artillery and 4 infantry British roll dice for 1 armour, 1 fighter and 7 infantry in Kwangsi, round 2 : 2/9 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 1 fighter and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 4 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - British 1 infantry moved from Kweichow to Hunan 1 aaGun moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Hunan 1 fighter moved from Kwangsi to Hunan 2 mech_infantrys moved from Anhwe to Hunan 2 aaGuns, 1 artillery and 4 infantry moved from Anhwe to Shantung 1 mech_infantry moved from India to Yunnan 1 artillery and 14 infantry moved from India to Burma 1 infantry moved from West India to India 1 tactical_bomber moved from Eastern Persia to India 1 aaGun moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 artillery and 3 infantry moved from Egypt to Alexandria 1 infantry moved from Union of South Africa to Rhodesia 1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese regular : -3,67 Americans regular : 0,67 Japanese regular : 2,33 British regular : 0,67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Romania 2 armour and 1 artillery moved from Slovakia Hungary to Romania Combat - Italians Battle in Romania Italians attack with 2 armour, 1 artillery and 1 fighter Russians defend with 3 infantry Italians roll dice for 2 armour, 1 artillery and 1 fighter in Romania, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Romania Italians roll dice for 2 armour, 1 artillery and 1 fighter in Romania, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania Italians roll dice for 2 armour, 1 artillery and 1 fighter in Romania, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Italians 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Algeria to Southern Italy 1 fighter moved from Romania to Yugoslavia 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 aaGun, 1 artillery, 1 fighter and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1.50 Russians regular : -2.00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 aaGun, 2 artilleries and 6 infantry moved from South Australia to Queensland 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 infantry and 1 mech_infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 104 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 armour and 4 infantry moved from Karelia to Novgorod 1 bomber moved from Norway to Novgorod 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 3 fighters and 3 tactical_bombers moved from Western Germany to Poland 3 armour, 12 artilleries, 13 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters and 1 submarine French defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 104 Sea Zone Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Eastern Poland Germans attack with 7 armour, 12 artilleries, 13 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 12 artilleries, 13 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 17/42 hits, 13.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 7 armour, 12 artilleries, 12 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Poland Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Poland, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 1 armour, 1 bomber and 4 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 1 bomber and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 1 bomber and 4 infantry in Novgorod, round 3 : 4/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Poland to Western Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Novgorod to Germany 3 fighters moved from 104 Sea Zone to United Kingdom 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 infantry moved from Scotland to United Kingdom Place Units - Germans 1 destroyer placed in 109 Sea Zone 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 93 Sea Zone 5 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.67 Germans regular : 6.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Iraq to Syria Russians take Syria from Neutral_Axis 1 infantry moved from 72 Sea Zone to Kenya 2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod 1 infantry moved from Novosibirsk to Tsinghai 5 infantry moved from Kazakhstan to Tsinghai 1 armour moved from Volgograd to Tsinghai 1 bomber moved from Trans-Jordan to 93 Sea Zone 2 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 submarine moved from 126 Sea Zone to 125 Sea Zone 4 armour, 8 artilleries, 10 infantry and 4 mech_infantrys moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod Combat - Russians Battle in Kenya Battle in Novgorod Russians attack with 6 armour, 8 artilleries, 2 fighters, 11 infantry, 5 mech_infantrys and 2 tactical_bombers Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 6 armour, 8 artilleries, 2 fighters, 11 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 10/34 hits, 12,00 expected hits Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod Russians win, taking Kenya from Italians, taking Novgorod from Germans with 6 armour, 8 artilleries, 2 fighters, 9 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 3 infantry Battle in 93 Sea Zone Russians attack with 1 bomber Germans defend with 1 destroyer Russians roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tsinghai Russians attack with 1 armour and 6 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 1 armour and 6 infantry in Tsinghai, round 2 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 armour and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 armour and 3 infantry in Tsinghai, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 5 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 5 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Tsinghai 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Novosibirsk Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -15 Casualties for Russians: 5 infantry Non Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Volgograd to Bryansk 5 infantry moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 2 armour and 6 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 6 infantry moved from Baltic States to Novgorod 3 aaGuns moved from Baltic States to Novgorod 1 bomber moved from 93 Sea Zone to Morocco Place Units - Russians 6 armour and 4 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 Russians collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,17 Russians regular : -6,00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Iraq to Syria Russians take Syria from Neutral_Axis 1 infantry moved from 72 Sea Zone to Kenya 2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod 1 infantry moved from Novosibirsk to Tsinghai 5 infantry moved from Kazakhstan to Tsinghai 1 armour moved from Volgograd to Tsinghai 1 bomber moved from Trans-Jordan to 93 Sea Zone 2 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 submarine moved from 126 Sea Zone to 125 Sea Zone 4 armour, 8 artilleries, 10 infantry and 4 mech_infantrys moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod Combat - Russians Battle in Kenya Battle in Novgorod Russians attack with 6 armour, 8 artilleries, 2 fighters, 11 infantry, 5 mech_infantrys and 2 tactical_bombers Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 6 armour, 8 artilleries, 2 fighters, 11 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 10/34 hits, 12,00 expected hits Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod Russians win, taking Kenya from Italians, taking Novgorod from Germans with 6 armour, 8 artilleries, 2 fighters, 9 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 3 infantry Battle in 93 Sea Zone Russians attack with 1 bomber Germans defend with 1 destroyer Russians roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tsinghai Russians attack with 1 armour and 6 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 1 armour and 6 infantry in Tsinghai, round 2 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 armour and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 armour and 3 infantry in Tsinghai, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 5 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 5 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Tsinghai 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Novosibirsk Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -15 Casualties for Russians: 5 infantry Non Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Volgograd to Bryansk 5 infantry moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 2 armour and 6 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 6 infantry moved from Baltic States to Novgorod 3 aaGuns moved from Baltic States to Novgorod 1 bomber moved from 93 Sea Zone to Morocco Place Units - Russians 6 armour and 4 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 Russians collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,17 Russians regular : -6,00 -
@bretters Please use second file, forgot a NCM
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@Sovietishcat of course on both 😝
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to Malaya 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to Caroline Islands 1 fighter moved from Philippines to Caroline Islands 2 fighters and 2 tactical_bombers moved from Celebes to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Philippines to Malaya 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Philippines to Guam Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 bomber and 2 infantry Americans defend with 1 airfield; ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Guam, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 1 artillery and 4 infantry Russians defend with 1 armour and 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Novosibirsk, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 fighter moved from 21 Sea Zone to Caroline Islands 1 bomber moved from Guam to Philippines Place Units - Japanese 1 factory_minor placed in Malaya 3 artilleries and 4 infantry placed in Japan 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 2.50 Russians regular : 2.00 -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 2 carriers moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone -
@bretters Scramble sz 95? You have one fighter vs 2 dds, 2 cruisers and 2 ACs, I did not know if you wanted to negate the bombard for the amphibious assault in Italy… I’ve sent 3 inf, 1 art, 1 mech , 1 tank, 2 marines , 3 figs + 1 tac VS 3 inf, 1 AA + 1 fighter ( if not scrambled )
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@Sovietishcat
No scramble! -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 2 carriers moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone 1 fighter owned by the Americans retreated Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Italians roll AA dice in Southern Italy : 0/3 hits, 0,50 expected hits Americans roll dice for 2 cruisers in Southern Italy, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/12 hits, 4,50 expected hits Italians roll dice for 1 aaGun, 1 fighter and 3 infantry in Southern Italy, round 2 : 2/4 hits, 1,67 expected hits 1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 fighter owned by the Italians and 3 infantry owned by the Italians lost in Southern Italy Americans captures 13PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Italians: 1 aaGun, 1 fighter and 3 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Siam to India 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Morocco 1 fighter moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 2 infantry placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Shensi to Kweichow 6 infantry moved from Shantung to Anhwe 9 artilleries moved from Shantung to Anhwe 1 infantry moved from Jehol to Manchuria Place Units - Chinese 3 artilleries placed in Anhwe 1 artillery and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Morocco to Southern France 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 1 mech_infantry moved from Manchuria to Amur Russians take Amur from Japanese 1 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Non Combat Move - British 1 bomber moved from Southern France to Southern Italy 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Morocco to Southern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from Alexandria to Tobruk 1 aaGun moved from Trans-Jordan to Iraq 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 14 infantry moved from Burma to Shan State 1 artillery and 4 infantry moved from India to Burma 4 mech_infantrys moved from Hunan to Yunnan 1 armour moved from Kwangsi to Yunnan 1 fighter moved from Anhwe to Shan State 1 tactical_bomber moved from India to Shan State 1 tactical_bomber moved from Anhwe to Shan State 1 infantry moved from Hunan to Kwangsi 1 aaGun moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Hunan to Yunnan 1 infantry moved from Shantung to Jehol 2 aaGuns, 1 artillery and 3 infantry moved from Shantung to Anhwe Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs Some Units in India change ownership: 4 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -1,33 Italians regular : 0,33 Japanese regular : 0,33 Germans AA : -0,17 Italians AA : -0,50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 armour moved from Romania to Northern Italy 1 armour moved from Romania to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 fighter moved from Yugoslavia to Northern Italy 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Libya Italians take Libya from British 1 infantry moved from Algeria to Tunisia 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in Bessarabia Italians attack with 1 artillery Russians defend with 1 infantry Italians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Russians win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Romania to Bulgaria Turn Complete - ItaliansCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - GermansCombat Hit Differential Summary :
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For some reason it did not post after France, But everything was done!
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 battleship moved from 113 Sea Zone to 114 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 cruiser moved from 113 Sea Zone to 109 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 armour moved from Eastern Poland to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 5 armour and 3 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to 125 Sea Zone 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Western Ukraine 1 bomber moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 fighter moved from Western Germany to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 6 armour, 11 artilleries, 9 infantry and 10 mech_infantrys moved from Eastern Poland to Baltic States Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 114 Sea Zone Germans attack with 1 battleship and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 battleship and 1 destroyer in 114 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship and 1 destroyer in 114 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 11 armour, 11 artilleries, 11 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 armour, 11 artilleries, 11 infantry and 13 mech_infantrys in Baltic States, round 2 : 17/46 hits, 15.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 11 armour, 11 artilleries, 11 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 aaGun moved from Eastern Poland to Baltic States Place Units - Germans 3 artilleries placed in France 3 artilleries and 7 infantry placed in Western Germany 2 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : -1.50 Germans regular : -1.50 British regular : -0.33





