Wiz (X) vs MajiK (L+16) BM3 G1

  • 20 19

    TripleA Move Summary: Italians round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Southern Italy to Northern Italy
    

    Savegame

  • 20 19

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 aaGun; Americans defend with 1 factory_minor and 2 infantry
                    British roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber and 1 infantry
                Casualties for Americans: 2 infantry
                Casualties for British: 1 aaGun
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,4
            Italians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 1.50
    British AA : 0.83
    

    Savegame

  • 20 19

    @majikforce dont think you can complain too much! 5 aa rolls all mis in t-j, you have 1 roll and hit! Poor italian Bomber, he did a fair amount of damage before he went :cry:

  • 22 16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 armour, 3 fighters, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.00
    

    Savegame

  • 22 16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 armour, 3 fighters, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.00
    

    Savegame

  • 22 16

    @wizmark said in Wiz (X) vs MajiK (L+16) BM3 G1:

    @majikforce dont think you can complain too much! 5 aa rolls all mis in t-j, you have 1 roll and hit! Poor italian Bomber, he did a fair amount of damage before he went :cry:

    But I will complain about Italy making 10 IPC’s! Also very upset with myself for forgetting to move another DD into block position. I hat possibly losing on brain farts!!

  • 20 19

    TripleA Move Summary: Germans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Egypt to Tobruk
                  Italians take Tobruk from British
            3 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            2 bombers and 1 tactical_bomber moved from Iraq to Northwest Persia
            2 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 bomber moved from Germany to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Belarus
            1 fighter moved from Germany to Belarus
            1 bomber moved from Western Germany to 98 Sea Zone
            1 fighter moved from Germany to Yugoslavia
            3 fighters moved from Western Germany to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
    

    Savegame

  • 20 19

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Egypt to Tobruk
                  Italians take Tobruk from British
            3 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            2 bombers and 1 tactical_bomber moved from Iraq to Northwest Persia
            2 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 bomber moved from Germany to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Belarus
            1 fighter moved from Germany to Belarus
            1 bomber moved from Western Germany to 98 Sea Zone
            1 fighter moved from Germany to Yugoslavia
            3 fighters moved from Western Germany to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Novgorod
                Germans attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Americans defend with 4 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 3.17 expected hits
                    Russians roll dice for 4 infantry in Novgorod, round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 3 mech_infantrys
                Casualties for Americans: 4 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yugoslavia
                Germans attack with 6 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/9 hits, 4.00 expected hits
                    British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from British with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Northwest Persia
                    Germans roll dice for 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            6 armour and 7 mech_infantrys moved from Egypt to Iraq
            2 bombers moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Northwest Persia to Iraq
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 fighter moved from Yugoslavia to Southern Italy
            5 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Slovakia Hungary to Romania
            2 bombers moved from Novgorod to Germany
            1 bomber moved from Belarus to Germany
            1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            8 infantry moved from Western Germany to Northern Italy
            9 infantry moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
            4 fighters moved from Yugoslavia to Western Germany
            1 infantry moved from Western Germany to Denmark
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 infantry moved from Slovakia Hungary to Romania
            6 infantry moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Egypt
            3 infantry placed in Persia
            7 infantry and 1 mech_infantry placed in Germany
            6 infantry placed in Western Germany
            Germans undo move 4.
            5 infantry placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,4,3,2,1,3,6,5,1,6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
            Germans collect 38 PUs (7 lost to blockades); end with 38 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -5.17
    British regular : 0.67
    

    Savegame

  • 20 19

    @majikforce Yeah…I dont see how you can stop japan having all 6 VCs next turn…I will sink all your tts apart from the one with the fleet off of ceylon this turn and reinforce all mainland VCs.
    I guess you can make a dash for the phillipines but I should be able to land enough there to stop the landing or block you off.
    Any tts from the US will be too late to retake NSW.
    Of course you may have a cunning plan…so cunning you could put a tail on it and call it Mr Fox… to quote Lord Blackadder!

  • 22 16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Japanese
            1 mech_infantry moved from Vologda to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            2 artilleries and 2 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Turkmenistan to Kazakhstan
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            1 artillery moved from Vologda to Novosibirsk
            1 infantry moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Northwest Persia
            1 artillery moved from Caucasus to Northwest Persia
            4 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 1 infantry and 1 tactical_bomber
                Casualties for Germans: 2 mech_infantrys
            Battle in Novosibirsk
                Russians attack with 3 artilleries and 4 infantry
                Japanese defend with 3 mech_infantrys
                    Russians roll dice for 3 artilleries and 4 infantry in Novosibirsk, round 2 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 3 artilleries and 3 infantry in Novosibirsk, round 3 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in Northwest Persia
                Russians attack with 1 artillery, 1 fighter and 5 infantry
                Germans defend with 3 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Northwest Persia, round 2 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Northwest Persia, round 3 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Northwest Persia, round 4 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Northwest Persia, round 5 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Russians win, taking Northwest Persia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry and 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 1 artillery and 1 infantry moved from Caucasus to Volgograd
            2 aaGuns, 9 artilleries and 10 infantry moved from Ukraine to Rostov
            1 fighter moved from Northwest Persia to Volgograd
            1 fighter moved from Novgorod to Russia
            1 aaGun, 2 artilleries and 1 infantry moved from Russia to Tambov
            2 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
            1 armour and 7 mech_infantrys moved from Caucasus to Volgograd
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 infantry placed in Caucasus
            1 infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans regular : 0.00
    Russians regular : -2.33
    

    Savegame

  • 20 19

    TripleA Move Summary: Japanese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 17 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Alexandria to Libya
                  Italians take Libya from British
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Szechwan to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            3 fighters moved from 33 Sea Zone to 30 Sea Zone
            2 battleships, 2 cruisers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            9 fighters and 9 tactical_bombers moved from 33 Sea Zone to Queensland
            2 submarines moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
    

    Savegame

  • 20 19

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 17 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Alexandria to Libya
                  Italians take Libya from British
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Szechwan to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            3 fighters moved from 33 Sea Zone to 30 Sea Zone
            2 battleships, 2 cruisers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            9 fighters and 9 tactical_bombers moved from 33 Sea Zone to Queensland
            2 submarines moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 2 submarines
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 2 fighters, 5 submarines and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 30 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Queensland
                Japanese attack with 1 artillery, 9 fighters, 1 infantry and 9 tactical_bombers
                ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 9 tactical_bombers in Queensland, round 2 : 9/20 hits, 11.17 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 artillery, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 1 tactical_bomber
            Battle in Anglo Egyptian Sudan
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 fighter
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 fighter in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the British lost in Anglo Egyptian Sudan
                Japanese win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - Japanese
            5 mech_infantrys moved from Iraq to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Yunnan to India
            1 infantry moved from Shan State to Burma
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Shensi to Kansu
            2 armour and 2 mech_infantrys moved from Kansu to Shensi
            2 mech_infantrys moved from Yunnan to India
            1 mech_infantry moved from Yunnan to Hunan
            2 mech_infantrys moved from French Indo China to Hunan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Shensi
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            9 fighters and 9 tactical_bombers moved from Queensland to 54 Sea Zone
            3 fighters moved from 30 Sea Zone to 54 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
            12 carriers moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            3 destroyers moved from 33 Sea Zone to 54 Sea Zone
            19 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 72 Sea Zone to 70 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 20 Sea Zone
            1 artillery and 1 infantry placed in Kwangtung
            1 destroyer and 2 submarines placed in 19 Sea Zone
            3 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            Japanese undo move 3.
            1 destroyer placed in 19 Sea Zone
            2 infantry placed in Shantung
            2 submarines placed in 6 Sea Zone
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,1,2,5,2,5,2,5
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
            Japanese collect 64 PUs (8 lost to blockades); end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.83
    ANZAC regular : -0.67
    British regular : 0.33
    

    Savegame

  • 20 19

    @majikforce assumed no scramble off of queensland as no chance of stopping the invasion

  • 22 16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 98 PUs; 
            Americans buy 4 armour, 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anglo Egyptian Sudan: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from Greece: 2 fighters
                EDIT: Adding units owned by Americans to Ethiopia: 1 fighter
                EDIT: Removing units owned by Americans from 99 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Greece: 2 infantry
                EDIT: Adding units owned by Americans to Trans-Jordan: 2 infantry
                EDIT: Changing ownership of Trans-Jordan from Germans to Americans
                EDIT: Removing units owned by Americans from 99 Sea Zone: 1 cruiser and 1 transport
                EDIT: Adding units owned by Americans to 96 Sea Zone: 1 cruiser and 1 transport
                EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Libya: 1 mech_infantry
                EDIT: Adding units owned by Americans to Libya: 1 artillery
                EDIT: Changing ownership of Libya from Italians to Americans
                EDIT: Removing units owned by Americans from Greece: 1 artillery
                EDIT: Removing units owned by Germans from Persia: 3 infantry
                EDIT: Changing ownership of Persia from Germans to Americans
                EDIT: Adding units owned by Americans to Persia: 1 mech_infantry
                EDIT: Removing units owned by Americans from Ceylon: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from 39 Sea Zone: 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
            EDIT: Removing units owned by Americans from Archangel: 2 mech_infantrys
            EDIT: Adding units owned by Americans to Belarus: 1 mech_infantry
            EDIT: Changing ownership of Belarus from Germans to Russians
            EDIT: Removing units owned by Americans from Ukraine: 1 fighter
            EDIT: Adding units owned by Americans to Novgorod: 1 fighter
            EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 infantry moved from Southern France to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take French Guiana from British
                  French take Algeria from British
                  French take Southern France from Americans
                  French take French West Africa from British
                  French take Tunisia from British
            2 mech_infantrys moved from Vyborg to Baltic States
                  Russians take Baltic States from Germans
            2 bombers moved from Russia to Volgograd
            1 infantry moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 battleship, 2 carriers, 1 fighter and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            8 carriers, 2 cruisers, 4 destroyers, 5 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            22 fighters moved from Hawaiian Islands to New Zealand
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Finland to Vyborg
            4 armour and 5 mech_infantrys moved from Archangel to Novosibirsk
            3 infantry moved from Normandy Bordeaux to France
            3 armour and 7 infantry moved from Southern France to France
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Finland
            3 armour placed in Norway
            1 armour and 1 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Greece
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
            Americans collect 68 PUs (1 lost to blockades); end with 68 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            1 infantry moved from Bulgaria to Albania
                  British take Albania from Italians
            9 armour and 9 mech_infantrys moved from Belgian Congo to Egypt
                  British take Anglo Egyptian Sudan from Japanese
            1 fighter moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from 98 Sea Zone to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            2 fighters moved from 99 Sea Zone to Egypt
            1 fighter moved from Greece to Egypt
            1 fighter moved from Greece to Egypt
            1 artillery moved from Archangel to Novgorod
    
        Combat - British
            Battle in Egypt
                British attack with 9 armour, 6 fighters and 9 mech_infantrys
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 3 infantry and 9 mech_infantrys
                    Japanese roll AA dice in Egypt : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the British lost in Egypt
                    British roll dice for 9 armour, 5 fighters and 9 mech_infantrys in Egypt, round 2 : 9/23 hits, 8.50 expected hits
                    Germans roll dice for 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 6 infantry and 9 mech_infantrys in Egypt, round 2 : 8/19 hits, 7.00 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 8 mech_infantrys owned by the British and 2 aaGuns owned by the Japanese lost in Egypt
                    British roll dice for 9 armour, 5 fighters and 1 mech_infantry in Egypt, round 3 : 7/15 hits, 7.17 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 5 mech_infantrys in Egypt, round 3 : 5/12 hits, 4.67 expected hits
                    4 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Germans and 4 armour owned by the British lost in Egypt
                    British roll dice for 5 armour and 5 fighters in Egypt, round 4 : 3/10 hits, 5.00 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.33 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the British lost in Egypt
                    British roll dice for 3 armour and 5 fighters in Egypt, round 5 : 3/8 hits, 4.00 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1.17 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in Egypt
                British win, taking Egypt from Germans with 3 armour and 5 fighters remaining. Battle score for attacker is 8
                Casualties for British: 6 armour, 1 fighter and 9 mech_infantrys
                Casualties for Japanese: 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 3 infantry and 9 mech_infantrys
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Egypt to 96 Sea Zone
            1 carrier moved from 99 Sea Zone to 96 Sea Zone
            1 destroyer and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 fighters moved from Egypt to 96 Sea Zone
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery moved from Bulgaria to Greece
            1 fighter moved from Greece to France
            1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Southern France to France
            1 aaGun, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            1 fighter moved from United Kingdom to France
            2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 artilleries, 1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1
            British collect 34 PUs (1 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Japanese AA : 0.00
    Germans regular : -0.17
    British regular : -2.67
    

    Savegame

  • 22 16

    @wizmark Sorry for the edits. Forgot the walk in to France after I had rolled it out. Barring a miracle it probably doesn’t matter.

  • 20 19

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Southern Italy to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,4
            Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    @majikforce np with the edits.

    The game has got to the silly unreal stage now where I can abandon everything but the 6 pac VCs and Berlin and still win.

    Nice move with the egypt retake…certaionly didnt see that coming or obviously would have put more J units there. All that axis time and money spent getting there and I had it for 2 rounds :face_with_rolling_eyes:

  • 22 16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Dutch New Guinea to New Guinea
                  ANZAC take New Guinea from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            4 fighters moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Queensland, round 2 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to Victoria
            1 armour moved from New South Wales to Northern Territory
            1 armour moved from New South Wales to Western Australia
            1 aaGun moved from New South Wales to South Australia
            1 mech_infantry moved from New South Wales to South Australia
            1 armour moved from New South Wales to South Australia
            4 fighters moved from Queensland to New Zealand
            3 fighters moved from Hawaiian Islands to New Zealand
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 fighter moved from Ukraine to Novgorod
            1 fighter moved from Caucasus to Novgorod
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,6,2,1,2,2,1,4,6,1,6,2,3,6,1,4,5,4,5,4,3,4,1,2,6,4,6,1,4,1,2,5,5,1,3,2,1,2,1,6,3,1,5,2,5,4,5,5,2,1,5,1,6,1,3,6,3,6,3,4,1,6,4,1,6,1,4,2,5,4,6,1,6,5,2,6,2,1,5,5,5,2,5,3,3,3,3,3,6,1,3,3,1,6,1,6,6,5,2,6,4,4
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            2 infantry moved from France to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 3/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                French win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Southern France to France
    
        Turn Complete - French
            French collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 2.17
    Japanese regular : 0.67
    ANZAC regular : -1.67
    

    Savegame

  • 22 16

    @wizmark said in Wiz (X) vs MajiK (L+16) BM3 G1:

    @majikforce np with the edits.

    The game has got to the silly unreal stage now where I can abandon everything but the 6 pac VCs and Berlin and still win.

    Nice move with the egypt retake…certaionly didnt see that coming or obviously would have put more J units there. All that axis time and money spent getting there and I had it for 2 rounds :face_with_rolling_eyes:

    Thanks. A bit of a desperation play. I am still fuming at myself for screwing up the last NCM’s with US and ANZAC. All I had to do was keep Queensland and I could of stalled you for quite a while until the US could match your navy and slowly the Japan income would of gone down as I took China back. Germany was no threat to win and totally on the defensive. But alas mental focus is a big part of the game! Well maybe MARTI will feel bad for me. Its my only hope!

  • 20 19

    @majikforce Unfortunately true about the focus part…certainly in face-to-face games even more is needed as there isnt vast amounts of time to consider moves and check it all with the battle calc.

    Are you ok to play the next few rounds now to see how this pans out? I have the german go ready and can do J fairly quickly as well

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