Sorry forgot to move the Germans in Africa.AH-Secret-Strat-G1-edited.tsvg
OwenToo allies -vs- dawgoneit axis. P2V
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 55 Sea Zone to 132 Sea Zone 2 marines moved from 132 Sea Zone to Malaya 1 armour moved from Central United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Morocco 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 3 infantry moved from 93 Sea Zone to Morocco 2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 132 Sea Zone 4 infantry moved from 132 Sea Zone to Malaya 2 artilleries moved from 132 Sea Zone to Malaya Combat - AmericansCombat Hit Differential Summary :
-
Scramble orders from 132 to Malaya? Also OOL for sea battle. The program is asking for scramble from 132 to 38, which is where I first sent the transports only, but I undid that move and sent the transports to be with the rest of the fleet. So I think their only scramble possibility is to support the land battle (2 air max).
-
I think it is a bug in the program, because I never pressed “done” with the combat move when the transports were in 38, so I never remembered that your air could scramble from 132 to 38, but I assume that after we press “none” on this scramble dialog box, that another will pop up asking to scramble into the land battle.
-
If you like I could redo the move fresh and get everything into position in 132 without any undo moves, and then we probably wouldn’t get the current popup.
-
@OwenToo you can redo your move if you want
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone 2 marines moved from 132 Sea Zone to Malaya 2 artilleries moved from 132 Sea Zone to Malaya 4 infantry moved from 132 Sea Zone to Malaya 1 artillery moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour moved from Central United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 3 infantry moved from 93 Sea Zone to Morocco Combat - AmericansCombat Hit Differential Summary :
-
Scramble from 132 to Malaya?
-
@OwenToo no
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone 2 marines moved from 132 Sea Zone to Malaya 2 artilleries moved from 132 Sea Zone to Malaya 4 infantry moved from 132 Sea Zone to Malaya 1 artillery moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour moved from Central United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 3 infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry and 1 mech_infantry Battle in 132 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports Americans roll dice for 2 submarines in 132 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 132 Sea Zone Americans roll dice for 2 submarines in 132 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 132 Sea Zone Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 3 : 6/10 hits, 5.17 expected hits Japanese roll dice for 2 battleships and 3 transports in 132 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 132 Sea Zone 3 transports owned by the Japanese lost in 132 Sea Zone Americans win, taking 132 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 76 Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports Battle in Malaya Americans attack with 2 artilleries, 4 infantry and 2 marines Japanese defend with 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 4 infantry and 2 marines in Malaya, round 2 : 0/8 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Malaya Americans roll dice for 2 artilleries, 3 infantry and 2 marines in Malaya, round 3 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 27 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 carrier moved from 104 Sea Zone to 52 Sea Zone 2 fighters moved from Eastern United States to 52 Sea Zone 1 destroyer moved from 104 Sea Zone to 52 Sea Zone 1 submarine moved from 104 Sea Zone to 52 Sea Zone Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States 1 transport placed in 104 Sea Zone 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,3,1,1,4,1,3,3,2,6,4,4,1,3,6,1,5 Americans collect 51 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 1.00 Italians regular : -0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Hopei to Hunan 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Hunan 1 infantry moved from Chahar to Shansi 1 artillery and 4 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Shansi Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Kiangsi Battle in Hunan Chinese attack with 3 artilleries, 1 fighter and 13 infantry Japanese defend with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Hunan, round 2 : 2/17 hits, 4.17 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.33 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 3 : 5/12 hits, 3.33 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/8 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 0/9 hits, 2.83 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 4 : 1/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 5 : 1/8 hits, 2.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 5 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 6 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 fighters in Hunan, round 6 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Kweichow from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 24 Casualties for Chinese: 12 infantry Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Battle in Shansi Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 armour, 2 artilleries and 2 infantry Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Shansi, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 4 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Japanese lost in Shansi Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shansi, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Shansi Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 6 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Shansi, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 2 artilleries and 1 infantry placed in Shansi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : -5.33 Japanese regular : -4.50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone 2 marines moved from 132 Sea Zone to Malaya 2 artilleries moved from 132 Sea Zone to Malaya 4 infantry moved from 132 Sea Zone to Malaya 1 artillery moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour moved from Central United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 3 infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry and 1 mech_infantry Battle in 132 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports Americans roll dice for 2 submarines in 132 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 132 Sea Zone Americans roll dice for 2 submarines in 132 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 132 Sea Zone Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 3 : 6/10 hits, 5.17 expected hits Japanese roll dice for 2 battleships and 3 transports in 132 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 132 Sea Zone 3 transports owned by the Japanese lost in 132 Sea Zone Americans win, taking 132 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 76 Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports Battle in Malaya Americans attack with 2 artilleries, 4 infantry and 2 marines Japanese defend with 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 4 infantry and 2 marines in Malaya, round 2 : 0/8 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Malaya Americans roll dice for 2 artilleries, 3 infantry and 2 marines in Malaya, round 3 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 27 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 carrier moved from 104 Sea Zone to 52 Sea Zone 2 fighters moved from Eastern United States to 52 Sea Zone 1 destroyer moved from 104 Sea Zone to 52 Sea Zone 1 submarine moved from 104 Sea Zone to 52 Sea Zone Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States 1 transport placed in 104 Sea Zone 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,3,1,1,4,1,3,3,2,6,4,4,1,3,6,1,5 Americans collect 51 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Hopei to Hunan 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Hunan 1 infantry moved from Chahar to Shansi 1 artillery and 4 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Shansi Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Kiangsi Battle in Hunan Chinese attack with 3 artilleries, 1 fighter and 13 infantry Japanese defend with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Hunan, round 2 : 2/17 hits, 4.17 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.33 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 3 : 5/12 hits, 3.33 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/8 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 0/9 hits, 2.83 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 4 : 1/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 5 : 1/8 hits, 2.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 5 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 6 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 fighters in Hunan, round 6 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Kweichow from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 24 Casualties for Chinese: 12 infantry Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Battle in Shansi Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 armour, 2 artilleries and 2 infantry Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Shansi, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 4 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Japanese lost in Shansi Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shansi, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Shansi Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 6 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Shansi, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 2 artilleries and 1 infantry placed in Shansi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 airfield and 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kwangtung to Fukien Chinese take Fukien from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 artilleries moved from Burma to Shan State 2 infantry moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Shan State to Szechwan 1 armour moved from Eastern India to Yunnan 1 mech_infantry moved from Eastern India to Yunnan 4 infantry moved from Burma to Yunnan 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Gibraltar to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Tobruk 1 infantry moved from 98 Sea Zone to Tobruk 1 artillery moved from Gibraltar to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 artillery moved from 98 Sea Zone to Malta 1 battleship moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 2 fighters moved from Egypt to Malta 1 bomber moved from Gibraltar to Egypt 1 aaGun moved from Burma to Yunnan Place Units - British 3 submarines placed in 83 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 airfield placed in Malaya 1 armour placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in Eastern India change ownership: 1 armourCombat Hit Differential Summary :
Chinese regular : -5.33 Americans regular : -1.17 Japanese regular : -2.83 Italians regular : -0.67 British regular : -0.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Romania to Southern Belarus Italians take Southern Belarus from Russians 1 armour moved from Romania to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy 1 artillery placed in Northern Italy 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 3 fighters moved from Eastern India to Malaya 1 infantry moved from Egypt to Trans-Jordan 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 3 fighters moved from Eastern India to Malaya 1 infantry moved from Egypt to Trans-Jordan 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from Gibraltar to 100 Sea Zone Combat - French Battle in 100 Sea Zone French attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer French roll dice for 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 100 Sea Zone French win, taking 100 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 100 Sea Zone to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 armour, 2 artilleries and 9 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 4 infantry moved from Germany to Poland 1 infantry moved from Eastern Poland to Baltic States 3 armour and 3 mech_infantrys moved from Eastern Poland to Romania 2 fighters, 1 infantry and 2 tactical_bombers moved from Poland to Eastern Poland 3 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 2 infantry moved from Western Germany to France Combat - Germans Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans Place Units - Germans 3 armour and 3 mech_infantrys placed in Germany 2 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
-
@OwenToo sorry it took so long i’ve been real busy
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northern Belarus to Leningrad 2 infantry moved from Northern Belarus to Southern Belarus 1 fighter moved from Smolensk to Leningrad 1 tactical_bomber moved from Russia to Leningrad 1 fighter moved from Russia to Southern Belarus 1 fighter moved from Smolensk to Southern Belarus 1 artillery moved from Kursk to Ukraine 1 infantry moved from Kursk to Ukraine Combat - Russians Battle in Leningrad Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 2 fighters and 2 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Southern Belarus, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Southern Belarus Russians roll dice for 2 fighters and 1 infantry in Southern Belarus, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Southern Belarus, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 fighters and 1 infantry in Southern Belarus, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Southern Belarus, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Southern Belarus Russians win, taking Southern Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Novgorod to Vologda 2 aaGuns, 2 artilleries and 6 infantry moved from Novgorod to Smolensk 2 armour moved from Kursk to Smolensk 2 mech_infantrys moved from Kursk to Smolensk 1 mech_infantry moved from Russia to Smolensk 7 infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Urals to Russia 1 tactical_bomber moved from Leningrad to Smolensk 1 fighter moved from Leningrad to Smolensk 2 fighters moved from Southern Belarus to Russia 4 infantry moved from Kursk to Tula 2 artilleries moved from Kursk to Tula Place Units - Russians 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -1.33 Russians regular : -3.17 -
If the Japanese attack my fleet in 132, scramble 3 fighters and OOL is all carriers first, cruisers, ANZAC fighters, American fighters, then BB.
-
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Sumatra 2 destroyers moved from 44 Sea Zone to 132 Sea Zone 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 132 Sea Zone 2 bombers moved from Hainan to 132 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from Anhwe to Shansi 1 fighter, 3 infantry and 1 tactical_bomber moved from Jehol to Shansi 1 armour moved from Kiangsu to Shansi 1 artillery and 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Buryatia to Chahar Japanese take Buyant-Uhaa from Russians Japanese take Chahar from Chinese Combat - JapaneseCombat Hit Differential Summary :
-
@OwenToo scramble 3 fighters from malaya to sz132?





