OwenToo allies -vs- dawgoneit axis. P2V

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    Already did… please use the latest Savegame

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    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 artillery and 1 infantry moved from Anhwe to Shansi
            1 armour moved from Kiangsu to Shansi
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Hunan
            2 artilleries and 2 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsu to Anhwe
            2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Borneo
            1 submarine moved from 37 Sea Zone to 132 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            2 carriers moved from 37 Sea Zone to 132 Sea Zone
            2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Malaya
            1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
            1 infantry moved from 132 Sea Zone to Shan State
            1 fighter moved from 37 Sea Zone to Malaya
            2 battleships and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Jehol to Shansi
            2 destroyers moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Kiangsu to Borneo
            1 bomber moved from Kiangsu to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 7 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 cruiser
            Battle in 132 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 132 Sea Zone
                Japanese win, taking 132 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 2 destroyers and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
            Battle in Borneo
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Shan State from UK_Pacific, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shansi
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shansi, round 2 : 4/7 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shansi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 132 Sea Zone
            1 bomber moved from 44 Sea Zone to Hainan
            1 bomber moved from Borneo to Hainan
            1 transport moved from 20 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Jehol
            1 infantry moved from Siberia to 5 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 5 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Jehol
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Jehol to 21 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to Jehol
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 7 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -2.33
    UK_Pacific regular : 0.00
    ANZAC regular : -1.50
    British regular : -0.33
    

    Savegame

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    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 55 Sea Zone to 132 Sea Zone
            2 marines moved from 132 Sea Zone to Malaya
            1 armour moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Morocco
            1 mech_infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            3 infantry moved from 93 Sea Zone to Morocco
            2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 132 Sea Zone
            4 infantry moved from 132 Sea Zone to Malaya
            2 artilleries moved from 132 Sea Zone to Malaya
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

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    Scramble orders from 132 to Malaya? Also OOL for sea battle. The program is asking for scramble from 132 to 38, which is where I first sent the transports only, but I undid that move and sent the transports to be with the rest of the fleet. So I think their only scramble possibility is to support the land battle (2 air max).

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    I think it is a bug in the program, because I never pressed “done” with the combat move when the transports were in 38, so I never remembered that your air could scramble from 132 to 38, but I assume that after we press “none” on this scramble dialog box, that another will pop up asking to scramble into the land battle.

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    If you like I could redo the move fresh and get everything into position in 132 without any undo moves, and then we probably wouldn’t get the current popup.

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    @OwenToo you can redo your move if you want

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    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
            2 marines moved from 132 Sea Zone to Malaya
            2 artilleries moved from 132 Sea Zone to Malaya
            4 infantry moved from 132 Sea Zone to Malaya
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from 93 Sea Zone to Morocco
            1 armour moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            3 infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

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    Scramble from 132 to Malaya?

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    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
            2 marines moved from 132 Sea Zone to Malaya
            2 artilleries moved from 132 Sea Zone to Malaya
            4 infantry moved from 132 Sea Zone to Malaya
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from 93 Sea Zone to Morocco
            1 armour moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            3 infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in 132 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
                    Americans roll dice for 2 submarines in 132 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 132 Sea Zone
                    Americans roll dice for 2 submarines in 132 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Japanese lost in 132 Sea Zone
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 3 : 6/10 hits, 5.17 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 132 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 132 Sea Zone
                    3 transports owned by the Japanese lost in 132 Sea Zone
                Americans win, taking 132 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 76
                Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
            Battle in Malaya
                Americans attack with 2 artilleries, 4 infantry and 2 marines
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 4 infantry and 2 marines in Malaya, round 2 : 0/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Malaya
                    Americans roll dice for 2 artilleries, 3 infantry and 2 marines in Malaya, round 3 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 27 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 carrier moved from 104 Sea Zone to 52 Sea Zone
            2 fighters moved from Eastern United States to 52 Sea Zone
            1 destroyer moved from 104 Sea Zone to 52 Sea Zone
            1 submarine moved from 104 Sea Zone to 52 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 transport placed in 104 Sea Zone
            1 fighter and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,3,1,1,4,1,3,3,2,6,4,4,1,3,6,1,5
            Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : 1.00
    Italians regular : -0.67
    

    Savegame

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    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Hopei to Hunan
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Hunan
            1 infantry moved from Chahar to Shansi
            1 artillery and 4 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Honan to Shansi
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Kiangsi
            Battle in Hunan
                Chinese attack with 3 artilleries, 1 fighter and 13 infantry
                Japanese defend with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                    Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Hunan, round 2 : 2/17 hits, 4.17 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.33 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 3 : 5/12 hits, 3.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/8 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 0/9 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 4 : 1/3 hits, 1.83 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 5 : 1/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 5 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 6 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 fighters in Hunan, round 6 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Kweichow from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 24
                Casualties for Chinese: 12 infantry
                Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
            Battle in Shansi
                Chinese attack with 1 artillery and 6 infantry
                Japanese defend with 1 armour, 2 artilleries and 2 infantry
                    Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Shansi, round 2 : 2/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 4 : 0/3 hits, 1.17 expected hits
                    1 artillery owned by the Japanese lost in Shansi
                    Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shansi, round 5 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Shansi
                    Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 6 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Shansi, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.33
    Japanese regular : -4.50
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
            2 marines moved from 132 Sea Zone to Malaya
            2 artilleries moved from 132 Sea Zone to Malaya
            4 infantry moved from 132 Sea Zone to Malaya
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from 93 Sea Zone to Morocco
            1 armour moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            3 infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in 132 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
                    Americans roll dice for 2 submarines in 132 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 132 Sea Zone
                    Americans roll dice for 2 submarines in 132 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Japanese lost in 132 Sea Zone
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 3 : 6/10 hits, 5.17 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 132 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 132 Sea Zone
                    3 transports owned by the Japanese lost in 132 Sea Zone
                Americans win, taking 132 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 76
                Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
            Battle in Malaya
                Americans attack with 2 artilleries, 4 infantry and 2 marines
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 4 infantry and 2 marines in Malaya, round 2 : 0/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Malaya
                    Americans roll dice for 2 artilleries, 3 infantry and 2 marines in Malaya, round 3 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 27 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 carrier moved from 104 Sea Zone to 52 Sea Zone
            2 fighters moved from Eastern United States to 52 Sea Zone
            1 destroyer moved from 104 Sea Zone to 52 Sea Zone
            1 submarine moved from 104 Sea Zone to 52 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 transport placed in 104 Sea Zone
            1 fighter and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,3,1,1,4,1,3,3,2,6,4,4,1,3,6,1,5
            Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Hopei to Hunan
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Hunan
            1 infantry moved from Chahar to Shansi
            1 artillery and 4 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Honan to Shansi
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Kiangsi
            Battle in Hunan
                Chinese attack with 3 artilleries, 1 fighter and 13 infantry
                Japanese defend with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                    Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Hunan, round 2 : 2/17 hits, 4.17 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.33 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 3 : 5/12 hits, 3.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/8 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 0/9 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 4 : 1/3 hits, 1.83 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 5 : 1/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 5 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 6 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 fighters in Hunan, round 6 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Kweichow from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 24
                Casualties for Chinese: 12 infantry
                Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
            Battle in Shansi
                Chinese attack with 1 artillery and 6 infantry
                Japanese defend with 1 armour, 2 artilleries and 2 infantry
                    Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Shansi, round 2 : 2/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 4 : 0/3 hits, 1.17 expected hits
                    1 artillery owned by the Japanese lost in Shansi
                    Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shansi, round 5 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Shansi
                    Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 6 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Shansi, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield and 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kwangtung to Fukien
                  Chinese take Fukien from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 artilleries moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
            1 armour moved from Eastern India to Yunnan
            1 mech_infantry moved from Eastern India to Yunnan
            4 infantry moved from Burma to Yunnan
            1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry moved from Iraq to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 armour moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Tobruk
            1 infantry moved from 98 Sea Zone to Tobruk
            1 artillery moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Malta
            1 artillery moved from 98 Sea Zone to Malta
            1 battleship moved from 93 Sea Zone to 98 Sea Zone
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            2 fighters moved from Egypt to Malta
            1 bomber moved from Gibraltar to Egypt
            1 aaGun moved from Burma to Yunnan
    
        Place Units - British
            3 submarines placed in 83 Sea Zone
            1 fighter and 1 infantry placed in United Kingdom
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 airfield placed in Malaya
            1 armour placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in Eastern India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : -5.33
    Americans regular : -1.17
    Japanese regular : -2.83
    Italians regular : -0.67
    British regular : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            1 armour moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Romania to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Romania to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
            1 destroyer placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Eastern India to Malaya
            1 infantry moved from Egypt to Trans-Jordan
            1 marine moved from New South Wales to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 65 Sea Zone
            1 marine moved from 65 Sea Zone to New Zealand
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Eastern India to Malaya
            1 infantry moved from Egypt to Trans-Jordan
            1 marine moved from New South Wales to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 65 Sea Zone
            1 marine moved from 65 Sea Zone to New Zealand
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 destroyer moved from 78 Sea Zone to 100 Sea Zone
            1 fighter moved from Gibraltar to 100 Sea Zone
    
        Combat - French
            Battle in 100 Sea Zone
                French attack with 1 destroyer and 1 fighter
                Italians defend with 1 destroyer
                    French roll dice for 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 100 Sea Zone
                French win, taking 100 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from 100 Sea Zone to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 armour, 2 artilleries and 9 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 4 infantry moved from Germany to Poland
            1 infantry moved from Eastern Poland to Baltic States
            3 armour and 3 mech_infantrys moved from Eastern Poland to Romania
            2 fighters, 1 infantry and 2 tactical_bombers moved from Poland to Eastern Poland
            3 armour and 1 mech_infantry moved from Germany to Eastern Poland
            2 tactical_bombers moved from Western Germany to Eastern Poland
            2 infantry moved from Western Germany to France
    
        Combat - Germans
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
    
        Place Units - Germans
            3 armour and 3 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @OwenToo sorry it took so long i’ve been real busy

  • 21 20 19 18 17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Northern Belarus to Leningrad
            2 infantry moved from Northern Belarus to Southern Belarus
            1 fighter moved from Smolensk to Leningrad
            1 tactical_bomber moved from Russia to Leningrad
            1 fighter moved from Russia to Southern Belarus
            1 fighter moved from Smolensk to Southern Belarus
            1 artillery moved from Kursk to Ukraine
            1 infantry moved from Kursk to Ukraine
    
        Combat - Russians
            Battle in Leningrad
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern Belarus
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Southern Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Southern Belarus
                    Russians roll dice for 2 fighters and 1 infantry in Southern Belarus, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Southern Belarus, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Southern Belarus, round 4 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Southern Belarus, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Southern Belarus
                Russians win, taking Southern Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            2 infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Novgorod to Vologda
            2 aaGuns, 2 artilleries and 6 infantry moved from Novgorod to Smolensk
            2 armour moved from Kursk to Smolensk
            2 mech_infantrys moved from Kursk to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            7 infantry moved from Russia to Smolensk
            1 armour moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Urals to Russia
            1 tactical_bomber moved from Leningrad to Smolensk
            1 fighter moved from Leningrad to Smolensk
            2 fighters moved from Southern Belarus to Russia
            4 infantry moved from Kursk to Tula
            2 artilleries moved from Kursk to Tula
    
        Place Units - Russians
            2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Germans regular : -1.33
    Russians regular : -3.17
    

    Savegame

  • 21 20 19 18 17

    If the Japanese attack my fleet in 132, scramble 3 fighters and OOL is all carriers first, cruisers, ANZAC fighters, American fighters, then BB.

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