@The_Good_Captain allies-4-edited.tsvg
should be good now
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Caucasus
4 infantry moved from Bulgaria Romania to Ukraine
3 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
4 infantry moved from Italy to Balkans
Combat - Italians
Battle in Kazakh S.S.R.
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Ukraine
Italians roll dice for 2 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Ukraine
1 infantry owned by the Italians retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Kazakh S.S.R. to Caucasus
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
2 infantry moved from Urals to Evenki National Okrug
2 infantry moved from Russia to Kazakh S.S.R.
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from Norway to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
2 fighters moved from Chinghai to Kazakh S.S.R.
2 bombers moved from Chinghai to Evenki National Okrug
Combat - Americans
Battle in Karelia S.S.R.
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Evenki National Okrug
Americans attack with 2 bombers and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 bombers and 2 infantry in Evenki National Okrug, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Evenki National Okrug
Americans win, taking Evenki National Okrug from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kazakh S.S.R.
Americans attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 armour and 5 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour and 5 infantry moved from 3 Sea Zone to Norway
1 armour moved from Norway to Finland
1 fighter moved from Karelia S.S.R. to 3 Sea Zone
1 fighter moved from Karelia S.S.R. to 3 Sea Zone
1 carrier moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Kazakh S.S.R. to Ningxia
1 fighter moved from Kazakh S.S.R. to Ningxia
1 fighter moved from Kazakh S.S.R. to Ningxia
2 infantry moved from Archangel to Russia
1 armour moved from Chinghai to Ningxia
6 infantry moved from Chinghai to Ningxia
2 infantry moved from Novosibirsk to Chinghai
2 infantry moved from Archangel to Urals
2 armour moved from Russia to Chinghai
2 armour moved from Archangel to Russia
1 armour moved from Russia to Chinghai
1 armour moved from Archangel to Russia
1 infantry moved from Western Canada to 56 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
2 bombers moved from Evenki National Okrug to Ningxia
1 armour moved from Russia to Novosibirsk
Non Combat Move - Chinese
2 infantry moved from Chinghai to Ningxia
Place Units - Americans
1 armour and 2 infantry placed in Norway
3 infantry placed in Eastern United States
1 armour placed in Western United States
Americans undo move 2.
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 4 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 2 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 destroyers placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.67
Japanese regular : -0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Caucasus to Persia
2 fighters moved from Caucasus to Persia
2 infantry moved from Baltic States to Karelia S.S.R.
2 fighters moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Belorussia
1 infantry moved from East Poland to Eastern Ukraine
2 fighters moved from Caucasus to Belorussia
2 fighters moved from Caucasus to Eastern Ukraine
3 infantry moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Caucasus to Kazakh S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Persia
Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Kazakh S.S.R.
Germans attack with 1 bomber and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry; Russians defend with 1 factory
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Ukraine
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 2/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakh S.S.R. to Caucasus
2 fighters moved from Eastern Ukraine to Caucasus
2 fighters moved from Belorussia to Caucasus
2 fighters moved from Karelia S.S.R. to Caucasus
2 fighters moved from Persia to Caucasus
4 infantry moved from Poland to Baltic States
4 infantry moved from Poland to East Poland
5 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
2 armour and 4 infantry placed in Germany
4 infantry placed in Caucasus
Turn Complete - Germans
Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.83
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 fighter moved from Chinghai to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Kazakh S.S.R., round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakh S.S.R.
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 2/1 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Ningxia
1 infantry moved from Chinghai to Ningxia
1 aaGun moved from Chinghai to Ningxia
1 fighter moved from Kazakh S.S.R. to Russia
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Archangel
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Fukien
Japanese take Fukien from Chinese
1 infantry moved from Suiyuan to Hupeh
3 infantry moved from Suiyuan to Manchuria
2 armour, 2 artilleries and 12 infantry moved from Suiyuan to Manchuria
2 fighters moved from 62 Sea Zone to Hupeh
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kiangsu to Manchuria
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Evenki National Okrug
Japanese roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hupeh
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hupeh, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hupeh
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Hupeh to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Japanese
1 carrier placed in 62 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.17
Russians regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 factory and 10 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Burma to Persia
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 armour moved from Kwangtung to Fukien
3 armour moved from Yunnan to Fukien
1 armour moved from East Indies to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 50 Sea Zone
1 armour moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
Combat - British
Battle in Persia
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Fukien
British attack with 4 armour
Japanese defend with 1 infantry
British roll dice for 4 armour in Fukien, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
British win, taking Fukien from Japanese with 4 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
2 infantry moved from India to Burma
1 armour moved from India to French Indo-China Thailand
1 armour moved from East Indies to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to French Indo-China Thailand
2 destroyers and 2 submarines moved from 37 Sea Zone to 50 Sea Zone
2 armour moved from Ningxia to Fukien
1 bomber moved from Persia to French Indo-China Thailand
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Italian Africa
2 armour moved from Union of South Africa to Italian Africa
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Urals
1 infantry moved from Archangel to Russia
1 artillery moved from Russia to Novosibirsk
1 armour moved from Archangel to Russia
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Archangel
2 fighters moved from 38 Sea Zone to French Indo-China Thailand
1 fighter moved from 38 Sea Zone to French Indo-China Thailand
1 artillery moved from Ningxia to Hupeh
1 fighter moved from 38 Sea Zone to French Indo-China Thailand
1 battleship, 2 carriers and 1 transport moved from 38 Sea Zone to 50 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 50 Sea Zone: 1 transport
EDIT: Adding units owned by British to 38 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 infantry placed in East Indies
3 infantry placed in India
2 infantry placed in Egypt
1 armour and 1 infantry placed in United Kingdom
1 factory placed in Borneo
Turn Complete - British
British collect 47 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
British regular : 0.00
@quelvadar I have no problem at all continuing, but please don’t feel like you HAVE to continue. I usually play until I or my opponent concede and then restart or move on or whatever. Anyway, no pressure. Just sayin’. I’m having fun as long as you are.
I didn’t feel obliged to play really! I think that the game is over anyway, japan is in pretty bad position and germany has no hope of taking russia alone. So I surrender. Good game!
@quelvadar I gotta run to work but I was interested in how it felt to be the axis? what were one or two of the biggest take-away’s on being that side in your opinion? I’ll do the same when I get back.
I feel like the USA transport run up north in conjunction w/ the IC in Norway was crucial to keeping Russia propped up. It took a few turns but once it was up and running, I felt pretty confident with it.
The other thing was the IJN navy. Man. That had me scratching my head so many times. It was bigger than any one of my fleets. I was just going to leave it alone when I suddenly realized that you would probably be too weak to kill both if I could make you attack one and then counterattack what was left. But. the allied fleets would have to be adjacent for it to work or else you could put a destroyer out and keep me from counterattacking. So I guess I learned that allied fleets might work best if they are side by side if they cant be together.
Your Germany opener was different than anyone else I’ve played. It was very aggressive in comparison to my other TripleA games. I’m going to study that. It was fun to watch play out. Did you want another game or no?
Hello, and sorry for the delayed response. I am really busy with work these days. The game was really fun and you taught me a lot. I will write more about my impressions tomorrow