@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 2 cruisers, 2 destroyers, 2 marines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 104 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to French Guiana
2 aaGuns and 1 infantry moved from Central United States to Eastern United States
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 marine placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 airfield placed in Morocco
1 marine placed in Western United States
1 cruiser and 1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Quebec: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries and 10 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 7 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 artilleries and 10 infantry in Anhwe, round 2 : 3/17 hits, 5,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
Combat - British
Battle in Kweichow
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
2 aaGuns, 1 artillery, 4 infantry and 3 mech_infantrys moved from Hunan to Anhwe
1 aaGun, 1 armour, 6 infantry and 1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Eastern Persia to West India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Morocco
3 fighters moved from Malta to Morocco
1 tactical_bomber moved from Egypt to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - UK_Pacific
1 artillery, 6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : -1,83
Japanese regular : -0,33
Germans regular : 0,67
British regular : -1,00
@bretters I decide to move back my USA dd in sz 91 instead of 104, doesn’t block much… So edited after UK, there was no UK dice roll in Atlantic or Africa, let me know if yyou are not okay with it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Algeria: 3 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Tunisia: 3 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Algeria: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Hunan to Anhwe
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Sovietishcat well holy shit… i took my 11 transports, filled them up and sent my DD and bomber against your german sub north of Novgorod and was planning a naval assault. well… both my DD and bomber missed AND your sub got a hit- MF … which means I retreated from the battle and you get loaded transports for free with your SUB since i have no navy i can move to protect them. utter BS and almost makes me want to quit. I dunno… very stupid / frustrating.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from Finland to Karelia
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from Norway to Karelia
1 armour moved from Norway to 112 Sea Zone
11 infantry moved from Western Germany to 112 Sea Zone
5 armour, 12 infantry and 11 transports moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
5 armour and 12 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Germany to Poland
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 11 transports
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 11 transports in 127 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 127 Sea Zone
1 bomber owned by the Germans retreated
11 transports owned by the Germans retreated to 126 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Karelia
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Karelia, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 127 Sea Zone to Norway
1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Eire to Scotland
1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to United Kingdom
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns, 3 armour, 12 artilleries, 16 infantry and 3 mech_infantrys moved from Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in United Kingdom
4 armour and 6 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : -0.17
@bretters said in L21 Bretters (axis) vs Sovietishcat (allies +14) BM3:
@Sovietishcat well holy shit… i took my 11 transports, filled them up and sent my DD and bomber against your german sub north of Novgorod and was planning a naval assault. well… both my DD and bomber missed AND your sub got a hit- MF … which means I retreated from the battle and you get loaded transports for free with your SUB since i have no navy i can move to protect them. utter BS and almost makes me want to quit. I dunno… very stupid / frustrating.
Oh boy, but you know you did not have to attack my sub since you brought a DD, did you choose to attack it?
@Sovietishcat
Well yes…
@bretters I see, well I guess I made the right decision to leave my sub there! I was so sure you were going to kill my Rus Cruiser with your Italian fighter to clear the way.
@Sovietishcat yea nope
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Persia to Iraq
1 bomber moved from Eastern Poland to Iraq
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 tactical_bomber moved from Russia to Poland
1 submarine moved from 127 Sea Zone to 126 Sea Zone
Combat - Russians
Battle in 126 Sea Zone
Russians attack with 1 submarine
Germans defend with 5 armour, 12 infantry and 11 transports
12 infantry owned by the Germans, 5 armour owned by the Germans and 11 transports owned by the Germans lost in 126 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 143
Casualties for Germans: 5 armour, 12 infantry and 11 transports
Battle in Romania
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Romania, round 2 : 4/7 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 artilleries, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 artilleries, 1 bomber and 3 infantry in Iraq, round 2 : 3/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
1 bomber moved from Iraq to Trans-Jordan
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Poland to Baltic States
3 aaGuns, 4 armour, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Romania to Baltic States
8 artilleries and 8 infantry moved from Belarus to Baltic States
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Volgograd
2 infantry placed in Novgorod
6 infantry placed in Russia
3 infantry placed in Ukraine
2 armour placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 2,83
Neutral_Axis regular : -1,00
@Sovietishcat i was hoping for a pity move to not free kill my transports… darn :(
@bretters Russia never took it well that you took London, no pity :grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 artillery moved from Jehol to Manchuria
1 armour moved from Siberia to Buryatia
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 4 infantry moved from Kiangsu to Shantung
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 destroyers moved from 35 Sea Zone to 55 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Kiangsu to Philippines
2 fighters and 2 tactical_bombers moved from Kwangtung to Celebes
2 fighters and 1 tactical_bomber moved from Philippines to Java
Combat - Japanese
Battle in Malaya
Battle in Shantung
Japanese attack with 1 artillery and 4 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 4 infantry in Shantung, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Malaya from UK_Pacific, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 11/15 hits, 8.00 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to Philippines
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
2 carriers, 2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.50
Japanese regular : 2.50
@Sovietishcat now that’s BS … Russia and Uk aren’t real allies haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 5 transports
5 transports owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 aaGun moved from Eastern United States to Central United States
1 battleship, 3 carriers and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 destroyer and 2 fighters placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
9 infantry moved from Anhwe to Shantung
4 artilleries moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
4 artilleries moved from Anhwe to Shantung
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Battle in Shantung
Chinese attack with 9 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
Chinese roll dice for 9 artilleries and 9 infantry in Shantung, round 2 : 4/18 hits, 6,00 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Shantung, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 9 artilleries and 7 infantry in Shantung, round 3 : 4/16 hits, 5,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Shantung from Japanese with 9 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Shensi to Anhwe
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
5 infantry moved from Yunnan to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 armour moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Manchuria
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
British attack with 1 armour, 1 fighter and 7 infantry
Japanese defend with 1 artillery and 4 infantry
British roll dice for 1 armour, 1 fighter and 7 infantry in Kwangsi, round 2 : 2/9 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 fighter and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - British
1 infantry moved from Kweichow to Hunan
1 aaGun moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from Kwangsi to Hunan
2 mech_infantrys moved from Anhwe to Hunan
2 aaGuns, 1 artillery and 4 infantry moved from Anhwe to Shantung
1 mech_infantry moved from India to Yunnan
1 artillery and 14 infantry moved from India to Burma
1 infantry moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
1 aaGun moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -3,67
Americans regular : 0,67
Japanese regular : 2,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Romania
2 armour and 1 artillery moved from Slovakia Hungary to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 armour, 1 artillery and 1 fighter
Russians defend with 3 infantry
Italians roll dice for 2 armour, 1 artillery and 1 fighter in Romania, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 2 armour, 1 artillery and 1 fighter in Romania, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 2 armour, 1 artillery and 1 fighter in Romania, round 4 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Algeria to Southern Italy
1 fighter moved from Romania to Yugoslavia
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 aaGun, 1 artillery, 1 fighter and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.50
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from South Australia to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 armour and 4 infantry moved from Karelia to Novgorod
1 bomber moved from Norway to Novgorod
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
3 fighters and 3 tactical_bombers moved from Western Germany to Poland
3 armour, 12 artilleries, 13 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters and 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eastern Poland
Germans attack with 7 armour, 12 artilleries, 13 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 12 artilleries, 13 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 17/42 hits, 13.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 12 artilleries, 12 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Poland, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 bomber and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 bomber and 4 infantry in Novgorod, round 3 : 4/6 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Poland to Western Germany
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Novgorod to Germany
3 fighters moved from 104 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from Scotland to United Kingdom
Place Units - Germans
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
5 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : 0.67
Germans regular : 6.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Iraq to Syria
Russians take Syria from Neutral_Axis
1 infantry moved from 72 Sea Zone to Kenya
2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
1 infantry moved from Novosibirsk to Tsinghai
5 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 bomber moved from Trans-Jordan to 93 Sea Zone
2 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 submarine moved from 126 Sea Zone to 125 Sea Zone
4 armour, 8 artilleries, 10 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
Combat - Russians
Battle in Kenya
Battle in Novgorod
Russians attack with 6 armour, 8 artilleries, 2 fighters, 11 infantry, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 6 armour, 8 artilleries, 2 fighters, 11 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 10/34 hits, 12,00 expected hits
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Kenya from Italians, taking Novgorod from Germans with 6 armour, 8 artilleries, 2 fighters, 9 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 3 infantry
Battle in 93 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 destroyer
Russians roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tsinghai
Russians attack with 1 armour and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Russians roll dice for 1 armour and 6 infantry in Tsinghai, round 2 : 0/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 armour and 3 infantry in Tsinghai, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 4 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 5 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Tsinghai, round 5 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Novosibirsk
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -15
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Volgograd to Bryansk
5 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 armour and 6 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
6 infantry moved from Baltic States to Novgorod
3 aaGuns moved from Baltic States to Novgorod
1 bomber moved from 93 Sea Zone to Morocco
Place Units - Russians
6 armour and 4 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Russians collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,17
Russians regular : -6,00