dawg Axis v. Entek Allies WaW

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    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Shantung to Anhwei
            2 Infantrys moved from Shantung to Shansi
            1 Artillery moved from Shantung to Shansi
            1 Fighter moved from Shantung to Anhwei
            1 ArmoredCar moved from Kiangsi to Anhwei
            1 ArmoredCar moved from Shantung to Shansi
            1 ArmoredCar moved from Shanghai to Shansi
            1 ArmoredCar, 1 Elite and 1 Infantry moved from Chahar to Suiyuan
            1 ArmoredCar moved from Hunan to Kweichow
            1 ArmoredCar moved from Kiangsi to Kweichow
            1 ArmoredCar moved from Kiangsi to Hunan
            2 Destroyers and 1 Submarine moved from 110 Sea Zone to 65 Sea Zone
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Lombok
                  Hisaichi take Lombok from Dutch
            1 Submarine moved from 75 Sea Zone to 87 Sea Zone
            1 Battleship moved from 110 Sea Zone to 65 Sea Zone
            1 ArmoredCar moved from N.French Indochina to Yunnan
                  Hisaichi take Yunnan from Chinese
            1 ArmoredCar moved from N.French Indochina to N.Thailand
            1 Artillery moved from N.French Indochina to Kweichow
            2 ArmoredCars moved from Kiangsi to Shantung
            2 ArmoredCars moved from Shanghai to Shantung
            1 Infantry moved from Peking to Shantung
            4 Infantrys moved from Changchun to Kirin
            3 Transports moved from 84 Sea Zone to 92 Sea Zone
            3 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Adv.Fighters moved from Hong Kong to 110 Sea Zone
            2 ArmoredCars and 1 Tank moved from Hong Kong to Shanghai
            2 ArmoredCars and 1 Tank moved from Hong Kong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 7 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 ArmoredCar, 1 Elite and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Suiyuan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Fighter in Anhwei, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter and 2 Infantrys
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Battleship, 2 Destroyers and 1 Submarine
                British defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in 65 Sea Zone
                    British roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 3 : 0/3 hits, 0.67 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                    British roll dice for 1 Submarine in 65 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 65 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                    1 Submarine owned by the British and 1 Transport owned by the British lost in 65 Sea Zone
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer in 65 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 65 Sea Zone
                Hisaichi win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is 20
                Casualties for Hisaichi: 1 Submarine
                Casualties for British: 1 Destroyer, 1 Submarine and 2 Transports
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars and 1 Artillery
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            1 Infantry and 2 Tanks placed in Chita
            1 Elite, 1 Marine and 1 Tank placed in Shantung
            4 ArmoredCars, 1 Artillery and 1 Infantry placed in Hong Kong
            1 Destroyer placed in 110 Sea Zone
            1 Artillery and 2 Infantrys placed in Banjarmasin
            3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    British regular : -1.17
    Hisaichi regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            2 Infantrys moved from British Somaliland to Italian East Africa
                  British take Italian East Africa from Italians
            2 Infantrys moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 62 Sea Zone
            2 Infantrys moved from 62 Sea Zone to Kenya
            2 ArmoredCars moved from Rhodesia to Kenya
            2 ArmoredCars moved from Assam to Yunnan
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
            2 Artillerys and 2 Infantrys moved from 61 Sea Zone to S.Thailand
            1 Artillery and 1 Infantry moved from Burma to N.Thailand
            2 Fighters moved from 21 Sea Zone to 4 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 4 Sea Zone
            1 Bomber moved from London to Iceland
            2 Infantrys moved from Manchester to 21 Sea Zone
            2 Infantrys and 1 Transport moved from 21 Sea Zone to 4 Sea Zone
            2 Infantrys moved from 4 Sea Zone to Iceland
            1 Fighter moved from Scotland to 4 Sea Zone
            2 Infantrys moved from Kolyma to Okhotsk
            1 Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Fighter moved from E.Morocco to 42 Sea Zone
    
        Purchase Units - British
            British buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Destroyers, 1 Fighter, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in S.Thailand
                British attack with 2 Artillerys and 2 Infantrys
                Thai defend with 2 Tanks
                    British roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Tanks in S.Thailand, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Thai lost in S.Thailand
                    British roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 3 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Tank in S.Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Thai: 2 Tanks
            Battle in Yunnan
                British attack with 2 ArmoredCars
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 2 ArmoredCars in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 ArmoredCars in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in 4 Sea Zone
                British attack with 1 Destroyer, 3 Fighters and 1 Transport
                Germans defend with 1 S.Submarine
                    Germans roll dice for 1 S.Submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer, 3 Fighters and 1 Transport in 4 Sea Zone, round 2 : 4/4 hits, 1.33 expected hits
                    1 Destroyer owned by the British and 1 S.Submarine owned by the Germans lost in 4 Sea Zone
                British win with 3 Fighters and 1 Transport remaining. Battle score for attacker is 2
                Casualties for British: 1 Destroyer
                Casualties for Germans: 1 S.Submarine
            Battle in 42 Sea Zone
                British attack with 1 Fighter
                Germans defend with 2 Submarines
                    British roll dice for 1 Fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 42 Sea Zone
                1 Submarine owned by the Germans submerged
                British win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Kenya
                British attack with 2 ArmoredCars and 2 Infantrys
                Germans defend with 2 Tanks
                    British roll dice for 2 ArmoredCars and 2 Infantrys in Kenya, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kenya
                    British roll dice for 2 ArmoredCars and 1 Infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Kenya, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Kenya
                British win, taking Kenya from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Germans: 2 Tanks
            Battle in Iceland
                British attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Bomber and 2 Infantrys in Iceland, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Iceland
                British win, taking Iceland from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - British
            1 Bomber moved from Iceland to Scotland
            1 Tank moved from Dublin to Scotland
            3 Infantrys moved from Dublin to Northern Ireland
            3 Fighters moved from 4 Sea Zone to 21 Sea Zone
            1 Submarine moved from 21 Sea Zone to 12 Sea Zone
            1 Fighter moved from 42 Sea Zone to E.Morocco
            1 Infantry moved from W.Iran to Iraq
            2 Destroyers moved from 58 Sea Zone to 57 Sea Zone
    
        Place Units - British
            1 Bunker placed in Cairo
            3 Destroyers and 1 Fighter placed in 21 Sea Zone
            1 Destroyer placed in 60 Sea Zone
            2 Artillerys and 2 Infantrys placed in Madras
            4 ArmoredCars and 1 Tank placed in Delhi
            1 ArmoredCar, 4 Infantrys and 1 Tank placed in Cairo
            1 ArmoredCar placed in Cape Town
    
        Turn Complete - British
            British collect 94 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Cape Town: 2 ArmoredCars
            EDIT: Adding units owned by British to Rhodesia: 2 ArmoredCars
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    Germans regular : -0.33
    British regular : 4.83
    Hisaichi regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Fighters moved from 67 Sea Zone to 65 Sea Zone
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            1 Artillery moved from Soembawa to Flores
                  Dutch take Flores from Thai
            2 Artillerys moved from Broome to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            3 Artillerys and 3 Elites moved from Java to Sumatra
            2 Artillerys, 1 Carrier, 3 Destroyers, 1 Elite, 2 Infantrys and 4 Transports moved from 67 Sea Zone to 66 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from 66 Sea Zone to Sumatra
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 65 Sea Zone
                Anzac attack with 1 Destroyer, 2 Fighters and 1 Submarine
                Hisaichi defend with 1 Battleship and 2 Destroyers
                    Anzac roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer and 2 Fighters in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    2 Destroyers owned by the Hisaichi, 1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac and 1 Destroyer owned by the Anzac lost in 65 Sea Zone
                    Anzac roll dice for 1 Fighter in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Fighter in 65 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Anzac lost in 65 Sea Zone
                Hisaichi win with 1 Battleship remaining. Battle score for attacker is -15
                Casualties for Anzac: 1 Destroyer, 2 Fighters and 1 Submarine
                Casualties for Hisaichi: 2 Destroyers
            Battle in Sumatra
                Anzac attack with 5 Artillerys, 4 Elites and 2 Infantrys
                Yamamoto defend with 4 Artillerys, 1 Marine and 1 Tank
                    Anzac roll dice for 5 Artillerys, 4 Elites and 2 Infantrys in Sumatra, round 2 : 3/11 hits, 4.17 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Marine and 1 Tank in Sumatra, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Anzac and 3 Artillerys owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 5 Artillerys and 4 Elites in Sumatra, round 3 : 6/9 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Marine and 1 Tank in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 4 Artillerys and 4 Elites remaining. Battle score for attacker is 17
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 4 Artillerys, 1 Marine and 1 Tank
    
        Non Combat Move - Anzac
            1 Fighter moved from Townsville to 66 Sea Zone
            2 Artillerys moved from Townsville to Northern Territory
            1 Fighter moved from Port Moresby to 66 Sea Zone
    
        Place Units - Anzac
            2 Infantrys placed in Western Australia
            1 Artillery and 2 Infantrys placed in Broome
            1 Transport placed in 120 Sea Zone
            3 Artillerys placed in Townsville
            1 Fighter placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : 1.17
    Hisaichi regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Tank moved from French Sudan to Nigeria
                  British take Nigeria from Italians
            1 Tank moved from Nigeria to French Sudan
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            1 Tank placed in Suriname
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
                Finns loses 0 PUs for violating Upper Norrlands neutrality.
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Upper Norrland
                  Finns take Upper Norrland from Neutral
            1 Destroyer moved from 22 Sea Zone to 12 Sea Zone
            4 Infantrys moved from Oulu to Vyborg
            5 Infantrys moved from Tampere to Oulu
            1 Artillery and 3 Infantrys moved from Helsinki to Tampere
            1 Infantry moved from Latvia to Novgorod
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in 12 Sea Zone
                Finns attack with 1 Destroyer
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Finns lost in 12 Sea Zone
                British win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Finns: 1 Destroyer
            Battle in Novgorod
                Finns attack with 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Novgorod
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Russians regular : 0.33
    British regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Tank moved from Crimea to Kiev
            4 Infantrys moved from Vinnytsia to Brest
            1 Elite moved from E.Romania to Vinnytsia
            1 ArmoredCar, 1 Artillery, 2 Elites, 1 Infantry and 6 Tanks moved from Bulgaria to Istanbul
            1 Mech.Inf moved from Bucharest to Istanbul
            1 Fighter moved from Bulgaria to Istanbul
            2 Elites and 1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Istanbul
                Romanians attack with 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Infantry, 1 Mech.Inf and 6 Tanks
                Neutral defend with 1 Bunker and 2 Infantrys
                    Romanians roll dice for 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Infantry, 1 Mech.Inf and 6 Tanks in Istanbul, round 2 : 4/13 hits, 5.50 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Istanbul
                Romanians loses 0 PUs for violating Istanbuls neutrality.
                Romanians win, taking Istanbul from Neutral with 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for Neutral: 1 Bunker and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Istanbul to Bulgaria
    
        Place Units - Romanians
            4 Infantrys placed in Vinnytsia
            2 Infantrys and 2 Mech.Infs placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.50
    Neutral regular : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            2 ArmoredCars and 5 Infantrys moved from Malaya to S.Thailand
            2 Artillerys, 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
            1 Destroyer moved from 110 Sea Zone to 105 Sea Zone
            1 Submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 ArmoredCars, 2 Artillerys, 1 Elite and 8 Infantrys
                British defend with 2 Artillerys and 2 Infantrys
                    Thai roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite and 8 Infantrys in S.Thailand, round 2 : 3/13 hits, 3.33 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Thai, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in S.Thailand
                    Thai roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite and 6 Infantrys in S.Thailand, round 3 : 3/11 hits, 3.00 expected hits
                    British roll dice for 1 Artillery in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 ArmoredCars, 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Thai: 3 Infantrys
                Casualties for British: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 2 Infantrys and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    British regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Destroyer moved from 88 Sea Zone to 87 Sea Zone
            3 Bombers moved from Wake to 87 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            1 S.Bomber moved from Wake to 86 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 Fighter moved from Minamitori to 102 Sea Zone
            1 Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 S.Bomber moved from San Francisco to 102 Sea Zone
            2 Infantrys moved from Rongelap to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Eniwetok
            1 Adv.Fighter moved from Midway to Eniwetok
            4 Elites moved from Bahia to 32 Sea Zone
            1 Artillery and 1 Infantry moved from Bahia to 32 Sea Zone
            1 Artillery, 1 B.Transport, 3 Destroyers, 4 Elites, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery, 4 Elites and 1 Infantry moved from 36 Sea Zone to French Sudan
            3 Tanks moved from Rio de Oro to French Sudan
            1 B.Transport moved from 34 Sea Zone to 32 Sea Zone
            1 Artillery, 2 Elites and 1 Infantry moved from Amazon to Bahia
            3 Infantrys moved from Colombia to Amazon
            2 Infantrys moved from Central America to Colombia
            2 Elites moved from South Central USA to 25 Sea Zone
            2 Elites and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
            2 Elites moved from 32 Sea Zone to Bahia
            1 Tank moved from Salvador to Bahia
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 2 B.Transports, 1 Bunker, 4 Destroyers, 5 Elites and 2 Factorys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 Destroyer, 2 Fighters and 1 S.Bomber
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer, 2 Fighters and 1 S.Bomber in 86 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
            Battle in Eniwetok
                Americans attack with 1 Adv.Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Eniwetok, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Adv.Fighter and 2 Infantrys in Eniwetok, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Eniwetok
                    Americans roll dice for 1 Adv.Fighter and 1 Infantry in Eniwetok, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Infantry in Eniwetok, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in 87 Sea Zone
                Americans attack with 3 Bombers, 1 Destroyer and 2 Fighters
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers, 1 Destroyer and 2 Fighters in 87 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in 87 Sea Zone
                Americans win with 3 Bombers and 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Hisaichi: 1 Submarine
            Battle in 102 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer, 3 Fighters and 1 S.Bomber
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter, 1 Destroyer, 3 Fighters and 1 S.Bomber in 102 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Destroyer, 3 Fighters and 1 S.Bomber remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 S.Bomber moved from 102 Sea Zone to Minamitori
            1 S.Bomber moved from 86 Sea Zone to Minamitori
            3 Bombers moved from 87 Sea Zone to Minamitori
            1 Adv.Fighter moved from 102 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from Eniwetok to 95 Sea Zone
            1 Fighter moved from 102 Sea Zone to 95 Sea Zone
            1 Fighter moved from 102 Sea Zone to 95 Sea Zone
            1 Fighter moved from 102 Sea Zone to 95 Sea Zone
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            2 Fighters moved from 87 Sea Zone to Minamitori
            1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
            4 Elites moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Destroyer and 4 Elites moved from 83 Sea Zone to 89 Sea Zone
            4 Elites moved from 89 Sea Zone to Midway
    
        Place Units - Americans
            1 B.Transport placed in 13 Sea Zone
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            1 Bunker and 1 Factory placed in Minamitori
            1 Factory placed in Rio de Oro
            2 Artillerys placed in Salvador
            1 Elite placed in Washington
            1 B.Transport placed in 25 Sea Zone
            2 Destroyers placed in 95 Sea Zone
            2 Destroyers placed in 91 Sea Zone
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -1.33
    Hisaichi regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            2 Fighters and 2 Stukas moved from Kiev to Minsk
            1 HeavyTank and 1 Tank moved from Warsaw to Kiev
            2 ArmoredCars moved from Warsaw to Minsk
            1 Infantry moved from Kiev to Minsk
            5 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            1 Artillery moved from Finnmark to Nordland
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            4 Infantrys moved from Pomerania to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Pomerania to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            4 Infantrys moved from 24 Sea Zone to Latvia
            2 Infantrys moved from Netherlands to Hamburg
            8 Tanks moved from Belgium to Hamburg
            1 Infantry moved from Netherlands to Hamburg
            3 Infantrys moved from Belgium to Netherlands
            2 Infantrys moved from Paris to Picardy
            1 Tank moved from Normandy to Belgium
            2 Tanks moved from Normandy to Belgium
            2 Infantrys moved from Picardy to Belgium
            1 Submarine moved from 42 Sea Zone to 46 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 1 Bunker, 2 Destroyers, 2 HeavyTanks, 17 Infantrys, 3 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Nordland
                Germans attack with 1 Artillery
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Artillery in Nordland, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Nordland
                Neutral win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Artillery
            Battle in Minsk
                Germans attack with 2 ArmoredCars, 2 Fighters, 1 Infantry and 2 Stukas
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 2 Fighters, 1 Infantry and 2 Stukas in Minsk, round 2 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Germans roll dice for 2 ArmoredCars, 2 Fighters, 1 Infantry and 2 Stukas in Minsk, round 3 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 2 ArmoredCars, 2 Fighters, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            2 Stukas moved from Minsk to Kiev
            2 Fighters moved from Minsk to Latvia
    
        Place Units - Germans
            1 Bunker, 1 HeavyTank, 1 Infantry and 1 Tank placed in Kiev
            2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
            2 Infantrys placed in Hamburg
            2 Destroyers and 1 Submarine placed in 22 Sea Zone
            1 Infantry placed in Hamburg
            2 Infantrys and 3 Mech.Infs placed in Bohemia
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -2.67
    Neutral regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 ArmoredCar moved from S.Buryat Mongolia to Ayan
            1 Infantry moved from Yakutsk to Ayan
            1 Adv.Fighter and 2 Fighters moved from Olyokminsk to Ayan
            2 Infantrys moved from S.Karelia to N.Karelia
            3 Fighters moved from Leningrad to N.Karelia
    
        Purchase Units - Russians
            Russians buy 1 Bunker and 38 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in N.Karelia
                Russians attack with 3 Fighters and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 3 Fighters and 2 Infantrys in N.Karelia, round 2 : 0/5 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Fighters and 2 Infantrys in N.Karelia, round 3 : 0/5 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                    Russians roll dice for 3 Fighters and 1 Infantry in N.Karelia, round 4 : 1/4 hits, 1.17 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Ayan
                Russians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry
                Yamamoto defend with 3 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry in Ayan, round 2 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 Infantrys in Ayan, round 2 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ayan
                2 Fighters owned by the Russians and 1 Adv.Fighter owned by the Russians retreated
                Yamamoto win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Russians
            1 Elite moved from Irkutsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 ArmoredCar, 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 7 Tanks moved from Olyokminsk to N.Buryat Mongolia
            1 Adv.Fighter and 2 Fighters moved from Ayan to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            1 AAGun moved from Evenkia to Olyokminsk
            2 Artillerys and 4 Infantrys moved from Sibirsky to Evenkia
            5 Infantrys moved from Surgut to Yeniseysk
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Astrakhan to Saratov
            8 Infantrys moved from Rostov to Kursk
            3 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Bomber and 12 Infantrys moved from Tula to Kursk
            1 Bomber moved from Kursk to Moscow
            4 Infantrys moved from Moscow to Yaroslavl
            4 ArmoredCars moved from Moscow to Kursk
            1 Mot.Inf moved from Moscow to Kursk
            1 Infantry moved from Kursk to Smolensk
            1 Elite and 5 Infantrys moved from Arkhangelsk to S.Karelia
            5 Infantrys moved from Kirov to Arkhangelsk
            3 Fighters moved from N.Karelia to Leningrad
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            1 Bunker placed in Kursk
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            1 Infantry placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 81 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Finns regular : 0.00
    Russians regular : -3.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
            13 Infantrys and 1 Tank moved from N.Tunisia to N.Algeria
            4 Mech.Infs moved from Tunis to N.Algeria
            1 ArmoredCar and 9 Infantrys moved from Rome to 46 Sea Zone
            1 ArmoredCar, 9 Infantrys and 5 Transports moved from 46 Sea Zone to 45 Sea Zone
            1 ArmoredCar and 9 Infantrys moved from 45 Sea Zone to N.Tunisia
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to New Valley
            3 Infantrys moved from Kufra to New Valley
            2 Fighters moved from Lower Egypt to 51 Sea Zone
            1 Destroyer moved from 46 Sea Zone to 45 Sea Zone
            3 Adv.Fighters moved from French Equatorial Africa to 36 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 5 Infantrys, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 36 Sea Zone
                Italians attack with 3 Adv.Fighters
                Americans defend with 1 B.Transport, 3 Destroyers and 1 Transport
                    Italians roll dice for 3 Adv.Fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 B.Transport, 3 Destroyers and 1 Transport in 36 Sea Zone, round 2 : 1/5 hits, 1.33 expected hits
                    1 Transport owned by the Americans and 1 Adv.Fighter owned by the Italians lost in 36 Sea Zone
                    Italians roll dice for 2 Adv.Fighters in 36 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport and 3 Destroyers in 36 Sea Zone, round 3 : 2/4 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans and 2 Adv.Fighters owned by the Italians lost in 36 Sea Zone
                Americans win with 2 Destroyers remaining. Battle score for attacker is -8
                Casualties for Italians: 3 Adv.Fighters
                Casualties for Americans: 1 B.Transport, 1 Destroyer and 1 Transport
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer and 2 Fighters
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer and 2 Fighters in 51 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer and 2 Fighters in 51 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone
                Italians win with 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 Destroyer
                Casualties for British: 1 Submarine
    
        Non Combat Move - Italians
            2 Fighters moved from 51 Sea Zone to Lower Egypt
    
        Place Units - Italians
            1 Bunker placed in French Equatorial Africa
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
            4 Mech.Infs placed in Tunis
            1 ArmoredCar, 1 Fighter and 1 Tank placed in French Equatorial Africa
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : -0.50
    British regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            2 Infantrys moved from Greenland to 8 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            2 Infantrys moved from 29 Sea Zone to Azores
    
        Purchase Units - French
            French buy 1 Bunker, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Elite and 1 Infantry placed in Syria
            1 Bunker and 4 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Infantry moved from N.French Indochina to N.Thailand
            1 Bomber moved from Banjarmasin to N.Thailand
            2 Transports moved from 107 Sea Zone to 93 Sea Zone
            2 Transports moved from 107 Sea Zone to 93 Sea Zone
            2 Artillerys and 2 Tanks moved from Davao to 107 Sea Zone
            2 Artillerys, 2 B.Transports and 2 Tanks moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Tanks moved from 110 Sea Zone to Java
            3 B.Transports and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
            2 T.Boats and 4 Transports moved from 93 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Truk to Woleai
            1 Battleship moved from 110 Sea Zone to 107 Sea Zone
            1 Infantry moved from Ayan to Yakutsk
                  Yamamoto take Yakutsk from Russians
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 2 Destroyers, 3 Fighters, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Java
                Yamamoto attack with 2 Artillerys and 2 Tanks
                Dutch defend with 1 Bunker
                    Yamamoto roll dice for 2 Artillerys and 2 Tanks in Java, round 2 : 2/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Bunker
            Battle in N.Thailand
                Yamamoto attack with 1 Bomber and 1 Infantry
                British defend with 1 Artillery
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.Thailand
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery
    
        Non Combat Move - Yamamoto
            1 Bomber moved from N.Thailand to Bangkok
            1 S.Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Infantry moved from Saipan to 94 Sea Zone
            1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tokyo
            1 B.Transport moved from 75 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 86 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier placed in 107 Sea Zone
            3 Fighters placed in 107 Sea Zone
            2 Destroyers and 1 Submarine placed in 85 Sea Zone
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Americans regular : 0.67
    British regular : 0.67
    Dutch regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            3 Infantrys moved from Szechwan to Kweichow
            1 Fighter moved from Hupeh to Kweichow
            2 Infantrys moved from Hupeh to Hunan
            2 Infantrys and 1 Mech.Inf moved from Hupeh to Anhwei
            1 Infantry and 3 Mech.Infs moved from Ningsia to Suiyuan
            1 Fighter moved from Hsining to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Fighter and 3 Infantrys
                Hisaichi defend with 2 ArmoredCars and 1 Artillery
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Kweichow, round 2 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Kweichow, round 2 : 0/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Kweichow, round 3 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Kweichow, round 3 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 Fighter and 1 Infantry in Kweichow, round 5 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 3 Infantrys
            Battle in Hunan
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 Infantrys in Hunan, round 2 : 2/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Anhwei
                Chinese attack with 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Suiyuan
                Chinese attack with 1 Fighter, 1 Infantry and 3 Mech.Infs
                Hisaichi defend with 1 ArmoredCar and 1 Elite
                    Chinese roll dice for 1 Fighter, 1 Infantry and 3 Mech.Infs in Suiyuan, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Elite in Suiyuan, round 2 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 3 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 1 Elite
    
        Non Combat Move - Chinese
            1 Fighter moved from Kweichow to Hupeh
            3 Infantrys moved from Szechwan to Hupeh
            1 Fighter moved from Suiyuan to Ningsia
            1 Infantry moved from Lanchow to Szechwan
            4 Infantrys and 1 Marine moved from Lanchow to Shensi
            5 Infantrys moved from E.Qinghai to Ningsia
            4 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            1 Tank moved from Gobi Altai to Shensi
            2 Infantrys moved from W.Qinghai to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Infantry and 3 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Hisaichi regular : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 ArmoredCar moved from Kwangsi to N.Thailand
                  Thai take N.Thailand from British
            1 ArmoredCar and 1 Tank moved from Kwangsi to Yunnan
            3 ArmoredCars moved from Hong Kong to Hunan
            1 Battleship moved from 65 Sea Zone to 61 Sea Zone
            2 Adv.Fighters moved from 110 Sea Zone to 61 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from Lombok to Soembawa
                  Hisaichi take Soembawa from Dutch
            1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
            2 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from Shansi to Anhwei
            4 ArmoredCars, 2 Artillerys, 2 Elites, 4 Infantrys, 1 Marine and 3 Tanks moved from Shantung to Anhwei
            1 Infantry moved from Chahar to Shansi
            1 Infantry moved from Shansi to Anhwei
            2 ArmoredCars and 1 Tank moved from Shanghai to Anhwei
            1 ArmoredCar moved from Hong Kong to Hunan
            4 Infantrys moved from Kirin to Heilungchiang
            3 Infantrys moved from Changchun to Kirin
            1 Destroyer moved from 75 Sea Zone to 92 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 18 Infantrys and 3 Marines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 8 ArmoredCars, 3 Artillerys, 2 Elites, 6 Infantrys, 1 Marine and 4 Tanks
                Chinese defend with 2 Infantrys and 1 Mech.Inf
                    Hisaichi roll dice for 8 ArmoredCars, 3 Artillerys, 2 Elites, 6 Infantrys, 1 Marine and 4 Tanks in Anhwei, round 2 : 5/24 hits, 8.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 7 ArmoredCars, 3 Artillerys, 2 Elites, 6 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 2 Infantrys and 1 Mech.Inf
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar and 1 Tank
                British defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 ArmoredCars in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 ArmoredCar owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for British: 2 ArmoredCars
            Battle in 61 Sea Zone
                Hisaichi attack with 2 Adv.Fighters and 1 Battleship
                British defend with 1 Destroyer and 2 Transports
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Battleship in 61 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in 61 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    2 Transports owned by the British lost in 61 Sea Zone
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Battleship in 61 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer in 61 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Destroyer owned by the British lost in 61 Sea Zone
                Hisaichi win with 2 Adv.Fighters and 1 Battleship remaining. Battle score for attacker is 20
                Casualties for British: 1 Destroyer and 2 Transports
            Battle in Hunan
                Hisaichi attack with 4 ArmoredCars
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 4 ArmoredCars in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                    Hisaichi roll dice for 3 ArmoredCars in Hunan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from 61 Sea Zone to S.Thailand
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Chita
            2 Artillerys and 2 Marines placed in Banjarmasin
            2 Infantrys and 1 Marine placed in Shantung
            6 Infantrys placed in Hong Kong
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    British regular : 0.00
    Hisaichi regular : -2.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Italian East Africa to Nubia
                  British take Nubia from Germans
            1 Infantry moved from Italian East Africa to Kordofan
                  British take Kordofan from Italians
            1 Infantry moved from Kenya to Equatoria
                  British take Equatoria from Italians
            1 ArmoredCar moved from Cape Town to Rhodesia
            1 Infantry moved from Iraq to Palestine
            2 Infantrys moved from Okhotsk to Ayan
            2 Infantrys moved from Iceland to 4 Sea Zone
            2 Infantrys and 1 Transport moved from 4 Sea Zone to 5 Sea Zone
            2 Infantrys moved from 5 Sea Zone to Finnmark
                  British take Finnmark from Germans
            1 Transport moved from 62 Sea Zone to 64 Sea Zone
            1 Destroyer moved from 60 Sea Zone to 64 Sea Zone
            4 ArmoredCars and 1 Tank moved from Delhi to Assam
            2 Tanks moved from Assam to Burma
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Destroyers, 2 Elites, 5 Infantrys, 1 S.Submarine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Ayan
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Ayan, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Ayan, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Ayan, round 5 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Ayan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ayan
                British win, taking Ayan from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 Infantrys moved from Madras to Hyderabad
            2 Artillerys moved from Madras to Hyderabad
            3 Infantrys moved from Northern Ireland to Scotland
            1 Tank moved from Scotland to Manchester
            1 Bomber moved from Scotland to London
    
        Place Units - British
            4 Destroyers placed in 21 Sea Zone
            1 S.Submarine placed in 18 Sea Zone
            1 Transport placed in 2 Sea Zone
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Cairo
            2 ArmoredCars placed in Cape Town
            2 Elites, 1 Infantry and 2 Tanks placed in Delhi
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Fighters moved from 66 Sea Zone to 61 Sea Zone
            1 Destroyer moved from 66 Sea Zone to 61 Sea Zone
            2 Destroyers moved from 66 Sea Zone to 67 Sea Zone
            1 Fighter moved from Port Moresby to 67 Sea Zone
            1 Transport moved from 66 Sea Zone to 70 Sea Zone
            2 Infantrys moved from Western Australia to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Soembawa
            1 Artillery moved from Flores to Soembawa
            1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape
                  Americans take Ponape from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers, 4 Elites and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 67 Sea Zone
                Anzac attack with 2 Destroyers, 1 Fighter and 1 Transport
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 2 Destroyers, 1 Fighter and 1 Transport in 67 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 67 Sea Zone
                Anzac win with 2 Destroyers, 1 Fighter and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Soembawa
                Anzac attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 2 Infantrys in Soembawa, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Soembawa
                Anzac win, taking Soembawa from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in 61 Sea Zone
                Anzac attack with 1 Destroyer and 2 Fighters
                Hisaichi defend with 1 Battleship
                    Anzac roll dice for 1 Destroyer and 2 Fighters in 61 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Battleship in 61 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Anzac lost in 61 Sea Zone
                    Anzac roll dice for 2 Fighters in 61 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Anzac and 1 Battleship owned by the Hisaichi lost in 61 Sea Zone
                Anzac win with 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Destroyer and 1 Fighter
                Casualties for Hisaichi: 1 Battleship
    
        Non Combat Move - Anzac
            1 Fighter moved from 61 Sea Zone to Sumatra
            1 Carrier and 3 Transports moved from 66 Sea Zone to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            2 Artillerys moved from Northern Territory to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            3 Artillerys and 2 Infantrys moved from 67 Sea Zone to Soembawa
            3 Artillerys moved from Townsville to Northern Territory
    
        Place Units - Anzac
            1 Destroyer and 1 Fighter placed in 67 Sea Zone
            3 Elites placed in Broome
            1 Destroyer placed in 113 Sea Zone
            1 Elite placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.50
    Hisaichi regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Suriname to 32 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Infantry and 1 Tank moved from 36 Sea Zone to French Sudan
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Soembawa
            1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Upper Norrland to Finnmark
            4 Infantrys moved from Oulu to N.Karelia
            1 Fighter moved from Oulu to Finnmark
            1 Infantry moved from Oulu to N.Karelia
            1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Elite moved from 23 Sea Zone to Oslo
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Finnmark
                Finns attack with 1 Artillery, 1 Elite and 1 Fighter
                British defend with 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in Finnmark, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys in Finnmark, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Finnmark
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in Finnmark, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Finnmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Finnmark
                Finns win, taking Finnmark from British with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
            Battle in N.Karelia
                Finns attack with 5 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 5 Infantrys in N.Karelia, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 5 Infantrys in N.Karelia, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 5 Infantrys in N.Karelia, round 4 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Oslo
                Finns attack with 1 Artillery and 1 Elite
                Neutral defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 1 Elite in Oslo, round 2 : 2/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Infantry owned by the Neutral lost in Oslo
                Finns loses 0 PUs for violating Oslos neutrality.
                Finns win, taking Oslo from Neutral with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Finns: 1 Elite
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Finns
            1 Artillery and 3 Infantrys moved from Tampere to Oulu
            1 Artillery and 3 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from Finnmark to Oulu
    
        Place Units - Finns
            2 Artillerys, 3 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.67
    Russians regular : -1.00
    Neutral regular : 0.67
    British regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 ArmoredCar, 1 Artillery, 2 Elites, 1 Mech.Inf and 6 Tanks moved from Istanbul to Bursa
            1 Fighter moved from Bulgaria to Bursa
            2 Mech.Infs moved from Bucharest to Istanbul
            4 Infantrys moved from Brest to Kiev
            1 Elite and 4 Infantrys moved from Vinnytsia to Kiev
            2 Elites and 1 Infantry moved from E.Romania to Vinnytsia
            2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Bursa
                Romanians attack with 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Mech.Inf and 6 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank
                    Neutral roll AA dice in Bursa : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 ArmoredCar, 1 Artillery, 2 Elites, 1 Fighter, 1 Mech.Inf and 6 Tanks in Bursa, round 2 : 4/12 hits, 5.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 2/5 hits, 2.00 expected hits
                    1 Fighter owned by the Romanians, 1 ArmoredCar owned by the Romanians and 3 Infantrys owned by the Neutral lost in Bursa
                    Romanians roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 6 Tanks in Bursa, round 3 : 3/10 hits, 4.67 expected hits
                    Neutral roll dice for 1 Bunker and 1 Tank in Bursa, round 3 : 1/2 hits, 1.00 expected hits
                    1 Bunker owned by the Neutral, 1 Elite owned by the Romanians and 1 Tank owned by the Neutral lost in Bursa
                Romanians loses 0 PUs for violating Bursas neutrality.
                Romanians win, taking Bursa from Neutral with 1 Artillery, 1 Elite, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 ArmoredCar, 1 Elite and 1 Fighter
                Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 3 Infantrys placed in Vinnytsia
            2 Infantrys and 2 Mech.Infs placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral AA : -0.17
    Romanians regular : -3.00
    Neutral regular : 0.00
    

    Savegame

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