Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsPost League Game Results Here
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@trulpen cool 😎😎
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@Amon-Sul my experiance was, that I personally couldn’t follow up my line bc i was getting tempted to rely more on the techs than on my abilty to perform my strategy.
@oysteilo is a very competent player and it made lots of fun.
I would implement tech in a certain way that differs from the most opinions that people have arround here.
They are:
All nations get three techs they can develop and are equal.
AA Radar
Airborne forces
Increased Factory ProductionPlus they get 3 additional
Nation related Techs and would be:GERMANY:
Super Subs
Jetzt Power
Improved MechsRUSSIA:
Tank production (Tanks cost 5 instead of 6)
Improved Arty Support 1 (pairing mechsnism)
Improved Arty Support 2 (( purchase mechanism buy four Inf get an additional Arty) reflecting that almist every soviet Infantry men in '42 had a mortar along with them)JAPAN:
Shipyards
Improved Mech
Heavy BomberUS:
Warbonds
Shipyards
Longrange AircraftUK:
Shipyards
Longrange Aircraft
Heavy BmbrsAs a total of six techs you may develop dringend the whole game.
More specified Techs would even be better for the nation only related techs. -
axis-dominion (axis) win over Ghostglider (allied +20) BM3
https://www.axisandallies.org/forums/topic/36077/axis-dominion-vs-ghost-allies-20-bm3/131 -
Wiz over FMERommel in Wiz (x) vs FMER (L+16) BM3 game 2 https://www.axisandallies.org/forums/topic/36008/wiz-x-vs-fmer-l-16-bm3-g2/223
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@aequitas-et-veritas
This is excellent -
@aequitas-et-veritas I’d be interested in this kind of a game if the tech were based upon investment rather than investment and then a game-tilting roll of the dice.
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@LennardF Agreed!
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I’d try it
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Looks like we need someone who can fix/change that for us so we can play test it, ha ha.
The Tech mechanic would work like this:
If you choose for the 1st bracket ( the random one), it will stay untill yiu discovered one.Id you choose the one wich is only related to your nation i.E. Germany is researching the Mech Tec. .
It will research only this until it is dicovered.Does anybody know how we can playtest it like this?
Or even better, program it for us like this? -
L20 BM3 max334 (L+15) vs AetV (X). AetV wins
https://www.axisandallies.org/forums/topic/36088/l20-bm3-max334-l-15-vs-aetv-x/42 -
OneSteveo (Axis) over Odonis (Allies +12) G40BM3 L20
https://www.axisandallies.org/forums/topic/36055/onesteveo-axis-vs-odonis-allies-12-bm3/51
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@aagamerz13 (X) over tainos (L + 15) BM3
https://www.axisandallies.org/forums/topic/36120/bm3-tanios-allies-15-vs-aagamerz13
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@aequitas-et-veritas said in Post League Game Results Here:
Looks like we need someone who can fix/change that for us so we can play test it, ha ha.
The Tech mechanic would work like this:
If you choose for the 1st bracket ( the random one), it will stay untill yiu discovered one.Id you choose the one wich is only related to your nation i.E. Germany is researching the Mech Tec. .
It will research only this until it is dicovered.Does anybody know how we can playtest it like this?
Or even better, program it for us like this?We can simplify it, by determining the fixex cost of tech investment. And then we just edit in the game. And for the future it can be a part of the program.
Or we can make each tech upgrade cost different ammount of money, but i think it complicates things too much.
The only thing that would be maybe logical to make a difference in cost is the sheets.
Naval tech upgrades could cost more or less then the land one for example, but they could cost the same too.
I think it would be also cool to play in a way that each nation chooses 1 tech from each board. And starts the game that way.
And every 5 rounds we give another tech bonus to choose.
I am just brainstorming here, feel free to criticize
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I find ur version of half tech fixed for all + half tech specified by each nation cool.
I would make some adjusments though. I think this is not the right place for it. So i ll move the Discussion to a proper place.
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@Amon-Sul got it.
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L20 BM3 Surfer (X) vs Dawgoneit (L+15) - Surfer (X) wins
https://www.axisandallies.org/forums/topic/35976/l20-bm3-surfer-x-vs-dawgoneit-l-15/101 -
BM3 Snigg (Axis) vs DannyDuck716 (Allies +18) = Snigg wins
https://www.axisandallies.org/forums/topic/36128/snigg-x-vs-dannyduck716-allies-18-bm3 -
Amon Sul (A+16) defeats Farmboy (X)
https://www.axisandallies.org/forums/topic/35875/farmboy-x-vs-amon-sul-a-16/570
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@wizmark Wiz defeats Majik in a tough one. The allies were on the comeback trail until one missed NCM. Stupid brain! A lot of fun though, frustrating ending.
https://www.axisandallies.org/forums/topic/35700/wiz-x-vs-majik-l-16-bm3-g1/271 -
Phew! Was a tough one for sure. Malik is a good opponent and his allies play was very close to keeping the axis from the VC win.