Wiz (X) vs FMER (L+16) BM3 G2

  • '20 '19

    @FMErwinRommel assumed no scramble in sz 39 due to overwhelming odds!

    Yes you have a few difficult decisions to make with the allies this turn…

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from Gibraltar to 104 Sea Zone
            1 fighter moved from 92 Sea Zone to 104 Sea Zone
            6 fighters moved from United Kingdom to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            9 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from Gibraltar to 104 Sea Zone
            1 fighter moved from 92 Sea Zone to 104 Sea Zone
            6 fighters moved from United Kingdom to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            9 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 9 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 7 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber, 7 fighters and 2 tactical_bombers moved from 104 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
            1 mech_infantry moved from Algeria to Tunisia
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
            2 fighters moved from Wake Island to 32 Sea Zone
            1 tactical_bomber moved from Wake Island to 32 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            2 carriers moved from 26 Sea Zone to 32 Sea Zone
            2 destroyers moved from 54 Sea Zone to 32 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            9 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
            1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 44 PUs; 
            British buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 5 infantry moved from United Kingdom to Scotland
            3 fighters moved from Gibraltar to Scotland
    
        Combat - British
            Battle in Scotland
                British attack with 2 artilleries, 3 fighters and 5 infantry
                Germans defend with 1 airfield, 4 artilleries and 4 infantry
                    British roll dice for 2 artilleries, 3 fighters and 5 infantry in Scotland, round 2 : 2/10 hits, 3.33 expected hits
                    Germans roll dice for 4 artilleries and 4 infantry in Scotland, round 2 : 1/8 hits, 2.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 2 artilleries, 3 fighters and 4 infantry in Scotland, round 3 : 2/9 hits, 3.17 expected hits
                    Germans roll dice for 4 artilleries and 2 infantry in Scotland, round 3 : 1/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 2 artilleries, 3 fighters and 3 infantry in Scotland, round 4 : 4/8 hits, 3.00 expected hits
                    Germans roll dice for 4 artilleries in Scotland, round 4 : 0/4 hits, 1.33 expected hits
                    4 artilleries owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 22
                Casualties for British: 2 infantry
                Casualties for Germans: 4 artilleries and 4 infantry
    
        Non Combat Move - British
            3 fighters moved from Scotland to United Kingdom
            1 fighter moved from 54 Sea Zone to Wake Island
            2 armour and 5 mech_infantrys moved from Eastern Persia to India
            1 fighter moved from Persia to India
            1 fighter moved from Iraq to India
            1 artillery moved from Northwest Persia to Persia
            1 bomber moved from Syria to Gibraltar
            1 fighter moved from Syria to Iraq
            1 armour, 1 fighter and 2 mech_infantrys moved from Syria to Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Eastern Persia to Persia
            1 transport moved from 92 Sea Zone to 102 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Iraq to Persia
    
        Place Units - British
            4 artilleries, 1 fighter and 5 infantry placed in United Kingdom
            1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,6,3,5,1,3,6,5,4,4,1,6
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : -1.50
    Japanese regular : 0.33
    Germans regular : -3.33
    British regular : -1.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Second turn in a row that China rolled 0-2 and Japan rolled 1-1. Scotland was scary. UK rolled below average, but then so did you, same for round 2. Third round completely in my favor. Japan can overwhelm India this turn but I held. Japan could follow retreating India. U.S. has to defend Australia and too weak to attack plus blockers; and new fleet too far away to threaten, plus your blockers (hitting above average). I’m losing anyway, so lucky dice in India could wipe out your ground troops, not just mine. That would slow you down and let the U.S. get closer. U.S. & U.K. had mostly stopped building in Atlantic, which gave Germ an opening. But new builds are stabilizing UK homeland situation.

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            1 bomber moved from Volgograd to Southern Italy
            2 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1,2,5,6,5
            Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel yes i was hoping for a bit more from scotland…didnt see those fighters in gib. Still…forced you to buy for the homeland…less troops in the ME to worry about now!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to Wake Island
            1 fighter moved from Queensland to Wake Island
            1 infantry moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 fighter moved from India to Persia
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    So you thought I was in a tenuous position without the RAF, which I would have been if it had been true. But as you say, I expended a turn’s worth of income on the homeland, instead of the Mideast. You also spent on troops in W. Europe, but they can also serve as garrison, should I decide to launch a massive invasion. Ha

  • '20 '19

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 111 Sea Zone to 105 Sea Zone
            3 fighters and 1 tactical_bomber moved from 111 Sea Zone to 105 Sea Zone
            3 mech_infantrys moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            2 tactical_bombers moved from Volgograd to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Belarus to Smolensk
            2 bombers moved from Germany to Smolensk
            1 artillery moved from Archangel to Vologda
            2 bombers moved from Western Germany to 105 Sea Zone
            2 armour and 2 mech_infantrys moved from Olgiy to Ulaanbaatar
                  Germans take Dzavhan from Russians
            1 infantry moved from Samara to Vologda
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 111 Sea Zone to 105 Sea Zone
            3 fighters and 1 tactical_bomber moved from 111 Sea Zone to 105 Sea Zone
            3 mech_infantrys moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            2 tactical_bombers moved from Volgograd to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Belarus to Smolensk
            2 bombers moved from Germany to Smolensk
            1 artillery moved from Archangel to Vologda
            2 bombers moved from Western Germany to 105 Sea Zone
            2 armour and 2 mech_infantrys moved from Olgiy to Ulaanbaatar
                  Germans take Dzavhan from Russians
            1 infantry moved from Samara to Vologda
    
        Combat - Germans
            Battle in Ulaanbaatar
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Ulaanbaatar, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ulaanbaatar
                Germans win, taking Ulaanbaatar from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 105 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Northwest Persia
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Vologda to Samara
            1 bomber moved from Smolensk to Novgorod
            3 mech_infantrys moved from Archangel to Samara
            1 infantry moved from Evenkiyskiy to Yenisey
            1 infantry moved from Volgograd to Rostov
            3 aaGuns, 4 artilleries, 5 infantry and 3 mech_infantrys moved from Volgograd to Samara
            15 armour and 18 mech_infantrys moved from Caucasus to Samara
            1 armour moved from Ukraine to Volgograd
            3 mech_infantrys moved from Eastern Poland to Archangel
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 mech_infantry moved from Novgorod to Archangel
            2 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from 105 Sea Zone to Western Germany
            1 bomber moved from Germany to Western Germany
            1 battleship, 2 carriers, 1 cruiser, 2 marines, 3 submarines and 4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            3 fighters and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
            1 bomber moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
    
        Place Units - Germans
            2 armour and 1 artillery placed in Volgograd
            3 mech_infantrys placed in Caucasus
            1 infantry and 2 mech_infantrys placed in Novgorod
            4 mech_infantrys placed in Germany
            1 bomber and 1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
            EDIT: Adding units owned by Germans to Novgorod: 3 tactical_bombers
            EDIT: Turning off Edit Mode
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2,5,5,2,6
            Germans collect 68 PUs (2 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Russians regular : -1.00
    Germans regular : -0.17
    British regular : -0.67
    

    Savegame

  • '20 '19

    @FMErwinRommel I think you are going to rage at your defensive dice again…sorry…:upside_down_face:

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            2 fighters moved from Russia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                 retreated to Rostov
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            3 aaGuns, 3 armour, 5 artilleries, 40 infantry and 10 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -1.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Yes, I rolled 5-5’s and a 6. And against my Rus offense, 1 for 6, while you rolled 2 for 2. I see the Kriegsmarine has decided to look south to a softer target.

  • '20 '19

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 79 Sea Zone
            1 artillery moved from 79 Sea Zone to West India
            1 marine moved from Ceylon to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 armour, 5 artilleries, 20 infantry and 3 mech_infantrys moved from Burma to India
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            4 fighters and 4 tactical_bombers moved from 37 Sea Zone to India
            2 marines moved from Malaya to 37 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 37 Sea Zone to 39 Sea Zone
            2 marines moved from 39 Sea Zone to India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            2 bombers moved from Kweichow to India
            1 fighter and 2 tactical_bombers moved from French Indo China to India
            1 fighter and 2 tactical_bombers moved from Malaya to India
    

    Savegame

  • '20 '19

    @FMErwinRommel So here we go! A huge battle for Calcutta…do you scramble to sz39?

  • 2025 2024 '23 '22 '21 '20 '19

    no scramble, best defense

  • 2025 2024 '23 '22 '21 '20 '19

    Sorry for delay, was napping on the couch listening to an exciting sci fi audiobook

  • 2025 2024 '23 '22 '21 '20 '19

    scrambling a fighter would negate bombardment, saving several troops. But hopefully the fighter takes down several over 3 turns.

  • '20 '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 79 Sea Zone
            1 artillery moved from 79 Sea Zone to West India
            1 marine moved from Ceylon to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 armour, 5 artilleries, 20 infantry and 3 mech_infantrys moved from Burma to India
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            4 fighters and 4 tactical_bombers moved from 37 Sea Zone to India
            2 marines moved from Malaya to 37 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 37 Sea Zone to 39 Sea Zone
            2 marines moved from 39 Sea Zone to India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            2 bombers moved from Kweichow to India
            1 fighter and 2 tactical_bombers moved from French Indo China to India
            1 fighter and 2 tactical_bombers moved from Malaya to India
    
        Combat - Japanese
            Battle in West India
            Battle in India
                Japanese attack with 1 armour, 11 artilleries, 2 bombers, 9 fighters, 26 infantry, 3 marines, 3 mech_infantrys and 9 tactical_bombers
                British defend with 4 aaGuns, 3 armour, 4 artilleries, 4 fighters, 29 infantry and 7 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 11 artilleries, 2 bombers, 9 fighters, 26 infantry, 3 marines, 3 mech_infantrys and 9 tactical_bombers in India, round 2 : 28/64 hits, 23.67 expected hits
                    UK_Pacific roll dice for 4 aaGuns, 3 armour, 4 artilleries, 4 fighters, 29 infantry and 7 mech_infantrys in India, round 2 : 19/47 hits, 17.50 expected hits
                    19 infantry owned by the Japanese, 4 aaGuns owned by the British and 27 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 11 artilleries, 2 bombers, 9 fighters, 7 infantry, 3 marines, 3 mech_infantrys and 9 tactical_bombers in India, round 3 : 20/45 hits, 20.33 expected hits
                    UK_Pacific roll dice for 3 armour, 4 artilleries, 4 fighters, 2 infantry and 7 mech_infantrys in India, round 3 : 10/20 hits, 8.50 expected hits
                    7 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 7 mech_infantrys owned by the British, 4 artilleries owned by the British, 2 infantry owned by the British, 4 fighters owned by the British and 3 armour owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking West India from UK_Pacific, taking India from UK_Pacific with 1 armour, 8 artilleries, 2 bombers, 9 fighters, 3 marines, 3 mech_infantrys and 9 tactical_bombers remaining. Battle score for attacker is 119
                Casualties for Japanese: 3 artilleries and 26 infantry
                Casualties for British: 4 aaGuns, 3 armour, 4 artilleries, 4 fighters, 29 infantry and 7 mech_infantrys
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 fighter moved from India to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            3 tactical_bombers moved from India to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            4 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to Amur
            2 bombers moved from India to Kweichow
            3 carriers, 1 destroyer and 6 submarines moved from 37 Sea Zone to 36 Sea Zone
            2 aaGuns moved from Burma to India
            3 fighters and 1 tactical_bomber moved from India to French Indo China
            3 fighters and 5 tactical_bombers moved from India to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery, 3 fighters and 1 infantry placed in Japan
            2 submarines and 1 transport placed in 6 Sea Zone
            1 submarine placed in 36 Sea Zone
            2 infantry placed in French Indo China
            2 infantry placed in Malaya
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 4.67
    British AA : -2.00
    UK_Pacific regular : 3.00
    

    Savegame

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