• '23 '20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from Western United States to Central United States
            1 mech_infantry moved from Central United States to Western United States
            1 fighter moved from 31 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 carrier and 1 fighter moved from 31 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
            13 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 cruiser, 1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
            4 fighters moved from United Kingdom to 91 Sea Zone
            1 bomber moved from New Brunswick Nova Scotia to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 fighter moved from 76 Sea Zone to Iraq
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            2 cruisers moved from 76 Sea Zone to 80 Sea Zone
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Kenya
            1 mech_infantry moved from Ethiopia to Kenya
            1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
                    British roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    1 destroyer owned by the British, 1 carrier owned by the Germans, 2 submarines owned by the British and 1 fighter owned by the British lost in 91 Sea Zone
                    British roll dice for 1 bomber, 1 cruiser and 3 fighters in 91 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    1 battleship owned by the Germans, 1 cruiser owned by the Germans and 3 fighters owned by the British lost in 91 Sea Zone
                    British roll dice for 1 bomber and 1 cruiser in 91 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 fighters and 3 transports in 91 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans, 1 cruiser owned by the British and 1 bomber owned by the British lost in 91 Sea Zone
                Germans win with 3 transports remaining. Battle score for attacker is -10
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 0/5 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 36 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Japanese defend with 1 cruiser, 4 infantry and 2 transports
                    British roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the British
                    1 cruiser owned by the Japanese lost in 36 Sea Zone
                    4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 36 Sea Zone
                British win, taking 36 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 38
                Casualties for Japanese: 1 cruiser, 4 infantry and 2 transports
    
        Non Combat Move - British
            3 infantry moved from Shan State to Malaya
            3 aaGuns, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to India
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Iraq to 76 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 fighter moved from Iraq to Persia
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
            1 battleship and 1 cruiser moved from 123 Sea Zone to 109 Sea Zone
    
        Place Units - British
            2 submarines placed in 109 Sea Zone
            1 fighter placed in United Kingdom
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Italians regular : -0.33
    Japanese regular : 0.17
    Germans regular : 2.33
    Neutral_Axis regular : -1.67
    British regular : -1.33
    

    Savegame


  • Well, I’m sure those lonely German transports will come in handy at some point?

  • '23 '20

    @Stough
    The med is yours. They will be very handy.

  • '23 '20

    All the good rolls are getting used up in test play. In all my games lately.


  • I should send you the link to a game I was playing. Oh, you can look it up. Nate vs Todd

    He was attacking my navy in Java. He should have won with 8.5 planes remaining. His rolls were so bad, I ended up with 6 planes and a wounded battleship . If that was me, I would have physically thrown up after those rolls. Easily the worst rolls I have ever seen.


  • I just checked out the Pacific Map. It would appear that I can’t just strut around the Pacific prior to war being declared. Goodbye my sweet transports- we hardly knew thee.


  • A rude shock, but I will persevere despite the futility of the exercise.

  • '23 '20

    @Stough
    Uk declaring war early has its serious draw backs - i have done it 2 times poorly, went horribly for me. But 4 loaded trans sunk was too much to pass up. This will set J back 2 turns.
    The fleet position was also sub optimal. It cant move as well compared to the carolines. Some or most should be there. A harbor on Hainan is also a very common J2 and really anytime onward purchase for similar reasons.

  • '23 '20

    Japan can attack all but the philipines, not declare war on usa and usa cant declare war till END of turn 3.


  • Oh, I think it’s game over changer. Didn’t think that UK could do it for some reason. My fault for not taking more time to familiarize myself with the rules.


  • We’ll see what damage I can do despite the setback.

  • '23 '20

    Thats how i felt when you destroyed my russian tanks, mechs, and airpower early last game.


  • Live and you learn.


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Alexandria to Egypt
            2 armour moved from Algeria to 94 Sea Zone
            2 infantry moved from Algeria to 94 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 armour moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to 88 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Alexandria to Egypt
            2 armour moved from Algeria to 94 Sea Zone
            2 infantry moved from Algeria to 94 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 armour moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to 88 Sea Zone
    
        Combat - Italians
            Battle in 88 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Egypt
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 2 armour and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 1 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            2 infantry moved from Albania to Greece
            1 armour moved from Tunisia to Tobruk
            1 mech_infantry moved from Tunisia to Tobruk
            1 bomber moved from 88 Sea Zone to Gibraltar
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 battleship moved from 94 Sea Zone to 92 Sea Zone
            1 cruiser moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser moved from 94 Sea Zone to 98 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 artillery moved from Tunisia to Algeria
            1 infantry moved from Tunisia to Algeria
            1 fighter moved from Southern Italy to France
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -0.33
    

    Savegame

  • '23 '20

    TripleA Manual Gamesave Post: ANZAC round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    @Stough said in Mainah V Stough 5.0:

    Live and you learn

    And another moment. You can use the suicide tokens even though you do not control the philipines. upto 6 tokens, allocated against 1 DD and 1 CA. How shall you chose . . .


  • Let’s go 2 and 2 and hope they perform better than last game.

  • '23 '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 2 hits.  Rolls: 1,1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2,6
            Battle in 35 Sea Zone
                Japanese defend with 1 artillery, 3 infantry and 2 transports
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2,3,5,2,2,4,1
            ANZAC collect 14 PUs (4 lost to blockades); end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    Ohh boy. Less then ideal for me…

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