@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
scramble to Shan State?
no scramble. thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
Combat - Italians
Battle in Gibraltar
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win, taking Gibraltar from British with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/6 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Romania
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 2.17
Neutral_Allies regular : -1.33
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyer
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 122 Sea Zone to 120 Sea Zone
Combat Hit Differential Summary :
@dawgoneit any scrambles in sz109?
@dawgoneit sure…send them all up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 122 Sea Zone to 120 Sea Zone
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters; French defend with 1 fighter
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
British roll dice for 1 battleship and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 109 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Casualties for French: 1 fighter
Battle in 97 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
1 destroyer owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
Germans roll dice for 1 tactical_bomber in 97 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in 97 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 carrier and 1 destroyer
Non Combat Move - Germans
2 bombers and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
6 armour and 4 mech_infantrys moved from France to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Germany to Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to Germany
2 artilleries moved from France to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
Place Units - Germans
10 mech_infantrys placed in Germany
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
British regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Russia to Bryansk
2 infantry moved from Belarus to Bryansk
2 aaGuns moved from Novgorod to Belarus
8 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Caucasus to Rostov
1 infantry moved from Baltic States to Novgorod
Place Units - Russians
2 infantry and 1 tactical_bomber placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Yenisey : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Belarus : 2 aaGuns, 3 artilleries and 8 infantry
Bryansk : 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Rostov : 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 2 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 4 artilleries and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
115 Sea Zone : 1 cruiser and 1 submarine
111 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 artilleries and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Yunnan
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 5 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 5 infantry in Yunnan, round 2 : 4/9 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/8 hits, 4.67 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 2/7 hits, 2.67 expected hits
2 fighters owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 3 : 4/6 hits, 3.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 3/3 hits, 1.33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -24
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 6 infantry
Non Combat Move - Japanese
1 fighter moved from Szechwan to Kwangsi
2 bombers moved from Szechwan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
4 infantry placed in Japan
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 2 carriers and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier and 1 destroyer
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 2 carriers and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Malta to Italian Somaliland
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to Alexandria
1 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
Combat - British
Battle in Alexandria
British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits, 3.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Italian Somaliland, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Italian Somaliland to Kenya
2 infantry moved from Rhodesia to Belgian Congo
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 aaGun moved from Suriname to French Guiana
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Quebec to Iceland
1 mech_infantry moved from Eire to United Kingdom
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
1 destroyer placed in 106 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 factory_minor placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kansu : 1 infantry
Tsinghai : 5 infantry
Shan State : 2 infantry
Burma : 3 aaGuns, 3 artilleries and 12 infantry
India : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier and 1 destroyer
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Belgian Congo : 2 infantry
Iceland : 1 airfield and 1 fighter
Quebec : 1 factory_minor and 1 fighter
Alexandria : 2 armour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 bomber
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
French Guiana : 1 flag, 1 aaGun and 1 infantry
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
2 fighters moved from Southern Italy to 98 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 armour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 2 armour in Alexandria, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Alexandria
Italians win, taking Cyprus from British, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 armour and 2 infantry moved from Greece to Bulgaria
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Alexandria to Greece
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
1 armour moved from Bulgaria to Romania
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2.50
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from Norway to Finland
6 armour, 2 infantry and 14 mech_infantrys moved from Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Rostov to Bryansk
2 aaGuns, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 8 infantry moved from Belarus to Bryansk
3 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
6 infantry moved from Novgorod to Archangel
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Buryatia to Amur
1 aaGun and 6 infantry moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Ukraine
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 2 armour, 11 artilleries, 3 fighters, 24 infantry, 2 mech_infantrys and 2 tactical_bombers
Archangel : 6 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 7 artilleries and 1 factory_major
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
1 battleship moved from 36 Sea Zone to 41 Sea Zone
2 carriers moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 41 Sea Zone
1 aaGun and 2 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kwangtung to Manchuria
1 fighter moved from Kwangsi to Manchuria
1 infantry moved from Hopei to Shensi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 artilleries moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Kweichow
1 bomber moved from 44 Sea Zone to Hainan
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
UK_Pacific regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Gibraltar
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Gibraltar from Italians, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 carriers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -1.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
101 Sea Zone : 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits
4 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
Territory Summary for Chinese :
Tsinghai : 6 infantry