b9c73e41-5005-4151-a8c1-73cee468ee88-dawg-64-v-mike-g40-start-round-5-ANZ FRE-8.tsvg
After my one of my younger brothers died i’ve been looking at things differently. been trying to spend more time with family
@LennardF it was about time I kill something hahaha. For the strawberries I can stop by tomorrow if that works for you
Sounds good - I’ll have them in the box at the end of the driveway by noon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Szechwan to Shensi
2 artilleries moved from Szechwan to Shensi
2 artilleries moved from Kweichow to Shensi
6 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
4 infantry moved from Jehol to Manchuria
6 fighters moved from Anhwe to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 armour moved from Suiyuyan to Jehol
1 infantry moved from Anhwe to Hunan
2 infantry moved from Siam to Shan State
4 infantry moved from Yunnan to Shan State
3 artilleries moved from Yunnan to Shan State
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Anhwe to 45 Sea Zone
1 bomber moved from Anhwe to 37 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Anhwe to Manchuria
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Shensi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
2 cruisers moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Kwangtung
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 6 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Shan State, round 2 : 1/9 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries, 10 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries, 10 infantry and 2 tactical_bombers in Shensi, round 2 : 5/16 hits, 4.67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Shensi to Anhwe
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to Hainan
1 bomber moved from 45 Sea Zone to Paulau Island
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.00
Japanese regular : 1.50
UK_Pacific regular : -0.33
I swore off J4 and what am I doing? J bloody 4. Hi, my name is Lennard and I have a problem.
Anyhow, take a look at those plants - I found some in one box later in the day that had some white mildew/mold on them. I don’t think any got into that box I gave you but if they did just make sure you throw them away or they’ll likely infect your whole strawberry bed.
@LennardF Ok sounds good, I will have a look at that. Thanks a lot for the plants, that’s exactly what I was looking for for my new garden bed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 carriers, 2 submarines and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
2 transports placed in 101 Sea Zone
2 carriers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter and 2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 11 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 carriers, 2 submarines and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
2 transports placed in 101 Sea Zone
2 carriers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter and 2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 11 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in Egypt
British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/6 hits, 2.17 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Iraq
Italians win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from India to West India
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 91 Sea Zone
4 infantry moved from Brazil to Suriname
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
5 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 5 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -4.00
Italians regular : 0.33
Japanese regular : 0.00
British regular : -2.83
@samuel06 Happy to have plants to give - I love strawberry season. A favorite memory was Boadicea being about one and a half and being in our garden bed in Santa Cruz and grabbing and eating every berry, red, pink or white, she could get her hands on.
Well, you rolled better that time. I’d like to swap out that sub for a fighter if you don’t mind.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
3 submarines moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 3 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 4 submarines and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Syria to 98 Sea Zone
1 bomber moved from Syria to 98 Sea Zone
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from British
2 artilleries and 4 infantry moved from Tobruk to Alexandria
2 artilleries moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 3 transports
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Italians
2 destroyers owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
British roll dice for 1 battleship, 1 carrier and 2 cruisers in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
1 bomber owned by the Italians retreated
1 cruiser owned by the Italians, 3 transports owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone
British win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer, 2 fighters and 3 submarines
Casualties for British: 1 carrier, 2 destroyers and 1 tactical_bomber
1 fighter owned by the British forced to land in Egypt
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -3.33
British regular : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@LennardF That’s so cute. I love strawberries too. In Quebec we grow a lot a them and when the season comes its so nice to go out and pick them in the fields.
No worries for the fighter
Thanks.
Hey, I retreated the Italian fleet and the UI wouldn’t let me unload those troops. Do you know if that’s correct? I can’t find that specifically addressed in the rule book.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
3 armour moved from Germany to Western Germany
7 mech_infantrys moved from Germany to Baltic States
10 artilleries and 1 infantry moved from Poland to Baltic States
6 armour, 15 artilleries, 23 infantry and 5 mech_infantrys moved from Eastern Poland to Baltic States
1 mech_infantry moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Syria to 80 Sea Zone
1 tactical_bomber moved from Syria to 80 Sea Zone
1 bomber moved from Syria to 80 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 2 transports; French defend with 1 destroyer
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 transport owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for French: 1 destroyer
Casualties for British: 2 transports
Battle in 98 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 battleship and 2 cruisers
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
1 cruiser owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from British with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 2 cruisers
Battle in Bessarabia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 armour, 25 artilleries, 24 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 25 artilleries, 24 infantry and 12 mech_infantrys in Baltic States, round 2 : 18/67 hits, 21.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour, 25 artilleries, 23 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Non Combat Move - Germans
1 bomber moved from 80 Sea Zone to Northwest Persia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
3 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States
3 aaGuns moved from Eastern Poland to Baltic States
1 fighter moved from Bessarabia to Poland
1 fighter moved from Poland to Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Southern Italy
Place Units - Germans
2 mech_infantrys placed in Western Germany
8 infantry placed in Western Germany
3 infantry placed in France
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to Alexandria: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -3.17
British regular : 0.50
@LennardF That’s because they were involved in a combat before (Amphibious assault on Egypt). Therefore they cannot be moved again on NCM
OK, I didn’t know and couldn’t find it in the rule book.
@LennardF I’m not 100% sure as I can’t find the rule either but my guess is that because you intended to unload them but were denied since you didn’t win the sz battle, your move was simply cancelled. I don’t think it gives you the chance to move those unit in any other manner.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 artillery and 5 infantry moved from Novgorod to Karelia
1 marine moved from Novgorod to 115 Sea Zone
1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Vyborg
Combat - Russians
Battle in Norway
Battle in Karelia
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 3/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Norway from Germans, taking Karelia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vyborg, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 4 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 5 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Vyborg to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
1 aaGun moved from Novgorod to Karelia
3 infantry moved from Ukraine to Bryansk
2 artilleries and 3 infantry moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
4 armour and 4 mech_infantrys moved from Bryansk to Caucasus
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
5 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : -0.67
Russians regular : -2.67