@The_Good_Captain allies-4-edited.tsvg
should be good now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 artilleries moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 infantry moved from Syria to Iraq
1 armour moved from Syria to Iraq
2 fighters moved from Greece to Iraq
1 bomber moved from Southern Italy to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Iraq, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Egypt
Italians attack with 2 artilleries and 3 infantry
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 0/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 artilleries and 3 infantry in Egypt, round 3 : 4/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Egypt, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 fighters moved from Iraq to Syria
1 bomber moved from 80 Sea Zone to Syria
2 artilleries moved from 96 Sea Zone to Tobruk
4 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
3 submarines placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,5,5,6,6,5,4
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 infantry
EDIT: Adding units owned by Italians to Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians
EDIT: Changing PUs for Italians from 24 to 25
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2.33
British regular : 0.00
Please use the 2nd file.
I’m still moving around strawberries, lemme know if you want some set aside and when you’d pick them up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry and 1 marine moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry and 1 marine moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
10 artilleries and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
10 artilleries and 1 infantry moved from Germany to Poland
3 armour, 5 artilleries and 22 infantry moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Greece
2 infantry moved from Bulgaria to Romania
1 fighter moved from Western Germany to Eastern Poland
3 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Southern France to Yugoslavia
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 96 Sea Zone
4 fighters and 4 tactical_bombers moved from Alexandria to Trans-Jordan
2 bombers moved from Southern Italy to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 airfield, 2 fighters, 1 infantry and 1 tactical_bomber; French defend with 1 infantry
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Trans-Jordan, round 2 : 8/10 hits, 6.00 expected hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/5 hits, 2.50 expected hits
1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 infantry owned by the French, 1 infantry owned by the British and 2 fighters owned by the British lost in Trans-Jordan
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Non Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Syria
3 aaGuns moved from Romania to Eastern Poland
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
British regular : 1.50
Trans-Jordan shot pretty well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 aaGun, 1 artillery and 16 infantry moved from Belarus to Bryansk
1 aaGun, 2 artilleries and 18 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 aaGun and 6 infantry moved from Yenisey to Timguska
Place Units - Russians
2 infantry and 1 marine placed in Novgorod
3 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
@LennardF it was about time I kill something hahaha. For the strawberries I can stop by tomorrow if that works for you
Sounds good - I’ll have them in the box at the end of the driveway by noon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Szechwan to Shensi
2 artilleries moved from Szechwan to Shensi
2 artilleries moved from Kweichow to Shensi
6 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
4 infantry moved from Jehol to Manchuria
6 fighters moved from Anhwe to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 armour moved from Suiyuyan to Jehol
1 infantry moved from Anhwe to Hunan
2 infantry moved from Siam to Shan State
4 infantry moved from Yunnan to Shan State
3 artilleries moved from Yunnan to Shan State
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Anhwe to 45 Sea Zone
1 bomber moved from Anhwe to 37 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Anhwe to Manchuria
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Shensi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
2 cruisers moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Kwangtung
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 6 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Shan State, round 2 : 1/9 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries, 10 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries, 10 infantry and 2 tactical_bombers in Shensi, round 2 : 5/16 hits, 4.67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Shensi to Anhwe
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to Hainan
1 bomber moved from 45 Sea Zone to Paulau Island
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.00
Japanese regular : 1.50
UK_Pacific regular : -0.33
I swore off J4 and what am I doing? J bloody 4. Hi, my name is Lennard and I have a problem.
Anyhow, take a look at those plants - I found some in one box later in the day that had some white mildew/mold on them. I don’t think any got into that box I gave you but if they did just make sure you throw them away or they’ll likely infect your whole strawberry bed.
@LennardF Ok sounds good, I will have a look at that. Thanks a lot for the plants, that’s exactly what I was looking for for my new garden bed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 carriers, 2 submarines and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
2 transports placed in 101 Sea Zone
2 carriers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter and 2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 11 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 carriers, 2 submarines and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
2 transports placed in 101 Sea Zone
2 carriers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter and 2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 11 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in Egypt
British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/6 hits, 2.17 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Iraq
Italians win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from India to West India
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 91 Sea Zone
4 infantry moved from Brazil to Suriname
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
5 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 5 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -4.00
Italians regular : 0.33
Japanese regular : 0.00
British regular : -2.83
@samuel06 Happy to have plants to give - I love strawberry season. A favorite memory was Boadicea being about one and a half and being in our garden bed in Santa Cruz and grabbing and eating every berry, red, pink or white, she could get her hands on.
Well, you rolled better that time. I’d like to swap out that sub for a fighter if you don’t mind.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
3 submarines moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 3 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 4 submarines and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Syria to 98 Sea Zone
1 bomber moved from Syria to 98 Sea Zone
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from British
2 artilleries and 4 infantry moved from Tobruk to Alexandria
2 artilleries moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 3 transports
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Italians
2 destroyers owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
British roll dice for 1 battleship, 1 carrier and 2 cruisers in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
1 bomber owned by the Italians retreated
1 cruiser owned by the Italians, 3 transports owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone
British win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer, 2 fighters and 3 submarines
Casualties for British: 1 carrier, 2 destroyers and 1 tactical_bomber
1 fighter owned by the British forced to land in Egypt
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -3.33
British regular : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :