@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Germany
3 fighters moved from Southern Italy to Western Germany
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,5,2,5,1,1,4
Italians collect 1 PU (4 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Tsinghai
1 cruiser, 1 destroyer, 7 submarines and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to Northern Italy
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
1 bomber moved from Archangel to Vologda
2 bombers moved from Archangel to Rostov
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
10 armour moved from Volgograd to Caucasus
10 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Volgograd to Tambov
17 artilleries and 28 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
13 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Germany to Yugoslavia
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 1/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 2 bombers and 1 infantry in Rostov, round 2 : 4/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Caucasus, round 2 : 8/20 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Belarus
1 bomber moved from Vologda to Belarus
3 aaGuns moved from Archangel to Belarus
9 mech_infantrys moved from Urals to Kazakhstan
2 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Germany
2 artilleries and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,1,2,3,6,6,4
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 artilleries and 70 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
Place Units - Russians
2 armour, 2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 3 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 2 destroyers, 1 marine and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
4 mech_infantrys moved from Chahar to Kansu
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Szechwan to Sikang
1 bomber moved from Hunan to Sikang
3 artilleries and 4 infantry moved from Yunnan to Burma
2 armour and 10 mech_infantrys moved from Szechwan to Burma
9 artilleries and 19 infantry moved from Shan State to Burma
1 mech_infantry moved from Hunan to Burma
3 infantry moved from Malaya to Shan State
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
3 fighters moved from 41 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 41 Sea Zone to Dutch New Guinea
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 12 submarines and 1 transport moved from 41 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Hunan to Burma
2 fighters and 7 tactical_bombers moved from Hunan to Malaya
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Evenkiyskiy to Kansu
1 artillery, 3 infantry and 2 mech_infantrys moved from Olgiy to Kansu
1 infantry moved from Timguska to Kansu
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 3 artilleries, 9 infantry and 8 mech_infantrys
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 3 artilleries, 9 infantry and 8 mech_infantrys in Kansu, round 2 : 9/21 hits, 4.83 expected hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in Sikang
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Yunnan
1 marine moved from 6 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
3 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 aaGun moved from Yunnan to Burma
Place Units - Japanese
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Kwangtung
1 mech_infantry placed in Manchuria
1 infantry placed in Kwangtung
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Manchuria
2 fighters placed in Japan
Japanese undo move 7.
1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 4.17
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 13 infantry and 2 transports; Remaining resources: 7 PUs;
Combat Move - Americans
8 infantry moved from Northern Italy to Southern Italy
4 armour moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
3 armour moved from Southern France to Southern Italy
3 infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
9 fighters moved from Southern France to Southern Italy
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Gibraltar to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 7 armour, 1 artillery, 12 fighters, 12 infantry and 1 mech_infantry
Italians defend with 4 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Italians roll AA dice in Southern Italy : 2/12 hits, 2.00 expected hits
2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 7 armour, 1 artillery, 10 fighters, 12 infantry and 1 mech_infantry in Southern Italy, round 2 : 14/31 hits, 11.17 expected hits
Italians roll dice for 4 aaGuns, 7 artilleries and 9 infantry in Southern Italy, round 2 : 5/16 hits, 5.33 expected hits
4 aaGuns owned by the Italians, 5 infantry owned by the Americans, 2 artilleries owned by the Italians and 9 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 armour, 1 artillery, 10 fighters, 7 infantry and 1 mech_infantry in Southern Italy, round 3 : 9/26 hits, 10.33 expected hits
Italians roll dice for 5 artilleries in Southern Italy, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Americans and 5 artilleries owned by the Italians lost in Southern Italy
Americans captures 1PU while taking Italians capital
Americans win, taking Southern Italy from Italians with 7 armour, 1 artillery, 10 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 37
Casualties for Americans: 2 fighters and 6 infantry
Casualties for Italians: 4 aaGuns, 7 artilleries and 9 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
10 fighters moved from Southern Italy to Northern Italy
1 carrier and 2 destroyers moved from 105 Sea Zone to 110 Sea Zone
5 artilleries, 4 infantry and 1 marine moved from Central United States to 101 Sea Zone
5 artilleries, 4 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 aaGun moved from Morocco to Algeria
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Normandy Bordeaux to Southern France
2 transports moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from 80 Sea Zone to India
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 submarines and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
Place Units - Americans
4 infantry placed in Central United States
2 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 infantry placed in Northern Italy
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 69 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
18 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Sikang, round 2 : 3/18 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northern Italy to Yugoslavia
7 fighters moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to Germany
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Greece
Battle in Yugoslavia
British attack with 7 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 7 fighters and 2 infantry in Yugoslavia, round 2 : 6/9 hits, 3.83 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
British win, taking Greece from Germans, taking Yugoslavia from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 carrier, 1 destroyer and 2 transports moved from 105 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 95 Sea Zone to 81 Sea Zone
7 fighters moved from Yugoslavia to Northern Italy
6 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Northern Italy to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to Northern Italy
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
British undo move 2.
2 infantry and 1 mech_infantry placed in Egypt
4 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 2.00
Japanese regular : -0.67
Italians regular : -1.00
Germans AA : -0.17
Germans regular : 0.67
British regular : 2.17
Italians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Bulgaria to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Yugoslavia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Yugoslavia to Western Germany
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to 80 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 fighters moved from Tsinghai to Sikang
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Belarus to Samara
1 bomber moved from Belarus to Northwest Persia
2 infantry moved from Volgograd to Rostov
4 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Tambov to Ukraine
13 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Belarus to 99 Sea Zone
10 armour and 9 mech_infantrys moved from Caucasus to Ukraine
8 armour and 20 mech_infantrys moved from Volgograd to Ukraine
1 armour and 9 mech_infantrys moved from Kazakhstan to Rostov
3 infantry moved from Novgorod to Baltic States
1 armour, 17 artilleries and 31 infantry moved from Belarus to Eastern Poland
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans submerged
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Ukraine
1 bomber moved from Northwest Persia to Rostov
1 bomber moved from 99 Sea Zone to Ukraine
3 aaGuns moved from Belarus to Eastern Poland
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Germany
1 armour, 7 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
20 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
5 artilleries moved from Smolensk to Archangel
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
3 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
9 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
4 fighters moved from Russia to Samara
2 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 armour, 2 artilleries, 5 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 5 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 11/31 hits, 8.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 2 artilleries, 5 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kansu to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Timguska
1 artillery moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
2 fighters moved from Burma to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kwangtung to Yunnan
3 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
2 fighters and 7 tactical_bombers moved from Malaya to Burma
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 10 destroyers, 7 fighters, 12 submarines, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 10 destroyers, 7 fighters, 1 infantry, 12 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shensi, round 2 : 0/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shensi, round 3 : 0/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shensi, round 4 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 armour and 8 mech_infantrys moved from Kansu to Kweichow
2 fighters moved from Shensi to Kweichow
1 bomber moved from Tsinghai to Kweichow
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
Place Units - Japanese
2 mech_infantrys placed in Malaya
3 bombers placed in Kwangtung
3 bombers placed in Kiangsu
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : 0.67
Japanese regular : -4.17
Russians regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 14 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 battleship, 1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 31 Sea Zone
2 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from Northern Italy to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Northern Italy to Holland Belgium
1 fighter moved from Northern Italy to Holland Belgium
1 fighter moved from Northern Italy to 112 Sea Zone
1 fighter moved from Northern Italy to 112 Sea Zone
@LennardF scramble in sz 112?
No, looks like you brought plenty to that gun fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 14 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 battleship, 1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 31 Sea Zone
2 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from Northern Italy to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Northern Italy to Holland Belgium
1 fighter moved from Northern Italy to Holland Belgium
1 fighter moved from Northern Italy to 112 Sea Zone
1 fighter moved from Northern Italy to 112 Sea Zone
Combat - Americans
Battle in Wake Island
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 7 fighters and 1 transport in 112 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Americans win, taking Wake Island from Japanese with 7 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
6 fighters moved from 112 Sea Zone to Northern Italy
3 fighters moved from Holland Belgium to Northern Italy
1 armour moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
7 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Morocco to 92 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 marine moved from Morocco to 92 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
5 artilleries, 4 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
1 submarine moved from 92 Sea Zone to 110 Sea Zone
3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 aaGun moved from Algeria to Morocco
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
3 fighters moved from India to Persia
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 submarines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
Place Units - Americans
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Americans undo move 1.
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
2 fighters placed in Western United States
Americans undo move 4.
3 mech_infantrys placed in Normandy Bordeaux
6 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 infantry moved from Northern Italy to Yugoslavia
6 fighters moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to Germany
1 infantry moved from Northern Italy to Yugoslavia
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Yugoslavia
British attack with 6 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 6 fighters and 2 infantry in Yugoslavia, round 2 : 5/8 hits, 3.33 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
British win, taking Yugoslavia from Italians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Northwest Persia to West India
3 aaGuns, 2 armour, 7 artilleries, 4 fighters, 34 infantry, 6 mech_infantrys and 2 tactical_bombers moved from India to West India
3 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Yugoslavia to 95 Sea Zone
1 fighter moved from Yugoslavia to 95 Sea Zone
1 fighter moved from Yugoslavia to 95 Sea Zone
3 fighters moved from Yugoslavia to Northern Italy
1 bomber moved from Germany to Northern Italy
2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 carriers, 1 cruiser, 1 destroyer, 6 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 6 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to Scotland
3 mech_infantrys moved from Iraq to Persia
Place Units - British
3 infantry placed in Persia
2 infantry placed in Egypt
1 fighter placed in Egypt
10 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : -0.33
Germans AA : -0.17
Germans regular : 0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 3 fighters, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 3 fighters and 1 mech_infantry in Yugoslavia, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
3 fighters moved from Yugoslavia to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 2 fighters and 1 marine moved from India to West India
2 fighters moved from Sikang to West India
1 cruiser, 1 destroyer, 7 submarines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Wake Island
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 68 PUs;
Germans buy 2 artilleries and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Bryansk
1 bomber moved from Rostov to Northwest Persia
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Bryansk
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 armour moved from Eastern Poland to Germany
5 infantry moved from Germany to Western Germany
5 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
17 artilleries and 31 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Baltic States to Poland
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
18 armour and 30 mech_infantrys moved from Ukraine to Eastern Poland
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Northwest Persia to Slovakia Hungary
1 armour and 8 mech_infantrys moved from Rostov to Bessarabia
1 bomber moved from Bryansk to Germany
1 bomber moved from Tambov to Slovakia Hungary
6 artilleries and 6 infantry moved from Rostov to Ukraine
2 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
3 aaGuns moved from Eastern Poland to Slovakia Hungary
Place Units - Germans
2 infantry placed in Ukraine
10 infantry placed in Germany
2 artilleries and 8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.67
Germans regular : 2.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
5 artilleries and 19 infantry moved from Archangel to Belarus
2 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Nenetsia to Urals
Russians take Urals from Germans
2 infantry moved from Samara to Tambov
2 fighters moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Smolensk to Belarus
12 artilleries moved from Smolensk to Belarus
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Smolensk to Bryansk
48 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 4 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 5 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Tambov to Belarus
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Novosibirsk to Russia
3 aaGuns moved from Smolensk to Belarus
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 armour moved from Smolensk to Belarus
1 armour moved from Smolensk to Belarus
1 armour moved from Samara to Vologda
Place Units - Russians
2 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry, 8 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 9 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 7 tactical_bombers moved from Burma to Sikang
2 armour, 12 artilleries, 27 infantry and 19 mech_infantrys moved from Burma to India
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 11 destroyers, 7 fighters, 1 infantry, 12 submarines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Shensi to Sikang
1 artillery and 2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Kansu to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 armour, 1 bomber, 2 fighters and 8 mech_infantrys moved from Kweichow to Sikang
1 infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
3 bombers moved from Kwangtung to Sikang
3 bombers moved from Kiangsu to Sikang
2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Timguska to Yenisey
Combat - Japanese
Battle in India
Japanese attack with 2 armour, 13 artilleries, 28 infantry and 19 mech_infantrys
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 armour, 13 artilleries, 28 infantry and 19 mech_infantrys in India, round 2 : 16/62 hits, 15.33 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 13 artilleries, 28 infantry and 19 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 7 bombers, 4 fighters, 4 infantry, 10 mech_infantrys and 7 tactical_bombers
Chinese defend with 19 infantry
Japanese roll dice for 1 armour, 2 artilleries, 7 bombers, 4 fighters, 4 infantry, 10 mech_infantrys and 7 tactical_bombers in Sikang, round 2 : 20/35 hits, 14.83 expected hits
Chinese roll dice for 19 infantry in Sikang, round 2 : 6/19 hits, 6.33 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 19 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 7 bombers, 4 fighters, 10 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Chinese: 19 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
7 bombers and 2 fighters moved from Sikang to Yunnan
2 fighters and 7 tactical_bombers moved from Sikang to Szechwan
1 aaGun moved from Burma to India
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 5.67
UK_Pacific regular : -0.67