I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 P2V max334 (Allies+6) vs aagamerz13
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from Jehol to Southern Manchuria 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Northern Manchuria Japanese take Northern Manchuria from Chinese 2 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 3 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 battleship moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Korea to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Southern Manchuria 5 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 6 infantry moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from Shansi to Chahar Japanese take Chahar from Chinese 1 artillery moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 bomber moved from Kansu to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Honan to Southern Manchuria 3 tactical_bombers moved from Davao to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from French Indo China to 46 Sea Zone 2 fighters moved from Japan to 46 Sea Zone 1 infantry moved from Manilla to Davao 1 armour and 1 infantry moved from French Indo China to Yunnan 1 armour and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Hunan to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Southern Manchuria Japanese attack with 5 artilleries, 1 bomber, 1 fighter, 19 infantry, 1 marine and 3 tactical_bombers Russians defend with 2 aaGuns, 4 artilleries and 13 infantry Russians roll AA dice in Southern Manchuria : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 battleship in Southern Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 5 artilleries, 1 bomber, 1 fighter, 19 infantry, 1 marine and 3 tactical_bombers in Southern Manchuria, round 2 : 7/30 hits, 8.67 expected hits Chinese roll dice for 2 aaGuns, 4 artilleries and 13 infantry in Southern Manchuria, round 2 : 4/17 hits, 5.67 expected hits 4 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Southern Manchuria Japanese roll dice for 5 artilleries, 1 bomber, 1 fighter, 15 infantry, 1 marine and 3 tactical_bombers in Southern Manchuria, round 3 : 6/26 hits, 8.00 expected hits Chinese roll dice for 4 artilleries and 8 infantry in Southern Manchuria, round 3 : 6/12 hits, 4.00 expected hits 6 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Southern Manchuria Japanese roll dice for 5 artilleries, 1 bomber, 1 fighter, 9 infantry, 1 marine and 3 tactical_bombers in Southern Manchuria, round 4 : 9/20 hits, 7.00 expected hits Chinese roll dice for 4 artilleries and 2 infantry in Southern Manchuria, round 4 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 4 artilleries owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 5 artilleries, 1 bomber, 1 fighter, 8 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Japanese: 11 infantry Casualties for Russians: 2 aaGuns, 4 artilleries and 13 infantry Battle in 46 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 tactical_bombers British defend with 1 destroyer and 1 fighter; French defend with 1 destroyer; Americans defend with 1 battleship and 1 carrier; ANZAC defend with 1 carrier, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits ANZAC roll dice for 1 battleship, 2 carriers, 3 destroyers and 2 fighters in 46 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the French, 1 destroyer owned by the British, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the British lost in 46 Sea Zone Japanese roll dice for 1 cruiser, 2 destroyers, 3 fighters and 4 tactical_bombers in 46 Sea Zone, round 3 : 5/10 hits, 5.17 expected hits ANZAC roll dice for 1 battleship, 1 carrier and 1 fighter in 46 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone Japanese win with 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 74 Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine Casualties for French: 1 destroyer Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters Casualties for Americans: 1 battleship and 1 carrier Casualties for British: 1 destroyer and 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters could not land in 46 Sea Zone and were removed 1 bomber moved from Southern Manchuria to Kiangsu 1 tactical_bomber moved from Southern Manchuria to Jehol 1 fighter moved from Southern Manchuria to Jehol 1 armour moved from Kwangtung to French Indo China 2 tactical_bombers moved from Southern Manchuria to 21 Sea Zone 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Honan 1 infantry moved from Hopei to Szechwan 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from 46 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea 1 submarine moved from 25 Sea Zone to 7 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 21 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Korea 1 infantry placed in Japan 1 airfield placed in Dutch New Guinea Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -3.33 ANZAC regular : -0.83 Russians AA : -0.83 -
Strange how I thought I had a good chance just like with Moscow.
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@max334 it forced me to buy an airbase on an island. 15 ipcs gone…
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@aagamerz13 I actually thought it was good… now you can scramble to save the remnants of the fleet. What was your original plan?
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@max334 another plane i think
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@aagamerz13 still your move
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I’m considering conceding the game. Moscow was a turning point and I counted on luck a little too much I think
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what are your thoughts on our game so far?
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@max334 Germany and Japan are in good shape. moscow for italy trade might favor axis in long run
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@aagamerz13 allies still have a chance though.
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Yes, they have a chance, but its small and I’m having a hard time mustering the motivation to continue the struggle. I kick myself for not pulling out of Moscow (major strategic blunder)
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@max334 Your decision. Axis is probably ahead but you have Italy.
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well, give me a little time to see if I want to go a few more rounds or just through in the towel. Thanks
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@max334 ok. Our game is still active and has to be finished one way or the other. Let me know your decision.
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Haven’t had a chance to revisit our game. please give me a little more time
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Your game. Can you give me any learning points?





