Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsMainah V Stough OOB IV.2
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 infantry moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 2 infantry moved from Angola to 70 Sea Zone 2 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone 1 infantry moved from Angola to Belgian Congo 1 carrier moved from 71 Sea Zone to 80 Sea Zone 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt Combat - Japanese Japanese creates battle in territory 10 Sea Zone Battle in Java Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 5 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 6 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Java Japanese roll dice for 1 armour and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Egypt Japanese attack with 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor, 9 fighters and 1 harbour Japanese roll dice for 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/40 hits, 13.00 expected hits British roll dice for 9 fighters in Egypt, round 2 : 7/9 hits, 6.00 expected hits 7 mech_infantrys owned by the Japanese and 9 fighters owned by the British lost in Egypt Japanese win, taking Egypt from British with 12 armour, 3 bombers, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62 Casualties for Japanese: 7 mech_infantrys Casualties for British: 9 fighters Non Combat Move - Japanese 1 mech_infantry moved from Burma to Malaya 1 mech_infantry moved from Burma to Malaya 2 armour moved from Hunan to Kwangtung 2 mech_infantrys moved from Hunan to Kwangtung 2 mech_infantrys moved from Persia to West India 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 tactical_bomber moved from Persia to 80 Sea Zone 2 tactical_bombers moved from Persia to Burma 3 bombers moved from Volgograd to Malaya 3 bombers moved from Egypt to West India 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from Egypt to Persia 1 fighter moved from 43 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in India 3 fighters and 3 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,2,3,5,5 Japanese collect 88 PUs (9 lost to blockades); end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.67 British regular : 1.00 -
I am curious as to what the Triple A does after the end of Japan’s next turn. Does it just say the Axis wins? Does it just stop? Does it allow the game to continue? Is there a parade or fireworks? What the heck happens?
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I’ll start up another one and get it to you today. I’ll have to go back and relearn how to do it. It’s been a while.
Two more in this format and then we can go to the Mod version.
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@Stough
Lets find out. Start the next game, but let’s run this through and see -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Alaska to Western United States 2 transports moved from 104 Sea Zone to 102 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Alaska to Western United States 2 transports moved from 104 Sea Zone to 102 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Place Units - British 1 destroyer and 1 submarine placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Syria to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 mech_infantry moved from 76 Sea Zone to Ethiopia 1 armour moved from Tunisia to Morocco Italians take Algeria from French 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from Spain to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from Tobruk to 96 Sea Zone 2 armour moved from Tobruk to 96 Sea Zone 1 armour moved from Alexandria to Libya Italians take Libya from French 2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Italians Battle in Ethiopia Battle in Morocco Italians attack with 2 armour and 1 infantry British defend with 1 infantry Italians roll dice for 2 armour and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco Italians win, taking Ethiopia from Russians, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Syria to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 armour moved from Sakha to Buryatia Place Units - Italians 1 carrier, 1 destroyer and 1 submarine placed in 91 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters EDIT: Adding units owned by Italians to Algeria: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 2 fighters EDIT: Adding units owned by Italians to Tunisia: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 33 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.17 -
TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 45 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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So, apparently there is cheering win you win and a message that asks if we want to keep going.
The strange things is, shouldn’t it be the Japanese turn and not the German turn that is the marker of when victory is achieved n this game?
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@Stough
No, that’s right. I checked the rulebook. As long as Axis hold on to the requisite number of VC at the END of THE ROUND, not FOR A FULL ROUND. So at the end of France’s turn, if the VC count is right, game over, axis win. -





