L20 BM3 Tech game oysteilo (L+13) vs AetV (X)


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 2 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 artillery moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Bulgaria
            2 fighters moved from 94 Sea Zone to Albania
            1 bomber moved from Greece to Bulgaria
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 45 Sea Zone to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 carrier, 2 destroyers, 4 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 4 submarines and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese with 1 carrier, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Bulgaria
                Americans attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                Americans win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Albania
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Albania
                Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Bulgaria to Greece
            2 fighters moved from Albania to Greece
            1 fighter moved from Iraq to Greece
            1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Guam: 1 infantry
            EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Eastern United States
            1 artillery placed in Western United States
            2 fighters placed in Eastern United States
            3 submarines and 1 transport placed in 10 Sea Zone
            1 airfield, 1 artillery and 2 infantry placed in Greece
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Italians regular : -0,33
    Japanese regular : -0,33
    Germans regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 2 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 artillery moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Bulgaria
            2 fighters moved from 94 Sea Zone to Albania
            1 bomber moved from Greece to Bulgaria
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 45 Sea Zone to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 carrier, 2 destroyers, 4 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 4 submarines and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese with 1 carrier, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Bulgaria
                Americans attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                Americans win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Albania
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Albania
                Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Bulgaria to Greece
            2 fighters moved from Albania to Greece
            1 fighter moved from Iraq to Greece
            1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Guam: 1 infantry
            EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Eastern United States
            1 artillery placed in Western United States
            2 fighters placed in Eastern United States
            3 submarines and 1 transport placed in 10 Sea Zone
            1 airfield, 1 artillery and 2 infantry placed in Greece
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 4,1 and gets 0 hits
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 armour moved from Bulgaria to Greece
            2 infantry moved from Iraq to Persia
            1 bomber and 4 fighters moved from Iraq to Persia
            1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
            Battle in Persia
                British attack with 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 bomber, 4 fighters and 2 infantry in Persia, round 2 : 2/7 hits, 3,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Holland Belgium from Germans, taking Persia from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from India to Burma
            4 armour, 5 artilleries, 10 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
            6 mech_infantrys moved from Egypt to Trans-Jordan
            1 bomber moved from Persia to Greece
            4 fighters moved from Persia to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Tunisia to Libya
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 armour placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 3 fighters
            EDIT: Removing units owned by British from United Kingdom: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,67
    Italians regular : -0,33
    Japanese regular : -1,00
    Germans regular : 0,50
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 2 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 artillery moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Bulgaria
            2 fighters moved from 94 Sea Zone to Albania
            1 bomber moved from Greece to Bulgaria
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 45 Sea Zone to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 carrier, 2 destroyers, 4 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 4 submarines and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese with 1 carrier, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Bulgaria
                Americans attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                Americans win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Albania
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Albania
                Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Bulgaria to Greece
            2 fighters moved from Albania to Greece
            1 fighter moved from Iraq to Greece
            1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Guam: 1 infantry
            EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Eastern United States
            1 artillery placed in Western United States
            2 fighters placed in Eastern United States
            3 submarines and 1 transport placed in 10 Sea Zone
            1 airfield, 1 artillery and 2 infantry placed in Greece
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 4,1 and gets 0 hits
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 armour moved from Bulgaria to Greece
            2 infantry moved from Iraq to Persia
            1 bomber and 4 fighters moved from Iraq to Persia
            1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
            Battle in Persia
                British attack with 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 bomber, 4 fighters and 2 infantry in Persia, round 2 : 2/7 hits, 3,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Holland Belgium from Germans, taking Persia from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from India to Burma
            4 armour, 5 artilleries, 10 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
            6 mech_infantrys moved from Egypt to Trans-Jordan
            1 bomber moved from Persia to Greece
            4 fighters moved from Persia to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Tunisia to Libya
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 armour placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 3 fighters
            EDIT: Removing units owned by British from United Kingdom: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Burma: 2 aaGuns, 9 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber
            EDIT: Removing units owned by British from India: 2 aaGuns, 9 artilleries, 1 fighter, 23 infantry and 1 tactical_bomber
            EDIT: Adding units owned by British to India: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,67
    Italians regular : -0,33
    Japanese regular : -1,00
    Germans regular : 0,50
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Bulgaria
                  Italians take Bulgaria from British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,6,4,2
            Italians collect 3 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0,00
    Italians regular : 0,17
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Bulgaria
                  Italians take Bulgaria from British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,6,4,2
            Italians collect 3 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0,00
    Italians regular : 0,17
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 1/1 hits, 0,00 expected hits
            ANZAC removing all Technology Tokens after successful research.
            ANZAC discover AA Radar
    
        Activate Technology - ANZAC
            ANZAC activating AA Radar
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Trans-Jordan
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : 1,00
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 1/1 hits, 0,00 expected hits
            ANZAC removing all Technology Tokens after successful research.
            ANZAC discover AA Radar
    
        Activate Technology - ANZAC
            ANZAC activating AA Radar
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Trans-Jordan
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : 1,00
    

    Savegame


  • @oysteilo as much as I would love to proceed in this game, but I don’t really see a chance to win this.
    It is best to concede here. Russia has amurderous income as well as the US.
    I tried to not get soo carried away with getting nice techs but in the end it did somehow.
    Along with your great gameplay. I think I would stand a chance against you in BM unless I do any blunders.
    Again great game. I will post the result.


  • @aequitas-et-veritas Yeah, I think so too it will be difficult for the axis to get anywhere, the income gap is now too big I think. Fun game to play! Thanks for the action!

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