8e7d31a5-72d7-4760-a9b3-3ad0aaa41c73-dawg-64-v-mike-g40-start-round-5-az fr-5.tsvg
ColonelSanders v. The Good Captain AA50 (1941)
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 armour moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from Panama to 19 Sea Zone 1 infantry moved from Panama to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 carrier and 1 destroyer moved from 25 Sea Zone to 18 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from Eastern Canada to 12 Sea Zone 1 fighter moved from Brazil to 12 Sea Zone 1 destroyer moved from 19 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Caucasus 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada 1 armour moved from Western United States to Eastern Canada Combat - Americans Non Combat Move - Americans 1 aaGun moved from Eastern United States to Eastern Canada 1 fighter moved from 4 Sea Zone to Chinghai Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from East Poland to Belorussia 1 armour moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to East Poland 1 armour moved from East Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Ukraine to East Poland 1 armour moved from French Equatorial Africa to Rhodesia Germans take Belgian Congo from British Germans take Rhodesia from British 2 fighters moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Belorussia 2 fighters moved from Poland to Belorussia 1 fighter moved from Poland to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Karelia S.S.R. Germans attack with 3 fighters and 1 infantry British defend with 1 artillery; Russians defend with 1 factory Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R. Germans win with 3 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to Germany 1 fighter moved from Karelia S.S.R. to Poland 2 fighters moved from Belorussia to Poland 1 bomber moved from Belorussia to Germany 1 infantry moved from East Poland to Ukraine 5 infantry moved from Poland to East Poland 4 infantry moved from Poland to Baltic States 5 infantry moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya Place Units - Germans 3 armour, 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from India to Burma British take Burma from Japanese 1 armour moved from Burma to India 1 armour moved from Caucasus to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 armour moved from Eastern Ukraine to Caucasus 1 armour moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 infantry moved from Finland to Karelia S.S.R. 1 armour moved from Caucasus to Chinghai 2 infantry moved from Caucasus to Ukraine 1 submarine moved from 2 Sea Zone to 12 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Russians retreated to Caucasus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Persia to India 2 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 aaGun moved from Archangel to Karelia S.S.R. 1 fighter moved from Belorussia to Russia 1 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Italian Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 29 Sea Zone 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 infantry moved from Italian Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Union of South Africa 2 fighters moved from 34 Sea Zone to Union of South Africa 1 fighter moved from 51 Sea Zone to 55 Sea Zone 1 fighter moved from 50 Sea Zone to Australia 1 battleship moved from 48 Sea Zone to 39 Sea Zone 1 cruiser moved from 51 Sea Zone to 39 Sea Zone 1 transport moved from 50 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Japanese take Philippine Islands from Americans 1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Yunnan to Burma Japanese take Burma from British 1 armour moved from Burma to Yunnan Combat - Japanese Battle in Australia Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 aaGun and 3 infantry British roll AA dice in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Australia, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter British defend with 1 artillery, 1 destroyer and 1 transport Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 55 Sea Zone 1 transport owned by the British and 1 artillery owned by the British lost in 55 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 19 Casualties for British: 1 artillery, 1 destroyer and 1 transport Battle in Union of South Africa Japanese attack with 2 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa Japanese roll dice for 2 fighters and 1 infantry in Union of South Africa, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 51 Sea Zone to 54 Sea Zone 1 aaGun moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Suiyuan to Manchuria 1 carrier moved from 50 Sea Zone to 39 Sea Zone 1 fighter moved from Australia to 39 Sea Zone 1 carrier moved from 34 Sea Zone to 28 Sea Zone 2 fighters moved from Union of South Africa to 28 Sea Zone 1 fighter moved from 50 Sea Zone to 54 Sea Zone 1 aaGun moved from 62 Sea Zone to Manchuria 1 infantry moved from Sikang to Yunnan 2 infantry moved from Ningxia to Hupeh 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Fukien 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 2 infantry placed in East Indies 3 infantry placed in Manchuria 4 infantry placed in Japan 1 infantry placed in East Indies 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : 1.17 British AA : -0.17 British regular : -0.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour, 1 artillery and 6 infantry moved from India to Burma British take Burma from Japanese 1 transport moved from 3 Sea Zone to 7 Sea Zone 1 cruiser moved from 3 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France Combat - British Battle in France British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 armour moved from Norway to Finland 2 transports moved from 4 Sea Zone to 3 Sea Zone 4 infantry moved from United Kingdom to 3 Sea Zone 4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from Archangel to Russia 1 armour moved from Archangel to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Chinghai 4 infantry moved from 4 Sea Zone to Archangel 1 fighter moved from Chinghai to India 1 bomber moved from Chinghai to Archangel 1 fighter moved from Chinghai to India Place Units - British 1 armour and 2 infantry placed in India 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 2 infantry moved from Libya to Morocco Algeria 1 fighter moved from Balkans to Morocco Algeria Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour, 1 fighter and 3 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 fighter and 3 infantry in Morocco Algeria, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 armour, 1 fighter and 2 infantry in Morocco Algeria, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to Libya 1 infantry moved from Balkans to Bulgaria Romania 3 infantry moved from Balkans to Germany 1 infantry moved from Italy to Balkans Place Units - Italians 1 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 1.17 -
sorry, can you edit the russian sub into SZ 23 thanks!
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^ ignore that, wrong game
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 12 Sea Zone to 14 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 bomber moved from Eastern Canada to 14 Sea Zone 1 bomber moved from Caucasus to 14 Sea Zone 1 fighter moved from Chinghai to 14 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 9 Sea Zone 1 transport moved from 12 Sea Zone to 9 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 2 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in 14 Sea Zone Americans attack with 2 bombers, 1 destroyer and 3 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 destroyer Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 14 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 14 Sea Zone Americans roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 14 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 cruisers owned by the Italians and 2 fighters owned by the Americans lost in 14 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 14 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 14 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 31 Casualties for Americans: 1 destroyer and 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Casualties for Germans: 1 transport Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery and 3 infantry Italians defend with 1 armour and 2 infantry Americans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour and 2 infantry Non Combat Move - Americans 1 destroyer moved from 18 Sea Zone to 7 Sea Zone 1 carrier moved from 18 Sea Zone to 7 Sea Zone 1 fighter moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from Eastern United States to 7 Sea Zone 4 infantry moved from Eastern United States to Eastern Canada 1 bomber moved from 14 Sea Zone to Caucasus 1 bomber moved from 14 Sea Zone to India 1 fighter moved from Eastern United States to 7 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 armour and 4 infantry placed in Eastern United States Americans undo move 2. 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Italians regular : -1.33 Germans regular : -2.00 -
would you be kind enough to move my alaska infantry to western canada?
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Germany to France 2 infantry moved from East Poland to Belorussia 3 armour, 1 artillery and 5 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to East Poland 1 fighter moved from Poland to France 1 fighter moved from Germany to France 1 fighter moved from Germany to France 1 bomber moved from Germany to Belorussia 1 fighter moved from Poland to Belorussia 1 fighter moved from Poland to Belorussia 2 armour moved from East Poland to Karelia S.S.R. Combat - Germans Battle in France Germans attack with 3 fighters and 2 infantry British defend with 1 artillery Germans roll dice for 3 fighters and 2 infantry in France, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Germans win, taking France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Karelia S.S.R. Germans attack with 5 armour, 1 artillery and 5 infantry Russians defend with 1 aaGun, 1 factory and 2 infantry Germans roll dice for 5 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 6/11 hits, 3.83 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Belorussia Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 armour moved from Germany to Italy 2 armour moved from Germany to Poland 1 fighter moved from France to Italy 1 fighter moved from France to Italy 1 fighter moved from France to Germany 1 fighter moved from Belorussia to Poland 1 fighter moved from Belorussia to Poland 1 bomber moved from Belorussia to Germany 2 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 2 infantry moved from Germany to Balkans 5 infantry moved from Germany to Poland 1 infantry moved from East Poland to Baltic States 1 infantry moved from East Poland to Baltic States Place Units - Germans 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rhodesia: 1 armour EDIT: Adding units owned by Germans to Anglo-Egypt Sudan: 1 armour EDIT: Removing units owned by Germans from Libya: 2 infantry EDIT: Adding units owned by Germans to Egypt: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 3.33 British regular : -0.33 -
@Colonel_Sanders did you post? I saw the dice rolls…
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@Colonel_Sanders I should say, I saw dice rolls. Maybe you were running a practice turn and clicked the wrong button…?
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I didn’t think it was ethical to do “practice rolls”! Yes I did the move last night in bed- thought I posted but apparently not. I just got I a plane so I’ll post the turn this afternoon.
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@Colonel_Sanders That’s interesting. You’re using the battle calculator, right? (I can say this without sounding condescending bc I played a number of forum games before I knew it existed.)
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Yes I use the battle calculator. Nathan prefers longhand calculations during in person games but I just don’t have time to run through all the big battles- esp. online. My understanding was that once you started rolling the dice with MARTI there was no going back…can’t say it was just a practice round!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Persia to Trans-Jordan 2 armour moved from India to Trans-Jordan 1 artillery moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 submarine moved from 12 Sea Zone to 13 Sea Zone Combat - Russians Battle in 13 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 13 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Trans-Jordan Russians attack with 2 armour and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Eastern Ukraine from Germans to Russians EDIT: Turning off Edit Mode 1 aaGun, 1 artillery and 10 infantry moved from Russia to Archangel 5 infantry moved from India to Burma 1 infantry moved from Persia to India 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Novosibirsk to Chinghai 5 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Belorussia to Russia 1 armour moved from Chinghai to Kazakh S.S.R. 1 armour moved from Chinghai to Russia 1 armour moved from Caucasus to Russia Place Units - Russians 2 armour and 4 infantry placed in Russia 1 artillery placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.67 Russians regular : 1.17 -
It seems I closed the program last night without saving the turn. I redid it with the same results. Sorry for screwing that up. If you would rather we can restart the whole game.
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Oh, I didn’t think it was anything that severe. I figured something like that might have happened and I know you’re a very straight shooter so all good my dude.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 5 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 fighter moved from 54 Sea Zone to Midway 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in Midway Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Midway, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Midway, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Midway, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Midway, round 5 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Midway, round 6 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Midway, round 7 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Midway, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Midway, round 8 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Midway, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 fighter and 1 infantry in Midway, round 9 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 infantry moved from French Madagascar to 29 Sea Zone 1 infantry and 1 transport moved from 29 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Union of South Africa to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 29 Sea Zone 1 infantry moved from 29 Sea Zone to French Madagascar 1 fighter moved from 28 Sea Zone to 38 Sea Zone 1 carrier moved from 39 Sea Zone to 38 Sea Zone 1 fighter moved from 39 Sea Zone to Yunnan 1 armour moved from Fukien to Yunnan 1 infantry moved from Sikang to Yunnan 1 infantry moved from Ningxia to Sikang 1 infantry moved from Suiyuan to Ningxia 2 infantry moved from Hupeh to Yunnan 4 fighters moved from Manchuria to Yunnan 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 infantry moved from Manchuria to Suiyuan 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 carrier and 1 fighter moved from 28 Sea Zone to 29 Sea Zone 1 aaGun moved from Australia to 39 Sea Zone 1 aaGun and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 aaGun moved from 38 Sea Zone to East Indies 1 fighter moved from 54 Sea Zone to 38 Sea Zone 1 carrier moved from 54 Sea Zone to 57 Sea Zone 1 fighter moved from Midway to 57 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone Place Units - Japanese 1 transport placed in 38 Sea Zone 1 bomber placed in East Indies 1 armour and 1 infantry placed in East Indies 3 infantry placed in Manchuria 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -5.50





