@ArtofWar1947 Scramble to NB only please
Wiz (X) vs FMER (L+16) BM3 G2
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@FMErwinRommel slight ncm change…noticed that sneaky uk fig on the US cv could potentially sink my poor tts
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Trying to figure out what to do next. Usually, as the Japanese, I have to guard homeland and the empire, splitting my fleet. Allies usually have transports and grab Caroline or Java. I usually can’t afford enough tt’s to threaten Austr or Hawaii. But in our game, I have just one transport to move into the center of the Empire, and the W.C. fleet is weaker than the IJN home fleet. I can’t protect tt retaking Mid or Wake. While you have many tt’s that can go to either India or Austr., altho not immediately to Caroline. I can’t take the focus off of Germany, because that’s where the game is always won. I’ve never won or lost to Japan, its always Euro Axis. The wife will be using the computer and I will be doing Christmas cards, so I won’t take my turn until tomorrow eve at the earliest.
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@FMErwinRommel Np…when you are ready is fine.
From my experience (which isnt perfect!) I have found that letting japan balloon invariably results in an axis victory, whether through extra land forces taking out russia and britain, or getting that last pac VC, hawaii or NSW. Whereas no matter what the US/Uk do in europe, they just cant match the 20 unit buying power of germany for a very long time…if allies can get enough fleet to hold the channel, and enough air to hold T-J or cairo, then maybe the US can overpower the japanese enough to get their economy large enough to successfully fight a two front war.
You are in a tricky position now though for sure!
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Problem is, I would need to build and sacrifice many tt’s to take isles for N.O.'s. 4 isles for one N.O. & 3 isles for the other Pacific N.O. Those isles have no terr. value, so only viable when U.S. has a commanding presence. Normally, my Allied opponents manage to take the channel, if briefly to get ten points. But in this game, you can match my build up. Altho that in itself would divert your resources from Russia.
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67
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Chinese didn’t attack last turn because no urgency. But decided to try this turn to try to gain another point. Attacked with twice the units and twice the power, but rolled 0-2 and you rolled 1-1.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 fighters moved from Hawaiian Islands to Midway 2 tactical_bombers moved from Hawaiian Islands to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 2 carriers, 1 destroyer, 4 fighters and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Midway Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Midway, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone 1 artillery and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 3 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Midway to 26 Sea Zone 2 tactical_bombers moved from Midway to 26 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Removing units owned by Americans from British Guiana: 1 infantry EDIT: Removing units owned by Americans from British Guiana: 1 artillery EDIT: Adding units owned by Americans to French Guiana: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Central United States 1 bomber placed in Eastern United States 1 bomber, 2 fighters and 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 40 PUs; British buy 1 aaGun, 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 bomber moved from Russia to Northwest Persia 1 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys British roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - British 1 fighter moved from Northwest Persia to Iraq 2 armour and 5 mech_infantrys moved from Persia to Eastern Persia 2 aaGuns, 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Burma to India 2 fighters moved from Yunnan to India 2 fighters moved from United Kingdom to Gibraltar 2 fighters moved from 92 Sea Zone to Syria 2 mech_infantrys moved from Egypt to Syria 1 armour moved from Egypt to Syria 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Tobruk to Tunisia 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Northwest Persia to Syria 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 1 tactical_bomber moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 3 infantry placed in Persia 1 aaGun and 2 infantry placed in Iraq 2 mech_infantrys placed in Egypt 1 submarine placed in 81 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 aaGun and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.33 Japanese regular : 1.00 Germans regular : -1.00 British regular : -0.33
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Japanese inf in China 2 for 2. At least your sub didn’t do any convoy damage this turn.
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The edit on U.S. turn was to take FrGu instead of landing in BrGu or Sur. Wanted to free the prisoners on Devil’s Island. The movie Papillon, 1973 with Steve McQueen and Dustin Hoffman was excellent. Funny and drama.
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Caucasus to Rostov 1 bomber moved from Volgograd to Rostov
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Caucasus to Rostov 1 bomber moved from Volgograd to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery and 1 bomber in Rostov, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Volgograd 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Western Germany 2 marines moved from Western Germany to 112 Sea Zone Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,1,1 Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Russians regular : 1.33
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@FMErwinRommel Well the brave sacrifice of the valiant italian cannon fodder, I mean loyal allied troops of course… has opened Rostov up nicely to come under German governorship! :joy: :joy:
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Iraq to Persia 3 aaGuns, 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 mech_infantrys moved from Western Australia to Queensland Place Units - ANZAC 2 artilleries and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Good timing on the dice changing to my favor. But its just a short reprieve until the next round of Italians rolls thru Russia. Followed by more mech. With the Italian fighter moving to W.Ger, I’d say you have your eye on Iceland or a double wave to Scotland.
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs; Germans buy 2 armour, 6 artilleries, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine Germans take Rostov from Russians 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 2 mech_infantrys moved from Urals to Olgiy 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour moved from Yenisey to Olgiy 2 mech_infantrys moved from Timguska to Olgiy 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Ukraine 1 bomber moved from Archangel to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Volgograd to Ukraine 1 infantry moved from Smolensk to Bryansk 1 bomber moved from Western Germany to Western Ukraine
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs; Germans buy 2 armour, 6 artilleries, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine Germans take Rostov from Russians 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 2 mech_infantrys moved from Urals to Olgiy 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour moved from Yenisey to Olgiy 2 mech_infantrys moved from Timguska to Olgiy 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Ukraine 1 bomber moved from Archangel to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Volgograd to Ukraine 1 infantry moved from Smolensk to Bryansk 1 bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Scotland Battle in Olgiy Germans attack with 2 armour and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Olgiy, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Olgiy, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Olgiy Germans roll dice for 2 armour and 2 mech_infantrys in Olgiy, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Olgiy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Olgiy Germans win, taking Scotland from British, taking Olgiy from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Western Ukraine to Germany 1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany 2 mech_infantrys moved from Western Germany to France 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 marines, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 artillery and 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Vologda to Archangel 1 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 fighter moved from Caucasus to Southern Italy 8 armour and 14 mech_infantrys moved from Samara to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 5 armour moved from Volgograd to Caucasus 2 aaGuns, 4 artilleries and 6 infantry moved from Samara to Volgograd Place Units - Germans 1 transport placed in 113 Sea Zone 5 artilleries and 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in Caucasus 3 mech_infantrys placed in Volgograd 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 66 PUs (7 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 1.17
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@FMErwinRommel Scotland was too tempting not to have! Tricky decision to send the whole UK garrison to kill it now…
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda 2 fighters and 1 infantry moved from Russia to Smolensk 3 armour, 5 artilleries, 44 infantry and 10 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 armour, 5 artilleries, 44 infantry and 10 mech_infantrys Germans defend with 3 infantry Russians roll dice for 3 armour, 5 artilleries, 44 infantry and 10 mech_infantrys in Bryansk, round 2 : 9/62 hits, 13.00 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 armour, 5 artilleries, 43 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 3 aaGuns and 1 infantry moved from Russia to Bryansk 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.50
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I bought an art in Lon in anticipation of you invading Scotland. Should have bought more units in London instead of in Egypt. Wasn’t thinking that you could increase the invasion force next turn.
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 marines, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Manchuria 1 infantry moved from Jehol to Manchuria 2 bombers moved from Kweichow to Manchuria 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 battleship and 2 carriers moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 armour, 5 artilleries, 20 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Shan State to Burma 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone