Yes. Air units can attack Naval units (except for Submarines unless the air unit(s) are accompanied by a destroyer), and so they automatically sink undefended transports.
I think this is interesting, but I am curious to see how this changes with different IPC amounts. Did you choose 120 because it factorability (it’s a word, now)? What would happen if you use 36 IPC?
We both agree that the movement is legal, since it’s not specifically forbidden by the rule book… but his complain is very soundable: all those zeros should be able to intercept my bombers (or other fighters if I had them)
Fighters in territories or sea zones being flown over cannot intercept planes. Only planes in the territory or sea zone actually being attacked may defend.
On another note i have alwase wonderd….when Fighters attack a territory that does not have any Fighters or AA guns in it and just Ground forces,do the Fighters attacking get to just keep rollin tell they have killed all the Infintry/Tanks?.I can not tell you how maney times me and my fellow A&A freaks have run into a situation where the Germans have these air forces attack a USSR territory with no AA or Fighters.So my queation is do they get to kill all the Reds or do they have to turn back after one round?
Ground units defend normally when attacked by fighters and/or bombers. The attacking air units can stick around for as many rounds as they like, or until they’re shot down, whichever comes first.
I could see a problem with this on the board as we have two set ups for the game. Besides does it take that long to learn the set ups? I never look at the cards anymore when I resent my revised board.
You have a good point there, Bigdog. Having the map preprinted with setups when you have two different set ups could lead to some confusion.