@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
2 bombers moved from Gibraltar to Northern Italy
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
3 armour, 3 artilleries and 8 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 3 artilleries, 8 infantry and 7 transports moved from 92 Sea Zone to 93 Sea Zone
3 armour, 3 artilleries and 8 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Eastern United States to Gibraltar
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Southern France
Americans attack with 3 armour, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 4 armour; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 3 armour, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Southern France, round 2 : 6/16 hits, 5.50 expected hits
Italians roll dice for 4 armour in Southern France, round 2 : 4/4 hits, 2.00 expected hits
4 armour owned by the Germans and 4 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Casualties for Germans: 4 armour
Non Combat Move - Americans
1 bomber moved from Northern Italy to Tunisia
1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
Place Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
1 destroyer and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 artillery placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Caucasus to Rostov
2 armour moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Samara
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Egypt to Alexandria
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from India to Burma
Combat - British
Battle in Rostov
British attack with 2 armour and 1 mech_infantry
Germans defend with 2 armour
British roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Battle in Tambov
British attack with 2 armour and 1 mech_infantry
Germans defend with 2 armour
British roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 armour in Tambov, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 2 armour and 1 mech_infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 armour in Tambov, round 3 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Tambov
British roll dice for 1 armour in Tambov, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour in Tambov, round 4 : 1/2 hits, 1.00 expected hits
1 armour owned by the British lost in Tambov
Germans win with 2 armour remaining. Battle score for attacker is -16
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - British
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 tactical_bomber placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 aaGun, 1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 aaGun, 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : 2.00
Germans regular : -0.50
British regular : -2.00
Italians AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 94 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
3 artilleries moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 3 armour, 4 artilleries and 5 infantry in Southern France, round 2 : 3/12 hits, 4.50 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Italians roll dice for 3 artilleries in Southern France, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Southern France, round 3 : 5/10 hits, 3.83 expected hits
3 artilleries owned by the Italians lost in Southern France
Americans win with 3 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is -15
Casualties for Italians: 3 artilleries and 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 artillery moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 cruiser moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from Alexandria to Tobruk
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 cruiser moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from Alexandria to Tobruk
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 cruiser moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from Alexandria to Tobruk
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 armour; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Rostov
2 infantry moved from Northern Italy to Southern France
5 armour moved from Western Germany to Southern France
3 armour moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Russia to Samara
1 armour moved from Novosibirsk to Samara
1 armour moved from Tambov to Samara
3 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Tambov to Volgograd
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Samara
Combat - Germans
Battle in Rostov
Germans attack with 3 armour, 1 fighter and 2 infantry
British defend with 2 armour
Germans roll dice for 3 armour, 1 fighter and 2 infantry in Rostov, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Samara
Germans attack with 3 armour and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 armour and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Germans attack with 8 armour, 2 artilleries and 6 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 8 armour, 2 artilleries and 6 infantry in Southern France, round 2 : 7/16 hits, 6.00 expected hits
Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Southern France, round 2 : 4/10 hits, 3.83 expected hits
4 infantry owned by the Germans, 2 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
Germans roll dice for 8 armour, 2 artilleries and 2 infantry in Southern France, round 3 : 8/12 hits, 5.33 expected hits
Americans roll dice for 3 armour in Southern France, round 3 : 3/3 hits, 1.50 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 8 armour and 1 artillery remaining. Battle score for attacker is 21
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Americans: 3 armour, 3 artilleries and 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Samara to Russia
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
3 armour placed in Normandy Bordeaux
3 armour placed in France
Germans undo move 4.
8 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6,3,2,2,6
Germans collect 66 PUs (6 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Russians regular : 0.17
Germans regular : 4.17
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Amur to Korea
14 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 2 artilleries, 1 fighter and 6 infantry
Russians roll dice for 15 infantry in Korea, round 2 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Korea, round 2 : 3/9 hits, 3.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
Russians roll dice for 12 infantry in Korea, round 3 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Korea, round 3 : 3/7 hits, 2.67 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
Russians roll dice for 9 infantry in Korea, round 4 : 0/9 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Korea, round 4 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians lost in Korea
Russians roll dice for 7 infantry in Korea, round 5 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Korea, round 5 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians roll dice for 5 infantry in Korea, round 6 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 1 fighter in Korea, round 6 : 1/3 hits, 1.33 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 7 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Korea, round 7 : 0/1 hits, 0.67 expected hits
Russians roll dice for 4 infantry in Korea, round 8 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Korea, round 8 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 9 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Korea, round 9 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 infantry in Korea, round 10 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Korea, round 10 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 14 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 6 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
3 armour moved from Kiangsu to Kiangsi
3 armour moved from Anhwe to Hunan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 3 armour
British defend with 1 aaGun and 1 infantry; Chinese defend with 1 artillery
Japanese roll dice for 3 armour in Hunan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for British: 1 aaGun and 1 infantry
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 2 aaGuns and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 aaGuns and 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in Kiangsi, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsu to Shantung
Place Units - Japanese
3 armour placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.17
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour, 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
7 transports moved from 93 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in Southern Italy
Americans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 6/13 hits, 5.67 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 6/12 hits, 4.17 expected hits
3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 4/7 hits, 4.00 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Southern Italy, round 3 : 5/9 hits, 3.33 expected hits
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
Italians win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -18
Casualties for Americans: 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Italians: 3 aaGuns, 1 bomber and 6 infantry
Non Combat Move - Americans
1 bomber moved from Southern Italy to Tunisia
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 3.00
Italians AA : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Shantung, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Shantung, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
1 artillery and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour, 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
7 transports moved from 93 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in Southern Italy
Americans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 6/13 hits, 5.67 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 6/12 hits, 4.17 expected hits
3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 4/7 hits, 4.00 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Southern Italy, round 3 : 5/9 hits, 3.33 expected hits
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
Italians win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -18
Casualties for Americans: 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Italians: 3 aaGuns, 1 bomber and 6 infantry
Non Combat Move - Americans
1 bomber moved from Southern Italy to Tunisia
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Shantung, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Shantung, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
1 artillery and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Tunisia to Morocco
British take Algeria from Italians
British take Morocco from Italians
1 mech_infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Libya
1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from India to Northwest Persia
Combat - British
Non Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 aaGun and 8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 aaGun and 8 infantry
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -0.50
Japanese regular : 0.00
Italians regular : 3.00
Italians AA : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 unit repaired.
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
1 cruiser moved from 47 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from Dutch New Guinea to 62 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Yunnan
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - ANZAC
1 carrier and 1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :