@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Surfer (X) vs WindowWasher (L+10), BM3 rubber match
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CV=carrier
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@surfer shit
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the ones on the carriers didn’t hit anyways, we can roll ones on the cruisers if you’d like
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Doesn’t matter I guess. Only hit 1 BB
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What am I supposed to do with this game? It appears that the Japanese hits were already allocated. In the log there are 9 hits. 4 SS hits on 3 CVs and 1 BB, then 5 more hits? on 5 CVs. Which if that is all the damage you did. I’m good. Looking forward to seeing your 17 hits allocated.
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@surfer I redid those casualties, picked max D for you, I got fairly lucky, but japan held on
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I don’t get this replay though. In the summary above, it says 16 american hits but only 5 CVs where listed as damaged
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@surfer yeah thats really wierd, just looked at it myself
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TripleA Manual Gamesave Post: Chinese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Gibraltar to Southern France 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Western United States to 6 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in Sardinia Battle in Southern France Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Sardinia from Italians, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 16 submarines, 3 tactical_bombers and 1 transport Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers Americans roll dice for 16 submarines in 6 Sea Zone, round 2 : 4/16 hits, 5.33 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 16/29 hits, 14.17 expected hits Units damaged: 5 carriers owned by the Japanese Japanese roll dice for 16 submarines in 6 Sea Zone, round 2 : 2/16 hits, 2.67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 17/34 hits, 17.00 expected hits 3 submarines owned by the Americans, 11 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 13 submarines in 6 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 19/29 hits, 14.17 expected hits Japanese roll dice for 5 submarines in 6 Sea Zone, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/34 hits, 17.00 expected hits 2 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 2 cruisers owned by the Americans, 5 destroyers owned by the Americans, 8 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 5 submarines owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 4 : 6/9 hits, 3.00 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 11/22 hits, 11.50 expected hits Japanese roll dice for 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 13/15 hits, 9.67 expected hits 2 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese and 13 fighters owned by the Americans lost in 6 Sea Zone 9 submarines owned by the Americans Submerged Americans roll dice for 1 battleship, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 4/9 hits, 5.00 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 5 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 90 Casualties for Americans: 9 carriers, 2 cruisers, 5 destroyers, 15 fighters and 7 submarines Casualties for Japanese: 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers Battle in Japan Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber Americans roll dice for 2 infantry in Japan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Japan, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Japanese lost in Japan Americans roll dice for 2 infantry in Japan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry in Japan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry in Japan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry in Japan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Japan Americans roll dice for 1 infantry in Japan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Japan, round 7 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Japan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 aaGun Casualties for Americans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Sardinia: 1 infantry EDIT: Changing ownership of Sardinia from Americans to Italians EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Southern France to Finland 1 fighter moved from United Kingdom to Finland 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 8 infantry placed in Eastern United States 1 airfield placed in Spain Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 6 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from Iraq to Turkey 1 armour and 7 mech_infantrys moved from Persia to Turkey 2 mech_infantrys moved from Saudi Arabia to Turkey 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 32 infantry moved from Eastern Persia to West India 1 artillery moved from Afghanistan to West India 1 submarine moved from 95 Sea Zone to 97 Sea Zone 5 fighters moved from Spain to Finland 4 fighters moved from United Kingdom to Finland 2 armour and 1 mech_infantry moved from Portugal to Spain 1 artillery and 1 infantry moved from Portugal to Spain 1 bomber moved from Spain to Turkey 2 fighters moved from Persia to Turkey 4 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Mozambique British attack with 4 infantry Neutral_True defend with 2 infantry British roll dice for 4 infantry in Mozambique, round 2 : 0/4 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Mozambique British roll dice for 3 infantry in Mozambique, round 3 : 1/3 hits, 0.50 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British roll dice for 3 infantry in Mozambique, round 4 : 0/3 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Mozambique, round 5 : 1/3 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 9 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 9 mech_infantrys in Turkey, round 2 : 9/19 hits, 5.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British, 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 3 infantry and 2 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Turkey to Persia 4 aaGuns moved from Eastern Persia to West India 2 tactical_bombers moved from Gibraltar to Spain Place Units - British 3 armour placed in Persia 3 armour placed in Egypt 1 artillery and 1 fighter placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 7.67 Japanese regular : -3.83 Italians regular : -0.67 Germans regular : -0.33 Neutral_True regular : 1.33 British regular : 3.17 -
@WindowWasher said in Surfer (X) vs WindowWasher (L+10), BM3 rubber match:
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 7.67
Japanese regular : -3.83
Italians regular : -0.67
Germans regular : -0.33
Neutral_True regular : 1.33
British regular : 3.17that’s tough, sorry. I almost want to play LL
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Southern France 4 fighters moved from Southern Italy to Southern France 1 bomber moved from France to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary Combat - Italians Battle in Southern France Italians attack with 4 fighters and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France 4 fighters owned by the Italians retreated Americans win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Slovakia Hungary Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Slovakia Hungary to France 4 fighters moved from Southern France to Southern Italy 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,6,5,3,6,4,5 Italians collect 0 PUs (10 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.00 Russians regular : -0.33 -
Win some. Lose some. Looks like I’ll lose this one.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Fiji to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone 2 submarines moved from 63 Sea Zone to 26 Sea Zone 3 armour and 5 mech_infantrys moved from South Australia to Queensland 3 armour and 3 fighters moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Fiji to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone 2 submarines moved from 63 Sea Zone to 26 Sea Zone 3 armour and 5 mech_infantrys moved from South Australia to Queensland 3 armour and 3 fighters moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 11 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from France to Southern France 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Southern France Germans attack with 2 bombers and 1 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers and 1 infantry in Southern France, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Germans win with 2 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 bomber moved from Southern France to Northern Italy 1 bomber moved from Northern Italy to Western Germany 1 bomber moved from Southern France to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 armour moved from Sweden to 114 Sea Zone 2 infantry moved from Sweden to 114 Sea Zone 1 aaGun moved from Sweden to 114 Sea Zone 5 infantry moved from Western Germany to Germany 3 infantry moved from Poland to Slovakia Hungary 1 aaGun, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 114 Sea Zone to 113 Sea Zone 1 armour and 2 infantry moved from 113 Sea Zone to Germany 1 aaGun moved from 113 Sea Zone to Germany 5 artilleries and 32 infantry moved from Germany to Slovakia Hungary 2 armour moved from Western Germany to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Germany to Slovakia Hungary 1 fighter moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Western Germany 3 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 4 infantry moved from Western Germany to France 1 fighter moved from Western Germany to France 1 mech_infantry moved from Albania to Slovakia Hungary Place Units - Germans 2 armour and 8 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,1,5,2,4,4,1,4 Germans collect 37 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 infantry moved from Romania to Yugoslavia Russians take Yugoslavia from Germans 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Finland to Norway Russians take Norway from Germans 13 artilleries and 13 infantry moved from Finland to Sweden 9 artilleries and 12 infantry moved from Novgorod to Baltic States 34 infantry moved from Eastern Poland to Baltic States 3 infantry moved from Ukraine to Bessarabia 4 artilleries and 2 infantry moved from Romania to Bessarabia 1 armour and 3 mech_infantrys moved from Russia to Belarus 2 artilleries moved from Archangel to Belarus 1 artillery moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 artillery moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 mech_infantry moved from Timguska to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Bessarabia to Romania 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Tsinghai 2 fighters and 1 tactical_bomber moved from Urals to Novgorod 3 mech_infantrys moved from Novosibirsk to Smolensk 5 mech_infantrys moved from Belarus to Novgorod 5 mech_infantrys moved from Finland to Novgorod Combat - Russians Battle in Sweden Russians attack with 13 artilleries and 13 infantry Germans defend with 2 artilleries, 12 infantry and 1 mech_infantry Russians roll dice for 13 artilleries and 13 infantry in Sweden, round 2 : 6/26 hits, 8.67 expected hits Germans roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in Sweden, round 2 : 5/15 hits, 5.00 expected hits 5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Sweden Russians roll dice for 13 artilleries and 8 infantry in Sweden, round 3 : 2/21 hits, 7.00 expected hits Germans roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Sweden, round 3 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Sweden Russians roll dice for 13 artilleries and 6 infantry in Sweden, round 4 : 8/19 hits, 6.33 expected hits Germans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Sweden, round 4 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Sweden Russians win, taking Sweden from Germans with 13 artilleries and 3 infantry remaining. Battle score for attacker is 18 Casualties for Russians: 10 infantry Casualties for Germans: 2 artilleries, 12 infantry and 1 mech_infantry Battle in Shensi Russians attack with 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Timguska to Kansu Place Units - Russians 8 mech_infantrys placed in Russia 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod Turn Complete - Russians Russians collect 47 PUs; end with 48 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 74 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -4.50 -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 1 bomber moved from French Indo China to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 6 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain Combat - Japanese Japanese creates battle in territory 44 Sea Zone Battle in New Guinea Japanese attack with 1 infantry ANZAC defend with 1 aaGun 1 aaGun owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 aaGun Battle in New Britain Battle in Solomon Islands Battle in 7 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers Americans defend with 1 carrier and 2 tactical_bombers Japanese roll dice for 1 fighter and 2 tactical_bombers in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hitsCombat Hit Differential Summary :
Japanese regular : 0.33 -
OOL? I assume the 2 ftrs, but LMK.





