TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
2 infantry moved from Angola to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from Angola to Belgian Congo
1 carrier moved from 71 Sea Zone to 80 Sea Zone
12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in Java
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 5 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 6 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Egypt
Japanese attack with 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 9 fighters and 1 harbour
Japanese roll dice for 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/40 hits, 13.00 expected hits
British roll dice for 9 fighters in Egypt, round 2 : 7/9 hits, 6.00 expected hits
7 mech_infantrys owned by the Japanese and 9 fighters owned by the British lost in Egypt
Japanese win, taking Egypt from British with 12 armour, 3 bombers, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Japanese: 7 mech_infantrys
Casualties for British: 9 fighters
Non Combat Move - Japanese
1 mech_infantry moved from Burma to Malaya
1 mech_infantry moved from Burma to Malaya
2 armour moved from Hunan to Kwangtung
2 mech_infantrys moved from Hunan to Kwangtung
2 mech_infantrys moved from Persia to West India
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
2 tactical_bombers moved from Persia to Burma
3 bombers moved from Volgograd to Malaya
3 bombers moved from Egypt to West India
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from 43 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in India
3 fighters and 3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,2,3,5,5
Japanese collect 88 PUs (9 lost to blockades); end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -3.67
British regular : 1.00
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