waxenhen4(A) vs RangerLugi(X) Global
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Rostov to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 armour moved from Bessarabia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 armour and 10 infantry Germans defend with 2 armour and 1 artillery Russians roll dice for 1 armour and 10 infantry in Bryansk, round 2 : 0/11 hits, 2.17 expected hits Germans roll dice for 2 armour and 1 artillery in Bryansk, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 armour and 8 infantry in Bryansk, round 3 : 3/9 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 artillery in Bryansk, round 3 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 5 infantry Casualties for Germans: 2 armour and 1 artillery Non Combat Move - Russians Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 4 artilleries, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 submarine moved from 35 Sea Zone to 44 Sea Zone 2 artilleries moved from Anhwe to Hopei 1 armour moved from Anhwe to Hopei 2 armour moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 2 bombers moved from Kiangsu to Hopei 2 tactical_bombers moved from Kiangsu to Hopei 2 fighters moved from Kiangsu to Hopei 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber British defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Kwangsi Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/9 hits, 4.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Hopei to Kiangsu 2 tactical_bombers moved from Hopei to Kiangsu 2 fighters moved from Hopei to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Place Units - Japanese 3 armour placed in Kiangsu 1 cruiser placed in 6 Sea Zone 4 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -3.50 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 2 armour moved from Western United States to Eastern United States 1 artillery moved from Western United States to Mexico 1 mech_infantry moved from Southeast Mexico to Mexico 1 mech_infantry moved from Western United States to Alaska 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 2 artilleries and 4 infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in Mexico Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 mech_infantry in Mexico, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Mexico Americans win, taking Mexico from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alaska Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 armour Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.83 Italians regular : 0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Kweichow to Hopei 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour and 2 artilleries Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 11 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 2 artilleries Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 3 infantry placed in Kwangsi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Japanese regular : -0.83
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 2 armour moved from Western United States to Eastern United States 1 artillery moved from Western United States to Mexico 1 mech_infantry moved from Southeast Mexico to Mexico 1 mech_infantry moved from Western United States to Alaska 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 2 artilleries and 4 infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in Mexico Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 mech_infantry in Mexico, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Mexico Americans win, taking Mexico from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alaska Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 armour Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Kweichow to Hopei 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour and 2 artilleries Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 11 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 2 artilleries Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 3 infantry placed in Kwangsi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 2 fighters and 1 tactical_bomber moved from Egypt to Caucasus 1 armour and 1 mech_infantry moved from Egypt to Tobruk 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Tobruk 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 3 infantry moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from Shan State to Siam 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma Combat - British Battle in Tobruk British attack with 1 armour and 2 mech_infantrys Italians defend with 1 artillery British roll dice for 1 armour and 2 mech_infantrys in Tobruk, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 4 aaGuns moved from Kweichow to Anhwe 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from Burma to Yunnan Place Units - British 1 armour and 2 mech_infantrys placed in Persia British undo move 1. 2 armour and 1 mech_infantry placed in Persia 1 artillery and 1 mech_infantry placed in Egypt 1 transport placed in 81 Sea Zone British undo move 3. 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 aaGun and 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs Some Units in India change ownership: 1 aaGun and 8 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 0.33 Japanese regular : -1.67 Italians regular : 0.17 British regular : 0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 cruiser and 1 transport placed in 95 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 5 PUs; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 3 armour moved from Archangel to Vologda 2 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 armour moved from Western Ukraine to Bryansk 3 armour moved from Ukraine to Bryansk 1 armour moved from Belarus to Bryansk 10 armour moved from Belarus to Smolensk 3 armour moved from Novgorod to Smolensk 1 infantry moved from Novgorod to Belarus 2 armour moved from Germany to Holland Belgium 2 armour moved from Germany to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Novgorod to Bryansk 2 tactical_bombers moved from Novgorod to Bryansk 3 fighters moved from Novgorod to Bryansk Combat - Germans Battle in Vologda Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Vologda, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 13 armour Russians defend with 1 infantry Germans roll dice for 13 armour in Smolensk, round 2 : 5/13 hits, 6.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 13 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 6 armour, 3 fighters and 4 tactical_bombers Russians defend with 1 armour and 5 infantry Germans roll dice for 6 armour, 3 fighters and 4 tactical_bombers in Bryansk, round 2 : 7/13 hits, 7.17 expected hits Russians roll dice for 1 armour and 5 infantry in Bryansk, round 2 : 0/6 hits, 2.17 expected hits 5 infantry owned by the Russians and 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Russians: 1 armour and 5 infantry Non Combat Move - Germans 3 fighters moved from Bryansk to Novgorod 4 tactical_bombers moved from Bryansk to Novgorod Place Units - Germans 2 bombers placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 55 PUs (3 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -2.83 Germans regular : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Rostov to Tambov Non Combat Move - Russians Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 3 armour moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 2 armour moved from Kwangtung to Kwangsi 2 bombers moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 4 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 4 artilleries moved from 20 Sea Zone to Kiangsi 4 infantry moved from 20 Sea Zone to Kiangsi 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in French Indo China Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 4 artilleries and 4 infantry Chinese defend with 1 artillery Japanese roll dice for 1 battleship and 2 cruisers in Kiangsi, round 2 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Kwangsi Japanese attack with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 4/6 hits, 3.50 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 2 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 armour Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 4 armour, 2 fighters and 2 tactical_bombers British defend with 4 aaGuns, 1 fighter and 3 infantry; Chinese defend with 1 infantry British roll AA dice in Anhwe : 1/4 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Anhwe Japanese roll dice for 4 armour, 1 fighter and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 3.83 expected hits Chinese roll dice for 4 aaGuns, 1 fighter and 4 infantry in Anhwe, round 2 : 3/5 hits, 2.00 expected hits 4 aaGuns owned by the British and 3 armour owned by the Japanese lost in Anhwe Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 3/4 hits, 2.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 1/5 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Anhwe Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 4 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 4 armour, 1 fighter and 1 tactical_bomber Casualties for British: 4 aaGuns, 1 fighter and 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsu 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu Place Units - Japanese 3 armour placed in Kiangsu 2 artilleries, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 0.83 British AA : 0.33 UK_Pacific regular : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 fighters EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0 EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Turning off Edit Mode EDIT: Americans undo move 2. EDIT: Americans undo move 1. 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Alaska to British Columbia 1 artillery moved from Mexico to Western United States Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from United Kingdom to Gibraltar Place Units - Americans 1 submarine and 4 transports placed in 101 Sea Zone 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 fighters EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0 EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Turning off Edit Mode EDIT: Americans undo move 2. EDIT: Americans undo move 1. 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Alaska to British Columbia 1 artillery moved from Mexico to Western United States Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from United Kingdom to Gibraltar Place Units - Americans 1 submarine and 4 transports placed in 101 Sea Zone 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 artillery moved from Hopei to Anhwe 2 artilleries moved from Hunan to Anhwe 1 fighter moved from Kweichow to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 fighters EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0 EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Turning off Edit Mode EDIT: Americans undo move 2. EDIT: Americans undo move 1. 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Alaska to British Columbia 1 artillery moved from Mexico to Western United States Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from United Kingdom to Gibraltar Place Units - Americans 1 submarine and 4 transports placed in 101 Sea Zone 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 artillery moved from Hopei to Anhwe 2 artilleries moved from Hunan to Anhwe 1 fighter moved from Kweichow to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 3 armour and 2 mech_infantrys moved from Caucasus to Bryansk 2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 2 armour and 1 mech_infantry moved from Persia to Caucasus 3 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Tobruk to Tunisia British take Libya from Italians British take Tunisia from Italians 1 mech_infantry moved from Tobruk to Libya 1 mech_infantry moved from Egypt to Tobruk 1 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Siam to French Indo China 1 infantry moved from Shan State to Siam 2 infantry moved from Burma to Shan State 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Bryansk British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 6 armour in Bryansk, round 2 : 3/6 hits, 3.00 expected hits 2 mech_infantrys owned by the British, 3 armour owned by the Germans and 1 armour owned by the British lost in Bryansk British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits 1 armour owned by the Germans and 2 armour owned by the British lost in Bryansk 1 tactical_bomber owned by the British and 2 fighters owned by the British retreated Germans win with 2 armour remaining. Battle score for attacker is -2 Casualties for British: 3 armour and 2 mech_infantrys Casualties for Germans: 4 armour Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 aaGun moved from Hunan to Anhwe 1 aaGun moved from Yunnan to Hunan 1 infantry moved from Italian Somaliland to Ethiopia Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 airfield placed in Gibraltar 1 artillery and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 aaGun, 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5 UK_Pacific collect 21 PUs; end with 22 PUs Some Units in India change ownership: 1 aaGun, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans regular : 0.50 British regular : -2.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 infantry moved from Albania to Yugoslavia Combat - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 3 infantry placed in Southern Italy 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 battleship moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 cruiser placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 battleship moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 cruiser placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 cruiser moved from 110 Sea Zone to 104 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 11 armour; Remaining resources: 4 PUs; Combat Move - Germans 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Novosibirsk Germans take Novosibirsk from Russians 2 armour moved from Vologda to Samara 13 armour moved from Smolensk to Russia 3 armour moved from Novgorod to Bryansk 1 armour moved from Vologda to Russia 4 tactical_bombers moved from Novgorod to Russia 3 fighters moved from Novgorod to Russia 3 armour moved from Ukraine to Rostov 2 armour moved from Bryansk to Tambov 2 infantry moved from Bessarabia to Ukraine 3 bombers moved from Western Germany to 91 Sea Zone 2 armour moved from Western Germany to Southern France 2 armour moved from Holland Belgium to Southern France 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Western Germany to Northern Italy Combat - Germans Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 3 bombers British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Americans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -20 Casualties for Germans: 3 bombers Casualties for Americans: 1 carrier Battle in Rostov Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Rostov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Samara, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Samara Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win with no units remaining. Battle score for attacker is -9 Casualties for Germans: 2 armour Casualties for Russians: 1 infantry Battle in Russia Germans attack with 14 armour, 3 fighters and 4 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 1 factory_major, 1 fighter and 18 infantry Germans roll dice for 14 armour, 3 fighters and 4 tactical_bombers in Russia, round 2 : 12/21 hits, 11.17 expected hits Russians roll dice for 3 fighters, 18 infantry and 1 tactical_bomber in Russia, round 2 : 10/22 hits, 8.50 expected hits 12 infantry owned by the Russians and 10 armour owned by the Germans lost in Russia Germans roll dice for 4 armour, 3 fighters and 4 tactical_bombers in Russia, round 3 : 7/11 hits, 6.17 expected hits Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 4/10 hits, 4.50 expected hits 6 infantry owned by the Russians, 1 tactical_bomber owned by the British, 3 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Russia, round 4 : 2/7 hits, 4.00 expected hits Russians roll dice for 3 fighters in Russia, round 4 : 3/3 hits, 2.00 expected hits 1 fighter owned by the Russians, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Russia Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Russia, round 5 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 fighter in Russia, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -36 Casualties for Germans: 13 armour, 2 fighters and 3 tactical_bombers Casualties for Russians: 1 fighter and 18 infantry Casualties for British: 2 fighters and 1 tactical_bomber Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Germans 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Normandy Bordeaux 5 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 63 PUs (3 lost to blockades); end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 4.00 Germans regular : -1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun, 1 fighter and 5 infantry EDIT: Removing units owned by Russians from Amur: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode 14 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians EDIT: Preparing Airbases for Possible Scrambling EDIT: Recording Battle Statistics EDIT: Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians EDIT: Turning off Edit Mode 2 aaGuns moved from Amur to Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 3 infantry moved from Kiangsi to Anhwe 3 armour moved from Kiangsu to Anhwe 2 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 battleship moved from 20 Sea Zone to 45 Sea Zone 2 cruisers moved from 20 Sea Zone to 45 Sea Zone 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 45 Sea Zone 3 carriers moved from 20 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone 1 fighter moved from Kiangsu to 45 Sea Zone 2 tactical_bombers moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Anhwe 4 transports moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the ANZAC ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 45 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 4 : 0/3 hits, 1.83 expected hits ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 45 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 45 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 battleship in 45 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 battleship, 2 fighters and 2 transports in 45 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits 1 battleship owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -79 Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 2 cruisers and 1 destroyer Battle in Anhwe Japanese attack with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 aaGun; Chinese defend with 4 artilleries, 1 fighter and 5 infantry British roll AA dice in Anhwe : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 10/15 hits, 7.00 expected hits Chinese roll dice for 1 aaGun, 4 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 6/10 hits, 3.67 expected hits 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 aaGun owned by the British, 5 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 7/9 hits, 5.00 expected hits Chinese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 3 artilleries and 3 infantry Casualties for British: 1 aaGun Casualties for Chinese: 4 artilleries, 1 fighter and 5 infantry 2 fighters owned by the ANZAC forced to land in Dutch New Guinea Non Combat Move - Japanese 2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu 2 artilleries moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Kiangsu Place Units - Japanese 3 armour placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 0.00 British AA : -0.50 ANZAC regular : 0.67