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Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
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Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
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Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
2 turn production - capital ships
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What do you think of capital ships like the battleship take 2 turns to produce?
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I don’t necessarily see the logic in it. The amount of transports needed to carry 2 armies might not require all the intricate construction of a small fleet of battleships, but that doesn’t mean it wouldn’t take just as much time…
GG
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@Guerrilla:
I don’t necessarily see the logic in it. The amount of transports needed to carry 2 armies might not require all the intricate construction of a small fleet of battleships, but that doesn’t mean it wouldn’t take just as much time…
GG
I just gave this suggestion because in many games I played, battleships take much more time to produce then other units
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hmm, Nah. Mind you… that would mess with Aircraft carriers…
I dunno… could be interesting.
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I understand where you are coming from. Capital ships take 2 hits to sink, so they take 2 turns to build, right? I do see the logic but I have to disagree with this idea. Aside from Major ICs (30), Battleships (20) and Carriers (16) are already the most expensive units in the game. Plus, if you add the planes for the carrier, 2 fighters (20), that brings Carriers up to 36, making them the most expensive units in the game. Yeah, I know I’m talking about 3 units, but really what good is a carrier without some planes on it?
I just think they are a big enough investment in IPCs already so you shouldn’t also have to invest 2 turns to get one. -
I understand where you are coming from. Capital ships take 2 hits to sink, so they take 2 turns to build, right? I do see the logic but I have to disagree with this idea. Aside from Major ICs (30), Battleships (20) and Carriers (16) are already the most expensive units in the game. Plus, if you add the planes for the carrier, 2 fighters (20), that brings Carriers up to 36, making them the most expensive units in the game. Yeah, I know I’m talking about 3 units, but really what good is a carrier without some planes on it?
I just think they are a big enough investment in IPCs already so you shouldn’t also have to invest 2 turns to get one.I agree with you, and yes that was what I was thinking of