Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsMainah V Stough OOB IV.2
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Phenomenal carnage in the Philippine Sea. My 6 Kamikaze guys were awful.
The Horror. The Horror.
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TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Italians 4 armour moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 armour moved from France to Spain 3 mech_infantrys moved from France to Spain 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Tunisia 1 infantry moved from 94 Sea Zone to Tunisia 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to TobrukCombat Hit Differential Summary :
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My stuff froze up , s I need to run the battles again.
I’ll keep the original results
Spain: 1 Italian Armour
Alexandria: 1 Armour
Tobruk: 2 Armour , 1 inf in Tobruk -
TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from France to Spain 3 mech_infantrys moved from France to Spain 4 armour moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 armour moved from 96 Sea Zone to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk Combat - Italians Battle in Tunisia Battle in Tobruk Italians attack with 2 armour and 2 infantry French defend with 2 infantry Italians roll dice for 2 armour and 2 infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 2 armour and 1 infantry in Tobruk, round 4 : 0/3 hits, 1.17 expected hits French roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 2 armour in Tobruk, round 5 : 1/2 hits, 1.00 expected hits French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tunisia from French, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for French: 2 infantry Battle in Alexandria Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 infantry Casualties for French: 1 infantry Battle in Spain Italians attack with 2 armour and 3 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 3 infantry Italians roll dice for 2 armour and 3 mech_infantrys in Spain, round 2 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain Italians roll dice for 2 armour and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain Italians win, taking Spain from Americans with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 3 mech_infantrys Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Spain: 1 armour EDIT: Changing ownership of Alexandria from British to Italians EDIT: Adding units owned by Italians to Tobruk: 1 infantry EDIT: Adding units owned by Italians to Alexandria: 1 armour EDIT: Turning off Edit Mode 2 fighters moved from Southern Italy to Trans-Jordan 1 mech_infantry moved from Caucasus to Syria 2 armour moved from Caucasus to Syria 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from France to Northern Italy 1 mech_infantry moved from Iraq to Trans-Jordan Place Units - Italians 5 armour placed in Northern ItalyCombat Hit Differential Summary :
Americans regular : 1.33 French regular : 0.00 Italians regular : -2.67 British regular : 0.67 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from France to Spain 3 mech_infantrys moved from France to Spain 4 armour moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 armour moved from 96 Sea Zone to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk Combat - Italians Battle in Tunisia Battle in Tobruk Italians attack with 2 armour and 2 infantry French defend with 2 infantry Italians roll dice for 2 armour and 2 infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 2 armour and 1 infantry in Tobruk, round 4 : 0/3 hits, 1.17 expected hits French roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 2 armour in Tobruk, round 5 : 1/2 hits, 1.00 expected hits French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tunisia from French, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for French: 2 infantry Battle in Alexandria Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 infantry Casualties for French: 1 infantry Battle in Spain Italians attack with 2 armour and 3 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 3 infantry Italians roll dice for 2 armour and 3 mech_infantrys in Spain, round 2 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain Italians roll dice for 2 armour and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain Italians win, taking Spain from Americans with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 3 mech_infantrys Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Spain: 1 armour EDIT: Changing ownership of Alexandria from British to Italians EDIT: Adding units owned by Italians to Tobruk: 1 infantry EDIT: Adding units owned by Italians to Alexandria: 1 armour EDIT: Turning off Edit Mode 2 fighters moved from Southern Italy to Trans-Jordan 1 mech_infantry moved from Caucasus to Syria 2 armour moved from Caucasus to Syria 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from France to Northern Italy 1 mech_infantry moved from Iraq to Trans-Jordan Place Units - Italians 5 armour placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 1.33 French regular : 0.00 Italians regular : -2.67 British regular : 0.67 -
We still playing?
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@Stough
Oh yes. Just a bit behind. First snow storm coming in this weekend, and i am wholly unprepared.
I’ll get on it about 9 eastern time tonight. -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 battleship and 1 fighter ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -33 Casualties for ANZAC: 2 fighters, 1 submarine and 1 transport Battle in Philippines ANZAC attack with 1 fighter Japanese defend with 1 airfield and 1 harbour ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 fighter could not land in 35 Sea Zone and was removed 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 2 submarines moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -1.83 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 battleship and 1 fighter ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -33 Casualties for ANZAC: 2 fighters, 1 submarine and 1 transport Battle in Philippines ANZAC attack with 1 fighter Japanese defend with 1 airfield and 1 harbour ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 fighter could not land in 35 Sea Zone and was removed 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 2 submarines moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -1.83 -
And now for the win!
Major storm coming through this weekend - either I’ll have plenty of time to fast play the start of our next game, or I’ll lose power and we can start next week. -
TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt 1 infantry moved from Yugoslavia to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 bombers moved from Southern Italy to Egypt 4 bombers moved from Western Germany to Egypt 1 mech_infantry moved from Southern France to Portugal Germans take Portugal from Americans 1 armour moved from Southern France to Gibraltar Germans take Gibraltar from BritishCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt 1 infantry moved from Yugoslavia to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 bombers moved from Southern Italy to Egypt 4 bombers moved from Western Germany to Egypt 1 mech_infantry moved from Southern France to Portugal Germans take Portugal from Americans 1 armour moved from Southern France to Gibraltar Germans take Gibraltar from British Combat - Germans Battle in Egypt Germans attack with 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 6 armour, 1 factory_minor, 10 fighters, 1 harbour, 18 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 1 mech_infantry British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits Germans roll dice for 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 15/38 hits, 16.17 expected hits British roll dice for 1 aaGun, 6 armour, 10 fighters, 21 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 19/42 hits, 18.50 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 7 armour owned by the Germans, 11 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Egypt Germans roll dice for 12 armour, 6 bombers and 1 tactical_bomber in Egypt, round 3 : 13/19 hits, 10.67 expected hits British roll dice for 6 armour, 10 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 11/28 hits, 13.83 expected hits 1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 11 armour owned by the Germans, 1 infantry owned by the French, 4 infantry owned by the British and 2 armour owned by the British lost in Egypt Germans roll dice for 1 armour, 6 bombers and 1 tactical_bomber in Egypt, round 4 : 6/8 hits, 5.17 expected hits British roll dice for 4 armour, 10 fighters and 1 tactical_bomber in Egypt, round 4 : 9/15 hits, 9.17 expected hits 1 tactical_bomber owned by the British, 6 bombers owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Egypt British win with 9 fighters remaining. Battle score for attacker is -103 Casualties for Germans: 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber Casualties for British: 1 aaGun, 6 armour, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 3 artilleries moved from Turkey to Syria 1 mech_infantry moved from Yugoslavia to Greece 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 110 Sea Zone 1 carrier moved from 97 Sea Zone to 92 Sea Zone Place Units - Germans 1 carrier, 1 cruiser and 1 submarine placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in France 1 armour and 2 mech_infantrys placed in Russia 1 mech_infantry placed in Western Germany 1 destroyer placed in 97 Sea Zone Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
British AA : -0.50 Germans regular : 2.00 British regular : -2.50 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 infantry moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 2 infantry moved from Angola to 70 Sea Zone 2 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone 1 infantry moved from Angola to Belgian Congo 1 carrier moved from 71 Sea Zone to 80 Sea Zone 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt Combat - Japanese Japanese creates battle in territory 10 Sea Zone Battle in Java Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 5 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 6 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Java Japanese roll dice for 1 armour and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Egypt Japanese attack with 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor, 9 fighters and 1 harbour Japanese roll dice for 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/40 hits, 13.00 expected hits British roll dice for 9 fighters in Egypt, round 2 : 7/9 hits, 6.00 expected hits 7 mech_infantrys owned by the Japanese and 9 fighters owned by the British lost in Egypt Japanese win, taking Egypt from British with 12 armour, 3 bombers, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62 Casualties for Japanese: 7 mech_infantrys Casualties for British: 9 fighters Non Combat Move - Japanese 1 mech_infantry moved from Burma to Malaya 1 mech_infantry moved from Burma to Malaya 2 armour moved from Hunan to Kwangtung 2 mech_infantrys moved from Hunan to Kwangtung 2 mech_infantrys moved from Persia to West India 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 tactical_bomber moved from Persia to 80 Sea Zone 2 tactical_bombers moved from Persia to Burma 3 bombers moved from Volgograd to Malaya 3 bombers moved from Egypt to West India 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from Egypt to Persia 1 fighter moved from 43 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in India 3 fighters and 3 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,2,3,5,5 Japanese collect 88 PUs (9 lost to blockades); end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.67 British regular : 1.00 -
I am curious as to what the Triple A does after the end of Japan’s next turn. Does it just say the Axis wins? Does it just stop? Does it allow the game to continue? Is there a parade or fireworks? What the heck happens?
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I’ll start up another one and get it to you today. I’ll have to go back and relearn how to do it. It’s been a while.
Two more in this format and then we can go to the Mod version.
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@Stough
Lets find out. Start the next game, but let’s run this through and see -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Alaska to Western United States 2 transports moved from 104 Sea Zone to 102 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Alaska to Western United States 2 transports moved from 104 Sea Zone to 102 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Place Units - British 1 destroyer and 1 submarine placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Syria to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 mech_infantry moved from 76 Sea Zone to Ethiopia 1 armour moved from Tunisia to Morocco Italians take Algeria from French 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from Spain to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from Tobruk to 96 Sea Zone 2 armour moved from Tobruk to 96 Sea Zone 1 armour moved from Alexandria to Libya Italians take Libya from French 2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Italians Battle in Ethiopia Battle in Morocco Italians attack with 2 armour and 1 infantry British defend with 1 infantry Italians roll dice for 2 armour and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco Italians win, taking Ethiopia from Russians, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Syria to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 armour moved from Sakha to Buryatia Place Units - Italians 1 carrier, 1 destroyer and 1 submarine placed in 91 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters EDIT: Adding units owned by Italians to Algeria: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 2 fighters EDIT: Adding units owned by Italians to Tunisia: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 33 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.17 -
TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 45 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :





