waxenhen4(A) vs RangerLugi(X) Global
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone ANZAC take 26 Sea Zone from Japanese 3 fighters moved from Queensland to Wake Island 1 cruiser moved from 62 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from Egypt to Alexandria 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone ANZAC take 26 Sea Zone from Japanese 3 fighters moved from Queensland to Wake Island 1 cruiser moved from 62 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from Egypt to Alexandria 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 destroyer Italians defend with 1 cruiser, 1 destroyer and 1 transport French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0 Casualties for French: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1.17 French regular : 0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 2 bombers; Remaining resources: 4 PUs; Combat Move - Germans 2 armour moved from Romania to Ukraine 2 artilleries moved from Bessarabia to Ukraine 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Poland to Ukraine 1 fighter moved from Poland to Ukraine 4 fighters and 4 tactical_bombers moved from Poland to Novgorod 6 armour moved from Baltic States to Novgorod 1 armour moved from Germany to Eastern Poland 13 armour moved from Germany to Baltic States 1 submarine moved from 113 Sea Zone to 109 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 5/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Novgorod Germans attack with 6 armour, 4 fighters, 1 infantry and 4 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber Russians roll AA dice in Novgorod : 1/8 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers in Novgorod, round 2 : 9/14 hits, 7.33 expected hits Russians roll dice for 3 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.83 expected hits 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 3 aaGuns owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Germans: 2 armour, 1 fighter and 1 infantry Casualties for Russians: 3 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber Non Combat Move - Germans 3 fighters moved from Novgorod to Baltic States 3 tactical_bombers moved from Novgorod to Baltic States 1 fighter moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 2 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Novgorod to Baltic States Place Units - Germans 4 armour placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 49 PUs (1 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -1.17 Germans regular : 2.33 Russians AA : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Belarus to Archangel 4 infantry moved from Belarus to Eastern Poland 3 infantry moved from Western Ukraine to Bessarabia 2 armour moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Rostov 2 armour and 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Combat - Russians Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans lost in 113 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Eastern Poland Russians attack with 4 infantry Germans defend with 1 armour Russians roll dice for 4 infantry in Eastern Poland, round 2 : 3/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Bessarabia Russians attack with 2 armour and 3 infantry Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber Russians roll dice for 2 armour and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 2 armour and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia Russians roll dice for 2 armour in Bessarabia, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 fighter in Bessarabia, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 3 infantry Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber Non Combat Move - Russians Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 1.83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to Western United States 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Manchuria to Anhwe 1 armour moved from Kiangsu to Anhwe 2 bombers moved from Kiangsi to 36 Sea Zone 1 infantry moved from Hunan to Kwangsi 1 armour moved from Hunan to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Kiangsu to Anhwe 3 tactical_bombers moved from Kiangsi to 36 Sea Zone 3 fighters moved from Kiangsi to 36 Sea Zone 1 fighter moved from Kiangsi to 36 Sea Zone 2 fighters moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangsi 1 infantry moved from Western United States to Mexico Japanese take Mexico from Americans 1 armour moved from Western United States to Alaska Japanese take British Columbia from British Japanese take Alaska from Americans Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Units damaged: 2 carriers owned by the Japanese 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 26 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Battle in 36 Sea Zone Japanese attack with 2 bombers, 4 fighters and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 1 transport Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 36 Sea Zone Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 36 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 36 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits British roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone 1 transport owned by the British lost in 36 Sea Zone Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 1 transport Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 5 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 5 infantry in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Casualties for British: 4 infantry Battle in Anhwe Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 tactical_bomber moved from Anhwe to Kiangsu 2 fighters moved from Kwangsi to Kiangsu 1 tactical_bomber moved from Kwangsi to Kiangsu 2 bombers moved from 36 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to Kiangsi 1 tactical_bomber moved from 36 Sea Zone to Kiangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 3 armour placed in Western United States 3 armour placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 0.33 Japanese regular : -7.33 ANZAC regular : 1.17 British regular : -2.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia British take British Columbia from Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States Combat - Americans Battle in Western United States Americans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Western United States, round 2 : 7/15 hits, 5.83 expected hits Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Western United States, round 2 : 5/10 hits, 4.17 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Western United States Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 3 : 2/10 hits, 4.67 expected hits Japanese roll dice for 2 armour and 1 fighter in Western United States, round 3 : 2/3 hits, 1.67 expected hits 2 armour owned by the Japanese and 2 artilleries owned by the Americans lost in Western United States Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 4 : 2/8 hits, 4.00 expected hits Japanese roll dice for 1 fighter in Western United States, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Western United States Americans win, taking Western United States from Japanese with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 2 artilleries and 5 infantry Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter and 4 infantry Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 47 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -3.50 Japanese regular : 0.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Hunan Chinese take Hunan from Japanese 3 infantry moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia British take British Columbia from Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States Combat - Americans Battle in Western United States Americans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Western United States, round 2 : 7/15 hits, 5.83 expected hits Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Western United States, round 2 : 5/10 hits, 4.17 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Western United States Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 3 : 2/10 hits, 4.67 expected hits Japanese roll dice for 2 armour and 1 fighter in Western United States, round 3 : 2/3 hits, 1.67 expected hits 2 armour owned by the Japanese and 2 artilleries owned by the Americans lost in Western United States Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 4 : 2/8 hits, 4.00 expected hits Japanese roll dice for 1 fighter in Western United States, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Western United States Americans win, taking Western United States from Japanese with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 2 artilleries and 5 infantry Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter and 4 infantry Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 47 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Hunan Chinese take Hunan from Japanese 3 infantry moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Shan State to Malaya 1 artillery and 1 infantry moved from French Indo China to Siam 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kweichow 1 infantry moved from Burma to Shan State 1 infantry moved from India to Burma 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Kweichow Combat - British Battle in Gibraltar British attack with 1 armour and 1 infantry Italians defend with 2 armour, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 armour in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Gibraltar Italians win with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 armour and 1 infantry Casualties for Italians: 1 armour and 2 infantry Battle in Siam British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 5 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Egypt 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 4 aaGuns moved from Yunnan to Kweichow 1 aaGun moved from Burma to Yunnan 1 aaGun moved from India to Burma Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 aaGun and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 1 aaGun and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -3.50 Italians regular : -1.17 Japanese regular : 2.83 Neutral_Axis regular : -0.67 British regular : -1.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy Non Combat Move - Italians Place Units - Italians 1 carrier placed in 95 Sea Zone 1 fighter placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 3 fighters moved from Wake Island to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 30 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 3 fighters moved from Wake Island to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 30 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour; Remaining resources: 3 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 91 Sea Zone 2 infantry moved from Bulgaria to Romania 4 armour moved from Germany to Eastern Poland 4 armour moved from Novgorod to Archangel 2 armour moved from Baltic States to Eastern Poland 11 armour moved from Baltic States to Belarus 2 armour, 2 artilleries and 1 infantry moved from Ukraine to Bryansk 2 tactical_bombers moved from Baltic States to Bryansk 2 fighters moved from Baltic States to Bryansk 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Bryansk 1 infantry moved from Vyborg to Novgorod Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers British defend with 1 battleship, 1 cruiser and 1 transport Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 91 Sea Zone 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 27 Casualties for Germans: 1 bomber Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Archangel Germans attack with 4 armour Russians defend with 1 infantry Germans roll dice for 4 armour in Archangel, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 11 armour Russians defend with 1 infantry Germans roll dice for 11 armour in Belarus, round 2 : 7/11 hits, 5.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 11 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 6 armour, 1 fighter and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 4.17 expected hits Russians roll dice for 4 infantry in Eastern Poland, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Germans: 4 armour Casualties for Russians: 4 infantry Battle in Bryansk Germans attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 2 armour and 4 infantry Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Bryansk, round 2 : 8/10 hits, 5.00 expected hits Russians roll dice for 2 armour and 4 infantry in Bryansk, round 2 : 2/6 hits, 2.33 expected hits 4 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 armour and 4 infantry Non Combat Move - Germans 2 fighters moved from Bryansk to Novgorod 3 tactical_bombers moved from Bryansk to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 1 bomber moved from 91 Sea Zone to Normandy Bordeaux Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 4 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 52 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 6.00 British regular : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Rostov to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 armour moved from Bessarabia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 armour and 10 infantry Germans defend with 2 armour and 1 artillery Russians roll dice for 1 armour and 10 infantry in Bryansk, round 2 : 0/11 hits, 2.17 expected hits Germans roll dice for 2 armour and 1 artillery in Bryansk, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 armour and 8 infantry in Bryansk, round 3 : 3/9 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 artillery in Bryansk, round 3 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 5 infantry Casualties for Germans: 2 armour and 1 artillery Non Combat Move - Russians Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 4 artilleries, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 submarine moved from 35 Sea Zone to 44 Sea Zone 2 artilleries moved from Anhwe to Hopei 1 armour moved from Anhwe to Hopei 2 armour moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 2 bombers moved from Kiangsu to Hopei 2 tactical_bombers moved from Kiangsu to Hopei 2 fighters moved from Kiangsu to Hopei 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber British defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Kwangsi Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/9 hits, 4.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Hopei to Kiangsu 2 tactical_bombers moved from Hopei to Kiangsu 2 fighters moved from Hopei to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Place Units - Japanese 3 armour placed in Kiangsu 1 cruiser placed in 6 Sea Zone 4 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -3.50 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 2 armour moved from Western United States to Eastern United States 1 artillery moved from Western United States to Mexico 1 mech_infantry moved from Southeast Mexico to Mexico 1 mech_infantry moved from Western United States to Alaska 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 2 artilleries and 4 infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in Mexico Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 mech_infantry in Mexico, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Mexico Americans win, taking Mexico from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alaska Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 armour Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.83 Italians regular : 0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Kweichow to Hopei 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour and 2 artilleries Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 11 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 2 artilleries Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 3 infantry placed in Kwangsi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Japanese regular : -0.83
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 2 armour moved from Western United States to Eastern United States 1 artillery moved from Western United States to Mexico 1 mech_infantry moved from Southeast Mexico to Mexico 1 mech_infantry moved from Western United States to Alaska 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 2 artilleries and 4 infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in Mexico Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 mech_infantry in Mexico, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Mexico Americans win, taking Mexico from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alaska Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 armour Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Kweichow to Hopei 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour and 2 artilleries Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 11 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 2 artilleries Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 3 infantry placed in Kwangsi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 2 fighters and 1 tactical_bomber moved from Egypt to Caucasus 1 armour and 1 mech_infantry moved from Egypt to Tobruk 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Tobruk 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 3 infantry moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from Shan State to Siam 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma Combat - British Battle in Tobruk British attack with 1 armour and 2 mech_infantrys Italians defend with 1 artillery British roll dice for 1 armour and 2 mech_infantrys in Tobruk, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 4 aaGuns moved from Kweichow to Anhwe 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from Burma to Yunnan Place Units - British 1 armour and 2 mech_infantrys placed in Persia British undo move 1. 2 armour and 1 mech_infantry placed in Persia 1 artillery and 1 mech_infantry placed in Egypt 1 transport placed in 81 Sea Zone British undo move 3. 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 aaGun and 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs Some Units in India change ownership: 1 aaGun and 8 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 0.33 Japanese regular : -1.67 Italians regular : 0.17 British regular : 0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 cruiser and 1 transport placed in 95 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 5 PUs; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 3 armour moved from Archangel to Vologda 2 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 armour moved from Western Ukraine to Bryansk 3 armour moved from Ukraine to Bryansk 1 armour moved from Belarus to Bryansk 10 armour moved from Belarus to Smolensk 3 armour moved from Novgorod to Smolensk 1 infantry moved from Novgorod to Belarus 2 armour moved from Germany to Holland Belgium 2 armour moved from Germany to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Novgorod to Bryansk 2 tactical_bombers moved from Novgorod to Bryansk 3 fighters moved from Novgorod to Bryansk Combat - Germans Battle in Vologda Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Vologda, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 13 armour Russians defend with 1 infantry Germans roll dice for 13 armour in Smolensk, round 2 : 5/13 hits, 6.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 13 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 6 armour, 3 fighters and 4 tactical_bombers Russians defend with 1 armour and 5 infantry Germans roll dice for 6 armour, 3 fighters and 4 tactical_bombers in Bryansk, round 2 : 7/13 hits, 7.17 expected hits Russians roll dice for 1 armour and 5 infantry in Bryansk, round 2 : 0/6 hits, 2.17 expected hits 5 infantry owned by the Russians and 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Russians: 1 armour and 5 infantry Non Combat Move - Germans 3 fighters moved from Bryansk to Novgorod 4 tactical_bombers moved from Bryansk to Novgorod Place Units - Germans 2 bombers placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 55 PUs (3 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -2.83 Germans regular : -0.17