@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
#2 WindowWasher (X) vs trulpen (A) WaW
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And wanted to keep one inf in Khatanga.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 4 Mech.Infs moved from Tunis to Hun 2 Adv.Fighters and 2 Fighters moved from 51 Sea Zone to Hun 1 Fighter moved from Rhodes to 46 Sea Zone 1 Artillery and 1 Infantry moved from N.Algeria to S.Algeria 2 Artillerys and 10 Infantrys moved from N.Algeria to E.Morocco Italians take E.Morocco from French 1 ArmoredCar moved from N.Algeria to E.Morocco 3 ArmoredCars and 1 Tank moved from N.Algeria to S.Tunisia 1 Battleship, 2 Carriers, 3 Destroyers and 4 Transports moved from 51 Sea Zone to 46 Sea Zone Purchase Units - Italians Italians buy 14 Infantrys and 3 S.Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in S.Algeria Italians attack with 1 Artillery and 1 Infantry French defend with 1 Infantry Italians roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Algeria Italians win, taking S.Algeria from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Hun Italians attack with 2 Adv.Fighters, 2 Fighters and 4 Mech.Infs British defend with 3 Tanks Italians roll dice for 2 Adv.Fighters, 2 Fighters and 4 Mech.Infs in Hun, round 2 : 1/8 hits, 3.00 expected hits British roll dice for 3 Tanks in Hun, round 2 : 3/3 hits, 1.50 expected hits 2 Fighters owned by the Italians, 1 Tank owned by the British and 1 Mech.Inf owned by the Italians lost in Hun Italians roll dice for 2 Adv.Fighters and 3 Mech.Infs in Hun, round 3 : 4/5 hits, 2.00 expected hits British roll dice for 2 Tanks in Hun, round 3 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the British and 2 Mech.Infs owned by the Italians lost in Hun Italians win, taking Hun from British with 2 Adv.Fighters and 1 Mech.Inf remaining. Battle score for attacker is -19 Casualties for Italians: 2 Fighters and 3 Mech.Infs Casualties for British: 3 Tanks Non Combat Move - Italians 2 Adv.Fighters moved from Hun to Ghadames 1 AAGun moved from N.Algeria to E.Morocco 2 Tanks moved from Lombardy to Croatia 2 Artillerys and 1 Infantry moved from Orleanais to Normandy Place Units - Italians 10 Infantrys placed in Rome 4 Infantrys placed in Tunis Italians undo move 2. Italians undo move 1. 3 S.Submarines placed in 44 Sea Zone 8 Infantrys placed in Rome 4 Infantrys placed in Tunis 2 Infantrys placed in Lombardy Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 44 Sea Zone: 2 S.Submarines EDIT: Adding units owned by Italians to 46 Sea Zone: 2 S.Submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.33 British regular : 2.50 -
Did you miss to move your sub in the Atlantic?
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@trulpen ye, can you edit that 2 szs into the med?
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Together with the Wolf Pack? Sure.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Submarine moved from 31 Sea Zone to 42 Sea Zone 1 Artillery and 1 Infantry moved from Aquitaine to 19 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 19 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy Purchase Units - French French buy 1 Adv.Fighter, 1 Bunker and 1 Carrier; Remaining resources: 0 PUs; Combat - French Battle in Normandy French attack with 1 Artillery and 1 Infantry Germans defend with 2 AAGuns, 1 Factory, 8 Mech.Infs and 3 Tanks; Italians defend with 2 Artillerys and 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 Artillerys, 1 Infantry, 8 Mech.Infs and 3 Tanks in Normandy, round 2 : 3/14 hits, 5,17 expected hits 1 Artillery owned by the French and 1 Infantry owned by the French lost in Normandy Germans win with 2 Artillerys, 1 Infantry, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -6 Casualties for French: 1 Artillery and 1 Infantry Non Combat Move - French 1 Infantry moved from Nubia to Lower Egypt 1 Adv.Fighter moved from Malta to 55 Sea Zone 2 Submarines moved from 56 Sea Zone to 55 Sea Zone 1 AAGun and 2 Infantrys moved from Northeast USA to South Atlantic USA 1 Infantry moved from French Guiana to 32 Sea Zone Place Units - French 1 Carrier placed in 55 Sea Zone 1 Adv.Fighter placed in 55 Sea Zone 1 Bunker placed in W.Morocco Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : -0,67 Germans regular : -2,17 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 3 Fighters moved from West Borneo to 67 Sea Zone 1 Battleship, 1 Carrier and 1 Submarine moved from 107 Sea Zone to 67 Sea Zone 2 Fighters moved from 107 Sea Zone to 67 Sea Zone 1 Fighter moved from 101 Sea Zone to 67 Sea Zone 1 Fighter moved from 101 Sea Zone to 67 Sea Zone 2 Bombers moved from Davao to 67 Sea Zone 4 Bombers moved from Mindanao to 67 Sea Zone 2 Artillerys and 1 Tank moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 1 Tank and 3 Transports moved from 110 Sea Zone to 112 Sea Zone 3 Infantrys moved from Celebes to 112 Sea Zone 1 Artillery and 1 Infantry moved from 112 Sea Zone to Timor 1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar 1 Infantry and 1 Tank moved from 112 Sea Zone to Aroe Yamamoto take Aroe from Dutch 1 Infantry moved from Celebes to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Yamamoto take Flores from Dutch 1 Infantry and 1 Marine moved from Davao to 107 Sea Zone 1 Infantry and 1 Tank moved from Jilolo to 107 Sea Zone 1 B.Transport moved from 107 Sea Zone to 110 Sea Zone 1 Elite moved from Banjarmasin to 110 Sea Zone 2 Tanks moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Elite, 1 Infantry and 2 Tanks moved from 110 Sea Zone to Java 1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 2 Infantrys, 1 Marine and 1 Tank moved from 110 Sea Zone to Java 2 Adv.Fighters moved from 101 Sea Zone to 67 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 3 Elites, 5 Infantrys, 3 L.Fighters and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Tanimbar Yamamoto attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 5 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 6 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Tanimbar Yamamoto win, taking Tanimbar from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Timor Yamamoto attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Timor, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Timor Yamamoto win, taking Timor from Dutch with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in Java Yamamoto attack with 1 Elite, 3 Infantrys, 1 Marine and 3 Tanks Anzac defend with 4 Infantrys Yamamoto roll dice for 1 Elite, 3 Infantrys, 1 Marine and 3 Tanks in Java, round 2 : 3/8 hits, 2.83 expected hits Dutch roll dice for 4 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Anzac lost in Java Yamamoto roll dice for 1 Elite, 3 Infantrys, 1 Marine and 3 Tanks in Java, round 3 : 3/8 hits, 2.83 expected hits Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Dutch with 1 Elite, 2 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Anzac: 4 Infantrys Casualties for Yamamoto: 1 Infantry Battle in 67 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 Battleship, 6 Bombers, 1 Carrier, 7 Fighters and 1 Submarine British defend with 2 Submarines; Anzac defend with 2 Adv.Fighters, 2 Carriers, 2 Destroyers, 2 Fighters, 2 Submarines and 2 Transports Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 4 Submarines in 67 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 2 Adv.Fighters, 1 Battleship, 6 Bombers, 1 Carrier and 7 Fighters in 67 Sea Zone, round 2 : 7/17 hits, 8.17 expected hits Anzac roll dice for 2 Adv.Fighters, 2 Carriers, 2 Destroyers, 2 Fighters and 2 Transports in 67 Sea Zone, round 2 : 5/10 hits, 4.33 expected hits 2 Submarines owned by the British, 2 Transports owned by the Anzac, 1 Submarine owned by the Yamamoto, 2 Submarines owned by the Anzac, 1 Carrier owned by the Yamamoto, 2 Destroyers owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 67 Sea Zone Yamamoto roll dice for 2 Adv.Fighters, 1 Battleship, 6 Bombers and 4 Fighters in 67 Sea Zone, round 3 : 9/13 hits, 7.00 expected hits Anzac roll dice for 2 Adv.Fighters, 2 Carriers and 2 Fighters in 67 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits 1 Battleship owned by the Yamamoto, 2 Fighters owned by the Anzac, 2 Carriers owned by the Anzac, 2 Adv.Fighters owned by the Anzac and 4 Fighters owned by the Yamamoto lost in 67 Sea Zone Yamamoto win with 2 Adv.Fighters and 6 Bombers remaining. Battle score for attacker is 23 Casualties for Yamamoto: 1 Battleship, 1 Carrier, 7 Fighters and 1 Submarine Casualties for Anzac: 2 Adv.Fighters, 2 Carriers, 2 Destroyers, 2 Fighters, 2 Submarines and 2 Transports Casualties for British: 2 Submarines Non Combat Move - Yamamoto 2 Adv.Fighters moved from 67 Sea Zone to Lombok 6 Bombers moved from 67 Sea Zone to Mindanao 3 Artillerys and 3 Marines moved from Tokyo to 84 Sea Zone 1 Artillery and 1 Marine moved from Tokyo to 84 Sea Zone 1 Tank moved from Kyushu to 84 Sea Zone 1 Artillery, 1 B.Transport, 1 Marine and 1 Tank moved from 84 Sea Zone to 92 Sea Zone 1 Artillery, 1 Marine and 1 Tank moved from 92 Sea Zone to N.French Indochina 1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 1 Marine moved from 92 Sea Zone to N.French Indochina 1 Battleship, 2 Carriers, 1 Destroyer and 1 Submarine moved from 101 Sea Zone to 85 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 111 Sea Zone 1 Artillery and 1 Marine moved from 111 Sea Zone to East And South Borneo 1 Artillery and 1 Marine moved from 84 Sea Zone to Shanghai Place Units - Yamamoto 1 B.Carrier, 3 L.Fighters and 2 S.Submarines placed in 85 Sea Zone 2 Elites and 2 Infantrys placed in Davao 1 Elite and 3 Infantrys placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : 2.00 Dutch regular : -1.67 -
Haisaichi will be a bit, ive got a swim meet to get to.
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Weekend is packed but ive got loads of small windows between everything which is perfect for this
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Ok, I’ll look into the chinese now.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 1 Infantry moved from Yunnan to N.Thailand Chinese take N.Thailand from Thai 1 Artillery and 2 Infantrys moved from Hupeh to Anhwei 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Shensi to Shansi 1 Artillery moved from Hunan to Kwangtung 1 Infantry moved from Hunan to Kiangsi 1 Fighter moved from Hupeh to Kiangsi Purchase Units - Chinese Chinese buy 2 Artillerys, 5 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 3 Infantrys in Shansi, round 2 : 0/3 hits, 0,50 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 Infantrys in Shansi, round 3 : 1/3 hits, 0,50 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Kwangtung Chinese attack with 1 Artillery Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Artillery in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits Hisaichi roll dice for 1 ArmoredCar in Kwangtung, round 2 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kwangtung Chinese win, taking Kwangtung from Hisaichi with 1 Artillery remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Kiangsi Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Fighter and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0,50 expected hits Hisaichi roll dice for 1 ArmoredCar in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kiangsi Chinese win, taking Kiangsi from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Anhwei Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 0,83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 2/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Hupeh to Kweichow 1 Tank moved from Hunan to Hupeh 1 Infantry moved from Hupeh to Hunan 1 Artillery and 1 Infantry moved from South Gobi to Suiyuan 1 AAGun and 2 Infantrys moved from Ningsia to Shensi 1 AAGun and 4 Infantrys moved from Lanchow to Szechwan 2 Artillerys and 4 Infantrys moved from E.Qinghai to Lanchow 6 Infantrys moved from Hsining to E.Qinghai 2 Tanks moved from South Gobi to Shensi 1 Tank moved from Gobi Altai to Shensi 3 Infantrys moved from E.Sinkiang to Gobi Altai 2 ArmoredCars moved from Urumqi to Gobi Altai 1 Adv.Fighter moved from Urumqi to Shensi 1 Fighter moved from Kiangsi to Hupeh Place Units - Chinese 2 Artillerys and 1 Infantry placed in Hupeh Chinese undo move 1. 1 Artillery and 2 Infantrys placed in Hupeh 1 Artillery, 3 Infantrys and 2 L.Fighters placed in Hsining Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : 2,33 Hisaichi regular : 0,33 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone 1 Marine moved from Changchun to 84 Sea Zone 1 Infantry moved from Kolyma to Koryakia Hisaichi take Koryakia from Russians 2 Marines moved from Heilungchiang to Ayan 1 Artillery moved from Khabarovsk to Ayan 1 Elite and 1 Marine moved from Changchun to 84 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Transport moved from 75 Sea Zone to 84 Sea Zone 1 Elite and 1 Marine moved from Changchun to 84 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 2 Elites and 2 Marines moved from 75 Sea Zone to Ayan 1 Marine moved from 84 Sea Zone to Kiangsi 1 Infantry moved from Kwangsi to Hunan 1 Infantry moved from Shanghai to Anhwei 1 Marine moved from Shanghai to Anhwei 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Shantung to Chahar 3 ArmoredCars moved from Shanghai to Shansi 4 Tanks moved from Shanghai to Hunan 1 Tank moved from Peking to Chahar 1 Tank moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Irkutsk 2 Tanks moved from Chita to N.Buryat Mongolia 1 Infantry moved from Ayan to N.Buryat Mongolia 1 Infantry moved from Ayan to N.Buryat Mongolia 2 Infantrys and 2 Tanks moved from Malaya to 110 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangtung 1 Infantry and 1 Tank moved from 92 Sea Zone to Kiangsi 2 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Elites and 1 Marine moved from Changchun to 84 Sea Zone 1 Infantry moved from Kirin to 84 Sea Zone 2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Kirin to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 2 Elites, 3 Infantrys and 1 Marine moved from 75 Sea Zone to Ayan Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 4 Elites, 1 Factory, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 3 ArmoredCars and 1 Infantry Chinese defend with 3 Infantrys Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Shansi, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 3 Infantrys in Shansi, round 2 : 3/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Casualties for Chinese: 3 Infantrys Battle in Chahar Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Chahar, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Infantry and 1 Marine Chinese defend with 1 Artillery Hisaichi roll dice for 1 Infantry and 1 Marine in Anhwei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Hunan Hisaichi attack with 1 Infantry and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 4 Tanks in Hunan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kiangsi Hisaichi attack with 1 Infantry, 1 Marine and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry, 1 Marine and 1 Tank in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry, 1 Marine and 1 Tank in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Marine and 1 Tank in Kiangsi, round 4 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Tank remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Infantry and 1 Marine Casualties for Chinese: 1 Infantry Battle in Irkutsk Hisaichi attack with 1 Tank Russians defend with 1 Infantry Hisaichi roll dice for 1 Tank in Irkutsk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Hisaichi win, taking Irkutsk from Russians with 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kwangtung Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 1 Artillery Hisaichi roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Non Combat Move - Hisaichi 6 ArmoredCars and 1 Tank moved from Hong Kong to Hunan 1 AAGun moved from Hong Kong to Kwangtung 2 Tanks moved from Peking to Shanghai 1 AAGun moved from Malaya to Bangkok 2 Fighters moved from Malaya to Kwangsi Place Units - Hisaichi 1 Factory placed in Shantung 3 Tanks placed in Peking 6 ArmoredCars placed in Hong Kong 4 Elites and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Russians regular : -0.33 Hisaichi regular : 1.17 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Artillery and 3 Infantrys moved from Wales to 20 Sea Zone 1 Infantry moved from Wales to 20 Sea Zone 1 Artillery and 4 Infantrys moved from 20 Sea Zone to Normandy 1 Battleship moved from 18 Sea Zone to 20 Sea Zone 3 Infantrys and 4 Tanks moved from Munster to 18 Sea Zone 1 Infantry moved from Wales to 18 Sea Zone 4 Infantrys, 4 Tanks and 4 Transports moved from 18 Sea Zone to 20 Sea Zone 4 Infantrys and 4 Tanks moved from 20 Sea Zone to Normandy 1 Bomber moved from Wales to Normandy 1 Infantry moved from El Agheila to Tripoli British take Tripoli from Italians 1 Infantry moved from Kufra to Hun 2 Infantrys moved from South Africa to Angola 1 Artillery moved from Belgian Congo to Angola 1 Artillery and 1 Infantry moved from Assam to Burma 1 Infantry moved from Lower Egypt to 56 Sea Zone 1 Infantry and 1 Transport moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Rhodes British take Rhodes from Italians 2 Adv.Fighters moved from 56 Sea Zone to Hun 5 Fighters moved from Malta to S.Tunisia 1 Infantry moved from E.Iran to 58 Sea Zone 1 Cruiser and 1 Infantry moved from 58 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Crete 2 Infantrys moved from E.Iran to 58 Sea Zone 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Crete Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Elite, 1 Factory and 24 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Hun British attack with 2 Adv.Fighters and 1 Infantry Italians defend with 1 Mech.Inf British roll dice for 2 Adv.Fighters and 1 Infantry in Hun, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 Mech.Inf in Hun, round 2 : 0/1 hits, 0,33 expected hits 1 Mech.Inf owned by the Italians lost in Hun British win, taking Hun from Italians with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Crete British attack with 3 Infantrys Neutral defend with 1 AAGun and 1 Artillery British roll dice for 2 Battleships and 1 Cruiser in Crete, round 2 : 2/3 hits, 1,83 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Angola British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Angola, round 2 : 1/3 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Normandy British attack with 1 Artillery, 1 Bomber, 8 Infantrys and 4 Tanks Germans defend with 2 AAGuns, 1 Factory, 8 Mech.Infs and 3 Tanks; Italians defend with 2 Artillerys and 1 Infantry Germans roll AA dice in Normandy : 0/1 hits, 0,17 expected hits British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Italians lost in Normandy British roll dice for 1 Artillery, 1 Bomber, 8 Infantrys and 4 Tanks in Normandy, round 2 : 3/14 hits, 4,50 expected hits Germans roll dice for 2 Artillerys, 8 Mech.Infs and 3 Tanks in Normandy, round 2 : 3/13 hits, 4,83 expected hits 2 Artillerys owned by the Italians, 1 Mech.Inf owned by the Germans and 3 Infantrys owned by the British lost in Normandy British roll dice for 1 Artillery, 1 Bomber, 5 Infantrys and 4 Tanks in Normandy, round 3 : 4/11 hits, 4,00 expected hits Germans roll dice for 7 Mech.Infs and 3 Tanks in Normandy, round 3 : 3/10 hits, 3,83 expected hits 4 Mech.Infs owned by the Germans and 3 Infantrys owned by the British lost in Normandy British roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 4 Tanks in Normandy, round 4 : 7/8 hits, 3,50 expected hits Germans roll dice for 3 Mech.Infs and 3 Tanks in Normandy, round 4 : 1/6 hits, 2,50 expected hits 3 Mech.Infs owned by the Germans, 1 Infantry owned by the British and 3 Tanks owned by the Germans lost in Normandy British win, taking Normandy from Germans with 1 Artillery, 1 Bomber, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 59 Casualties for Italians: 2 Artillerys and 1 Infantry Casualties for British: 7 Infantrys Casualties for Germans: 8 Mech.Infs and 3 Tanks Battle in Burma British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in Burma British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits Thai roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the British retreated to Assam Thai win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in S.Tunisia British attack with 5 Fighters Italians defend with 3 ArmoredCars and 1 Tank British roll dice for 5 Fighters in S.Tunisia, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 3 ArmoredCars and 1 Tank in S.Tunisia, round 2 : 0/4 hits, 1,00 expected hits 2 ArmoredCars owned by the Italians lost in S.Tunisia British roll dice for 5 Fighters in S.Tunisia, round 3 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 ArmoredCar and 1 Tank in S.Tunisia, round 3 : 1/2 hits, 0,67 expected hits 1 ArmoredCar owned by the Italians, 1 Fighter owned by the British and 1 Tank owned by the Italians lost in S.Tunisia British win with 4 Fighters remaining. Battle score for attacker is 9 Casualties for Italians: 3 ArmoredCars and 1 Tank Casualties for British: 1 Fighter Non Combat Move - British 4 Fighters moved from S.Tunisia to Malta 2 Adv.Fighters moved from Hun to Kufra 1 Infantry moved from New Valley to Kufra 1 Infantry moved from Lower Egypt to New Valley 4 Infantrys moved from Belgian Congo to French Equatorial Africa 1 AAGun moved from Kenya to Italian East Africa 1 AAGun moved from W.Iran to E.Iran 3 Artillerys and 2 Infantrys moved from E.Iran to Baluchistan 1 Tank moved from E.Iran to Punjab 1 Infantry moved from Assam to Yunnan 1 Artillery and 3 Infantrys moved from Sumatra to 65 Sea Zone 1 Artillery, 2 Destroyers, 3 Infantrys and 2 Transports moved from 65 Sea Zone to 60 Sea Zone 1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam 2 Artillerys and 5 Infantrys moved from Hyderabad to Calcutta 5 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from French Guiana to 32 Sea Zone 2 Infantrys and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 2 Infantrys moved from 34 Sea Zone to Mauritania 1 Infantry moved from Suriname to 32 Sea Zone 3 Infantrys moved from Northeast USA to South Atlantic USA 1 Infantry moved from North Central USA to South Central USA 1 Tank moved from Munster to Northern Ireland 1 Carrier, 2 Destroyers and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone 1 Bomber moved from Normandy to Wales 1 AAGun moved from Hyderabad to Madras 1 AAGun moved from Delhi to Hyderabad Place Units - British 1 Battleship and 1 Carrier placed in 60 Sea Zone 1 Adv.Fighter placed in 60 Sea Zone 1 Factory placed in E.Iran 2 Infantrys placed in Madras 2 Artillerys, 1 Elite and 1 Infantry placed in Wales 4 Infantrys placed in Manchester 6 Infantrys placed in London British undo move 7. 4 Infantrys placed in London 5 Infantrys placed in Delhi 6 Infantrys placed in Cairo 2 Infantrys placed in London British undo move 10. 2 Infantrys placed in London Turn Complete - British British collect 120 PUs; end with 120 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Germans AA : -0,17 Thai regular : 0,33 Germans regular : -4,83 Neutral regular : 0,67 British regular : 2,17 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Sumatra: 1 AAGun EDIT: Adding units owned by British to Assam: 1 AAGun EDIT: Removing units owned by British from Assam: 1 Infantry EDIT: Adding units owned by British to Sumatra: 1 Infantry EDIT: Turning off Edit Mode EDIT: 1 Destroyer moved from 32 Sea Zone to 34 Sea Zone Purchase Units - Anzac Anzac buy 12 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; Non Combat Move - Anzac 2 Infantrys moved from Northern Territory to Townsville 4 Infantrys moved from South Australia to Queensland 1 Tank moved from South Australia to Broome 1 AAGun and 5 Infantrys moved from New South Wales to Canberra 1 AAGun, 5 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks moved from West Papua to Port Moresby Place Units - Anzac 1 L.Fighter placed in Canberra 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 5 Infantrys placed in Canberra 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Dutch Dutch buy 1 Bunker; Remaining resources: 11 PUs; Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Amazon to 32 Sea Zone 1 Tank moved from Amazon to 32 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby EDIT: 1 L.Fighter moved from Canberra to Port Moresby EDIT: 1 Infantry moved from Port Moresby to Canberra Place Units - Dutch 1 Bunker placed in Sumatra Turn Complete - Dutch Dutch collect 9 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 2 Infantrys moved from Tampere to Oulu 2 Infantrys moved from Tampere to Kotka 2 Infantrys moved from Helsinki to 24 Sea Zone 1 Fighter moved from Tampere to Stockholm 2 Infantrys moved from 24 Sea Zone to Stockholm Purchase Units - Finns Finns buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Stockholm Finns attack with 1 Fighter and 2 Infantrys Neutral defend with 1 Bunker Finns roll dice for 1 Fighter and 2 Infantrys in Stockholm, round 2 : 0/3 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Stockholm, round 3 : 2/3 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Finns lost in Stockholm Finns loses 0 PUs for violating Stockholms neutrality. Finns win, taking Stockholm from Neutral with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Finns: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Kotka Finns attack with 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Infantrys in Kotka, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Kotka Finns roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Kotka, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Kotka, round 4 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Kotka, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Kotka, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry retreated to Tampere Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Finns: 1 Infantry Battle in Oulu Finns attack with 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Infantrys in Oulu, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Infantrys in Oulu, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Stockholm to Tampere Place Units - Finns 2 ArmoredCars and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Finns regular : 0.17 Russians regular : -1.00 Neutral regular : 0.00 -
TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 Infantrys moved from E.Romania to Odessa 1 Fighter moved from Vinnytsia to Odessa 1 Artillery and 1 Infantry moved from Bulgaria to E.Romania 2 ArmoredCars and 1 Mech.Inf moved from Bucharest to Vinnytsia 4 Elites and 1 Infantry moved from E.Romania to Vinnytsia Purchase Units - Romanians Romanians buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Odessa Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 3 : 2/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to E.Romania Place Units - Romanians 2 ArmoredCars and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Romanians regular : 0.83 Russians regular : 0.33 -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from Burma to Yunnan 1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand 1 Fighter moved from S.French Indochina to Yunnan 1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow 1 Artillery, 2 Infantrys and 1 Mech.Inf moved from N.French Indochina to Hunan 4 ArmoredCars and 1 Tank moved from Bangkok to N.Thailand 2 Infantrys moved from Lombok to Java 2 Infantrys moved from Soembawa to 111 Sea Zone 1 Infantry moved from Palawan to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 93 Sea Zone 1 Tank moved from Samar to 93 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone 3 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia Thai take Hollandia from Dutch 1 Destroyer and 1 Submarine moved from 106 Sea Zone to 107 Sea Zone Purchase Units - Thai Thai buy 2 ArmoredCars, 1 L.Fighter and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Thai Battle in N.Thailand Thai attack with 4 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Thai roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank in N.Thailand, round 2 : 5/7 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Thailand Thai win, taking N.Thailand from Chinese with 4 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kweichow Thai attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Chinese lost in Kweichow Thai win, taking Kweichow from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Yunnan Thai attack with 1 Fighter and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Fighter and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Thai win, taking Yunnan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Yunnan to Hunan Place Units - Thai 2 ArmoredCars, 1 L.Fighter and 1 Mech.Inf placed in Bangkok Turn Complete - Thai Thai collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Thai regular : 4.33 -
- I own your home in this game, and you own mine…
- I love the thai
- you british play is spectacular, all bases are covered
-
@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
- I own your home in this game, and you own mine…
What does this mean?
- I love the thai
Your thai is really strong!
- you british play is spectacular, all bases are covered
Thanks!





