L20 Ghostglider vs. trulpen (allied +18) BM4.0.0


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Western Germany to France
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            2 fighters moved from 38 Sea Zone to Kwangsi
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in Kwangsi
                ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 2 mech_infantrys
                    ANZAC roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,00 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                ANZAC win, taking Siam from Japanese, taking Kwangsi from Japanese with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to 38 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 36 Sea Zone to 55 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from Caucasus to Turkey
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Turkey
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -2,00
    

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            2 fighters moved from 38 Sea Zone to Kwangsi
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in Kwangsi
                ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 2 mech_infantrys
                    ANZAC roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,00 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                ANZAC win, taking Siam from Japanese, taking Kwangsi from Japanese with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to 38 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 36 Sea Zone to 55 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from Caucasus to Turkey
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Turkey
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Spain: 10 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 10 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Spain: 6 artilleries
            EDIT: Adding units owned by Americans to Gibraltar: 6 artilleries
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Spain: 1 infantry
            EDIT: Adding units owned by British to Gibraltar: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -2,00
    

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            2 fighters moved from 38 Sea Zone to Kwangsi
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in Kwangsi
                ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 2 mech_infantrys
                    ANZAC roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,00 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                ANZAC win, taking Siam from Japanese, taking Kwangsi from Japanese with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to 38 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 36 Sea Zone to 55 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from Caucasus to Turkey
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Turkey
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Spain: 10 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 10 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Spain: 6 artilleries
            EDIT: Adding units owned by Americans to Gibraltar: 6 artilleries
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Spain: 1 infantry
            EDIT: Adding units owned by British to Gibraltar: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Spain: 2 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -2,00
    

    Savegame


  • Thought something that I thought of earlier, but forgot in the late evening (tired). Corrected setup in Spain and Gibraltar. Nothing that affected Italy.


  • @trulpen said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    Thought something that I thought of earlier, but forgot in the late evening (tired). Corrected setup in Spain and Gibraltar. Nothing that affected Italy.

    *Saw something…


  • With the new setup I would like to attack Normandy with my Italian air.
    3 FTR+1 BMB vs. 2 INF


  • I will do Germany’s turn with edit only to do Italy’s attack and then used the result for Germany’s real turn.


  • TripleA Manual Gamesave Post: Germans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 92 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber and 3 fighters
            EDIT: Turning off Edit Mode
    
        Combat - Germans
            Germans creates battle in territory Normandy Bordeaux
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber and 3 fighters
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 bomber and 3 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry
            EDIT: Turning off Edit Mode
            Germans buy 4 armour and 17 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Southern France
            2 infantry moved from Sweden to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 3 artilleries, 33 infantry and 21 mech_infantrys moved from Northern Italy to Southern Italy
                  Italians take Southern Italy from British
                  Italians take Northern Italy from Germans
                  Italians take Ethiopia from Japanese
            4 armour and 6 mech_infantrys moved from Western Germany to Southern Italy
            3 fighters moved from Western Germany to Greece
            7 fighters and 2 tactical_bombers moved from France to Greece
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            2 artilleries and 3 infantry moved from Volgograd to Rostov
            4 mech_infantrys moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 infantry moved from Volgograd to Caucasus
            5 artilleries moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Rostov
    
        Combat - Germans
            Battle in Normandy Bordeaux
            Battle in Rostov
                Germans attack with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys in Rostov, round 2 : 4/12 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
                Germans win, taking Normandy Bordeaux from Americans, taking Rostov from British with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Southern France
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Germans attack with 6 artilleries, 2 infantry and 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 6 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3.33 expected hits
                    British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from British with 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Greece
                Germans attack with 10 fighters and 2 tactical_bombers
                Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 5 infantry and 2 tactical_bombers
                    Americans roll AA dice in Greece : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Greece
                    Germans roll dice for 9 fighters and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Americans AA : 0.00
    Germans regular : 1.17
    British regular : -1.33
    

    Savegame


  • @Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    I will do Germany’s turn with edit only to do Italy’s attack and then used the result for Germany’s real turn.

    Sure thing.


  • Please give OOL in Greece - 8 hits in round 1


  • TripleA Manual Gamesave Post: Germans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry
            EDIT: Turning off Edit Mode
            Germans buy 4 armour and 17 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Southern France
            2 infantry moved from Sweden to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 3 artilleries, 33 infantry and 21 mech_infantrys moved from Northern Italy to Southern Italy
                  Italians take Southern Italy from British
                  Italians take Northern Italy from Germans
                  Italians take Ethiopia from Japanese
            4 armour and 6 mech_infantrys moved from Western Germany to Southern Italy
            3 fighters moved from Western Germany to Greece
            7 fighters and 2 tactical_bombers moved from France to Greece
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            2 artilleries and 3 infantry moved from Volgograd to Rostov
            4 mech_infantrys moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 infantry moved from Volgograd to Caucasus
            5 artilleries moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Rostov
    
        Combat - Germans
            Battle in Normandy Bordeaux
            Battle in Rostov
                Germans attack with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys in Rostov, round 2 : 4/12 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
                Germans win, taking Normandy Bordeaux from Americans, taking Rostov from British with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Southern France
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Germans attack with 6 artilleries, 2 infantry and 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 6 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3.33 expected hits
                    British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from British with 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Greece
                Germans attack with 10 fighters and 2 tactical_bombers
                Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 5 infantry and 2 tactical_bombers
                    Americans roll AA dice in Greece : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Greece
                    Germans roll dice for 9 fighters and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.83 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.00 expected hits
                    2 aaGuns owned by the Americans, 8 fighters owned by the Germans, 5 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greece
                    Germans roll dice for 1 fighter and 2 tactical_bombers in Greece, round 3 : 2/3 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Americans AA : 0.00
    Germans regular : 1.50
    British regular : -1.33
    

    Savegame


  • Need OOL for round 2


  • How awfully silly. When seeing this around Spain and Gibraltar, I simply forgot about Greece. Should’ve left the 2 russian inf there as well as the rest of the US land.

    Kill 2 tac.


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry
            EDIT: Turning off Edit Mode
            Germans buy 4 armour and 17 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Southern France
            2 infantry moved from Sweden to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 3 artilleries, 33 infantry and 21 mech_infantrys moved from Northern Italy to Southern Italy
                  Italians take Southern Italy from British
                  Italians take Northern Italy from Germans
                  Italians take Ethiopia from Japanese
            4 armour and 6 mech_infantrys moved from Western Germany to Southern Italy
            3 fighters moved from Western Germany to Greece
            7 fighters and 2 tactical_bombers moved from France to Greece
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            2 artilleries and 3 infantry moved from Volgograd to Rostov
            4 mech_infantrys moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 infantry moved from Volgograd to Caucasus
            5 artilleries moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Rostov
    
        Combat - Germans
            Battle in Normandy Bordeaux
            Battle in Rostov
                Germans attack with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys in Rostov, round 2 : 4/12 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
                Germans win, taking Normandy Bordeaux from Americans, taking Rostov from British with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Southern France
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Germans attack with 6 artilleries, 2 infantry and 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 6 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3.33 expected hits
                    British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from British with 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Greece
                Germans attack with 10 fighters and 2 tactical_bombers
                Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 5 infantry and 2 tactical_bombers
                    Americans roll AA dice in Greece : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Greece
                    Germans roll dice for 9 fighters and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.83 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.00 expected hits
                    2 aaGuns owned by the Americans, 8 fighters owned by the Germans, 5 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greece
                    Germans roll dice for 1 fighter and 2 tactical_bombers in Greece, round 3 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in Greece, round 3 : 4/5 hits, 3.00 expected hits
                    2 tactical_bombers owned by the Americans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Greece
                Americans win with 3 fighters remaining. Battle score for attacker is -71
                Casualties for Germans: 10 fighters and 2 tactical_bombers
                Casualties for Americans: 2 aaGuns, 1 artillery, 5 infantry and 2 tactical_bombers
    
        Non Combat Move - Germans
            2 infantry moved from Bryansk to Western Ukraine
            10 armour moved from Volgograd to Rostov
            1 aaGun, 5 artilleries and 42 mech_infantrys moved from Volgograd to Caucasus
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            2 artilleries and 1 infantry moved from Greater Southern Germany to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 carrier moved from 113 Sea Zone to 104 Sea Zone
            2 mech_infantrys moved from Western Germany to Northern Italy
            1 battleship and 2 carriers moved from 113 Sea Zone to 104 Sea Zone
            2 carriers and 4 submarines moved from 113 Sea Zone to 104 Sea Zone
            2 armour moved from Rostov to Caucasus
    
        Place Units - Germans
            3 mech_infantrys placed in France
            4 armour and 6 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in United Kingdom
            3 mech_infantrys placed in Volgograd
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,3,6,6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4,2,3,6,6,2,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 66 PUs (12 lost to blockades); end with 66 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.33
    Americans AA : 0.00
    Germans regular : 1.50
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            10 artilleries and 25 infantry moved from Northwest Persia to Turkey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 10 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Ethiopia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Afghanistan to Persia
            2 fighters moved from India to Persia
            2 fighters moved from 80 Sea Zone to Persia
            6 fighters moved from 76 Sea Zone to Persia
    
        Combat - Japanese
            Battle in Trans-Jordan
            Battle in Egypt
            Battle in Persia
                Japanese attack with 10 fighters, 2 infantry and 1 mech_infantry
                British defend with 3 artilleries, 1 factory_minor and 1 infantry
                    Japanese roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Persia, round 2 : 3/13 hits, 5.50 expected hits
                    British roll dice for 3 artilleries and 1 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the British lost in Persia
                    Japanese roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Persia, round 3 : 5/13 hits, 5.50 expected hits
                    British roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia
                Japanese win, taking Trans-Jordan from Americans, taking Egypt from British, taking Persia from British with 10 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 3 artilleries and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            3 transports moved from 39 Sea Zone to 80 Sea Zone
            3 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 80 Sea Zone to 76 Sea Zone
            4 infantry moved from 76 Sea Zone to Saudi Arabia
                  Japanese take Saudi Arabia from Neutral_True
            2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 39 Sea Zone to 76 Sea Zone
            4 infantry moved from Afghanistan to Eastern Persia
            6 infantry and 3 mech_infantrys moved from Burma to India
            3 mech_infantrys moved from India to West India
            1 mech_infantry moved from Kazakhstan to Caucasus
            1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Kansu to Kazakhstan
            1 armour and 4 mech_infantrys moved from Suiyuyan to Novosibirsk
            1 infantry moved from Shensi to Kansu
            1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            2 fighters moved from Persia to 81 Sea Zone
            1 carrier moved from 76 Sea Zone to 81 Sea Zone
            8 fighters moved from Persia to Caucasus
    
        Place Units - Japanese
            3 infantry placed in India
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,2,6,3,5,4,3,4
            Japanese collect 30 PUs (8 lost to blockades); end with 42 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3.00
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 10 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Ethiopia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Afghanistan to Persia
            2 fighters moved from India to Persia
            2 fighters moved from 80 Sea Zone to Persia
            6 fighters moved from 76 Sea Zone to Persia
    
        Combat - Japanese
            Battle in Trans-Jordan
            Battle in Egypt
            Battle in Persia
                Japanese attack with 10 fighters, 2 infantry and 1 mech_infantry
                British defend with 3 artilleries, 1 factory_minor and 1 infantry
                    Japanese roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Persia, round 2 : 3/13 hits, 5.50 expected hits
                    British roll dice for 3 artilleries and 1 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the British lost in Persia
                    Japanese roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Persia, round 3 : 5/13 hits, 5.50 expected hits
                    British roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia
                Japanese win, taking Trans-Jordan from Americans, taking Egypt from British, taking Persia from British with 10 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 3 artilleries and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            3 transports moved from 39 Sea Zone to 80 Sea Zone
            3 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 80 Sea Zone to 76 Sea Zone
            4 infantry moved from 76 Sea Zone to Saudi Arabia
                  Japanese take Saudi Arabia from Neutral_True
            2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 39 Sea Zone to 76 Sea Zone
            4 infantry moved from Afghanistan to Eastern Persia
            6 infantry and 3 mech_infantrys moved from Burma to India
            3 mech_infantrys moved from India to West India
            1 mech_infantry moved from Kazakhstan to Caucasus
            1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Kansu to Kazakhstan
            1 armour and 4 mech_infantrys moved from Suiyuyan to Novosibirsk
            1 infantry moved from Shensi to Kansu
            1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            2 fighters moved from Persia to 81 Sea Zone
            1 carrier moved from 76 Sea Zone to 81 Sea Zone
            8 fighters moved from Persia to Caucasus
    
        Place Units - Japanese
            3 infantry placed in India
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,2,6,3,5,4,3,4
            Japanese collect 30 PUs (8 lost to blockades); end with 42 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3.00
    British regular : -0.67
    

    Savegame


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