@gamerman01 hello again.
I have several emails, including the local map dl
but no email with the forum link sigh
assumed no intercept in persia
and also assumed you’d submerge in 21… if not, we can roll here in the forum for the sub vs sub battle
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 19 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caucasus to Persia
5 fighters moved from Iraq to Persia
3 infantry moved from Iraq to Turkey
1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
1 bomber moved from Finland to Volgograd
1 infantry moved from Caucasus to Rostov
5 fighters and 1 tactical_bomber moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
2 fighters moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take French Guiana from British
French take Algeria from British
French take Southern France from Americans
French take Syria from British
French take French West Africa from British
French take Tunisia from British
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
2 infantry moved from Finland to Vyborg
2 fighters moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Venezuela to Colombia
Americans take Colombia from Neutral_True
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Persia
Americans attacks with 6 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Japanese roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Turkey
Americans attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
Italians roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Turkey
Americans win, taking Turkey from Italians with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Jehol
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Americans attack with 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 5/9 hits, 4.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Americans win, taking Rostov from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 3 infantry in Vyborg, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 3 infantry in Vyborg, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 3 infantry in Vyborg, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Non Combat Move - Americans
3 marines moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 battleship, 14 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 marines, 2 submarines, 7 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 marines moved from 25 Sea Zone to Midway
1 carrier and 3 submarines moved from 64 Sea Zone to 27 Sea Zone
2 marines moved from Venezuela to 89 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 89 Sea Zone to 28 Sea Zone
2 transports moved from 89 Sea Zone to 11 Sea Zone
2 mech_infantrys moved from Southern France to Western Germany
2 infantry moved from Rio de Oro to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 infantry moved from Denmark to Western Germany
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Norway to Finland
3 infantry moved from Sweden to Finland
2 fighters moved from Vyborg to Norway
1 aaGun moved from Finland to Norway
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
5 fighters moved from Persia to Caucasus
3 fighters moved from Turkey to Caucasus
1 bomber moved from Persia to Caucasus
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
6 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 infantry moved from Saudi Arabia to Trans-Jordan
1 submarine moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from British Guiana to Gibraltar
2 tactical_bombers moved from Western United States to 25 Sea Zone
3 tactical_bombers moved from Caroline Islands to 25 Sea Zone
3 fighters moved from Caroline Islands to 25 Sea Zone
2 fighters moved from Caroline Islands to 25 Sea Zone
4 fighters moved from Caroline Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
Place Units - Americans
3 fighters placed in Caucasus
3 infantry placed in Iraq
3 infantry placed in Finland
3 infantry placed in Sweden
3 infantry placed in Norway
3 infantry placed in Denmark
3 infantry placed in Spain
4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Americans collect 78 PUs (2 lost to blockades); end with 78 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 6 Sea Zone
Non Combat Move - British
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 aaGun, 2 artilleries and 15 infantry moved from Iraq to Turkey
1 fighter moved from Western Germany to Caucasus
2 infantry moved from Sicily to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
10 fighters and 1 tactical_bomber moved from Iraq to Turkey
6 fighters moved from Iraq to Turkey
8 artilleries moved from Caucasus to Turkey
2 infantry moved from 100 Sea Zone to Caucasus
1 aaGun, 2 artilleries and 12 infantry moved from Caucasus to Turkey
9 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Western Germany to Turkey
3 infantry moved from Trans-Jordan to Syria
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Syria
1 cruiser and 1 destroyer moved from 95 Sea Zone to 100 Sea Zone
1 mech_infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from Finland to Western Germany
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
2 fighters and 4 infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Southern Italy
British undo move 2.
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -0.67
Italians regular : 0.67
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : -1.33
@axis-dominion That’s fine.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Combat Move - Italians
2 fighters moved from Germany to France
2 fighters and 1 tactical_bomber moved from Greece to France
Combat - Italians
Battle in France
Italians attack with 4 fighters and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
Italians roll dice for 4 fighters and 1 tactical_bomber in France, round 2 : 2/5 hits, 2,67 expected hits
French roll dice for 5 infantry in France, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the French and 2 fighters owned by the Italians lost in France
Italians roll dice for 2 fighters and 1 tactical_bomber in France, round 3 : 2/3 hits, 1,67 expected hits
French roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the French and 1 fighter owned by the Italians lost in France
Italians roll dice for 1 fighter and 1 tactical_bomber in France, round 4 : 0/2 hits, 1,17 expected hits
French roll dice for 1 infantry in France, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in France, round 5 : 1/2 hits, 1,17 expected hits
French roll dice for 1 infantry in France, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in France
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Italians: 3 fighters
Casualties for Americans: 1 infantry
Casualties for French: 4 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from France to Germany
3 armour, 6 infantry and 3 mech_infantrys moved from Greece to Bulgaria
3 armour and 3 mech_infantrys moved from Bulgaria to Yugoslavia
Turn Complete - Italians
Combat Hit Differential Summary :
French regular : -0,33
Italians regular : -1,67
A bit too tired to make deep analysis, so just flag that I might put the pansar in Bulgaria instead. Will look closer during Germany CM (before battles) and trust it’s ok to change.
Or maybe Romania? Who knows? :grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 7 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 marine moved from Korea to 6 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway
2 fighters moved from 25 Sea Zone to Midway
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Southern Italy to Caucasus
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Finland to Western Germany
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
34 artilleries and 62 infantry moved from Germany to Western Germany
3 fighters moved from Novgorod to Western Germany
1 fighter and 3 tactical_bombers moved from Germany to Western Germany
14 fighters and 1 tactical_bomber moved from Greece to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 34 artilleries, 18 fighters, 62 infantry and 4 tactical_bombers
British defend with 1 armour, 8 artilleries, 2 fighters, 29 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 armour, 2 artilleries, 7 infantry, 2 marines and 2 mech_infantrys; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 54 infantry and 2 mech_infantrys
Russians roll AA dice in Western Germany : 1/9 hits, 1,50 expected hits
1 fighter owned by the Germans lost in Western Germany
Germans roll dice for 34 artilleries, 17 fighters, 62 infantry and 4 tactical_bombers in Western Germany, round 2 : 32/117 hits, 38,50 expected hits
Russians roll dice for 3 aaGuns, 3 armour, 14 artilleries, 3 fighters, 90 infantry, 2 marines and 5 mech_infantrys in Western Germany, round 2 : 40/117 hits, 40,50 expected hits
29 infantry owned by the Russians, 40 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Western Germany
Germans roll dice for 34 artilleries, 17 fighters, 22 infantry and 4 tactical_bombers in Western Germany, round 3 : 22/77 hits, 29,83 expected hits
Russians roll dice for 3 armour, 14 artilleries, 3 fighters, 61 infantry, 2 marines and 5 mech_infantrys in Western Germany, round 3 : 23/88 hits, 30,83 expected hits
22 infantry owned by the Russians, 1 artillery owned by the Germans and 22 infantry owned by the Germans lost in Western Germany
Germans roll dice for 33 artilleries, 17 fighters and 4 tactical_bombers in Western Germany, round 4 : 24/54 hits, 22,17 expected hits
Russians roll dice for 3 armour, 14 artilleries, 3 fighters, 39 infantry, 2 marines and 5 mech_infantrys in Western Germany, round 4 : 22/66 hits, 23,50 expected hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 artilleries owned by the Russians, 22 artilleries owned by the Germans, 1 infantry owned by the Americans and 14 infantry owned by the British lost in Western Germany
Germans roll dice for 11 artilleries, 17 fighters and 4 tactical_bombers in Western Germany, round 5 : 12/32 hits, 14,83 expected hits
Russians roll dice for 3 armour, 10 artilleries, 3 fighters, 21 infantry, 2 marines and 3 mech_infantrys in Western Germany, round 5 : 18/42 hits, 15,50 expected hits
11 artilleries owned by the Germans, 7 fighters owned by the Germans, 5 infantry owned by the Americans and 7 infantry owned by the British lost in Western Germany
Germans roll dice for 10 fighters and 4 tactical_bombers in Western Germany, round 6 : 9/14 hits, 7,67 expected hits
Russians roll dice for 3 armour, 10 artilleries, 3 fighters, 9 infantry, 2 marines and 3 mech_infantrys in Western Germany, round 6 : 12/30 hits, 11,50 expected hits
9 fighters owned by the Germans, 1 infantry owned by the Americans, 3 tactical_bombers owned by the Germans and 8 infantry owned by the British lost in Western Germany
Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 7 : 0/2 hits, 1,17 expected hits
Russians roll dice for 3 armour, 10 artilleries, 3 fighters, 2 marines and 3 mech_infantrys in Western Germany, round 7 : 9/21 hits, 8,50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
Russians win with 3 armour, 10 artilleries, 3 fighters, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is -237
Casualties for Germans: 34 artilleries, 18 fighters, 62 infantry and 4 tactical_bombers
Casualties for Russians: 3 aaGuns, 4 artilleries, 54 infantry and 2 mech_infantrys
Casualties for Americans: 7 infantry
Casualties for British: 29 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Russians regular : -6,33
Germans regular : -15,17
Russians AA : -0,50
We resign.
@trulpen Good game! I thought we were going to lose for a while.
Yah good game, that was long but fun. I’m glad our march deep into Europe with the Russian stack ended up paying off :)
That payed off a bit, but was inconsequential.
@trulpen said in TT Pejones (X) vs adam-dominion (A+16) BM3:
That payed off a bit, but was inconsequential.
uhh I beg to differ. It alllowed us to go on the offensive instead of heading south toward cauc and being defensive, and it opened up more pathways for threats since we were so much closer to your capitols, not to mention allowing us to sack Italy and cut Europe in half.
We ended up turning the tables and getting the Germans on the defensive instead. So the Russians were doing the offensive threats and controlling the game !
-15 for the Germans haha :D Well that really stated the obvious that it was time for the Axis to throw in the towel.
I agree with AD that it was a very clever use of the Soviets, which payed off very well, especially in terms of taking Leningrad by forcing away the Germans and then parking outside Berlin and making it possible for you to via land get rid of Mussolini and his pack. However, what trulpen is referring to are the two major blunders which turned the tide of the game in my opinion, sea battle outside Rome and then the killing of the Luftwaffe in Greece. After that I guess it was pretty much it! I remember a post where you AD basically said that we have this unless we fuck up haha! I think I helped as much as I could with Japan in the middle east, but I am not an expert so maybe I could have done more. At any rate it is very hard getting that 6th VC in the Pacific with a healthy ANZAC and US that earns 90-100/round. Advice here is welcome :)
Anyway, thanks for this game that lasted about 6 months or so hehe.
@axis-dominion said in TT Pejones (X) vs adam-dominion (A+16) BM3:
We ended up turning the tables and getting the Germans on the defensive instead. So the Russians were doing the offensive threats and controlling the game
There is definitely truth to that, but what I mean is that it wasn’t what won you the game.
What won you the game (except for being excellent) was for the first part that I missed that air could land in N Italy allowing you to sack Rome. The expected TUV-swing was about +10 and the result was +47. Most importantly Germany lost 7 fig, 3 tac.
For the second part that I missed the possibility of a neutral crush and you could trade a lot of mech for a lot of air. Expected TUV-swing was 180 and the result was +178. Germany lost 2 fig, 11 tac, 1 sb.
Now that my friends is the reason why the Nazi’s lost the war. Hitler demanding Rome and Greece to be defended at all costs. Hitler is stupid.
Yes I also referred to the sack of Rome.
9 fig, 14 tac, 1 sb = 208 TUV
@trulpen said in TT Pejones (X) vs adam-dominion (A+16) BM3:
9 fig (90), 14 tac (154), 1 sb (14) = 2[5]8 TUV
Err, should say 258 TUV of air, obviously.
@trulpen just now seeing that this game was called. I enjoyed spectating it alot! a really entertaining and dynamic matchup.