Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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From my point of view,
OOB is like trulpen said, too simple.
PTV is (too) complex - the games last very much.
BM is in the middle :)
and if we see about good tech solutions they can add up a new dimension to the (BM) game.
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@simon33
Ptv has been around enough and developed by the same guys who did BM3… set it up for its own league for the 2021 season now! -
@simon33 said in League General Discussion Thread:
@axis-dominion said in League General Discussion Thread:
@simon33 said in League General Discussion Thread:
Hmm, perhaps P2V should have a separate league. I guess Gamerman01 wouldn’t really want to moderate two leagues though. I would consider doing it.
I think PTV should most definitely be separated into its own league. Let’s not kid ourselves, it’s quite a different game, and far more involved, especially with all the complexity surrounding the land and sea scrambling rules. Different and bigger map, different rules, different Strats, and so on.
Interesting, I think you should give it a go at some point. Perhaps you want to wait for the rules to be more refined but I think it improves in many areas. Don’t agree with everything of course.
I did play it a few times and did like it, it has great potential. I found some things to be unexpectedly challenging, like how you really have to watch out for japan (or America) taking a land and then having lots of air that could scramble from the carriers to defend. Made it very tricky, and very different from A&A. Anyway, regardless of how we feel about the game, it’s a different game, not A&A, and should be in its own league.
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@Amon-Sul
Sorry bud, but in P2V bomber do NOT cost $14… they still cost $12 but they do attack at 3 instead of 4 making them very much less powerful! -
@Amon-Sul
That’s your opinion that P2V is too complex! I think not… I quite enjoy the game myself. -
@axis-dominion
Different game yet developed by the same people who developed BM3… in fact most of the changes are based on BM -
@bretters said in League General Discussion Thread:
@Amon-Sul
That’s your opinion that P2V is too complex! I think not… I quite enjoy the game myself.the game lasts too long, too many variables. I prefer BM. But it is a matter of taste.
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@axis-dominion said in League General Discussion Thread:
like how you really have to watch out for japan (or America) taking a land and then having lots of air that could scramble from the carriers to defend
I agree with this as a bit of a limitation. It is bad enough in G40 that amphibious assaults are very overpowered compared to reality. Although if you had realistic amphibious assaults, it probably wouldn’t be any fun.
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The P2V game looks like it would be a lot of fun. its just a matter of getting used to all the new rules. i would like to play a few before i get in to the league with it. i think i made a mistake agreeing to a game before i practiced it first. anyone interested in a game in the play boardgame forum?
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@dawgoneit i’d be down to play, dawg.
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We need more players if we’re going to create two or three different leagues. I believe that it is the proper solution to the issue, yet it wont be as fun if there are only 5 OOB players/10-15 P2V players. I suggest advertising the league/s in the Facebook groups
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BOOOO!
Did I scare you?
I am at rock bottom. My gym is shuttered. I got no woman. I’ve put on ten pounds. It’s time to get back to basics.
WE NEED A LEAGUE IN A&A CLASSIC! NO FANCY BS BALANCED MOD NERD SH*T!
GOT TIME!
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@WindowWasher said in League General Discussion Thread:
We need more players if we’re going to create two or three different leagues. I believe that it is the proper solution to the issue, yet it wont be as fun if there are only 5 OOB players/10-15 P2V players. I suggest advertising the league/s in the Facebook groups
Well,
Thats the problem of OOB.
As for PTV with time it will have more people playing it. I expect a lot of people participating in both BM and PTV leagues.
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@WindowWasher said in League General Discussion Thread:
We need more players if we’re going to create two or three different leagues. I believe that it is the proper solution to the issue, yet it wont be as fun if there are only 5 OOB players/10-15 P2V players. I suggest advertising the league/s in the Facebook groups
i go back in my games to see who i havent seen in a while and message them. i get some takers. its worth a try. theres some upper level players i’ve never played if someone in an upper level wants to go back and message them.
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My two cents, been doing this a LONG time here, seen a few playoff, year end, and league changes.
Any games played in the league thread count in the standings, BM, OOB, P2V. People who choose to play here agree to their opponent and which version is played. Simple.
For year end tourney or playoffs, players can agree to the version of the game played, and if they can’t decide a standard is selected at the beginning of the year, let’s say the most popular version played the previous season, as an example BM.
That’s it. One league thread, One league standings, let’s keep it simple.
Is @gamerman01 still around? is he still maintaining the league standings doc? If so has he chimed in?
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@666 not yet but he will for sure.
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@666 said in League General Discussion Thread:
My two cents, been doing this a LONG time here, seen a few playoff, year end, and league changes.
Any games played in the league thread count in the standings, BM, OOB, P2V. People who choose to play here agree to their opponent and which version is played. Simple.
For year end tourney or playoffs, players can agree to the version of the game played, and if they can’t decide a standard is selected at the beginning of the year, let’s say the most popular version played the previous season, as an example BM.
That’s it. One league thread, One league standings, let’s keep it simple.
Is @gamerman01 still around? is he still maintaining the league standings doc? If so has he chimed in?
I agree, under one notion.
As long as BM is the dominant version. (or in future PTV as dominant).
What shall we do if in a year or two we have BM and PTV equally popular?
Or there is one option.
We can give a rule that the higher ranked or lower ranked player chooses the game if there is no mutual agreement.
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@Amon-Sul not a fan of.
Because this started the discussion in the beginning. -
@aequitas-et-veritas said in League General Discussion Thread:
@Amon-Sul not a fan of.
Because this started the discussion in the beginning.I am for 2 separate leagues, or 3.(if we count oob)
I am just exploring other options.
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@Amon-Sul i meant your suggestion to let either the high or the low Tier decide.