other combat is the UK navy moving into the Benghazi convoy of course:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 1 PUs;
Combat Move - Germans
8 armour moved from Germany to Baltic States
2 artilleries moved from Poland to Baltic States
3 bombers moved from Western Germany to 91 Sea Zone
6 armour moved from France to Germany
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Denmark
3 infantry moved from Finland to Karelia
3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Romania to Bessarabia
4 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
4 tactical_bombers moved from Poland to Bessarabia
4 fighters moved from Poland to Bessarabia
2 armour moved from Greece to Romania
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 battleship, 2 cruisers and 1 destroyer
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the British and 2 bombers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship and 2 cruisers in 91 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
1 cruiser owned by the British and 1 bomber owned by the Germans lost in 91 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -16
Casualties for Germans: 3 bombers
Casualties for British: 1 cruiser and 1 destroyer
Battle in Baltic States
Germans attack with 8 armour and 2 artilleries
Russians defend with 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 8 armour and 2 artilleries in Baltic States, round 2 : 4/10 hits, 4.67 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 aaGuns owned by the Russians lost in Baltic States
Germans roll dice for 8 armour and 1 artillery in Baltic States, round 3 : 3/9 hits, 4.33 expected hits
Russians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour and 1 artillery remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 5 : 2/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers
Russians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers in Bessarabia, round 2 : 9/16 hits, 7.50 expected hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/6 hits, 2.17 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
5 fighters and 5 tactical_bombers moved from Bessarabia to Poland
Place Units - Germans
8 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 0.67
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Russia to Baltic States
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 armour moved from Russia to Western Ukraine
6 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Bryansk
1 infantry moved from Vyborg to Novgorod
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 armour and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 2 armour and 5 infantry in Western Ukraine, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 4 infantry in Western Ukraine, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Baltic States
Russians attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 8 armour and 1 artillery
Russians roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/9 hits, 3.67 expected hits
Germans roll dice for 8 armour and 1 artillery in Baltic States, round 2 : 6/9 hits, 4.33 expected hits
1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Baltic States
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
Germans win with 6 armour remaining. Battle score for attacker is -11
Casualties for Russians: 2 artilleries, 1 fighter and 3 infantry
Casualties for Germans: 2 armour and 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
2 aaGuns moved from Belarus to Novgorod
Place Units - Russians
1 aaGun and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
2 units repaired.
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 fighters, 5 infantry, 2 tactical_bombers and 4 transports moved from 26 Sea Zone to 10 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to Western United States
2 fighters moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
5 infantry moved from 10 Sea Zone to Western United States
2 artilleries moved from 10 Sea Zone to Western United States
1 bomber moved from Kiangsi to Suiyuyan
4 tactical_bombers moved from Kiangsi to Hunan
6 fighters moved from Kiangsi to Hunan
1 bomber moved from Kiangsi to Hunan
Combat - Japanese
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Americans scrambles to create a battle in territory 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 3 carriers and 4 transports
Americans defend with 3 fighters
Japanese roll dice for 1 battleship, 3 carriers and 4 transports in 10 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 3 fighters in 10 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 fighter owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers and 4 transports in 10 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 10 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 fighter owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers and 4 transports in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 10 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers and 4 transports remaining. Battle score for attacker is 30
Casualties for Americans: 3 fighters
Battle in Western United States
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans roll AA dice in Western United States : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Western United States, round 2 : 5/12 hits, 4.67 expected hits
Americans roll dice for 2 aaGuns, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western United States, round 2 : 0/3 hits, 1.17 expected hits
1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Americans: 2 aaGuns, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers in Hunan, round 2 : 8/16 hits, 7.83 expected hits
Chinese roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Western United States and were removed
1 bomber moved from Suiyuyan to Kiangsi
1 bomber moved from Hunan to Kiangsi
4 tactical_bombers moved from Hunan to Kiangsi
6 fighters moved from Hunan to Kiangsi
1 fighter moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
Place Units - Japanese
1 cruiser and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -2.17
Japanese regular : 1.17
Americans AA : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
Combat - Americans
Non Combat Move - Americans
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
2 armour, 2 artilleries and 4 infantry placed in Central United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,3,5,1
Americans collect 39 PUs (4 lost to blockades); end with 39 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kweichow
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
Combat - Americans
Non Combat Move - Americans
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
2 armour, 2 artilleries and 4 infantry placed in Central United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,3,5,1
Americans collect 39 PUs (4 lost to blockades); end with 39 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kweichow
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 102 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Alexandria to Tobruk
2 armour and 1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 7 infantry moved from Yunnan to Kwangsi
4 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
3 infantry moved from India to Burma
1 tactical_bomber moved from Philippines to Kwangsi
1 infantry moved from Shan State to French Indo China
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 36 Sea Zone
Combat - British
Battle in Tobruk
British attack with 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/7 hits, 3.00 expected hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
British roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Kwangsi
British attack with 1 artillery, 7 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 7 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 aaGun, 1 armour and 1 mech_infantry placed in Egypt
1 factory_minor placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 aaGun, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 1 aaGun, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Italians regular : -0.67
Japanese regular : 1.00
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 artillery moved from Libya to Tobruk
1 bomber moved from Southern France to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 2 armour and 1 artillery
Italians roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Tobruk, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 2 armour and 1 artillery in Tobruk, round 2 : 2/3 hits, 1.33 expected hits
1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
Italians roll dice for 1 artillery and 1 bomber in Tobruk, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 armour and 1 artillery
Non Combat Move - Italians
1 bomber moved from Tobruk to Tunisia
1 infantry moved from Algeria to Morocco
Place Units - Italians
1 battleship and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
ANZAC take 26 Sea Zone from Japanese
3 fighters moved from Queensland to Wake Island
1 cruiser moved from 62 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Egypt to Alexandria
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
ANZAC take 26 Sea Zone from Japanese
3 fighters moved from Queensland to Wake Island
1 cruiser moved from 62 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Egypt to Alexandria
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser, 1 destroyer and 1 transport
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1.17
French regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 2 bombers; Remaining resources: 4 PUs;
Combat Move - Germans
2 armour moved from Romania to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Poland to Ukraine
1 fighter moved from Poland to Ukraine
4 fighters and 4 tactical_bombers moved from Poland to Novgorod
6 armour moved from Baltic States to Novgorod
1 armour moved from Germany to Eastern Poland
13 armour moved from Germany to Baltic States
1 submarine moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 5/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 6 armour, 4 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Russians roll AA dice in Novgorod : 1/8 hits, 1.33 expected hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers in Novgorod, round 2 : 9/14 hits, 7.33 expected hits
Russians roll dice for 3 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.83 expected hits
1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 3 aaGuns owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 armour, 1 fighter and 1 infantry
Casualties for Russians: 3 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber
Non Combat Move - Germans
3 fighters moved from Novgorod to Baltic States
3 tactical_bombers moved from Novgorod to Baltic States
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
2 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Novgorod to Baltic States
Place Units - Germans
4 armour placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 49 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : 2.33
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Belarus to Archangel
4 infantry moved from Belarus to Eastern Poland
3 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Rostov
2 armour and 1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Eastern Poland
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 3/4 hits, 0.67 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bessarabia
Russians attack with 2 armour and 3 infantry
Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber
Russians roll dice for 2 armour and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour in Bessarabia, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 fighter in Bessarabia, round 4 : 1/1 hits, 0.67 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 3 infantry
Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
3 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Manchuria to Anhwe
1 armour moved from Kiangsu to Anhwe
2 bombers moved from Kiangsi to 36 Sea Zone
1 infantry moved from Hunan to Kwangsi
1 armour moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Anhwe
3 tactical_bombers moved from Kiangsi to 36 Sea Zone
3 fighters moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
2 fighters moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
1 infantry moved from Western United States to Mexico
Japanese take Mexico from Americans
1 armour moved from Western United States to Alaska
Japanese take British Columbia from British
Japanese take Alaska from Americans
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Units damaged: 2 carriers owned by the Japanese
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 36 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 36 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 36 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits
British roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 4 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
2 bombers moved from 36 Sea Zone to Kiangsu
1 fighter moved from 36 Sea Zone to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to Kiangsi
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 armour placed in Western United States
3 armour placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : 0.33
Japanese regular : -7.33
ANZAC regular : 1.17
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
British take British Columbia from Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
Combat - Americans
Battle in Western United States
Americans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Western United States, round 2 : 7/15 hits, 5.83 expected hits
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Western United States, round 2 : 5/10 hits, 4.17 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Western United States
Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 3 : 2/10 hits, 4.67 expected hits
Japanese roll dice for 2 armour and 1 fighter in Western United States, round 3 : 2/3 hits, 1.67 expected hits
2 armour owned by the Japanese and 2 artilleries owned by the Americans lost in Western United States
Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 4 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 fighter in Western United States, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 2 artilleries and 5 infantry
Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter and 4 infantry
Non Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 47 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -3.50
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
British take British Columbia from Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
Combat - Americans
Battle in Western United States
Americans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Western United States, round 2 : 7/15 hits, 5.83 expected hits
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Western United States, round 2 : 5/10 hits, 4.17 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Western United States
Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 3 : 2/10 hits, 4.67 expected hits
Japanese roll dice for 2 armour and 1 fighter in Western United States, round 3 : 2/3 hits, 1.67 expected hits
2 armour owned by the Japanese and 2 artilleries owned by the Americans lost in Western United States
Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 4 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 fighter in Western United States, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 2 artilleries and 5 infantry
Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter and 4 infantry
Non Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 47 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from French Indo China to Siam
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Kweichow
Combat - British
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 2 armour, 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Gibraltar
Italians win with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Siam
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 5 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
4 aaGuns moved from Yunnan to Kweichow
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 aaGun and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 aaGun and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -3.50
Italians regular : -1.17
Japanese regular : 2.83
Neutral_Axis regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Wake Island to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Wake Island to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 3 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Bulgaria to Romania
4 armour moved from Germany to Eastern Poland
4 armour moved from Novgorod to Archangel
2 armour moved from Baltic States to Eastern Poland
11 armour moved from Baltic States to Belarus
2 armour, 2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 tactical_bombers moved from Baltic States to Bryansk
2 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Vyborg to Novgorod
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the British, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in Archangel
Germans attack with 4 armour
Russians defend with 1 infantry
Germans roll dice for 4 armour in Archangel, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 11 armour
Russians defend with 1 infantry
Germans roll dice for 11 armour in Belarus, round 2 : 7/11 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 11 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 6 armour, 1 fighter and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 4.17 expected hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 4 armour
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 2 armour and 4 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Bryansk, round 2 : 8/10 hits, 5.00 expected hits
Russians roll dice for 2 armour and 4 infantry in Bryansk, round 2 : 2/6 hits, 2.33 expected hits
4 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 armour and 4 infantry
Non Combat Move - Germans
2 fighters moved from Bryansk to Novgorod
3 tactical_bombers moved from Bryansk to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
4 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 52 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 6.00
British regular : -0.17