waxenhen4(A) vs RangerLugi(X) Global


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Nigeria to French Equatorial Africa
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            8 armour moved from Germany to Baltic States
            2 artilleries moved from Poland to Baltic States
            3 bombers moved from Western Germany to 91 Sea Zone
            6 armour moved from France to Germany
            1 artillery moved from France to Holland Belgium
            2 infantry moved from Western Germany to Denmark
            3 infantry moved from Finland to Karelia
            3 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries moved from Romania to Bessarabia
            4 infantry moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
            4 tactical_bombers moved from Poland to Bessarabia
            4 fighters moved from Poland to Bessarabia
            2 armour moved from Greece to Romania
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 3 bombers
                British defend with 1 battleship, 2 cruisers and 1 destroyer
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the British and 2 bombers owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 91 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                    1 cruiser owned by the British and 1 bomber owned by the Germans lost in 91 Sea Zone
                British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -16
                Casualties for Germans: 3 bombers
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Baltic States
                Germans attack with 8 armour and 2 artilleries
                Russians defend with 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry
                    Germans roll dice for 8 armour and 2 artilleries in Baltic States, round 2 : 4/10 hits, 4.67 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 aaGuns owned by the Russians lost in Baltic States
                    Germans roll dice for 8 armour and 1 artillery in Baltic States, round 3 : 3/9 hits, 4.33 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 8 armour and 1 artillery remaining. Battle score for attacker is 20
                Casualties for Germans: 1 artillery
                Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry
            Battle in Western Ukraine
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 5 : 2/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers
                Russians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers in Bessarabia, round 2 : 9/16 hits, 7.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            5 fighters and 5 tactical_bombers moved from Bessarabia to Poland
    
        Place Units - Germans
            8 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 46 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 0.67
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Novgorod to Baltic States
            1 artillery and 1 infantry moved from Belarus to Baltic States
            1 fighter moved from Novgorod to Baltic States
            2 fighters and 1 tactical_bomber moved from Russia to Baltic States
            2 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 armour moved from Russia to Western Ukraine
            6 infantry moved from Smolensk to Belarus
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Vyborg to Novgorod
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 armour and 5 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 armour and 5 infantry in Western Ukraine, round 2 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 2 armour and 4 infantry in Western Ukraine, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Baltic States
                Russians attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 8 armour and 1 artillery
                    Russians roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 8 armour and 1 artillery in Baltic States, round 2 : 6/9 hits, 4.33 expected hits
                    1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Baltic States
                1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                Germans win with 6 armour remaining. Battle score for attacker is -11
                Casualties for Russians: 2 artilleries, 1 fighter and 3 infantry
                Casualties for Germans: 2 armour and 1 artillery
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter moved from Baltic States to Novgorod
            2 aaGuns moved from Belarus to Novgorod
    
        Place Units - Russians
            1 aaGun and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            2 units repaired.
            1 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            3 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 armour moved from Kiangsu to Hunan
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            5 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 fighters, 5 infantry, 2 tactical_bombers and 4 transports moved from 26 Sea Zone to 10 Sea Zone
            2 tactical_bombers moved from 10 Sea Zone to Western United States
            2 fighters moved from 10 Sea Zone to Western United States
            1 armour moved from 10 Sea Zone to Western United States
            5 infantry moved from 10 Sea Zone to Western United States
            2 artilleries moved from 10 Sea Zone to Western United States
            1 bomber moved from Kiangsi to Suiyuyan
            4 tactical_bombers moved from Kiangsi to Hunan
            6 fighters moved from Kiangsi to Hunan
            1 bomber moved from Kiangsi to Hunan
    
        Combat - Japanese
            Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
            Americans scrambles to create a battle in territory 10 Sea Zone
            Battle in 10 Sea Zone
                Japanese attack with 1 battleship, 3 carriers and 4 transports
                Americans defend with 3 fighters
                    Japanese roll dice for 1 battleship, 3 carriers and 4 transports in 10 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 3 fighters in 10 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    1 fighter owned by the Americans lost in 10 Sea Zone
                    Japanese roll dice for 1 battleship, 3 carriers and 4 transports in 10 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 fighters in 10 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 fighter owned by the Americans lost in 10 Sea Zone
                    Japanese roll dice for 1 battleship, 3 carriers and 4 transports in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 10 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers and 4 transports remaining. Battle score for attacker is 30
                Casualties for Americans: 3 fighters
            Battle in Western United States
                Japanese attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                Americans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans roll AA dice in Western United States : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Western United States, round 2 : 5/12 hits, 4.67 expected hits
                    Americans roll dice for 2 aaGuns, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western United States, round 2 : 0/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western United States
                Japanese converts factory_major into different units
                Japanese win, taking Western United States from Americans with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Americans: 2 aaGuns, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Battle in Hunan
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers in Hunan, round 2 : 8/16 hits, 7.83 expected hits
                    Chinese roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 5 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber could not land in Western United States and were removed
            1 bomber moved from Suiyuyan to Kiangsi
            1 bomber moved from Hunan to Kiangsi
            4 tactical_bombers moved from Hunan to Kiangsi
            6 fighters moved from Hunan to Kiangsi
            1 fighter moved from Western United States to 10 Sea Zone
            1 tactical_bomber moved from Western United States to 10 Sea Zone
    
        Place Units - Japanese
            1 cruiser and 1 transport placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -2.17
    Japanese regular : 1.17
    Americans AA : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
            1 mech_infantry moved from Eastern United States to Southeast Mexico
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 carrier and 1 transport moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 armour, 2 artilleries and 4 infantry placed in Central United States
            1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,3,5,1
            Americans collect 39 PUs (4 lost to blockades); end with 39 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
            1 mech_infantry moved from Eastern United States to Southeast Mexico
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 carrier and 1 transport moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 armour, 2 artilleries and 4 infantry placed in Central United States
            1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,3,5,1
            Americans collect 39 PUs (4 lost to blockades); end with 39 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 102 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 102 Sea Zone
            2 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            2 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 7 infantry moved from Yunnan to Kwangsi
            4 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            3 infantry moved from India to Burma
            1 tactical_bomber moved from Philippines to Kwangsi
            1 infantry moved from Shan State to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 36 Sea Zone
    
        Combat - British
            Battle in Tobruk
                British attack with 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/7 hits, 3.00 expected hits
                    Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    British roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 3/6 hits, 2.83 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                British attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Kwangsi
                British attack with 1 artillery, 7 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 7 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in French Indo China
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 aaGun moved from Burma to Yunnan
            1 aaGun moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            1 aaGun, 1 armour and 1 mech_infantry placed in Egypt
            1 factory_minor placed in Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 aaGun, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Some Units in India change ownership: 1 aaGun, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -0.67
    Japanese regular : 1.00
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 battleship and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from 96 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
            1 bomber moved from Southern France to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 2 artilleries, 1 bomber and 1 infantry
                British defend with 2 armour and 1 artillery
                    Italians roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Tobruk, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 2 armour and 1 artillery in Tobruk, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                    Italians roll dice for 1 artillery and 1 bomber in Tobruk, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 2 armour and 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Tobruk to Tunisia
            1 infantry moved from Algeria to Morocco
    
        Place Units - Italians
            1 battleship and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                  ANZAC take 26 Sea Zone from Japanese
            3 fighters moved from Queensland to Wake Island
            1 cruiser moved from 62 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Queensland to New South Wales
            1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                  ANZAC take 26 Sea Zone from Japanese
            3 fighters moved from Queensland to Wake Island
            1 cruiser moved from 62 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Queensland to New South Wales
            1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 cruiser, 1 destroyer and 1 transport
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0
                Casualties for French: 1 destroyer
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    French regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 2 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            2 armour moved from Romania to Ukraine
            2 artilleries moved from Bessarabia to Ukraine
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Poland to Ukraine
            1 fighter moved from Poland to Ukraine
            4 fighters and 4 tactical_bombers moved from Poland to Novgorod
            6 armour moved from Baltic States to Novgorod
            1 armour moved from Germany to Eastern Poland
            13 armour moved from Germany to Baltic States
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 5/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Novgorod
                Germans attack with 6 armour, 4 fighters, 1 infantry and 4 tactical_bombers
                Russians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
                    Russians roll AA dice in Novgorod : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Germans lost in Novgorod
                    Germans roll dice for 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers in Novgorod, round 2 : 9/14 hits, 7.33 expected hits
                    Russians roll dice for 3 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 3 aaGuns owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Germans: 2 armour, 1 fighter and 1 infantry
                Casualties for Russians: 3 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            3 fighters moved from Novgorod to Baltic States
            3 tactical_bombers moved from Novgorod to Baltic States
            1 fighter moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Bessarabia
            2 infantry moved from Greece to Bulgaria
            1 tactical_bomber moved from Novgorod to Baltic States
    
        Place Units - Germans
            4 armour placed in Germany
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Germans collect 49 PUs (1 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : 2.33
    Russians AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Belarus to Archangel
            4 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Western Ukraine to Bessarabia
            2 armour moved from Western Ukraine to Bessarabia
            1 infantry moved from Bryansk to Rostov
            2 armour and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 113 Sea Zone
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Germans lost in 113 Sea Zone
                Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in Eastern Poland
                Russians attack with 4 infantry
                Germans defend with 1 armour
                    Russians roll dice for 4 infantry in Eastern Poland, round 2 : 3/4 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Bessarabia
                Russians attack with 2 armour and 3 infantry
                Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians roll dice for 2 armour and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 2 armour and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
                    Russians roll dice for 2 armour in Bessarabia, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in Bessarabia, round 4 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 9
                Casualties for Russians: 1 armour and 3 infantry
                Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
    
        Non Combat Move - Russians
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    Russians regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 cruiser moved from 6 Sea Zone to 26 Sea Zone
            1 battleship moved from 10 Sea Zone to 26 Sea Zone
            3 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to Western United States
            1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            4 transports moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            3 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Manchuria to Anhwe
            1 armour moved from Kiangsu to Anhwe
            2 bombers moved from Kiangsi to 36 Sea Zone
            1 infantry moved from Hunan to Kwangsi
            1 armour moved from Hunan to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Kiangsu to Anhwe
            2 artilleries moved from Kiangsu to Anhwe
            3 tactical_bombers moved from Kiangsi to 36 Sea Zone
            3 fighters moved from Kiangsi to 36 Sea Zone
            1 fighter moved from Kiangsi to 36 Sea Zone
            2 fighters moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 infantry moved from Western United States to Mexico
                  Japanese take Mexico from Americans
            1 armour moved from Western United States to Alaska
                  Japanese take British Columbia from British
                  Japanese take Alaska from Americans
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports
                ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 26 Sea Zone
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 26
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers, 4 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 36 Sea Zone
                    Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 36 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 36 Sea Zone
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone
                    1 transport owned by the British lost in 36 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50
                Casualties for Japanese: 3 fighters and 2 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 5 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/7 hits, 3.00 expected hits
                    Chinese roll dice for 1 artillery and 5 infantry in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
                Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                Casualties for British: 4 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Anhwe to Kiangsu
            2 fighters moved from Kwangsi to Kiangsu
            1 tactical_bomber moved from Kwangsi to Kiangsu
            2 bombers moved from 36 Sea Zone to Kiangsu
            1 fighter moved from 36 Sea Zone to Kiangsi
            1 tactical_bomber moved from 36 Sea Zone to Kiangsi
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            3 armour placed in Western United States
            3 armour placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Americans regular : 0.33
    Japanese regular : -7.33
    ANZAC regular : 1.17
    British regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                  British take British Columbia from Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
    
        Combat - Americans
            Battle in Western United States
                Americans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
                    Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Western United States, round 2 : 7/15 hits, 5.83 expected hits
                    Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Western United States, round 2 : 5/10 hits, 4.17 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Western United States
                    Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 3 : 2/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 armour and 1 fighter in Western United States, round 3 : 2/3 hits, 1.67 expected hits
                    2 armour owned by the Japanese and 2 artilleries owned by the Americans lost in Western United States
                    Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 4 : 2/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 fighter in Western United States, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Western United States
                Americans win, taking Western United States from Japanese with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Americans: 2 artilleries and 5 infantry
                Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter and 4 infantry
    
        Non Combat Move - Americans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 47 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.50
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            3 infantry moved from Kweichow to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 artillery and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                  British take British Columbia from Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
    
        Combat - Americans
            Battle in Western United States
                Americans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
                    Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Western United States, round 2 : 7/15 hits, 5.83 expected hits
                    Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Western United States, round 2 : 5/10 hits, 4.17 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Western United States
                    Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 3 : 2/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 armour and 1 fighter in Western United States, round 3 : 2/3 hits, 1.67 expected hits
                    2 armour owned by the Japanese and 2 artilleries owned by the Americans lost in Western United States
                    Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western United States, round 4 : 2/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 fighter in Western United States, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Western United States
                Americans win, taking Western United States from Japanese with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Americans: 2 artilleries and 5 infantry
                Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter and 4 infantry
    
        Non Combat Move - Americans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 47 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            3 infantry moved from Kweichow to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 artillery and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Shan State to Malaya
            1 artillery and 1 infantry moved from French Indo China to Siam
            1 infantry moved from Kwangsi to French Indo China
            1 artillery moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Yunnan to Kwangsi
            3 infantry moved from Yunnan to Kweichow
            1 infantry moved from Burma to Shan State
            1 infantry moved from India to Burma
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Kweichow
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 armour and 1 infantry
                Italians defend with 2 armour, 1 harbour and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                    British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 armour in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Gibraltar
                Italians win with 1 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 armour and 1 infantry
                Casualties for Italians: 1 armour and 2 infantry
            Battle in Siam
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 96 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 cruiser and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser and 1 transport
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 5 : 2/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Egypt
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            4 aaGuns moved from Yunnan to Kweichow
            1 aaGun moved from Burma to Yunnan
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Some Units in India change ownership: 1 aaGun and 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -3.50
    Italians regular : -1.17
    Japanese regular : 2.83
    Neutral_Axis regular : -0.67
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 fighter placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 56 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            3 fighters moved from Wake Island to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 56 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            3 fighters moved from Wake Island to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 91 Sea Zone
            2 infantry moved from Bulgaria to Romania
            4 armour moved from Germany to Eastern Poland
            4 armour moved from Novgorod to Archangel
            2 armour moved from Baltic States to Eastern Poland
            11 armour moved from Baltic States to Belarus
            2 armour, 2 artilleries and 1 infantry moved from Ukraine to Bryansk
            2 tactical_bombers moved from Baltic States to Bryansk
            2 fighters moved from Baltic States to Bryansk
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 fighter moved from Baltic States to Eastern Poland
            1 tactical_bomber moved from Baltic States to Bryansk
            1 infantry moved from Vyborg to Novgorod
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 battleship, 1 cruiser and 1 transport
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the British, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 91 Sea Zone
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 27
                Casualties for Germans: 1 bomber
                Casualties for British: 1 battleship, 1 cruiser and 1 transport
            Battle in Archangel
                Germans attack with 4 armour
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour in Archangel, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 11 armour
                Russians defend with 1 infantry
                    Germans roll dice for 11 armour in Belarus, round 2 : 7/11 hits, 5.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 11 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 6 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 4.17 expected hits
                    Russians roll dice for 4 infantry in Eastern Poland, round 2 : 4/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Germans: 4 armour
                Casualties for Russians: 4 infantry
            Battle in Bryansk
                Germans attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 2 armour and 4 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Bryansk, round 2 : 8/10 hits, 5.00 expected hits
                    Russians roll dice for 2 armour and 4 infantry in Bryansk, round 2 : 2/6 hits, 2.33 expected hits
                    4 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 armour, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 2 armour and 4 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Bryansk to Novgorod
            3 tactical_bombers moved from Bryansk to Novgorod
            1 fighter moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Eastern Poland to Novgorod
            1 bomber moved from 91 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            4 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 52 PUs (1 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : 6.00
    British regular : -0.17
    

    Savegame

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