TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 1 Combat Move - YamamotoCombat Hit Differential Summary :
@quelvadar understood. if its all the same to you, I would prefer we say you did not move the transports in the combat move.
In this case, can you edit (or just let me know where you would like them edited) your transports, any ground units they would have moved and any changes to your purchase placements this would have caused?
There was just no reason for them to go in there like you said and I would prefer not to play off an error like that. Is that cool? If you don’t care, I understand. I just wanted to let you know where I stand on it.
If there is no problem, I would like them to be tranfered in sz60, leaving the artillery in Okinawa. Thank you!
@quelvadar no, thank you. I hate for games to get gummed up bc of something like this. Awesome! consider it done
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 6 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 bomber moved from Trans-Jordan to Persia
1 infantry moved from Burma to Yunnan
4 armour moved from India to Yunnan
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
British take Borneo from Japanese
2 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 submarines moved from 35 Sea Zone to 38 Sea Zone
Combat - British
Battle in Yunnan
British attack with 4 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 armour and 1 infantry in Yunnan, round 2 : 2/1 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Persia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 1 bomber and 1 infantry in Persia, round 3 : 0/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
1 bomber owned by the British retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry
Battle in 38 Sea Zone
British attack with 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 2 transports
British roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
British roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 fighters in 38 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 38 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the British, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 38 Sea Zone
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 50
Casualties for British: 1 destroyer
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 2 transports
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from East Indies: 1 artillery
EDIT: Adding units owned by Japanese to 60 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Okinawa: 1 artillery
EDIT: Turning off Edit Mode
1 carrier moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 38 Sea Zone to 34 Sea Zone
2 fighters moved from 38 Sea Zone to India
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 bomber moved from Persia to Chinghai
1 infantry moved from Anglo-Egypt Sudan to Egypt
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Archangel to Russia
1 armour moved from Archangel to Russia
1 infantry moved from Russia to Novosibirsk
Place Units - British
1 armour and 1 infantry placed in India
1 transport placed in 35 Sea Zone
2 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 armour and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery
EDIT: Adding units owned by British to Archangel: 1 artillery
EDIT: Removing units owned by British from Anglo-Egypt Sudan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 42 PUs
1 unit repaired.
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : 1.00
British regular : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
5 infantry moved from Baltic States to Karelia S.S.R.
1 artillery and 4 infantry moved from Ukraine to Caucasus
4 infantry moved from Bulgaria Romania to Ukraine
4 infantry moved from Balkans to Bulgaria Romania
1 artillery and 3 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
@The_Good_Captain Anyway, I think you have outplayed me in both europe and especially the pacific. I would love to here your advice after the game is complete about how to become better, if that’s ok with you :)
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
3 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from United Kingdom to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Belorussia
1 fighter moved from Russia to Eastern Ukraine
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from Chinghai to Persia
1 bomber moved from India to Persia
1 infantry moved from Chinghai to Sikang
1 infantry moved from Archangel to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Novosibirsk to Evenki National Okrug
1 fighter moved from Chinghai to Sikang
1 bomber moved from India to Evenki National Okrug
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
Combat - Americans
Battle in Sikang
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
Americans attack with 1 armour and 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenki National Okrug
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Americans win, taking Evenki National Okrug from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Ukraine
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Americans win, taking Eastern Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Americans attack with 1 armour, 3 fighters and 4 infantry
Germans defend with 1 factory and 1 infantry; Italians defend with 5 infantry
Americans roll dice for 1 armour, 3 fighters and 4 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2.67 expected hits
Germans roll dice for 6 infantry in Karelia S.S.R., round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Karelia S.S.R.
Americans roll dice for 1 armour, 3 fighters and 2 infantry in Karelia S.S.R., round 3 : 3/1 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Italians: 5 infantry
Casualties for Germans: 1 infantry
Battle in Belorussia
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Americans win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Persia to Chinghai
1 fighter moved from Sikang to Chinghai
1 bomber moved from Evenki National Okrug to Chinghai
1 infantry moved from Novosibirsk to Chinghai
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
2 armour moved from Finland to Archangel
1 armour moved from Archangel to Russia
1 armour moved from Russia to Chinghai
1 armour and 5 infantry moved from Norway to 3 Sea Zone
1 armour, 5 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
1 armour and 5 infantry moved from 4 Sea Zone to Archangel
1 armour and 5 infantry moved from Eastern United States to Eastern Canada
3 transports moved from 2 Sea Zone to 1 Sea Zone
1 carrier moved from 1 Sea Zone to 2 Sea Zone
1 fighter moved from Eastern Ukraine to Chinghai
1 fighter moved from Belorussia to Russia
1 infantry moved from Archangel to Urals
2 infantry moved from Archangel to Russia
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Archangel to Urals
Place Units - Americans
1 armour and 2 infantry placed in Norway
1 carrier and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : -0.67
Germans regular : -1.00
@quelvadar oh for sure. I haven’t mastered this version either. Would be interested to hear your thoughts as well.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
3 fighters moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Belorussia
1 bomber and 1 fighter moved from Baltic States to Belorussia
1 infantry moved from East Poland to Eastern Ukraine
2 fighters moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
2 fighters moved from Caucasus to Persia
1 infantry moved from Poland to East Poland
4 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
7 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Combat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belorussia
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.33 expected hits
British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Persia
Germans win, taking Persia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Kazakh S.S.R.
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
1 infantry owned by the Germans retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry; Russians defend with 1 factory
Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Eastern Ukraine
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from Eastern Ukraine to Baltic States
3 fighters moved from Karelia S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
1 bomber moved from Belorussia to Caucasus
2 fighters moved from Persia to Caucasus
Place Units - Germans
1 armour and 3 infantry placed in Caucasus
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 1.83
Germans regular : -0.50
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
1 armour moved from Russia to Persia
1 infantry moved from Russia to Eastern Ukraine
1 fighter moved from Chinghai to Eastern Ukraine
1 fighter moved from Chinghai to Persia
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Persia, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Persia
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 3 : 2/1 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Persia to Chinghai
1 fighter moved from Eastern Ukraine to Russia
1 infantry moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Russia to Belorussia
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Ningxia to Hupeh
2 armour, 2 artilleries and 15 infantry moved from Ningxia to Suiyuan
1 artillery moved from Okinawa to 60 Sea Zone
1 artillery and 2 transports moved from 60 Sea Zone to 62 Sea Zone
5 infantry moved from Japan to 62 Sea Zone
1 artillery and 5 infantry moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from Manchuria to Kiangsu
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Japanese
3 infantry placed in Manchuria
4 infantry placed in Japan
1 destroyer and 1 fighter placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - British
British buy 4 armour and 5 infantry; Remaining resources: 7 PUs; 0 techTokens;
Combat Move - British
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to East Indies
1 armour and 1 infantry moved from Trans-Jordan to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to East Indies
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo-China Thailand to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
2 fighters moved from 34 Sea Zone to East Indies
2 fighters moved from India to East Indies
1 armour moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 armour moved from Fukien to Kwangtung
British take Kwangtung from Japanese
1 infantry moved from Yunnan to Hupeh
1 artillery and 1 infantry moved from Chinghai to Ningxia
1 armour moved from Chinghai to Ningxia
1 armour moved from Chinghai to Ningxia
1 bomber moved from Chinghai to Hupeh
Combat - British
Battle in East Indies
British attack with 2 armour, 4 fighters and 4 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory and 7 infantry
British roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 armour, 4 fighters and 4 infantry in East Indies, round 2 : 4/1 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 7 infantry in East Indies, round 2 : 3/1 hits, 3.17 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the British lost in East Indies
British roll dice for 2 armour, 4 fighters and 1 infantry in East Indies, round 3 : 3/1 hits, 3.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in East Indies, round 3 : 1/1 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in East Indies
British roll dice for 2 armour and 4 fighters in East Indies, round 4 : 3/0 hits, 3.00 expected hits
Japanese roll dice for 1 armour in East Indies, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 18
Casualties for British: 4 infantry
Casualties for Japanese: 1 armour, 1 artillery and 7 infantry
Battle in Ningxia
British attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 artillery and 1 infantry in Ningxia, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Ningxia
British win, taking Ningxia from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Hupeh, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Hupeh to Burma
1 infantry moved from India to Burma
1 destroyer moved from 49 Sea Zone to 37 Sea Zone
2 submarines moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
4 fighters moved from East Indies to 38 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 34 Sea Zone to 38 Sea Zone
2 infantry moved from Novosibirsk to Russia
1 artillery moved from Archangel to Russia
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Archangel
Place Units - British
1 armour and 2 infantry placed in India
2 infantry placed in Egypt
2 armour placed in Union of South Africa
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
British regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Caucasus
4 infantry moved from Bulgaria Romania to Ukraine
3 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
4 infantry moved from Italy to Balkans
Combat - Italians
Battle in Kazakh S.S.R.
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Ukraine
Italians roll dice for 2 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Ukraine
1 infantry owned by the Italians retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Kazakh S.S.R. to Caucasus
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
2 infantry moved from Urals to Evenki National Okrug
2 infantry moved from Russia to Kazakh S.S.R.
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from Norway to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
2 fighters moved from Chinghai to Kazakh S.S.R.
2 bombers moved from Chinghai to Evenki National Okrug
Combat - Americans
Battle in Karelia S.S.R.
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Evenki National Okrug
Americans attack with 2 bombers and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 bombers and 2 infantry in Evenki National Okrug, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Evenki National Okrug
Americans win, taking Evenki National Okrug from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kazakh S.S.R.
Americans attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 armour and 5 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour and 5 infantry moved from 3 Sea Zone to Norway
1 armour moved from Norway to Finland
1 fighter moved from Karelia S.S.R. to 3 Sea Zone
1 fighter moved from Karelia S.S.R. to 3 Sea Zone
1 carrier moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Kazakh S.S.R. to Ningxia
1 fighter moved from Kazakh S.S.R. to Ningxia
1 fighter moved from Kazakh S.S.R. to Ningxia
2 infantry moved from Archangel to Russia
1 armour moved from Chinghai to Ningxia
6 infantry moved from Chinghai to Ningxia
2 infantry moved from Novosibirsk to Chinghai
2 infantry moved from Archangel to Urals
2 armour moved from Russia to Chinghai
2 armour moved from Archangel to Russia
1 armour moved from Russia to Chinghai
1 armour moved from Archangel to Russia
1 infantry moved from Western Canada to 56 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
2 bombers moved from Evenki National Okrug to Ningxia
1 armour moved from Russia to Novosibirsk
Non Combat Move - Chinese
2 infantry moved from Chinghai to Ningxia
Place Units - Americans
1 armour and 2 infantry placed in Norway
3 infantry placed in Eastern United States
1 armour placed in Western United States
Americans undo move 2.
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 4 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 2 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 destroyers placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.67
Japanese regular : -0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Caucasus to Persia
2 fighters moved from Caucasus to Persia
2 infantry moved from Baltic States to Karelia S.S.R.
2 fighters moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Belorussia
1 infantry moved from East Poland to Eastern Ukraine
2 fighters moved from Caucasus to Belorussia
2 fighters moved from Caucasus to Eastern Ukraine
3 infantry moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Caucasus to Kazakh S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Persia
Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Kazakh S.S.R.
Germans attack with 1 bomber and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry; Russians defend with 1 factory
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Ukraine
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 2/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakh S.S.R. to Caucasus
2 fighters moved from Eastern Ukraine to Caucasus
2 fighters moved from Belorussia to Caucasus
2 fighters moved from Karelia S.S.R. to Caucasus
2 fighters moved from Persia to Caucasus
4 infantry moved from Poland to Baltic States
4 infantry moved from Poland to East Poland
5 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
2 armour and 4 infantry placed in Germany
4 infantry placed in Caucasus
Turn Complete - Germans
Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.83
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 fighter moved from Chinghai to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Kazakh S.S.R., round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakh S.S.R.
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 2/1 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Ningxia
1 infantry moved from Chinghai to Ningxia
1 aaGun moved from Chinghai to Ningxia
1 fighter moved from Kazakh S.S.R. to Russia
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Archangel
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Fukien
Japanese take Fukien from Chinese
1 infantry moved from Suiyuan to Hupeh
3 infantry moved from Suiyuan to Manchuria
2 armour, 2 artilleries and 12 infantry moved from Suiyuan to Manchuria
2 fighters moved from 62 Sea Zone to Hupeh
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kiangsu to Manchuria
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Evenki National Okrug
Japanese roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hupeh
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hupeh, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hupeh
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Hupeh to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Japanese
1 carrier placed in 62 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.17
Russians regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 factory and 10 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Burma to Persia
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 armour moved from Kwangtung to Fukien
3 armour moved from Yunnan to Fukien
1 armour moved from East Indies to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 50 Sea Zone
1 armour moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
Combat - British
Battle in Persia
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Fukien
British attack with 4 armour
Japanese defend with 1 infantry
British roll dice for 4 armour in Fukien, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
British win, taking Fukien from Japanese with 4 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
2 infantry moved from India to Burma
1 armour moved from India to French Indo-China Thailand
1 armour moved from East Indies to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to French Indo-China Thailand
2 destroyers and 2 submarines moved from 37 Sea Zone to 50 Sea Zone
2 armour moved from Ningxia to Fukien
1 bomber moved from Persia to French Indo-China Thailand
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Italian Africa
2 armour moved from Union of South Africa to Italian Africa
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Urals
1 infantry moved from Archangel to Russia
1 artillery moved from Russia to Novosibirsk
1 armour moved from Archangel to Russia
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Archangel
2 fighters moved from 38 Sea Zone to French Indo-China Thailand
1 fighter moved from 38 Sea Zone to French Indo-China Thailand
1 artillery moved from Ningxia to Hupeh
1 fighter moved from 38 Sea Zone to French Indo-China Thailand
1 battleship, 2 carriers and 1 transport moved from 38 Sea Zone to 50 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 50 Sea Zone: 1 transport
EDIT: Adding units owned by British to 38 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 infantry placed in East Indies
3 infantry placed in India
2 infantry placed in Egypt
1 armour and 1 infantry placed in United Kingdom
1 factory placed in Borneo
Turn Complete - British
British collect 47 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
British regular : 0.00
@quelvadar I have no problem at all continuing, but please don’t feel like you HAVE to continue. I usually play until I or my opponent concede and then restart or move on or whatever. Anyway, no pressure. Just sayin’. I’m having fun as long as you are.
I didn’t feel obliged to play really! I think that the game is over anyway, japan is in pretty bad position and germany has no hope of taking russia alone. So I surrender. Good game!