quelvadar (Axis) v The_Good_Captain (Allies) AA50 '41
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sorry for the second post; i forgot to non-combat move the Rus sub from SZ34 to SZ35
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Hello! I attacked zone 38 from zone 49 with the whole fleet. I have scored 6 hits in the 1st attack. Could you tell me your loses?
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@quelvadar 1 hit on battleship, 2 hits on subs and 3 hits on destroyers = 6
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You are left with 2 carriers, 4 planes, and a damaged battleship. I have 2 carriers, 5 fighters, 1 cruiser and a damaged battleship. In the 2nd round of combat, I scored 4 hits
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@quelvadar 1 hit on battleship to sink it, 1 hit on AC, 2 hits on aircrafts =4 (so I should have 1AC and two fighters remaining)
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2 hits in next round
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what is the current composition of your forces?
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I have a carrier, 3 fighters and a damaged battleship
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@quelvadar what were your purchases?
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3 inf, 1 carrier, 1 destroyer and 1 fighter
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I will lose the aircraft carrier and one fighter. I have one fighter remaining
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Suiyuan to Ningxia 1 fighter moved from Ningxia to Evenki National Okrug 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from Borneo to 49 Sea Zone 1 infantry moved from Sikang to Yunnan 1 infantry moved from Ningxia to Sikang 1 battleship, 1 cruiser, 4 destroyers and 5 fighters moved from 49 Sea Zone to 38 Sea Zone 3 carriers moved from 49 Sea Zone to 38 Sea Zone 1 artillery and 2 transports moved from 49 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 fighter and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Evenki National Okrug Japanese roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 38 Sea Zone Japanese attack with 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 2 transports Americans defend with 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 2 transports in 38 Sea Zone, round 2 : 6/1 hits, 5.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 1 transport in 38 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 4 destroyers owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 2 transports in 38 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 4 fighters and 1 transport in 38 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 38 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 3 fighters and 2 transports in 38 Sea Zone, round 4 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 2/1 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 38 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 38 Sea Zone, round 5 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 38 Sea Zone 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 22 Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers and 4 fighters Casualties for Americans: 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport Non Combat Move - Japanese 1 artillery moved from 38 Sea Zone to East Indies 1 fighter moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.00 Russians regular : 1.00
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@quelvadar I need to ask. why did you move the transports into the battle in SZ 38?
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It was a serious mistake. Basically I miscalculated the outcome of the naval battle, and I thought that my remaining fleet along with the new purchases could survive the British attack
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@quelvadar understood. if its all the same to you, I would prefer we say you did not move the transports in the combat move.
In this case, can you edit (or just let me know where you would like them edited) your transports, any ground units they would have moved and any changes to your purchase placements this would have caused?
There was just no reason for them to go in there like you said and I would prefer not to play off an error like that. Is that cool? If you don’t care, I understand. I just wanted to let you know where I stand on it.
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If there is no problem, I would like them to be tranfered in sz60, leaving the artillery in Okinawa. Thank you!
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@quelvadar no, thank you. I hate for games to get gummed up bc of something like this. Awesome! consider it done
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - British British buy 2 armour, 6 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 bomber moved from Trans-Jordan to Persia 1 infantry moved from Burma to Yunnan 4 armour moved from India to Yunnan 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 2 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 submarines moved from 35 Sea Zone to 38 Sea Zone Combat - British Battle in Yunnan British attack with 4 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 4 armour and 1 infantry in Yunnan, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia British attack with 1 bomber and 2 infantry Germans defend with 2 infantry British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 infantry in Persia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British roll dice for 1 bomber and 1 infantry in Persia, round 3 : 0/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia 1 bomber owned by the British retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Battle in 38 Sea Zone British attack with 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 fighter and 2 transports British roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 fighters in 38 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 38 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the British, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 50 Casualties for British: 1 destroyer Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 2 transports Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from East Indies: 1 artillery EDIT: Adding units owned by Japanese to 60 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Okinawa: 1 artillery EDIT: Turning off Edit Mode 1 carrier moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 38 Sea Zone to 34 Sea Zone 2 fighters moved from 38 Sea Zone to India 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 bomber moved from Persia to Chinghai 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 infantry moved from Russia to Novosibirsk Place Units - British 1 armour and 1 infantry placed in India 1 transport placed in 35 Sea Zone 2 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 armour and 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 artillery EDIT: Adding units owned by British to Archangel: 1 artillery EDIT: Removing units owned by British from Anglo-Egypt Sudan: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 41 PUs; end with 42 PUs 1 unit repaired.
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 1.00 British regular : -0.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 5 infantry moved from Baltic States to Karelia S.S.R. 1 artillery and 4 infantry moved from Ukraine to Caucasus 4 infantry moved from Bulgaria Romania to Ukraine 4 infantry moved from Balkans to Bulgaria Romania 1 artillery and 3 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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@The_Good_Captain Anyway, I think you have outplayed me in both europe and especially the pacific. I would love to here your advice after the game is complete about how to become better, if that’s ok with you :)