quelvadar (Axis) v The_Good_Captain (Allies) AA50 '41


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 infantry moved from Caucasus to Kazakh S.S.R.
            2 fighters moved from Caucasus to Kazakh S.S.R.
            2 infantry moved from Baltic States to Belorussia
            2 fighters moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Karelia S.S.R.
            2 fighters moved from Baltic States to Karelia S.S.R.
            2 infantry moved from Caucasus to Eastern Ukraine
            1 bomber moved from Baltic States to Russia
            2 fighters moved from Baltic States to Eastern Ukraine
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Kazakh S.S.R.
            2 artilleries moved from East Poland to Baltic States
            1 infantry moved from Poland to East Poland
            2 infantry moved from Poland to Baltic States
            4 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Russia causes 4 damage total. 
            Battle in Belorussia
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Kazakh S.S.R.
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry; Russians defend with 1 factory
                    Germans roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Kazakh S.S.R. to Caucasus
            2 fighters moved from Eastern Ukraine to Caucasus
            1 bomber moved from Russia to Baltic States
            2 fighters moved from Karelia S.S.R. to Baltic States
            2 fighters moved from Belorussia to Baltic States
    
        Place Units - Germans
            1 armour and 3 infantry placed in Caucasus
            1 armour and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.83
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 3x factory; Remaining resources: 16 PUs; 0 techTokens; 
            Russians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 fighter moved from Chinghai to Kazakh S.S.R.
            1 fighter moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kazakh S.S.R. to Chinghai
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 3x factory; Remaining resources: 16 PUs; 0 techTokens; 
            Russians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 fighter moved from Chinghai to Kazakh S.S.R.
            1 fighter moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kazakh S.S.R. to Chinghai
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 34 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.67
    

    Savegame


  • sorry for the second post; i forgot to non-combat move the Rus sub from SZ34 to SZ35


  • Hello! I attacked zone 38 from zone 49 with the whole fleet. I have scored 6 hits in the 1st attack. Could you tell me your loses?


  • @quelvadar 1 hit on battleship, 2 hits on subs and 3 hits on destroyers = 6


  • You are left with 2 carriers, 4 planes, and a damaged battleship. I have 2 carriers, 5 fighters, 1 cruiser and a damaged battleship. In the 2nd round of combat, I scored 4 hits


  • @quelvadar 1 hit on battleship to sink it, 1 hit on AC, 2 hits on aircrafts =4 (so I should have 1AC and two fighters remaining)


  • 2 hits in next round


  • what is the current composition of your forces?


  • I have a carrier, 3 fighters and a damaged battleship


  • @quelvadar what were your purchases?


  • 3 inf, 1 carrier, 1 destroyer and 1 fighter


  • I will lose the aircraft carrier and one fighter. I have one fighter remaining


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Suiyuan to Ningxia
            1 fighter moved from Ningxia to Evenki National Okrug
            3 infantry moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from Manchuria to Suiyuan
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 artillery moved from Borneo to 49 Sea Zone
            1 infantry moved from Sikang to Yunnan
            1 infantry moved from Ningxia to Sikang
            1 battleship, 1 cruiser, 4 destroyers and 5 fighters moved from 49 Sea Zone to 38 Sea Zone
            3 carriers moved from 49 Sea Zone to 38 Sea Zone
            1 artillery and 2 transports moved from 49 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Battle in Evenki National Okrug
                Japanese attack with 1 fighter and 3 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Evenki National Okrug
                    Japanese roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 38 Sea Zone
                Japanese attack with 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 2 transports
                Americans defend with 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 2 transports in 38 Sea Zone, round 2 : 6/1 hits, 5.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 1 transport in 38 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits
                    2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 4 destroyers owned by the Japanese lost in 38 Sea Zone
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 2 transports in 38 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 4 fighters and 1 transport in 38 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 38 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 3 fighters and 2 transports in 38 Sea Zone, round 4 : 2/1 hits, 2.33 expected hits
                    Americans roll dice for 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 2/1 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 38 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 38 Sea Zone, round 5 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 38 Sea Zone
                    1 infantry owned by the Americans and 1 transport owned by the Americans lost in 38 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 22
                Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers and 4 fighters
                Casualties for Americans: 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport
    
        Non Combat Move - Japanese
            1 artillery moved from 38 Sea Zone to East Indies
            1 fighter moved from Evenki National Okrug to Yakut S.S.R.
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 62 Sea Zone
            1 fighter placed in 62 Sea Zone
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.00
    Russians regular : 1.00
    

    Savegame


  • @quelvadar I need to ask. why did you move the transports into the battle in SZ 38?


  • It was a serious mistake. Basically I miscalculated the outcome of the naval battle, and I thought that my remaining fleet along with the new purchases could survive the British attack


  • @quelvadar understood. if its all the same to you, I would prefer we say you did not move the transports in the combat move.

    In this case, can you edit (or just let me know where you would like them edited) your transports, any ground units they would have moved and any changes to your purchase placements this would have caused?

    There was just no reason for them to go in there like you said and I would prefer not to play off an error like that. Is that cool? If you don’t care, I understand. I just wanted to let you know where I stand on it.


  • If there is no problem, I would like them to be tranfered in sz60, leaving the artillery in Okinawa. Thank you!


  • @quelvadar no, thank you. I hate for games to get gummed up bc of something like this. Awesome! consider it done

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