quelvadar (Axis) v The_Good_Captain (Allies) AA50 '41
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from East Poland to Belorussia 5 infantry moved from East Poland to Baltic States 1 armour moved from East Poland to Baltic States 1 artillery and 4 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 4 infantry moved from Balkans to Bulgaria Romania 4 infantry moved from Italy to Balkans Combat - Italians Battle in Belorussia Italians attack with 3 infantry Russians defend with 1 artillery Italians roll dice for 3 infantry in Belorussia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Belorussia Italians win, taking Belorussia from Russians with 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Persia Italians attack with 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 fighter and 1 infantry in Persia, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Persia to Caucasus Place Units - Italians 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 0.67 British regular : 1.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 bombers moved from Chinghai to French Indo-China Thailand 1 fighter moved from Chinghai to French Indo-China Thailand 1 infantry moved from Urals to Evenki National Okrug 1 artillery moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Russia to Evenki National Okrug 2 fighters moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 2 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Russia to Eastern Ukraine Combat - Americans Battle in Belorussia Americans attack with 2 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/1 hits, 1.33 expected hits Italians roll dice for 2 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Belorussia Americans roll dice for 2 fighters and 1 infantry in Belorussia, round 3 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belorussia Americans win, taking Belorussia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Eastern Ukraine Americans attack with 1 fighter and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Americans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Americans win, taking Eastern Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Evenki National Okrug Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 2/1 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in French Indo-China Thailand Americans attack with 3 bombers and 1 fighter Japanese defend with 3 fighters Americans roll dice for 3 bombers and 1 fighter in French Indo-China Thailand, round 2 : 3/1 hits, 2.50 expected hits Japanese roll dice for 3 fighters in French Indo-China Thailand, round 2 : 2/0 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in French Indo-China Thailand Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber and 1 fighter Casualties for Japanese: 3 fighters Non Combat Move - Americans 2 bombers moved from French Indo-China Thailand to India 2 fighters moved from Belorussia to 4 Sea Zone 2 destroyers moved from 3 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 2 Sea Zone 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 armour and 5 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone 2 fighters moved from 10 Sea Zone to United Kingdom 1 carrier moved from 10 Sea Zone to 1 Sea Zone 1 armour and 5 infantry moved from 3 Sea Zone to Norway 2 armour and 3 infantry moved from Norway to Finland 8 infantry moved from Karelia S.S.R. to Archangel 1 aaGun moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 1 fighter moved from Evenki National Okrug to Chinghai 1 fighter moved from Eastern Ukraine to Russia 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 46 Sea Zone to 38 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Canada 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Novosibirsk to Chinghai Place Units - Americans 1 armour and 5 infantry placed in Eastern United States 1 armour placed in Norway 2 destroyers placed in 3 Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.67 Italians regular : 0.00 Germans regular : -1.00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Caucasus to Persia Germans take Persia from British 1 infantry moved from Caucasus to Kazakh S.S.R. 2 fighters moved from Caucasus to Kazakh S.S.R. 2 infantry moved from Baltic States to Belorussia 2 fighters moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. 2 fighters moved from Baltic States to Karelia S.S.R. 2 infantry moved from Caucasus to Eastern Ukraine 1 bomber moved from Baltic States to Russia 2 fighters moved from Baltic States to Eastern Ukraine 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Kazakh S.S.R. 2 artilleries moved from East Poland to Baltic States 1 infantry moved from Poland to East Poland 2 infantry moved from Poland to Baltic States 4 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Belorussia Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 2 fighters and 1 infantry Americans defend with 1 infantry; Russians defend with 1 factory Germans roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Ukraine Germans attack with 2 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 2 fighters moved from Kazakh S.S.R. to Caucasus 2 fighters moved from Eastern Ukraine to Caucasus 1 bomber moved from Russia to Baltic States 2 fighters moved from Karelia S.S.R. to Baltic States 2 fighters moved from Belorussia to Baltic States Place Units - Germans 1 armour and 3 infantry placed in Caucasus 1 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.83 Russians AA : -0.17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 16 PUs; 0 techTokens; Russians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 fighter moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Kazakh S.S.R. to Chinghai Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 16 PUs; 0 techTokens; Russians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 fighter moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Kazakh S.S.R. to Chinghai Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 34 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.67
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sorry for the second post; i forgot to non-combat move the Rus sub from SZ34 to SZ35
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Hello! I attacked zone 38 from zone 49 with the whole fleet. I have scored 6 hits in the 1st attack. Could you tell me your loses?
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@quelvadar 1 hit on battleship, 2 hits on subs and 3 hits on destroyers = 6
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You are left with 2 carriers, 4 planes, and a damaged battleship. I have 2 carriers, 5 fighters, 1 cruiser and a damaged battleship. In the 2nd round of combat, I scored 4 hits
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@quelvadar 1 hit on battleship to sink it, 1 hit on AC, 2 hits on aircrafts =4 (so I should have 1AC and two fighters remaining)
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2 hits in next round
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what is the current composition of your forces?
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I have a carrier, 3 fighters and a damaged battleship
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@quelvadar what were your purchases?
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3 inf, 1 carrier, 1 destroyer and 1 fighter
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I will lose the aircraft carrier and one fighter. I have one fighter remaining
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Suiyuan to Ningxia 1 fighter moved from Ningxia to Evenki National Okrug 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from Borneo to 49 Sea Zone 1 infantry moved from Sikang to Yunnan 1 infantry moved from Ningxia to Sikang 1 battleship, 1 cruiser, 4 destroyers and 5 fighters moved from 49 Sea Zone to 38 Sea Zone 3 carriers moved from 49 Sea Zone to 38 Sea Zone 1 artillery and 2 transports moved from 49 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 fighter and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Evenki National Okrug Japanese roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 artillery in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 38 Sea Zone Japanese attack with 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 2 transports Americans defend with 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 2 transports in 38 Sea Zone, round 2 : 6/1 hits, 5.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 1 transport in 38 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 4 destroyers owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 2 transports in 38 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 4 fighters and 1 transport in 38 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 38 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 3 fighters and 2 transports in 38 Sea Zone, round 4 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 2/1 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 38 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 38 Sea Zone, round 5 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 38 Sea Zone 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 22 Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers and 4 fighters Casualties for Americans: 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport Non Combat Move - Japanese 1 artillery moved from 38 Sea Zone to East Indies 1 fighter moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.00 Russians regular : 1.00
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@quelvadar I need to ask. why did you move the transports into the battle in SZ 38?
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It was a serious mistake. Basically I miscalculated the outcome of the naval battle, and I thought that my remaining fleet along with the new purchases could survive the British attack
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@quelvadar understood. if its all the same to you, I would prefer we say you did not move the transports in the combat move.
In this case, can you edit (or just let me know where you would like them edited) your transports, any ground units they would have moved and any changes to your purchase placements this would have caused?
There was just no reason for them to go in there like you said and I would prefer not to play off an error like that. Is that cool? If you don’t care, I understand. I just wanted to let you know where I stand on it.