Also…
All units are expendable, if the expenditure accomplishes something. Most units will be expended, but the challenge is to have them go in a way that they gave their money’s worth. Another important aspect of the game, which should be apparrent to a veteran player, or one with intelligence, is shielding of units. Some units (the more expensive ones) need to be protected by the less expensive ones. Infantry need to take hits for tanks, Destroyers and Cruisers should take hits for carriers… etc. Being able to scrape your expensive and better units out of a fight is essential for continuing operations and saving money. Make your enemy bleed more than you do.
Mutual Elimination & Transports
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Hi
What happens if we have a mutual elimination of all Combat units in a SZ, and hapless Trns sit in the same SZ?Attacker 1 bmb
Defender 1 DD, 3 TrnsFirst round: Both attacker and defender score a hit.
Do the transports live?
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Yes they would both survive and not interferring with one another activities.
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Yes, ElCapitan is correct. The TPs only die if there is something left to kill them.
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Humpf…
It would appear that I’ve played this incorrectly up until now then….!
Thank you for your help! -
also notice if u attack lets say a DD with CA / TN and plan to amph. assault the terr next to the DD seazone… and your cruiser misses and the destroyer hits, u can retreat yout transport…
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:-)





