Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
Well, I lost another battle to dice in Malaya – admittedly this one was only 70% for the Allies. It looks pretty grim; I may have spread myself across too many fronts, but I don’t see a way to concentrate effectively from this position. I’ll try the American counter-attack against the Japanese fleet and see how that goes; depending I may need to surrender. Technically I’m still up on income, but if I can’t get control of the Pacific then I don’t see that going anywhere but down, and the window is closing – another turn and Japan will be rich enough and safe enough on land that it can just match the US naval builds.
@Argothair said in Karl vs. Jason G39 [EXPERIMENTAL]:
Well, I lost another battle to dice in Malaya – admittedly this one was only 70% for the Allies. It looks pretty grim; I may have spread myself across too many fronts, but I don’t see a way to concentrate effectively from this position. I’ll try the American counter-attack against the Japanese fleet and see how that goes; depending I may need to surrender. Technically I’m still up on income, but if I can’t get control of the Pacific then I don’t see that going anywhere but down, and the window is closing – another turn and Japan will be rich enough and safe enough on land that it can just match the US naval builds.
Wow, Malaya is a bitch! My troops in there are in so deep it would take 1 million men 10 thousand years to get them!
Yeah, if you hit Japanese fleet, probably should give me an OOL as the planes and carrier issue will be present. Unless you are just going for broke
Yeah, I am going for broke, but you should give me an OOL so I know what order to take your casualties in.
TripleA Turn Summary for game: argo1939, version: 0.2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry, 3 jeeps and 2 jets; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 halftrack, 1 infantry and 1 jeep moved from Rhodesia to Mozambique
3 tanks moved from Ethiopia to Mozambique
1 commando moved from Egypt to Mediterranean Sea Zone 6
1 commando and 1 cutter moved from Mediterranean Sea Zone 6 to Mediterranean Sea Zone 8
1 commando moved from Mediterranean Sea Zone 8 to Syria
1 bomber moved from Egypt to Syria
2 infantry and 1 jeep moved from Gold Coast to Central Africa
1 jeep moved from Egypt to Palestine
Italians take Palestine from British
1 jeep moved from Palestine to Sudan
Combat - Italians
Battle in Mozambique
Italians attack with 1 artillery, 1 halftrack, 1 infantry, 1 jeep and 3 tanks
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 halftrack, 1 infantry, 1 jeep and 3 tanks in Mozambique, round 2 : 4/7 hits, 3.33 expected hits
British roll dice for 1 infantry in Mozambique, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Mozambique
Italians win, taking Mozambique from British with 1 artillery, 1 halftrack, 1 infantry, 1 jeep and 3 tanks remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Central Africa
Italians attack with 2 infantry and 1 jeep
Americans defend with 1 infantry
Italians roll dice for 2 infantry and 1 jeep in Central Africa, round 2 : 0/3 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Central Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Central Africa
Italians roll dice for 1 infantry and 1 jeep in Central Africa, round 3 : 2/2 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Central Africa, round 3 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Central Africa
Italians win, taking Central Africa from Americans with 1 infantry and 1 jeep remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Syria
Italians attack with 1 bomber and 1 commando
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 commando in Syria, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 bomber and 1 commando remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Syria to Egypt
2 biplanes moved from Egypt to Rhodesia
1 jeep moved from Egypt to Mozambique
2 artilleries and 1 infantry moved from Addis Ababa to Rhodesia
5 artilleries and 2 infantry moved from Ethiopia to Rhodesia
3 transports moved from Mediterranean Sea Zone 4 to Mediterranean Sea Zone 3
1 jeep and 2 tanks moved from Rome to Mediterranean Sea Zone 3
1 jeep, 2 tanks and 3 transports moved from Mediterranean Sea Zone 3 to Mediterranean Sea Zone 4
1 jeep and 2 tanks moved from Mediterranean Sea Zone 4 to Algeria
4 artilleries moved from Tunis to Algeria
Place Units - Italians
2 artilleries and 1 infantry placed in Algeria
3 jeeps placed in Egypt
2 jets placed in Rome
Turn Complete - Italians
Italians collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 1.67
British regular : -1.00
Or I can just do max defense / whatever the computer recommends. The battle calc is giving me 97% odds, but I need more than just a narrow win, I think, for the game to be viable; I need to win with enough to hold the sea zone (after building some more destroyers out of Truk).
TripleA Manual Gamesave Post for game: argo1939, version: 0.2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 commandos, 1 cruiser, 2 destroyers, 4 infantry, 2 interceptors and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 interceptor moved from Truk to Pacific Sea Zone 5
1 destroyer and 1 submersible moved from Pacific Sea Zone 12 to Pacific Sea Zone 5
1 interceptor moved from Midway to Pacific Sea Zone 5
2 battleships, 2 carriers, 1 destroyer, 1 interceptor and 2 transports moved from Timor Sea Zone to Pacific Sea Zone 5
1 interceptor moved from Celebes to Pacific Sea Zone 5
1 destroyer moved from Sulu Sea Zone to Pacific Sea Zone 5
Americans take Sulu Sea Zone from Japanese
1 bomber moved from San Francisco to Pacific Sea Zone 5
1 interceptor moved from Pacific Sea Zone 10 to Pacific Sea Zone 5
1 interceptor moved from Pacific Sea Zone 10 to Pacific Sea Zone 5
1 jeep moved from Morocco to West Africa
1 jeep moved from West Africa to Gold Coast
British take Gold Coast from Italians
1 jeep moved from Gold Coast to Central Africa
1 jeep moved from Morocco to Central Africa
1 biplane moved from Morocco to Central Africa
1 commando moved from Brazil to Atlantic Sea Zone 12
1 infantry moved from Brazil to Atlantic Sea Zone 12
1 commando, 1 infantry and 1 transport moved from Atlantic Sea Zone 12 to Atlantic Sea Zone 6
1 commando and 1 infantry moved from Atlantic Sea Zone 6 to Central Africa
1 infantry moved from Brazil to Atlantic Sea Zone 12
1 cutter and 1 infantry moved from Atlantic Sea Zone 12 to Atlantic Sea Zone 3
1 artillery and 4 infantry moved from Washington DC to Atlantic Sea Zone 10
1 artillery, 4 infantry and 3 transports moved from Atlantic Sea Zone 10 to Atlantic Sea Zone 3
1 cutter moved from Atlantic Sea Zone 3 to Atlantic Sea Zone 12
1 transport moved from Atlantic Sea Zone 3 to Atlantic Sea Zone 12
1 transport moved from Atlantic Sea Zone 3 to Atlantic Sea Zone 10
1 transport moved from Atlantic Sea Zone 3 to Atlantic Sea Zone 10
Combat - Americans
Battle in Central Africa
Americans attack with 1 biplane, 1 commando, 1 infantry and 2 jeeps
Italians defend with 1 infantry and 1 jeep
Americans roll dice for 1 biplane, 1 commando, 1 infantry and 2 jeeps in Central Africa, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry and 1 jeep in Central Africa, round 2 : 0/2 hits, 0.67 expected hits
1 jeep owned by the Italians and 1 infantry owned by the Italians lost in Central Africa
Americans win, taking Central Africa from Italians with 1 biplane, 1 commando, 1 infantry and 2 jeeps remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry and 1 jeep
Air Battle in Pacific Sea Zone 5
Americans attacks with 8 units heading to Pacific Sea Zone 5
Japanese launches 4 interceptors out of Pacific Sea Zone 5
Attackers Fire, : 5/6 hits, 3.00 expected hits
Defenders Fire, : 2/4 hits, 1.67 expected hits
2 interceptors owned by the Americans lost in Pacific Sea Zone 5
2 interceptors owned by the Japanese and 2 jets owned by the Japanese lost in Pacific Sea Zone 5
Air Battle is over, the defenders have all died
Battle in Pacific Sea Zone 5
Americans attack with 2 battleships, 2 bombers, 2 carriers, 3 destroyers, 4 interceptors, 1 submersible and 2 transports
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 3 destroyers, 4 interceptors, 1 submersible and 2 transports in Pacific Sea Zone 5, round 2 : 5/14 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -0.67
Defenders Fire, : 0.33
Attackers Fire, : 2.00
Wait, so you nuked all the air? Ok, doesn’t matter then. Max defense.
TripleA Turn Summary for game: argo1939, version: 0.2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 commandos, 1 cruiser, 2 destroyers, 4 infantry, 2 interceptors and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 interceptor moved from Truk to Pacific Sea Zone 5
1 destroyer and 1 submersible moved from Pacific Sea Zone 12 to Pacific Sea Zone 5
1 interceptor moved from Midway to Pacific Sea Zone 5
2 battleships, 2 carriers, 1 destroyer, 1 interceptor and 2 transports moved from Timor Sea Zone to Pacific Sea Zone 5
1 interceptor moved from Celebes to Pacific Sea Zone 5
1 destroyer moved from Sulu Sea Zone to Pacific Sea Zone 5
Americans take Sulu Sea Zone from Japanese
1 bomber moved from San Francisco to Pacific Sea Zone 5
1 interceptor moved from Pacific Sea Zone 10 to Pacific Sea Zone 5
1 interceptor moved from Pacific Sea Zone 10 to Pacific Sea Zone 5
1 jeep moved from Morocco to West Africa
1 jeep moved from West Africa to Gold Coast
British take Gold Coast from Italians
1 jeep moved from Gold Coast to Central Africa
1 jeep moved from Morocco to Central Africa
1 biplane moved from Morocco to Central Africa
1 commando moved from Brazil to Atlantic Sea Zone 12
1 infantry moved from Brazil to Atlantic Sea Zone 12
1 commando, 1 infantry and 1 transport moved from Atlantic Sea Zone 12 to Atlantic Sea Zone 6
1 commando and 1 infantry moved from Atlantic Sea Zone 6 to Central Africa
1 infantry moved from Brazil to Atlantic Sea Zone 12
1 cutter and 1 infantry moved from Atlantic Sea Zone 12 to Atlantic Sea Zone 3
1 artillery and 4 infantry moved from Washington DC to Atlantic Sea Zone 10
1 artillery, 4 infantry and 3 transports moved from Atlantic Sea Zone 10 to Atlantic Sea Zone 3
1 cutter moved from Atlantic Sea Zone 3 to Atlantic Sea Zone 12
1 transport moved from Atlantic Sea Zone 3 to Atlantic Sea Zone 12
1 transport moved from Atlantic Sea Zone 3 to Atlantic Sea Zone 10
1 transport moved from Atlantic Sea Zone 3 to Atlantic Sea Zone 10
Combat - Americans
Battle in Central Africa
Americans attack with 1 biplane, 1 commando, 1 infantry and 2 jeeps
Italians defend with 1 infantry and 1 jeep
Americans roll dice for 1 biplane, 1 commando, 1 infantry and 2 jeeps in Central Africa, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry and 1 jeep in Central Africa, round 2 : 0/2 hits, 0.67 expected hits
1 jeep owned by the Italians and 1 infantry owned by the Italians lost in Central Africa
Americans win, taking Central Africa from Italians with 1 biplane, 1 commando, 1 infantry and 2 jeeps remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry and 1 jeep
Air Battle in Pacific Sea Zone 5
Americans attacks with 8 units heading to Pacific Sea Zone 5
Japanese launches 4 interceptors out of Pacific Sea Zone 5
Attackers Fire, : 5/6 hits, 3.00 expected hits
Defenders Fire, : 2/4 hits, 1.67 expected hits
2 interceptors owned by the Americans lost in Pacific Sea Zone 5
2 interceptors owned by the Japanese and 2 jets owned by the Japanese lost in Pacific Sea Zone 5
Air Battle is over, the defenders have all died
Battle in Pacific Sea Zone 5
Americans attack with 2 battleships, 2 bombers, 2 carriers, 3 destroyers, 4 interceptors, 1 submersible and 2 transports
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 3 destroyers, 4 interceptors, 1 submersible and 2 transports in Pacific Sea Zone 5, round 2 : 5/14 hits, 5.67 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in Pacific Sea Zone 5, round 2 : 4/9 hits, 4.50 expected hits
1 submersible owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 transports owned by the Americans lost in Pacific Sea Zone 5
Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 3 destroyers and 4 interceptors in Pacific Sea Zone 5, round 3 : 5/12 hits, 5.17 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in Pacific Sea Zone 5, round 3 : 3/4 hits, 2.33 expected hits
2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in Pacific Sea Zone 5
Americans win, taking Pacific Sea Zone 5 from Japanese with 2 battleships, 1 bomber, 1 carrier, 1 destroyer and 4 interceptors remaining. Battle score for attacker is 38
Casualties for Americans: 1 bomber, 1 carrier, 2 destroyers, 1 submersible and 2 transports
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
Non Combat Move - Americans
1 bomber moved from Pacific Sea Zone 5 to Truk
1 carrier moved from Pacific Sea Zone 10 to Pacific Sea Zone 7
1 interceptor moved from Pacific Sea Zone 5 to Pacific Sea Zone 7
1 interceptor moved from Pacific Sea Zone 5 to Pacific Sea Zone 7
1 biplane moved from Central Africa to West Africa
5 infantry moved from Atlantic Sea Zone 3 to Morocco
1 artillery moved from Atlantic Sea Zone 3 to Morocco
Place Units - Americans
1 destroyer and 2 transports placed in Pacific Sea Zone 5
Americans undo move 1.
2 destroyers and 1 transport placed in Pacific Sea Zone 5
1 transport placed in Banda Sea Zone
1 commando and 2 infantry placed in Borneo
1 battleship and 1 carrier placed in Pacific Sea Zone 10
2 interceptors placed in Pacific Sea Zone 10
1 cruiser placed in Atlantic Sea Zone 10
2 commandos and 2 infantry placed in Washington DC
Turn Complete - Americans
Americans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.17
Italians regular : -0.67
Defenders Fire, : 0.33
Attackers Fire, : 2.00
Well, that gives me some new reasons to stay in the game! 6 interceptors in the same battle go a long way.
Oh, you know what, the fighter in London really ought to be on the carrier in the English Channel. I don’t know if it’ll matter or not, but I thought I’d mention it.
Hmm, won’t let me post the game…
But here is the file. Check history to see what happened. Germany 12.tsvg
Hmm, very clever – so that’s why you kept building jets! I gather that may be part of what you meant by ‘I’ll tell you my thoughts on infantry defending at 3 after the game.’ I suppose a huge stack of infantry and jets might be overpowered, given the stats I’ve assigned to everything. The infantry are very hard to wipe out, the jets can attack from far away, which protects them until it’s go time, and so you can do very well with a force of nothing but infantry and jets. Part of that is that I was shamelessly robbing Leningrad of defenders to go play in Poland and so on, and you called my bluff, but part of it may be the unit balance. I’ll have to think about it, and I’d value your thoughts, too.
More immediately, I think that forces a retreat to Moscow? I’m going to lose Norway, Lithuania, and Murmansk, so it’s not just that I’m down a factory, I’m down all of the income that used to fuel that factory. That means your stack in Leningrad has nothing stopping it from just marching on Moscow unless the South Russia stack moves north; I can’t build enough in Moscow to hold it without reinforcements. But if I abandon the South Russia factory then I lose the money territories in the south, too, so at that point I’m just bottled up in Moscow sniping at the Urals or Archangel or whatever. It’ll take a few turns, but it seems like that’s where it’s headed. The Japanese break through in Kazakh, after a couple of turns, too, unless I get quite lucky.
So I basically have to take Tokyo just to stay in the game, which is not…impossible, but it seems like an uphill battle. That’s my analysis. What’s yours?
Agreed, but UK is putting real pressure on Western Europe too. My weakness on the western front is an opening.
I was watching Leningrad to see if there was an opening and there was. But I also got luck too.
Jets are basically the new bombers in this game, I figure. You could reduce range to make them more tactical. Super attack and defense but range 3?
TripleA Turn Summary for game: argo1939, version: 0.2.0
Game History
Round: 12
Activate Technology - Germans
Trigger PenalizeJapaneseArtillery: Setting isMarine to -3 for unitAttachment attached to artillery
Purchase Units - Germans
Germans buy 1 artillery, 25 infantry and 1 jet; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 flak and 32 infantry moved from Finland to Leningrad
2 infantry moved from Prussia to West Baltic Sea Zone
1 infantry moved from Denmark to West Baltic Sea Zone
1 cruiser, 1 cutter, 1 destroyer, 3 infantry and 2 transports moved from West Baltic Sea Zone to East Baltic Sea Zone
3 infantry moved from East Baltic Sea Zone to Leningrad
3 jets moved from East Ukraine to Leningrad
4 jets moved from Ruhr to Leningrad
1 halftrack moved from Czechoslovakia to West Poland
1 tank moved from West Ukraine to West Poland
1 halftrack and 1 tank moved from West Ukraine to Warsaw
4 infantry moved from Romania to South Ukraine
1 tank moved from Bulgaria to South Ukraine
2 infantry moved from Kiev to East Poland
1 infantry moved from Kiev to East Poland
1 jet moved from Kiev to East Poland
2 infantry moved from South France to Bordeaux
2 infantry moved from Ruhr to Benelux
4 infantry moved from Ruhr to Benelux
1 biplane and 4 jets moved from Ruhr to Benelux
1 infantry moved from South France to Bordeaux
1 halftrack and 1 tank moved from West Ukraine to East Poland
1 halftrack moved from West Ukraine to Warsaw
1 halftrack moved from West Ukraine to East Poland
Combat - Germans
British scrambles 1 units out of Normandy to defend against the attack in Bordeaux
British scrambles 1 units out of English Channel Sea Zone to defend against the attack in Benelux
Battle in Warsaw
Germans attack with 2 halftracks and 1 tank
Russians defend with 1 infantry
Germans roll dice for 2 halftracks and 1 tank in Warsaw, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Warsaw, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 halftrack owned by the Germans lost in Warsaw
Germans win, taking Warsaw from Russians with 1 halftrack and 1 tank remaining. Battle score for attacker is -2
Casualties for Germans: 1 halftrack
Casualties for Russians: 1 infantry
Battle in Bordeaux
Germans attack with 3 infantry
British defend with 1 artillery and 1 interceptor
Germans roll dice for 3 infantry in Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 interceptor in Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bordeaux
1 infantry owned by the Germans retreated to South France
British win with 1 artillery and 1 interceptor remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in South Ukraine
Germans attack with 4 infantry and 1 tank
Russians defend with 1 halftrack and 1 infantry
Germans roll dice for 4 infantry and 1 tank in South Ukraine, round 2 : 3/5 hits, 1.33 expected hits
Russians roll dice for 1 halftrack and 1 infantry in South Ukraine, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 halftrack owned by the Russians lost in South Ukraine
Germans win, taking South Ukraine from Russians with 3 infantry and 1 tank remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 halftrack and 1 infantry
Battle in East Poland
Germans attack with 2 halftracks, 3 infantry, 1 jet and 1 tank
Russians defend with 1 halftrack and 1 infantry
Germans roll dice for 2 halftracks, 3 infantry, 1 jet and 1 tank in East Poland, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 1 halftrack and 1 infantry in East Poland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 halftrack owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 halftracks, 2 infantry, 1 jet and 1 tank remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 halftrack and 1 infantry
Air Battle in Leningrad
Germans attacks with 8 units heading to Leningrad
Russians launches 4 interceptors out of Leningrad
Attackers Fire, : 3/8 hits, 2.50 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
1 bomber owned by the Russians and 2 flaks owned by the Russians lost in Leningrad
Air Battle is over, neither side is eliminated
Air Battle in Benelux
Germans attacks with 5 units heading to Benelux
British launches 1 interceptors out of Benelux
Attackers Fire, : 1/5 hits, 1.50 expected hits
Defenders Fire, : 1/1 hits, 0.50 expected hits
1 biplane owned by the Germans lost in Benelux
1 interceptor owned by the British lost in Benelux
Air Battle is over, the defenders have all died
Battle in West Poland
Germans attack with 1 halftrack and 1 tank
Russians defend with 1 infantry
Germans roll dice for 1 halftrack and 1 tank in West Poland, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in West Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 halftrack owned by the Germans lost in West Poland
Germans win, taking West Poland from Russians with 1 tank remaining. Battle score for attacker is -2
Casualties for Germans: 1 halftrack
Casualties for Russians: 1 infantry
Battle in Benelux
Germans attack with 6 infantry and 4 jets
British defend with 6 infantry
Germans roll dice for 6 infantry and 4 jets in Benelux, round 2 : 5/10 hits, 4.33 expected hits
British roll dice for 6 infantry in Benelux, round 2 : 3/6 hits, 3.00 expected hits
3 infantry owned by the Germans and 5 infantry owned by the British lost in Benelux
Germans roll dice for 3 infantry and 4 jets in Benelux, round 3 : 3/7 hits, 3.83 expected hits
British roll dice for 1 infantry in Benelux, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Benelux
Germans win, taking Benelux from British with 2 infantry and 4 jets remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 6 infantry
Battle in Leningrad
Germans attack with 1 artillery, 1 flak, 35 infantry and 7 jets
Russians defend with 4 artilleries, 1 bomber, 2 bunkers, 1 factory and 18 infantry
Germans roll dice for 1 cruiser in Leningrad, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 flak, 35 infantry and 7 jets in Leningrad, round 2 : 11/44 hits, 12.33 expected hits
Russians roll dice for 4 artilleries, 1 bomber, 2 bunkers and 18 infantry in Leningrad, round 2 : 9/25 hits, 11.83 expected hits
6 infantry owned by the Russians, 1 bomber owned by the Russians, 4 artilleries owned by the Russians and 9 infantry owned by the Germans lost in Leningrad
Germans roll dice for 1 artillery, 1 flak, 26 infantry and 7 jets in Leningrad, round 3 : 14/35 hits, 10.83 expected hits
Russians roll dice for 2 bunkers and 12 infantry in Leningrad, round 3 : 2/14 hits, 7.33 expected hits
12 infantry owned by the Russians, 2 bunkers owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Germans converts factory into different units
Germans win, taking Leningrad from Russians with 1 artillery, 1 flak, 24 infantry and 7 jets remaining. Battle score for attacker is 57
Casualties for Germans: 11 infantry
Casualties for Russians: 4 artilleries, 1 bomber, 2 bunkers and 18 infantry
Moving scrambled unit from Bordeaux back to originating territory: Normandy
Non Combat Move - Germans
1 jet moved from East Poland to East Ukraine
3 jets moved from Leningrad to East Ukraine
4 jets moved from Leningrad to Finland
4 jets moved from Benelux to Ruhr
Place Units - Germans
11 infantry and 1 jet placed in Ruhr
4 infantry placed in Finland
1 artillery and 2 infantry placed in Kiev
3 infantry placed in South France
4 infantry placed in Romania
1 infantry placed in Prussia
Turn Complete - Germans
Germans collect 86 PUs (4 lost to blockades); end with 86 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0.17
Attackers Fire, : 0.00
Russians regular : -7.17
Germans regular : 3.33
British regular : 1.83
huh, got it to post now
Yeah, that’s fair. The range is hard to get right – the biplanes are supposed to be primitive, so they need a short range. Historically, interceptors had a short range because they went so fast in order to chase down and destroy enemy aircraft – lots of mph, not so much mpg. The jets might need a short range because they are so powerful. So that leaves what, just the strategic bombers as the only non-short-range aircraft? I’m not in love with it. I wonder if I need a sixth aircraft type; I hope not.
I could maybe cut the jet range down from 6 to 4? Jets were longer-range than biplanes, for sure.
While we’re talking about unit design, I also feel like the game is missing a high-defense option. The BBs defend at 4, and the bunkers defend at 4, but you can’t build bunkers. So I could let people build bunkers? But some people hate that, they say it makes the game too static.
I don’t know that the western front is really all that weak – I had to give the Ruhr a high IPC value to make Germany competitive, but that also means that the Ruhr is pretty easy to defend, as long as you keep building infantry there. You’ll be rich in a couple of turns, so I don’t think you’ll run out of infantry. Britain is slowly losing income as Africa slips into Italian hands and India goes Japanese, so they don’t have the money to put more than their current ~12 troops per turn into western Europe, and I think Germany can defend against that without too much trouble. 8 units in Ruhr, 3 units in S. France, and honestly that’s enough to hold for essentially the whole game, although you could always send in a mech now and then to keep it totally even.
I edited the code to fix the canals, so now in the new version you can get from North Sea <-> Baltic Sea if you own either Denmark or Norway. I think that would put more pressure on Germany because then they have to worry about defending their Baltic Sea fleet, defending Prussia, etc. I don’t know if that’s good or bad; Germany didn’t seem totally overpowered.
I’ll play a couple more turns, but I suspect you’ve won. Again, I’m having a lot of fun – thanks for giving it a try!
Yeah taking back france flipped those territories in North Africa. Would be cool if you had an option button to liberate a capitol or not.
If USA could punch through algeria it would be able to stuff Italy
Oh, that’s really clever. I might actually be able to code that; I’ll investigate. Good idea!
Cause yeah, liberating france was a huge unforced error on my part. Would have totally changed the game.
TripleA Turn Summary for game: argo1939, version: 0.2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries, 1 barracks, 1 biplane, 2 halftracks, 7 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Russians
1 biplane moved from Belarus to South Russia
1 halftrack moved from Karelia to South Russia
1 infantry moved from Central Russia to Karelia
1 artillery moved from Karelia to Central Russia
1 artillery and 1 infantry moved from Kazakh to Qinghai
1 bomber moved from Moscow to Qinghai
1 artillery and 2 infantry moved from Volga to Kazakh
1 biplane moved from Magadan to Yakutsk
1 artillery and 2 infantry moved from Omsk to Yakutsk
1 jeep moved from Moscow to Kazakh
1 halftrack and 2 jeeps moved from Moscow to South Russia
1 biplane moved from Scotland to Archangel
Combat - Russians
Battle in Qinghai
Russians attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 jeeps
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Qinghai, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 jeeps in Qinghai, round 2 : 0/2 hits, 0.33 expected hits
1 jeep owned by the Japanese lost in Qinghai
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Qinghai, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 jeep in Qinghai, round 3 : 0/1 hits, 0.17 expected hits
1 jeep owned by the Japanese lost in Qinghai
Russians win, taking Qinghai from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 jeeps
Non Combat Move - Russians
1 bomber moved from Qinghai to Moscow
Place Units - Russians
1 barracks placed in Urals
1 artillery and 1 infantry placed in South Russia
1 artillery and 2 infantry placed in Omsk
1 artillery and 2 infantry placed in Volga
1 biplane, 2 halftracks, 2 infantry and 1 tank placed in Moscow
Turn Complete - Russians
Russians collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : 0.67